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Marvel Super Heroes vs. Street Fighter (Arcade)

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Title Screen

Marvel Super Heroes vs. Street Fighter

Developer: Capcom
Publisher: Capcom
Platform: Arcade (CP System II)
Released in JP: July 1997[1]
Released in US: August 1997[2]


GraphicsIcon.png This game has unused graphics.
Sgf2-unusedicon1.png This game has unused abilities.
SoundIcon.png This game has unused sounds.
TextIcon.png This game has unused text.
RegionIcon.png This game has regional differences.
Carts.png This game has revisional differences.


PrereleaseIcon.png This game has a prerelease article

Marvel Super Heroes vs. Street Fighter is the second entry in the popular Marvel vs. Capcom series... somewhat, it's really just an altered X-Men vs. Street Fighter. It's notable for having a roboticized version of Akuma and a region-exclusive character not seen before or since.

Sub-Page

Read about prerelease information and/or media for this game.
Prerelease Info

Location Test Ending

Japanese English
MSHvsSF-Arc-UnusedEndJPN.png But, it's already here!

Set FF3853 to 26 to select Cyber-Akuma (the final boss), then complete the game with him to get this screen that's possibly a leftover from a location test. It shows the Ryu artwork seen in the attract mode's intro and Wolverine's ending music plays here. In the Hispanic region ROM, the English text is untranslated. The Japanese version translates to "Currently in production!!!" In Marvel vs. Capcom: Fighting Collection, this ending was skipped over to the credits, which also skips the congratulatory message after you beat Cyber-Akuma as Cyber-Akuma himself.

Unused Graphics

Hmmm...
To do:
Cyber-Akuma has a Double Final Atomic Buster animation/sprite.

Nihao... Hot for teaching. I love a lady in uniform. She's just a devil wo-man... Nyaaaaaaaan. <3 In Soviet Russia...
What appears to be an unused attack for Japan-only character Norimaro. It depicts him fantasizing about a particular Capcom character, then an explosive nosebleed occurs right after. Several variants of the animation exist, involving different characters as Norimaro's object of desire: Chun-Li, Sakura, Cammy, Morrigan, Felicia, Anita, and Zangief.

What are you going to do, BLEED on me!?
Interestingly, the erupting blood actually has a hitbox and is capable of hitting the opponent, indicating this attack was dummied out late in development.


(Source: felineki)

Oooh, what have we here?
This animation is stored with the graphics for Norimaro's win poses. It shows him looking at something with a lecherous expression on his face, then getting down onto the ground for a closer look. Norimaro's win pose against the male characters has him walking over to the defeated opponent, pulling out a camera, and photographing himself over them, so presumably, this animation was intended for when he had defeated Chun-Li and Sakura, just as he has an alternate fight intro animation for them, and instead of taking a photo, he would go to look up their skirt. In the final game, he instead does his 1st Character Select taunt every time he defeats the female characters.


(Source: felineki)

Clean body, clean mind.
One of Norimaro's transformations during his "Ultra Variety Private Memories" Hyper Combo shows him in a bathtub, he is normally only seen from his chest upward but there exist tiles for the lower parts of his body and they show him sitting on a stool, which is how it originally was seen in the video of a prototype played during Noritaro Kinashi's visit to Capcom.

MSHVsSF Karin.gif
A sprite of Karin Kanzuki, the character that debuted as Sakura's rival in the 1996 comic Sakura Ganbaru! and would later become playable in Street Fighter Alpha 3. Here she appears as a head-swap of Sakura, and since only this idle animation can be found for her in the ROM, she may have been meant for a cutscene.


(Source: Rage Quitter for the info, and Ragey for the GIF)

MSHvSF Dhalsimwife.png
Dhalsim's wife from Street Fighter Alpha 2, either a leftover, or maybe she was meant to appear in the background during his fights.

MSHvSF Sakurashinkuuhadouken.png
Sakura's Shinkuu Hadouken, another Street Fighter Alpha 2 leftover.

MSHvSF Apocunused.png
Apocalypse has an unused attack, which apparently wasn't finished: one of his hands turns into a pincer which slowly moves towards the opponent and can push them back, dealing no damage and having no effect on them. His unused attack from X-Men vs. Street Fighter is still in the game as well.

Mshvsf-mephisto-head.gif
Mshvsf-mephisto-flame.gif
Mshvsf-mephisto-arm.gif
Both the Secret File flier from the time of the game's release and the Marvel vs. Capcom Official Complete Works book mention plans for a Hyper Combo in which Blackheart summons Mephisto, who proceeds to grab the opponent and then breathe fire on them. The sprites and animation data still exist in the finished game. The colors seen here are likely incorrect; proper palettes have yet to be found.

Unused Sounds

ID Sound Transcript Notes
95
Lose Just like Marvel Super Heroes and X-Men vs. Street Fighter, there's a Lose alongside the Win in the announcer's voice clips. But they still didn't use it for this game.
AC
Variable Attack Clips meant for when using the simultaneous two-character Hyper Combo attacks during a round. In the final game, Variable/Cross-Over attacks are only announced in a K.O.
AD
Cross-Over Attack
D7/F7
Dan? The announcer saying Dan's name in a questioning tone. Purpose unknown.

Len Doncheff, who voiced Omega Red in X-Men: Children of the Atom and the 1990s X-Men cartoon, was brought back to voice new lines and re-record some from Children of the Atom for this game. However, the sound test still has some of the old voice clips:

Omega Destroyer

Sound 244: Old Sound 24B: New

Omega Strike

Sound 245: Old Sound 24C: New

Len also recorded some new lines for Omega Red that weren't used:

ID Sound Transcript Notes
253
Your life force stinks! This line was eventually used in Marvel vs. Capcom 2 when he wins by Time Over.
254
Never. Purpose unknown.
Cacti speak Japanese.
...But what does it mean?
This game has text or audio that needs to be translated. If you are fluent with this language, please read our translation guidelines and then submit a translation!
ID Audio Transcript Notes
405
生きるの最中にね。 (Japanese)
In the midst of living. (English)
This looping quote was meant to be used during Norimaro's transformations in his "Ultra Variety Private Memories" Hyper Combo. It can be heard in the special preview where Kinashi visited Capcom, being recorded alongside the scream that plays in the game at the end of said Hyper Combo (sound 406).
414
Se-service! This was supposed to be used for Norimaro's original throw, the O-Kancho Service, which was seen in the video of the prototype from Kinashi's visit but became a headbutt attack in the final game. This clip can also be heard being recorded in said preview.

Regional Differences

Hmmm...
To do:
  • All the secret characters (both Capcom and Marvel) have unique win quotes in the Japanese version instead of borrowing the same ones from the normally selectable versions of said characters (or previous game in Shadow's case) like the international versions. Add them and translate them.
  • Asian version differences.

Attract Mode

MSHvsSFArcNorimaroChallenges.png

ID Audio
33

In the Japanese version, the attract mode shows an additional sequence in-between the game's intro and the gameplay demos that showcase Norimaro and has its own short tune.

Japan International
©Noritaro Kinashi•Arrival/NTV Extra copyrights in US/Hispanic revisions not included

Additional credits pertaining to Norimaro, including to NTV and Arrival (the television station and the talent agency that Noritake Kinashi is associated with, respectively) are shown during the attract fights in the Japanese version. These were omitted in the international versions just as the character also was (see below).

Hyper Combo Names

Japan International
MSHvsSFArcKneePress.png MSHvsSFArcScissorsKick.png
Sound 923: Japan Sound 924: International

Dictator's QCF + KK Hyper Combo is named Knee Press Nightmare in the Japanese version and Scissors Kick Nightmare in international versions.

Cross-Over/Variable Combinations

Sound 92F: Japan Sound 930: International

The X-Men vs. Street Fighter-debuted feature where both characters perform a Hyper Combo at the same time was given a name in this game, which is different between regions: Variable Combinations in the Japanese version and Cross-Over Combinations in international versions.

Norimaro

Japan International
It's-a me, Norimaro! Not ready for the world.

Norimaro is a "joke" character based on comedian Noritake "Noritaro" Kinashi, he is only selectable in the Japanese sets (with some exceptions). In all other versions, his space is replaced with the game's logo. He can be selected on international versions by setting 0xCD to 01 or by using the following MAME cheat:

  <cheat desc="Unlock Norimaro"> <comment>Restart after enabling.</comment>
    <script state="run">
      <action>maincpu.ob@0000CD=01</action>
    </script>
  </cheat>
ID Audio
1D

Due to him being normally locked in the international sets, Norimaro's theme goes unused.

ID Audio
2E
2F

His two ending themes as well.


(Source: Rage Quitter)
Japan International
Japanese! Not Japanese!

Despite being unavaible in non-Japanese versions, the text that appears after his "Ultra Variety Private Memories" Hyper Combo was translated.

A little privacy, please?
Further, using said Hyper Combo only does 19 hits instead of 21 like in the Japanese version. This is because the animation frames for two of the hits, that show Norimaro in a bathtub, are skipped and the sprite goes unused.


(Source: Rage Quitter 87)
Japan International
MSHVSF NorimaroAutographJP.png MSHVsSF Nor22.png

The speech bubble of his taunt where he asks for an autograph from his opponent was appropriately translated.


(Source: Rage Quitter 87)
Japan International
MSHVSF NorimaroPrefightJP.png MSHVSF NorimaroPreFightEN.png

Also translated were Norimaro's pre-fight lines to Apocalypse...


(Source: Rage Quitter 87)
Japan International
MSHVSF NorimaroWinJP.png MSHVSF Norimaro.png

...and his win quotes. This and his Apocalypse pre-fight quotes were translated to Spanish and Portuguese as well. The "I WARNED YOU!" and "AUTOGRAPH PLEASE!" graphics are English/Japanese only.


(Source: Rage Quitter 87)

Many of the translated elements would later be used in Marvel vs. Capcom Fighting Collection: Arcade Classics, as he is enabled in both the Japanese and English versions of the game included there.

Endings

Secret Characters

Japan International
MSHvsSFArcSecretCharEndJP1.png MSHvsSFArcSecretCharEndINT1.png
MSHvsSFArcSecretCharEndJP2.png MSHvsSFArcSecretCharEndINT2.png
MSHvsSFArcSecretCharEndJP3.png

The screen (which is in English on all regions) that pops up upon beating the game with the secret selectable characters (except the Capcom ones on the Japanese version, as seen below) uses a different font between versions, with the international versions using one text box less.

Norimaro

Bizarrely, beating the game as Norimaro in the international versions shows his ending images with Dan's ending dialogue (only the first line) and Captain America's nametag.

Japan International
MSHVSF NorimaroEndJP.png MSHVSF NorimaroEndEN.png

Here's a translation of Norimaro's actual ending:

If Norimaro is the main character:

If Norimaro is the partner character:

(Source: Rage Quitter 87 for the image, and his friend Ragey for translation)

The Capcom side of secret palette swaps characters (Dark-Sakura, Mech-Zangief, and Shadow) have proper endings made for them in the Japanese version, but on international versions, the game instead shows the same screen that plays if the game is beaten with the secret Marvel ones (seen above). They later wouldn't do this with Marvel vs. Capcom, but it seems like they couldn't be bothered in this one.

Dark Sakura

If Dark Sakura is the main character:

If Dark Sakura is the partner character:

Mech-Zangief

If Mech-Zangief is the main character:

If Mech-Zangief is the partner character:

Shadow

If Shadow is the main character:

If Shadow is the partner character:

Credits

MSHvsSFArcExtraCreditsJP1.png MSHvsSFArcExtraCreditsJP2.png

MSHvsSFArcExtraCreditsJP3.png MSHvsSFArcExtraCreditsJP4.png

Japan International
MSHvsSFArcSpecialThanksJP.png MSHvsSFArcSpecialThanksINT.png

The Japanese version's staff roll credits the people related to Norimaro's creation, they're all omitted in international versions. Noritaro Kinashi is listed as the designer and voice actor for Norimaro, and Akiyuki Uratani is credited for naming the character (as it was chosen in a contest). Satoshi Kojima and Masahiko Ohsawa (NTV director and producer, respectively) are also mentioned, plus Arrival and NTV appear during the "Special Thanks" segment at the end.

Revisional Differences

In revisions 970702 and 970707 of the Japanese version, any credit setting except "1 Coin = 1 Credit" or "Free Play" denies the ability to select Norimaro just like in any non-Japanese sets. This behavior is not present in revision 970625.

Oddities

MSHvSF Shadow Win Quote.png
If Shadow delivers the last blow on a match, in the win quote screen his win quotes will appear aligned to the left instead to the center, exactly as Shadow's original form (Charlie) did in the previous game, X-Men vs. Street Fighter. In fact, all of his win quotes are exactly the same as he had in that game. This issue also occurs when the game is set to Spanish or Portuguese, but not in Japanese.

References