The LEGO Movie Videogame (Windows)
|The LEGO Movie Videogame|
Yet another entry in Traveller's Tales' long-running series of LEGO video games, based on the movie of the same name.
- 1 Unused Graphics
- 2 Unused Characters
- 3 Miscellaneous Developer Messages
- 4 Removed Levels and Test Levels
- 5 Removed Missions/Mission Content
- 6 Leftover Test Levels Code
- 7 Internal Name
Unused Cutscene Images
In gui/blend/hubselectionscreen/images, there are images from the cutscenes that are used in the cutscene viewer. With these images, there are also images for unused cutscenes.
Escape from Bricksburg
Escape from Bricksburg has an image of the scene where Good Cop comes walking into the melter room holding a croissant to see Emmet and Wyldstyle escaping.
Cloud Cuckoo Land
Cloud Cuckoo Land has a storyboard image of Emmet, Wyldstyle, Vitruvius, Batman and Unikitty looking at Cloud Cuckoo Land.
Attack on Cloud Cuckoo Land
Attack on Cloud Cuckoo Land has images of 2 unused cutscenes: a midtro and an extended outro. The midtro features Benny without a body texture smiling, and the extended outro features Bad Cop sitting in his car.
The Depths has a storyboard image of the scene where Emmet shows his Double Decker Couch to his friends. This scene appears in the opening cutscene for this level.
Bricksburg Under Attack
Bricksburg Under Attack has a midtro image of the scene where Emmet is fighting Micro-Managers in his mech suit.
The Final Showdown
The Final Showdown has a midtro image of a storyboard piece of what seems to be a very early Lord Business standing in front of Bricksburg being attacked.
There are 4 cutscene images for the cut Benny's Spaceship level. The intro image shows Superman and Wonder Woman with placeholder yellow faces flying through Bricksburg, the midtro image shows a storyboard of Benny's spaceship flying towards the top of Octan HQ, and the outro and special outro images are placeholder images stating that their respective cutscenes have not been edited.
This game has plenty of unused characters hidden in its files.
This is an unused diver version of Emmet. The model for this was used for the divers that shoot at you from the background in The Depths.
Apprentice Alphie (also known as Alphie the Apprentice in the mini-fig collection) is a character that appeared in the movie, though not in the game. He has an untextured wrench on his back, which he can grab and use as a weapon.
Mikey from Teenage Mutant Ninja Turtles, who appeared in the movie and, as a result, in a cutscene, exists unused in the game.
Miscellaneous Developer Messages
; ========================================================================================================= ; ============= Crappy bodges that need to be replaced once i learn how to use this system properly======== ; =========================================================================================================
Intentionally blank - please leave this line here until other content is added, this file cannot have a zero size
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; Do not delete or move first 10 RopeTypes since they are refered by code and their order is extremely relevant. ;; You can change attributes of any Rope Type though ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
Removed Levels and Test Levels
Benny's Spaceship Cut Level
Editing the games level.txt file allows you to load the cut level "Benny's Spaceship" (12_Bennys_Spaceship). As you can see in the video, this level isn't finished. The game has you traversing through a cityscape (An aiming retical is present, but you're unable to fire nor is there anything to fire at). The level has you moving through buildings, which implies that it is far from finished.
Benny's Spaceship Cut Level Ground Section
Editing the games level.txt file allows you to load the next section in the cut level "Benny's Spaceship" (12_Bennys_Spaceship_A). It appears the next section of the cut level would have you adventuring on foot while playing as:
# Badcop # Unikitty # Lucy # Batman # Benny
Though, it appears from editing other levels - these were the developers default characters when testing a level before it was feature complete.
This test level appears to be testing the major systems of the game (Such as grappling, killing enemies, swimming etc). All the objects are interactable to various levels (Spinning items require a significantly larger amount of time to activate compared to in-game). It appears this level was created as one of the first test levels, as other levels using this template don't appear to have the glitchy water (In the video, the water is flickering constantly).
Tests the functionality of Metal Beard.
A glitchy test level of the in-game Saloon. Unsure what it tests, some objects are destructable and some don't exist.
Large slides. Assumptions would be that it tests the slide functionality of the game. Once your character is on the slide though, the character is unable to move.
Appears to have most of the vehicles present during the Road Chase section of the game. None of the vehicles move autonomously as they do in-game, so it appears this level was built far before the actual level was feature complete.
Spawns the player into water. The player is unable to surface from the water - Assumptions would be that it tests drowning/swimining functionality.
An untextured version of the outdoor section of the Wild West. Unsure of what this level would test. None of the buildings contain collision.
A flat level, containing a random assortment of objects. Unsure of what this could test.
Removed Missions/Mission Content
Benny's Spaceship level exist inside the game files, but is commented out on every occurence. Figure out if the level spawns if the comments are removed, and see if there's a way to play it.
Inside levels\areas.txt, all the in-game missions and their order can be found.
A noteworthy mention in this text file is the following:
A quest titled "Bennys Spaceship" appears to be dropped from the game.
//BENNYS SPACESHIP DROPPED// //area_start // name Area_12 // dir "Standalones\12_Bennys_Spaceship" // file "12_Bennys_Spaceship" // level "12_Bennys_Spaceship" // level "12_Bennys_Spaceship_A" // level "12_Bennys_Spaceship_B" // level "12_Bennys_Spaceship_C" // level "12_Bennys_Spaceship_D" // level "12_Bennys_Spaceship_Status" // loading_screen "Loading_Screen_12_Bennys_Spaceship" // standalone // has_happytoken // minikit // true_hero // story_coins 100000 // auto_legoset_area //area_end
Located in LEVELS\LEVELS.TXT
More proof the level was removed late development, it has code to spawn the levels.
//------------------------------------- // 12. Bennys Space Ship (DROPPPED) //------------------------------------- //level_start // dir "Standalones\12_Bennys_Spaceship" // file "12_Bennys_Spaceship" // common_dir "Standalones\12_Bennys_Spaceship\TECH" // common_file "12_Bennys_Spaceship_TECH" // name_CHAR "12_Bennys_Spaceship" //level_end //level_start // dir "Standalones\12_Bennys_Spaceship\12_Bennys_Spaceship_A" // file "12_Bennys_Spaceship_A" // name_CHAR "12_Bennys_Spaceship_A" //level_end //level_start // dir "Standalones\12_Bennys_Spaceship\12_Bennys_Spaceship_A\LD" // file "12_Bennys_Spaceship_A_LD" //level_end //level_start // dir "Standalones\12_Bennys_Spaceship\12_Bennys_Spaceship_A\ULD" // file "12_Bennys_Spaceship_A_ULD" //level_end //level_start // dir "Standalones\12_Bennys_Spaceship\12_Bennys_Spaceship_B" // file "12_Bennys_Spaceship_B" // name_CHAR "12_Bennys_Spaceship_B" //level_end //level_start // dir "Standalones\12_Bennys_Spaceship\12_Bennys_Spaceship_B\LD" // file "12_Bennys_Spaceship_B_LD" //level_end //level_start // dir "Standalones\12_Bennys_Spaceship\12_Bennys_Spaceship_B\ULD" // file "12_Bennys_Spaceship_B_ULD" //level_end //level_start // dir "Standalones\12_Bennys_Spaceship\12_Bennys_Spaceship_C" // file "12_Bennys_Spaceship_C" // name_CHAR "12_Bennys_Spaceship_C" //level_end //level_start // dir "Standalones\12_Bennys_Spaceship\12_Bennys_Spaceship_C\LD" // file "12_Bennys_Spaceship_C_LD" //level_end //level_start // dir "Standalones\12_Bennys_Spaceship\12_Bennys_Spaceship_C\ULD" // file "12_Bennys_Spaceship_C_ULD" //level_end //level_start // dir "Standalones\12_Bennys_Spaceship\12_Bennys_Spaceship_D" // file "12_Bennys_Spaceship_D" // name_CHAR "12_Bennys_Spaceship_D" //level_end //level_start // dir "Standalones\12_Bennys_Spaceship\12_Bennys_Spaceship_D\LD" // file "12_Bennys_Spaceship_D_LD" //level_end //level_start // dir "Standalones\12_Bennys_Spaceship\12_Bennys_Spaceship_D\ULD" // file "12_Bennys_Spaceship_D_ULD" //level_end //level_start // dir "Standalones\12_Bennys_Spaceship\12_Bennys_Spaceship_Status" // file "12_Bennys_Spaceship_Status" // status_level // unlit // common_dir "StatusScreen" // common_file "StatusScreen" // status_continue_to_level "13_01_Crater_A" // status_exit_to_level "Hub_CityPlaza" //level_end
It also appears that Mission 15 (The Final Battle) intended to have an extra section, that was cut late into development.
The corosponding level file for this area is also removed.
area_start name Area_15 dir "Standalones\15_The_Final_Battle" file "15_The_Final_Battle" // level "15_01_The_Courtyard" //DROPPED level "15_01_The_Final_Battle" level "15_The_Final_Battle_Status" loading_screen "Loading_Screen_15_Final_Battle" standalone has_happytoken minikit true_hero story_coins 30000 pants_ability "Pants_Tight" auto_legoset_area freeplayonly_abilities DummyEmmetMech DummySuperman DummySilverLego RainbowBuild RainbowSmash Flying DummyGun area_end
It also appears that Mission 11 (TV Station) intended to have an extra section, that was cut late into development.
The corosponding level file for this area is also removed.
area_start name Area_11 dir "Standalones\11_TV_Station" file "11_TV_Station" level "11_01_TV_Station_Broadcast" // level "11_02_TV_Station_Office" //DROPPED level "11_03_TV_Station_Server_Room" level "11_TV_Station_FP_RStation" level "11_TVStation_Status" loading_screen "Loading_Screen_11_TVStation" standalone extra_framework_mem 5 has_happytoken minikit true_hero story_coins 100000 pants_ability "Pants_Fast" auto_legoset_area freeplayonly_abilities Hacking High_Jump InstructionBuild DrillShock FixIt RainbowBuild RainbowSmash Boomerang CanUseLedges Wall_Climbing MasterBuildIt Grapples LaserShootingPlusWallCutting Flying AcquireBusinessLegs DummyGun area_end
Leftover Test Levels Code
Figure out how to load these levels - are they even in the game anymore?
In levels\levels.txt, the following code can be found:
level_start dir "TestArea\MechTest\MechTestSys1" file "MechTestSys1" common_dir "TestArea\MechTest\MechTestSys1\TECH" common_file "MechTestSys1_TECH" test_level level_end level_start dir "TestArea\MechTest\MechTestFight" file "MechTestFight" test_level level_end level_start dir "TestArea\MechTest\MechTestSys1\Child_Medium" file "Child_Medium_Level" child_level level_end level_start dir "TestArea\MechTest\MechTestSys1\Child_Hard" file "Child_Hard_Level" child_level level_end level_start dir "TestArea\MechTest\MechTestSys1\IBS" file "IBS" child_level level_end level_start dir "TestArea\MechTest\MechTestSys1\Child" file "Child_Level" test_level child_level level_end level_start dir "TestArea\MechTest\MechTestGUIBoot" file "MechTestGUIBoot" test_level unlit level_end level_start dir "TestArea\MechTest\MechTestAI" file "MechTestAI" test_level level_end level_start dir "TestArea\MechTest\MechTestLouie" file "MechTestLouie" test_level level_end level_start dir "TestArea\MechTest\MechTestMasterBuild" file "MechTestMasterBuild" test_level level_end level_start dir "TestArea\MechTest\MechTestFixIts" file "MechTestFixIts" test_level level_end level_start dir "TestArea\MechTest\MechTestParkour" file "MechTestParkour" test_level level_end level_start dir "TestArea\MechTest\MechTestTrampolines" file "MechTestTrampolines" test_level level_end level_start dir "TestArea\MechTest\MechTestSharon" file "MechTestSharon" test_level level_end level_start dir "TestArea\MechTest\MechTestSharon\Child" file "BennyHack_Child" test_level child_level level_end level_start dir "TestArea\MechTest\MechTestSharon\Child1" file "BennyHack_Child1" test_level child_level level_end level_start dir "TestArea\MechTest\MechTestSharon\Child2" file "BennyHack_Child2" test_level child_level level_end level_start dir "TestArea\MechTest\MechTestRog" file "MechTestRog" test_level level_end level_start dir "TestArea\MechTest\Flat_Test" file "Flat_Test" common_dir "TestArea\MechTest\Flat_Test\TECH" common_file "Flat_Test_TECH" test_level level_end level_start dir "TestArea\MechTest\MechTestRoadChase" file "MechTestRoadChase" test_level level_end level_start dir "TestArea\MechTest\MechTestFish" file "MechTestFish" test_level level_end level_start dir "TestArea\MechTest\MetalBeardTest" file "MetalBeardTest" test_level level_end level_start dir "TestArea\MechTest\MechTestFlight" file "MechTestFlight" test_level level_end level_start dir "TestArea\LevelTest\Alley_Test" file "Alley_Test" level_end level_start dir "TestArea\LevelTest\Saloon_Test" file "Saloon_Test" level_end level_start dir "TestArea\LevelTest\Slide_Test_Area" file "Slide_Test_Area" level_end level_start dir "TestArea\LevelTest\Jake_Test" file "Jake_Test" level_end level_start dir "TestArea\TechTest\_Antony_Test_Area" file "_Antony_Test_Area" level_end
Many files and the executable internally call the game "Lego Emmet".