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The LEGO Movie Videogame (Windows)

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Title Screen

The LEGO Movie Videogame

Developer: TT Games
Publisher: Warner Bros. Interactive
Platform: Windows
Released in US: February 7, 2014
Released in EU: February 14, 2014


AreasIcon.png This game has unused areas.
DevMessageIcon.png This game has a hidden developer message.
DevTextIcon.png This game has hidden development-related text.


Yet another entry in Traveller's Tales' long-running series of LEGO video games, based on the movie of the same name.

Hmmm...
To do:
Lots:
  • There's a lot in this game still to uncover
  • Figure out the model format (or if someone already has?)
  • There are test levels, and it is possible to load them. Finish filming the remaining test levels.
  • There's probably more developer messages and texts

Miscellaneous Developer Messages

levels\titles\titles.txt:

Intentionally blank - please leave this line here until other content is added, this file cannot have a zero size

stuff\ropes.txt:

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Do not delete or move first 10 RopeTypes since they are refered by code and their order is extremely relevant.
;; You can change attributes of any Rope Type though
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

Removed Levels and Test Levels

Benny's Spaceship Cut Level

Editing the games level.txt file allows you to load the cut level "Benny's Spaceship" (12_Bennys_Spaceship). As you can see in the video, this level isn't finished. The game has you traversing through a cityscape (An aiming retical is present, but you're unable to fire nor is there anything to fire at). The level has you moving through buildings, which implies that it is far from finished.

Benny's Spaceship Cut Level Ground Section

Editing the games level.txt file allows you to load the next section in the cut level "Benny's Spaceship" (12_Bennys_Spaceship_A). It appears the next section of the cut level would have you adventuring on foot while playing as:

# Badcop
# Unikitty
# Lucy
# Batman
# Benny

Though, it appears from editing other levels - these were the developers default characters when testing a level before it was feature complete.

MechTestSysl

This test level appears to be testing the major systems of the game (Such as grappling, killing enemies, swimming etc). All the objects are interactable to various levels (Spinning items require a significantly larger amount of time to activate compared to ingame). It appears this level was created as one of the first test levels, as other levels using this template don't appears to have the glitchy water (In the video, the water is flickering constantly)

MetalBeardTest

Tests the functionality of Metal Beard.

Saloon_Test

A glitchy test level of the ingame Saloon. Unsure what it tests, some objects are destructable and some don't exist.

Slide_Area_Test

Large slides. Assumptions would be that it tests the slide functionality of the game. Once your character is on the slide though, the character is unable to move.

MechTestRoadChase

Appears to have most of the vehicles present during the Road Chase section of the game. None of the vehicles move autonomously as they do in game, so it appears this level was built far before the actual level was feature complete.

MechTestFish

Spawns the player into water. The player is unable to surface from the water - Assumptions would be that it tests drowning/swimining functionality.

Jake_Test

An untextured versions of the outdoor section of the Wild West. Unsure of what this level would test. None of the buildings contain collision.

Flat_Test

A flat level, containing a random assortment of objects. Unsure of what this could test.

Removed Missions/Mission Content

Hmmm...
To do:
Benny's Spaceship level exist inside the game files, but is commented out on every occurence. Figure out if the level spawns if the comments are removed, and see if there's a way to play it

Inside levels\areas.txt, all the in-game missions and their order can be found. A noteworthy mention in this text file is the following
A quest titled "Bennys Spaceship" appears to be dropped from the game.

//BENNYS SPACESHIP DROPPED//
//area_start
//	name Area_12
//	dir "Standalones\12_Bennys_Spaceship"
//	file "12_Bennys_Spaceship"
//	level "12_Bennys_Spaceship"
//	level "12_Bennys_Spaceship_A"
//	level "12_Bennys_Spaceship_B"
//	level "12_Bennys_Spaceship_C"
//	level "12_Bennys_Spaceship_D"
//	level "12_Bennys_Spaceship_Status"
//	loading_screen "Loading_Screen_12_Bennys_Spaceship"
//	standalone
//	has_happytoken
//	minikit
//	true_hero
//	story_coins 100000
//	auto_legoset_area
//area_end

Located in LEVELS\LEVELS.TXT
More proof the level was removed late development, it has code to spawn the levels.

//-------------------------------------
// 12. Bennys Space Ship (DROPPPED)
//-------------------------------------

//level_start
//	dir "Standalones\12_Bennys_Spaceship"
//	file "12_Bennys_Spaceship"
//	common_dir "Standalones\12_Bennys_Spaceship\TECH"
//	common_file "12_Bennys_Spaceship_TECH"
//	name_CHAR "12_Bennys_Spaceship"
//level_end

//level_start
//	dir "Standalones\12_Bennys_Spaceship\12_Bennys_Spaceship_A"
//	file "12_Bennys_Spaceship_A"
//	name_CHAR "12_Bennys_Spaceship_A"
//level_end

//level_start
//	dir "Standalones\12_Bennys_Spaceship\12_Bennys_Spaceship_A\LD"
//	file "12_Bennys_Spaceship_A_LD"
//level_end

//level_start
//	dir "Standalones\12_Bennys_Spaceship\12_Bennys_Spaceship_A\ULD"
//	file "12_Bennys_Spaceship_A_ULD"
//level_end

//level_start
//	dir "Standalones\12_Bennys_Spaceship\12_Bennys_Spaceship_B"
//	file "12_Bennys_Spaceship_B"
//	name_CHAR "12_Bennys_Spaceship_B"
//level_end

//level_start
//	dir "Standalones\12_Bennys_Spaceship\12_Bennys_Spaceship_B\LD"
//	file "12_Bennys_Spaceship_B_LD"
//level_end

//level_start
//	dir "Standalones\12_Bennys_Spaceship\12_Bennys_Spaceship_B\ULD"
//	file "12_Bennys_Spaceship_B_ULD"
//level_end

//level_start
//	dir "Standalones\12_Bennys_Spaceship\12_Bennys_Spaceship_C"
//	file "12_Bennys_Spaceship_C"
//	name_CHAR "12_Bennys_Spaceship_C"
//level_end

//level_start
//	dir "Standalones\12_Bennys_Spaceship\12_Bennys_Spaceship_C\LD"
//	file "12_Bennys_Spaceship_C_LD"
//level_end

//level_start
//	dir "Standalones\12_Bennys_Spaceship\12_Bennys_Spaceship_C\ULD"
//	file "12_Bennys_Spaceship_C_ULD"
//level_end

//level_start
//	dir "Standalones\12_Bennys_Spaceship\12_Bennys_Spaceship_D"
//	file "12_Bennys_Spaceship_D"
//	name_CHAR "12_Bennys_Spaceship_D"
//level_end

//level_start
//	dir "Standalones\12_Bennys_Spaceship\12_Bennys_Spaceship_D\LD"
//	file "12_Bennys_Spaceship_D_LD"
//level_end

//level_start
//	dir "Standalones\12_Bennys_Spaceship\12_Bennys_Spaceship_D\ULD"
//	file "12_Bennys_Spaceship_D_ULD"
//level_end

//level_start
//	dir "Standalones\12_Bennys_Spaceship\12_Bennys_Spaceship_Status"
//	file "12_Bennys_Spaceship_Status"
//	status_level
//	unlit
//	common_dir "StatusScreen"
//	common_file "StatusScreen"
//	status_continue_to_level "13_01_Crater_A"
//	status_exit_to_level "Hub_CityPlaza"
//level_end

It also appears that Mission 15 (The Final Battle) intended to have an extra section, that was cut late into development.
The corosponding level file for this area is also removed.

area_start
	name Area_15
	dir "Standalones\15_The_Final_Battle"
	file "15_The_Final_Battle"
//	level "15_01_The_Courtyard" //DROPPED
	level "15_01_The_Final_Battle"
	level "15_The_Final_Battle_Status"
	loading_screen "Loading_Screen_15_Final_Battle"
	standalone
	has_happytoken
	minikit
	true_hero
	story_coins 30000
	pants_ability "Pants_Tight"
	auto_legoset_area
	freeplayonly_abilities DummyEmmetMech DummySuperman DummySilverLego RainbowBuild RainbowSmash Flying DummyGun
area_end

It also appears that Mission 11 (TV Station) intended to have an extra section, that was cut late into development.
The corosponding level file for this area is also removed.

area_start
	name Area_11
	dir "Standalones\11_TV_Station"
	file "11_TV_Station"
	level "11_01_TV_Station_Broadcast"
//	level "11_02_TV_Station_Office" //DROPPED
	level "11_03_TV_Station_Server_Room"
	level "11_TV_Station_FP_RStation"
	level "11_TVStation_Status"
	loading_screen "Loading_Screen_11_TVStation"
	standalone
	extra_framework_mem 5
	has_happytoken
	minikit
	true_hero
	story_coins 100000
	pants_ability "Pants_Fast"
	auto_legoset_area
	freeplayonly_abilities Hacking High_Jump InstructionBuild DrillShock FixIt RainbowBuild RainbowSmash Boomerang CanUseLedges Wall_Climbing MasterBuildIt Grapples LaserShootingPlusWallCutting Flying AcquireBusinessLegs DummyGun
area_end

Leftover Test Levels Code

Hmmm...
To do:
Figure out how to load these levels - are they even in the game anymore?

In levels\levels.txt, the following code can be found:

level_start
dir "TestArea\MechTest\MechTestSys1"
file "MechTestSys1"
common_dir "TestArea\MechTest\MechTestSys1\TECH"
common_file "MechTestSys1_TECH"
test_level
level_end
level_start
dir "TestArea\MechTest\MechTestFight"
file "MechTestFight"
test_level
level_end
level_start
dir "TestArea\MechTest\MechTestSys1\Child_Medium"
file "Child_Medium_Level"
child_level
level_end
level_start
dir "TestArea\MechTest\MechTestSys1\Child_Hard"
file "Child_Hard_Level"
child_level
level_end
level_start
dir "TestArea\MechTest\MechTestSys1\IBS"
file "IBS"
child_level
level_end
level_start
dir "TestArea\MechTest\MechTestSys1\Child"
file "Child_Level"
test_level
child_level
level_end
level_start
dir "TestArea\MechTest\MechTestGUIBoot"
file "MechTestGUIBoot"
test_level
unlit
level_end
level_start
dir "TestArea\MechTest\MechTestAI"
file "MechTestAI"
test_level
level_end
level_start
dir "TestArea\MechTest\MechTestLouie"
file "MechTestLouie"
test_level
level_end
level_start
dir "TestArea\MechTest\MechTestMasterBuild"
file "MechTestMasterBuild"
test_level
level_end
level_start
dir "TestArea\MechTest\MechTestFixIts"
file "MechTestFixIts"
test_level
level_end
level_start
dir "TestArea\MechTest\MechTestParkour"
file "MechTestParkour"
test_level
level_end
level_start
dir "TestArea\MechTest\MechTestTrampolines"
file "MechTestTrampolines"
test_level
level_end
level_start
dir "TestArea\MechTest\MechTestSharon"
file "MechTestSharon"
test_level
level_end
level_start
dir "TestArea\MechTest\MechTestSharon\Child"
file "BennyHack_Child"
test_level
child_level
level_end
level_start
dir "TestArea\MechTest\MechTestSharon\Child1"
file "BennyHack_Child1"
test_level
child_level
level_end
level_start
dir "TestArea\MechTest\MechTestSharon\Child2"
file "BennyHack_Child2"
test_level
child_level
level_end
level_start
dir "TestArea\MechTest\MechTestRog"
file "MechTestRog"
test_level
level_end
level_start
dir "TestArea\MechTest\Flat_Test"
file "Flat_Test"
common_dir "TestArea\MechTest\Flat_Test\TECH"
common_file "Flat_Test_TECH"
test_level
level_end
level_start
dir "TestArea\MechTest\MechTestRoadChase"
file "MechTestRoadChase"
test_level
level_end
level_start
dir "TestArea\MechTest\MechTestFish"
file "MechTestFish"
test_level
level_end
level_start
dir "TestArea\MechTest\MetalBeardTest"
file "MetalBeardTest"
test_level
level_end
level_start
dir "TestArea\MechTest\MechTestFlight"
file "MechTestFlight"
test_level
level_end
level_start
dir "TestArea\LevelTest\Alley_Test"
file "Alley_Test"
level_end
level_start
dir "TestArea\LevelTest\Saloon_Test"
file "Saloon_Test"
level_end
level_start
dir "TestArea\LevelTest\Slide_Test_Area"
file "Slide_Test_Area"
level_end
level_start
dir "TestArea\LevelTest\Jake_Test"
file "Jake_Test"
level_end
level_start
dir "TestArea\TechTest\_Antony_Test_Area"
file "_Antony_Test_Area"
level_end