If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!
This article has a talk page!

The LEGO Movie Videogame (Windows, PlayStation 3, PlayStation 4, Xbox 360, Xbox One, Wii U, Mac OS X)

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

The LEGO Movie Videogame

Developer: TT Fusion
Publisher: Warner Bros. Interactive Entertainment
Platforms: Windows, PlayStation 3, PlayStation 4, Xbox 360, Xbox One, Wii U, Mac OS X
Released internationally: October 16, 2014 (OS X)
Released in JP: November 6, 2014 (PS3/PS4/Wii U)
Released in US: February 7, 2014
Released in EU: February 14, 2014
Released in AU: April 3, 2014


AreasIcon.png This game has unused areas.
CharacterIcon.png This game has unused playable characters.
DevMessageIcon.png This game has a hidden developer message.
DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
TextIcon.png This game has unused text.


Hmmm...
To do:
Lots:
  • There's a lot in this game still to uncover.
  • Figure out the model format (or if someone already has?)
  • There are test levels, and it is possible to load them. Finish filming the remaining test levels.
  • There's probably more developer messages and texts.
  • Add the rest of the unused characters (There's a lot)
  • The entirety of the Demo mode is in the game and can be re-enabled by fiddling around in the Config.

Yet another entry in Traveller's Tales' long-running series of re-skins of LEGO Star Wars from 2005, based on the movie of the same name.

It got a sequel in 2019, aptly titled The LEGO Movie 2 Videogame.

Sub-Pages

TLMVG Benny's Spaceship Outro Image.png
Unused Graphics
Everything is placeholders!

Unused Characters

NOTE: Some unused characters, such as Alphie, have 64 x 64 icons instead of the usual 128 x 128.

Character Character Icon Image Usage (If Applicable) Codename
Michelangelo (TMNT) The Lego Movie Videogame Mikey Icon.png TLMVideoGameMikeyIngame.png N/A MIKEY_TURTLE
Emmet (Diver) The Lego Movie Videogame Emmet (Diver) Icon.png TLMVG-EmmetDiver-Ingame.png Model was repurposed for the Divers in The Depths EMMET_DIVER
Emmet (Magician) N/A N/A Reused as the generic Magician character. EMMET_MAGICIAN
Alphie the Apprentice The Lego Movie Videogame Apprentice Alphie Icon.png LMG APPRENTICEALFIE SCREENSHOT.png N/A APPRENTICEALFIE
FABU Fan FABUFAN NXG.png LMG FABU FAN.png N/A FABUFAN
Skeleton LMG SKELETON NXG.png LMG SKELETON.png N/A SKELETON
Robo SWAT (Gun) LMG ROBOSWAT GUN NXG.png LMG ROBOSWATGUN S.png N/A ROBOSWAT_GUN
Human Calvary LMG HUMANCAVALRY NXG.png N/A N/A HUMANCAVALRY

LCU Characters

The data of LEGO City Undercover characters are leftover in the files. Only the names are listed here, but CD, CD.RES, and TXT files exist for them.

  • CHASE_REMAPPED
    • CHASE_REMAP
    • CHASE_REMAP_ASTRONAUT
    • CHASE_REMAP_BLACK
    • CHASE_REMAP_CONSTRUCTION
    • CHASE_REMAP_FARMER
    • CHASE_REMAP_FIREMAN
    • CHASE_REMAP_FIREMAN_BLACK
    • CHASE_REMAP_MINER
    • CHASE_REMAP_MINER_BLACK
  • CLASS
    • CLASS_ASTRONAUT
    • CLASS_CONSTRUCTION
    • CLASS_FARMER
    • CLASS_FIREMAN
    • CLASS_MINER
    • CLASS_POLICE
    • CLASS_POLICEUNDERCOVER
    • CLASS_ROBBER
  • COLLECT
    • COLLECT_1-01_TRIBALHUNTER
    • COLLECT_1-02_CHEERLEADER
    • COLLECT_1-03_CAVEMAN
    • COLLECT_1-04_CIRCUSCLOWN
    • COLLECT_1-05_ZOMBIE
    • COLLECT_1-06_SKATER
    • COLLECT_1-07_ROBOT
    • COLLECT_1-08_DEMOLITIONDUMMY
    • COLLECT_1-09_MAGICIAN
    • COLLECT_1-10_SUPERWRESTLER
    • COLLECT_1-11_NURSE
    • COLLECT_1-12_NINJA
    • COLLECT_1-13_SPACEMAN
    • COLLECT_1-14_FORESTMAN
    • COLLECT_1-15_DEEPSEADIVER
    • COLLECT_1-16_COWBOY
    • COLLECT_2-01_WEIGHTLIFTER
    • COLLECT_2-02_MARACAMAN
    • COLLECT_2-03_POPSTAR
    • COLLECT_2-04_SKIER
    • COLLECT_2-05_DISCODUDE
    • COLLECT_2-06_KARATEMASTER
    • COLLECT_2-07_SURFER
    • COLLECT_2-08_PHARAOH
    • COLLECT_2-09_SPARTANWARRIOR
    • COLLECT_2-10_RINGMASTER
    • COLLECT_2-11_VAMPIRE
    • COLLECT_2-12_TRAFFICCOP
    • COLLECT_2-13_EXPLORER
    • COLLECT_2-14_LIFEGUARD
    • COLLECT_2-15_MIME
    • COLLECT_3-01_TRIBALCHIEF
    • COLLECT_3-02_SAMURAIWARRIOR
    • COLLECT_3-03_PILOT
    • COLLECT_3-04_FISHERMAN
    • COLLECT_3-05_SPACEVILLAIN
    • COLLECT_3-06_SNOWBOARDER
    • COLLECT_3-07_HULADANCER
    • COLLECT_3-08_RACECARDRIVER
    • COLLECT_3-09_RAPPER
    • COLLECT_3-10_ELF
    • COLLECT_3-11_SUMOWRESTLER
    • COLLECT_3-12_ALIEN
    • COLLECT_3-13_MUMMY
    • COLLECT_3-14_TENNISPLAYER
    • COLLECT_3-15_BASEBALLPLAYER
    • COLLECT_3-16_GORILLASUITGUY
    • COLLECT_4-01_VIKING
    • COLLECT_4-02_HOCKEYPLAYER
    • COLLECT_4-03_WEREWOLF
    • COLLECT_4-04_ARTIST
    • COLLECT_4-05_SURFERGIRL
    • COLLECT_4-06_STREETSKATER
    • COLLECT_4-07_SOCCERPLAYER
    • COLLECT_4-08_CRAZYSCIENTIST
    • COLLECT_4-09_SAILOR
    • COLLECT_4-10_MUSKETEER
    • COLLECT_4-11_THEMONSTER
    • COLLECT_4-12_ICESKATER
    • COLLECT_4-13_HAZMATGUY
    • COLLECT_4-14_PUNKROCKER
    • COLLECT_5-01_ANCIENTEGYPTIANWOMAN
    • COLLECT_5-02_BOXER
    • COLLECT_5-03_CAVEWOMAN
    • COLLECT_5-04_FITNESSDANCER
    • COLLECT_5-05_DETECTIVE
    • COLLECT_5-06_DINOSAURSUITMAN
    • COLLECT_5-07_ESKIMO
    • COLLECT_5-08_GANGSTER
    • COLLECT_5-09_GRENADIERGUARD
    • COLLECT_5-10_LUMBERJACK
    • COLLECT_5-11_MALESNOWBOARDER
    • COLLECT_5-12_MURMILLO
    • COLLECT_5-13_UNIVERSITYGRADUATE
    • COLLECT_5-14_ZOOKEEPER
    • COLLECT_6-01_GREYALIEN
    • COLLECT_6-02_BANDIT
    • COLLECT_6-03_BUTCHER
    • COLLECT_6-05_GALAXY
    • COLLECT_6-07_HIGHLANDER
    • COLLECT_6-09_MECHANIC
    • COLLECT_6-10_MINOTAUR
    • COLLECT_6-11_ROBOT
    • COLLECT_6-12_ROMAN
    • COLLECT_6-13_FEMALESKATER
    • COLLECT_6-14_SLEEPY
    • COLLECT_6-16_SURGEON
  • COP
    • 3DSCOP2
    • COP_BLUBS
    • COP_BRICKETT
    • COP_CACEY
    • COP_CHIEFBRADY
    • COP_CLUTCH
    • COP_DAMUMBO
    • COP_DIRTYBARRY
    • COP_DOORLOCKHOMES
    • COP_DRWHATSIT
    • COP_DUKEHUCKLEBERRY
    • COP_DUKEHUCKLEBERRY_HAT
    • COP_ELLIEPHILLIPS
    • COP_FORESTRANGER
    • COP_FRANKHONEY
    • COP_FRANKHONEY_SPEEDO
    • COP_FRANKHONEYSHIRT
    • COP_INTERNHONEY
    • COP_HARBOURCOP
    • COP_HORACECONE
    • COP_LAGNEY
    • COP_LEGOCITYCOPFEMALE
    • COP_LEGOCITYCOPMALE
    • COP_DEPUTYDUNBY
    • COP_MARIONDUNBY
    • COP_MARIONDUNBY_NOHAT
    • COP_PRISONGUARD
    • COP_SECURITYGUARD
    • COP_SHAKYHARRY
    • COP_STUDSKI
    • CHIEF_GLEESON
    • COP
    • COP_CHUCK
    • COP_DEPUTYDUNBY
    • COP_GERMAN
    • COP1
    • COP2
    • COP3
    • COP4
    • NPC_SHERRIF_3DS

Removed Levels and Test Levels

Benny's Spaceship Cut Level

Editing the games level.txt file allows you to load the cut level "Benny's Spaceship" (12_Bennys_Spaceship). As you can see in the video, this level isn't finished. The game has you traversing through a cityscape (An aiming retical is present, but you're unable to fire nor is there anything to fire at). The level has you moving through buildings, which implies that it is far from finished.

Benny's Spaceship Cut Level Ground Section

Editing the games level.txt file allows you to load the next section in the cut level "Benny's Spaceship" (12_Bennys_Spaceship_A). It appears the next section of the cut level would have you adventuring on foot while playing as:

# Badcop
# Unikitty
# Lucy
# Batman
# Benny

Though, it appears from editing other levels - these were the developers default characters when testing a level before it was feature complete.

MechTestSys1

This test level appears to be testing the major systems of the game (Such as grappling, killing enemies, swimming etc). All the objects are interactable to various levels (Spinning items require a significantly larger amount of time to activate compared to in-game). It appears this level was created as one of the first test levels, as other levels using this template don't appear to have the glitchy water (In the video, the water is flickering constantly).

MetalBeardTest

Tests the functionality of Metal Beard.

Saloon_Test

A glitchy test level of the in-game Saloon. Unsure what it tests, some objects are destructable and some don't exist.

Slide_Area_Test

Large slides. Assumptions would be that it tests the slide functionality of the game. Once your character is on the slide though, the character is unable to move.

MechTestRoadChase

Appears to have most of the vehicles present during the Road Chase section of the game. None of the vehicles move autonomously as they do in-game, so it appears this level was built far before the actual level was feature complete.

MechTestFish

Spawns the player into water. The player is unable to surface from the water - Assumptions would be that it tests drowning/swimining functionality.

Jake_Test

An untextured version of the outdoor section of the Wild West. Unsure of what this level would test. None of the buildings contain collision.

Flat_Test

A flat level, containing a random assortment of objects. Unsure of what this could test.

Oddities

LEGO Marvel Superheroes Flying

Using a glitch, you can play as a Micro-Manager in the hub maps, flying as said Micro-Manager reveals he has the same flying style from LEGO Marvel Superheroes, instead of the slow flying that is normally used in this game due to the hub maps being smaller.

Removed Missions/Mission Content

Hmmm...
To do:
Benny's Spaceship level exist inside the game files, but is commented out on every occurrence. Figure out if the level spawns if the comments are removed, and see if there's a way to play it.

Inside levels\areas.txt, all the in-game missions and their order can be found. A noteworthy mention in this text file is the following:
A quest titled "Bennys Spaceship" appears to be dropped from the game.

//BENNYS SPACESHIP DROPPED//
//area_start
//	name Area_12
//	dir "Standalones\12_Bennys_Spaceship"
//	file "12_Bennys_Spaceship"
//	level "12_Bennys_Spaceship"
//	level "12_Bennys_Spaceship_A"
//	level "12_Bennys_Spaceship_B"
//	level "12_Bennys_Spaceship_C"
//	level "12_Bennys_Spaceship_D"
//	level "12_Bennys_Spaceship_Status"
//	loading_screen "Loading_Screen_12_Bennys_Spaceship"
//	standalone
//	has_happytoken
//	minikit
//	true_hero
//	story_coins 100000
//	auto_legoset_area
//area_end

Located in LEVELS\LEVELS.TXT
More proof the level was removed late development, it has code to spawn the levels.

//-------------------------------------
// 12. Bennys Space Ship (DROPPPED)
//-------------------------------------

//level_start
//	dir "Standalones\12_Bennys_Spaceship"
//	file "12_Bennys_Spaceship"
//	common_dir "Standalones\12_Bennys_Spaceship\TECH"
//	common_file "12_Bennys_Spaceship_TECH"
//	name_CHAR "12_Bennys_Spaceship"
//level_end

//level_start
//	dir "Standalones\12_Bennys_Spaceship\12_Bennys_Spaceship_A"
//	file "12_Bennys_Spaceship_A"
//	name_CHAR "12_Bennys_Spaceship_A"
//level_end

//level_start
//	dir "Standalones\12_Bennys_Spaceship\12_Bennys_Spaceship_A\LD"
//	file "12_Bennys_Spaceship_A_LD"
//level_end

//level_start
//	dir "Standalones\12_Bennys_Spaceship\12_Bennys_Spaceship_A\ULD"
//	file "12_Bennys_Spaceship_A_ULD"
//level_end

//level_start
//	dir "Standalones\12_Bennys_Spaceship\12_Bennys_Spaceship_B"
//	file "12_Bennys_Spaceship_B"
//	name_CHAR "12_Bennys_Spaceship_B"
//level_end

//level_start
//	dir "Standalones\12_Bennys_Spaceship\12_Bennys_Spaceship_B\LD"
//	file "12_Bennys_Spaceship_B_LD"
//level_end

//level_start
//	dir "Standalones\12_Bennys_Spaceship\12_Bennys_Spaceship_B\ULD"
//	file "12_Bennys_Spaceship_B_ULD"
//level_end

//level_start
//	dir "Standalones\12_Bennys_Spaceship\12_Bennys_Spaceship_C"
//	file "12_Bennys_Spaceship_C"
//	name_CHAR "12_Bennys_Spaceship_C"
//level_end

//level_start
//	dir "Standalones\12_Bennys_Spaceship\12_Bennys_Spaceship_C\LD"
//	file "12_Bennys_Spaceship_C_LD"
//level_end

//level_start
//	dir "Standalones\12_Bennys_Spaceship\12_Bennys_Spaceship_C\ULD"
//	file "12_Bennys_Spaceship_C_ULD"
//level_end

//level_start
//	dir "Standalones\12_Bennys_Spaceship\12_Bennys_Spaceship_D"
//	file "12_Bennys_Spaceship_D"
//	name_CHAR "12_Bennys_Spaceship_D"
//level_end

//level_start
//	dir "Standalones\12_Bennys_Spaceship\12_Bennys_Spaceship_D\LD"
//	file "12_Bennys_Spaceship_D_LD"
//level_end

//level_start
//	dir "Standalones\12_Bennys_Spaceship\12_Bennys_Spaceship_D\ULD"
//	file "12_Bennys_Spaceship_D_ULD"
//level_end

//level_start
//	dir "Standalones\12_Bennys_Spaceship\12_Bennys_Spaceship_Status"
//	file "12_Bennys_Spaceship_Status"
//	status_level
//	unlit
//	common_dir "StatusScreen"
//	common_file "StatusScreen"
//	status_continue_to_level "13_01_Crater_A"
//	status_exit_to_level "Hub_CityPlaza"
//level_end

It also appears that Mission 15 (The Final Battle) intended to have an extra section, that was cut late into development.
The corosponding level file for this area is also removed.

area_start
	name Area_15
	dir "Standalones\15_The_Final_Battle"
	file "15_The_Final_Battle"
//	level "15_01_The_Courtyard" //DROPPED
	level "15_01_The_Final_Battle"
	level "15_The_Final_Battle_Status"
	loading_screen "Loading_Screen_15_Final_Battle"
	standalone
	has_happytoken
	minikit
	true_hero
	story_coins 30000
	pants_ability "Pants_Tight"
	auto_legoset_area
	freeplayonly_abilities DummyEmmetMech DummySuperman DummySilverLego RainbowBuild RainbowSmash Flying DummyGun
area_end

It also appears that Mission 11 (TV Station) intended to have an extra section, that was cut late into development.
The corosponding level file for this area is also removed.

area_start
	name Area_11
	dir "Standalones\11_TV_Station"
	file "11_TV_Station"
	level "11_01_TV_Station_Broadcast"
//	level "11_02_TV_Station_Office" //DROPPED
	level "11_03_TV_Station_Server_Room"
	level "11_TV_Station_FP_RStation"
	level "11_TVStation_Status"
	loading_screen "Loading_Screen_11_TVStation"
	standalone
	extra_framework_mem 5
	has_happytoken
	minikit
	true_hero
	story_coins 100000
	pants_ability "Pants_Fast"
	auto_legoset_area
	freeplayonly_abilities Hacking High_Jump InstructionBuild DrillShock FixIt RainbowBuild RainbowSmash Boomerang CanUseLedges Wall_Climbing MasterBuildIt Grapples LaserShootingPlusWallCutting Flying AcquireBusinessLegs DummyGun
area_end

Unused Text

Test Levels

Hmmm...
To do:
Figure out how to load these levels - are they even in the game anymore?

In levels\levels.txt, the following code can be found:

level_start
dir "TestArea\MechTest\MechTestSys1"
file "MechTestSys1"
common_dir "TestArea\MechTest\MechTestSys1\TECH"
common_file "MechTestSys1_TECH"
test_level
level_end
level_start
dir "TestArea\MechTest\MechTestFight"
file "MechTestFight"
test_level
level_end
level_start
dir "TestArea\MechTest\MechTestSys1\Child_Medium"
file "Child_Medium_Level"
child_level
level_end
level_start
dir "TestArea\MechTest\MechTestSys1\Child_Hard"
file "Child_Hard_Level"
child_level
level_end
level_start
dir "TestArea\MechTest\MechTestSys1\IBS"
file "IBS"
child_level
level_end
level_start
dir "TestArea\MechTest\MechTestSys1\Child"
file "Child_Level"
test_level
child_level
level_end
level_start
dir "TestArea\MechTest\MechTestGUIBoot"
file "MechTestGUIBoot"
test_level
unlit
level_end
level_start
dir "TestArea\MechTest\MechTestAI"
file "MechTestAI"
test_level
level_end
level_start
dir "TestArea\MechTest\MechTestLouie"
file "MechTestLouie"
test_level
level_end
level_start
dir "TestArea\MechTest\MechTestMasterBuild"
file "MechTestMasterBuild"
test_level
level_end
level_start
dir "TestArea\MechTest\MechTestFixIts"
file "MechTestFixIts"
test_level
level_end
level_start
dir "TestArea\MechTest\MechTestParkour"
file "MechTestParkour"
test_level
level_end
level_start
dir "TestArea\MechTest\MechTestTrampolines"
file "MechTestTrampolines"
test_level
level_end
level_start
dir "TestArea\MechTest\MechTestSharon"
file "MechTestSharon"
test_level
level_end
level_start
dir "TestArea\MechTest\MechTestSharon\Child"
file "BennyHack_Child"
test_level
child_level
level_end
level_start
dir "TestArea\MechTest\MechTestSharon\Child1"
file "BennyHack_Child1"
test_level
child_level
level_end
level_start
dir "TestArea\MechTest\MechTestSharon\Child2"
file "BennyHack_Child2"
test_level
child_level
level_end
level_start
dir "TestArea\MechTest\MechTestRog"
file "MechTestRog"
test_level
level_end
level_start
dir "TestArea\MechTest\Flat_Test"
file "Flat_Test"
common_dir "TestArea\MechTest\Flat_Test\TECH"
common_file "Flat_Test_TECH"
test_level
level_end
level_start
dir "TestArea\MechTest\MechTestRoadChase"
file "MechTestRoadChase"
test_level
level_end
level_start
dir "TestArea\MechTest\MechTestFish"
file "MechTestFish"
test_level
level_end
level_start
dir "TestArea\MechTest\MetalBeardTest"
file "MetalBeardTest"
test_level
level_end
level_start
dir "TestArea\MechTest\MechTestFlight"
file "MechTestFlight"
test_level
level_end
level_start
dir "TestArea\LevelTest\Alley_Test"
file "Alley_Test"
level_end
level_start
dir "TestArea\LevelTest\Saloon_Test"
file "Saloon_Test"
level_end
level_start
dir "TestArea\LevelTest\Slide_Test_Area"
file "Slide_Test_Area"
level_end
level_start
dir "TestArea\LevelTest\Jake_Test"
file "Jake_Test"
level_end
level_start
dir "TestArea\TechTest\_Antony_Test_Area"
file "_Antony_Test_Area"
level_end

Developer Messages

AUDIO\COMPOSITIONS.CFG

; =========================================================================================================
; ============= Crappy bodges that need to be replaced once i learn how to use this system properly========
; =========================================================================================================


LEVELS\TITLES\TITLES.TXT

Intentionally blank - please leave this line here until other content is added, this file cannot have a zero size


STUFF\ROPES.TXT

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Do not delete or move first 10 RopeTypes since they are refered by code and their order is extremely relevant.
;; You can change attributes of any Rope Type though
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

Comic Con Strings

Text strings leftover from some kind of demo at Comic Con are leftover in the TEXT.CSV file.

Label English
COMICCON_ConstructionIntroText It's another fine day in Bricksburg as Emmet arrives at the Construction Site for a day of hard graft.
COMICCON_ConstructionOutroText After knocking down all the weird buildings it's time to head home - but fate has other plans in store for Emmet. Discover what they are in theaters and on consoles in May 2014.
COMICCON_RooftopsIntroText Emmet and Wyldstyle meet the wise Vitruvius, but with evil forces hot on their tail they are forced to flee across the rooftops of Flatbush Gulch.
COMICCON_RooftopsOutroText Taking flight, Emmet, Wyldstyle and Vitruvius evade Bad Cop one more. But for how long? Find out in theaters and on consoles in May 2014.
COMICCON_Thanks Thanks for watching!
COMICCON_Loading Loading...

TEAMSHEET.CSV

A spreadsheet containing credits for each level of the game.

#Level Name Design Code Tech Artist Final Artist Audio VFX Art Notes
01_01_Temple_Interior "Ross Wilding" "Haydxn Gemson" "Patrick Wenham" "Matt Johns" "Ben Wolland" "Rob Lovegrove" "Script = Chris Parry"
01_02_Building_Site "Ross Wilding" "Haydxn Gemson" "Tim Ceesay" "Jake Gainey" "Ben Wolland" "Rob Lovegrove" "Script = Chris Parry"
01_02_Building_Site_Deconstruction "Steven Thornton" "Haydxn Gemson" "Tim Ceesay" "Jake Gainey" "Ben Wolland" "Rob Lovegrove" "Script = Chris Parry"
01_03_Finding_The_Hole "Ross Wilding" "Thomas Matthews" "Ste Bate" "Paul Sinton" "Ben Wolland" "Rob Lovegrove" "Setup = Ross Wilding, Script = Ross Wilding"
01_03_Finding_The_Hole_Freeplay "Ross Wilding" "Thomas Matthews" "Ste Bate" "Paul Sinton" "Ben Wolland" "Rob Lovegrove" "Setup = Ross Wilding, Script = Ross Wilding"
02_01_Melting_Chamber "Steven Thornton" "Haydxn Gemson" "Tim Ceesay" "Matt Parsons" "Ben Wolland" "Rob Lovegrove" "Script = Ben Sharples"
02_02_Alley "Luke Cashmore" "Phil Owen" "Tim Ceesay" "Colin Baynard" "Ben Wolland" "Rob Lovegrove" "Script = Jon Dadley"
02_03_Vehicle_Chase "Luke Cashmore" "Rich Thomas + Mattias Karlsson" "Antony Wilkinson" "Jon Bate" "Ben Wolland" "Rob Lovegrove" "Script = Jon Dadley"
02_04_Control_Room "Ross Wilding" "Phil Owen" "Antony Wilkinson" "Matt Parsons" "Ben Wolland" "Rob Lovegrove" "Script = Jon Dadley"
03_01_Portal_Skydive "Ross Wilding" "Wojciech Jozefowicz" "Ste Bate" "Paul Sinton" "Tom Wolland" "Rob Lovegrove" "Script = Jon Dadley"
03_02_Slide "Chris Wyatt" "Wojciech Jozefowicz" "Louie Mitchell" "Adrian Burrows" "Tom Wolland" "Mike Boden" "Script = Ben Sharples"
03_03_Flatbush_Entrance "Chris Wyatt" "Mattias Karlsson" "Andy Elliott" "Deborah Graham" "Tom Wolland" "Rob Lovegrove" "Script = Ben Sharples"
03_04_Saloon "Chris Wyatt" "Phil Owen" "Paul Wimpenny" "Jon Bate" "Tom Wolland" "Rob Lovegrove" "Script = Ben Sharples"
04_01_Rooftops_A "Ross Wilding" "Rich Thomas + Thomas Matthews" "Sam Penn" "Ian Leyland" "Ben Wolland" "Rob Lovegrove" "Script = Ben Sharples"
04_01_Rooftops_B "Ross Wilding" "Rich Thomas + Thomas Matthews" "Sam Penn" "Ian Leyland" "Ben Wolland" "Rob Lovegrove" "Script = Ben Sharples"
04_02_Pig_Sleigh "Ross Wilding" "Mattias Karlsson" "Patrick Wenham" "Matt Johns" "Ben Wolland" "Rob Lovegrove" "Script = Ben Sharples"
05_02_Train "Ross Wilding" "Rich Thomas" "Andy Elliott" "Phillip Howlett" "Tom Wolland" "Rob Lovegrove" "Script = Jon Dadley"
05_02_Train_Interior "Ross Wilding" "Rich Thomas" "John Birley" "Phillip Howlett" "Tom Wolland" "Rob Lovegrove" "Script = Jon Dadley"
06_01_Rainbow_Cloud "Chris Wyatt" "Thomas Matthews" "Sam Penn" "Paul Bannon" "Ben Wolland" "Mike Boden" "Script = Ben Sharples"
06_02_Dance_Street_A "Chris Wyatt" "Thomas Matthews" "Paul Wimpenny" "Ben Moseley" "Ben Wolland" "Mike Boden" "Script = Ben Sharples"
06_02_Dance_Street_B "Chris Wyatt" "Thomas Matthews" "Paul Wimpenny" "Ben Moseley" "Ben Wolland" "Mike Boden" "Script = Ben Sharples"
06_02_Dance_Street_C "Chris Wyatt" "Thomas Matthews" "Paul Wimpenny" "Ben Moseley" "Ben Wolland" "Mike Boden" "Script = Ben Sharples"
07_01_Dog_Exterior_B "Steven Thornton" "???" "Ste Bate" "???" "Tom Wolland" "Mike Boden" "Setup = Andy Elliott, Script = Chris Parry"
07_01_Dog_C "Steven Thornton" "???" "Ste Bate" "???" "Tom Wolland" "Mike Boden" "Setup = Andy Elliott, Script = Chris Parry"
07_02_Submarine_Slide_A "Steven Thornton" "???" "Ste Bate" "???" "Tom Wolland" "Mike Boden" "Setup = Tim Ceesay, Script = Chris Parry"
07_02_Submarine_Slide_B "Steven Thornton" "???" "Ste Bate" "???" "Tom Wolland" "Mike Boden" "Setup = Tim Ceesay, Script = Chris Parry"
07_02_Submarine_Slide_C "Steven Thornton" "???" "Ste Bate" "???" "Tom Wolland" "Mike Boden" "Setup = Tim Ceesay, Script = Chris Parry"
07_02_Submarine_Slide_D "Steven Thornton" "???" "Ste Bate" "???" "Tom Wolland" "Mike Boden" "Setup = Tim Ceesay, Script = Chris Parry"
08_01_Submarine_Main "Chris Wyatt" "Simon Lever + Tom Matthews" "Ste Bate" "Jonathan Bate" "Tom Wolland" "Rob Lovegrove" "Setup = Mike Northeast, Script = Ben Sharples"
08_02_Tunnel_Light "Chris Wyatt" "Simon Lever + Tom Matthews" "Ste Bate" "Jonathan Bate" "Tom Wolland" "Rob Lovegrove" "Setup = Mike Northeast, Script = Ben Sharples"
08_03_Tunnel_Dark "Chris Wyatt" "Simon Lever + Tom Matthews" "Ste Bate" "Jonathan Bate" "Tom Wolland" "Rob Lovegrove" "Setup = Mike Northeast, Script = Ben Sharples"
08_04_Submarine_Rear "Chris Wyatt" "Simon Lever + Tom Matthews" "Ste Bate" "Jonathan Bate" "Tom Wolland" "Rob Lovegrove" "Setup = Mike Northeast, Script = Ben Sharples"
09_01_Pirate_Ship_Exterior "Luke Cashmore" "Thomas Matthews" "Ste Bate" "Matt Johns" "Rob Jackson" "Rob Lovegrove" "Setup = John Birley, Script = Jon Dadley"
09_02_Hangar "Luke Cashmore" "Thomas Matthews" "Antony Wilkinson" "Deb Graham" "Rob Jackson" "Rob Lovegrove" "Setup = Antony Wilkinson, Script = Jon Dadley"
09_02B_Hangar "Luke Cashmore" "Thomas Matthews" "Antony Wilkinson" "Deb Graham" "Rob Jackson" "Rob Lovegrove" "Setup = Antony Wilkinson, Script = Jon Dadley"
09_03_Relic_Room "Luke Cashmore" "Thomas Matthews" "Ste Bate" "Ian Leyland" "Rob Jackson" "Rob Lovegrove" "Setup = John Birley, Script = Jon Dadley"
10_01_Assembly_Room "Ross Wilding" "Rich Thomas" "Patrick Wenham" "Chi Keen Hui" "Rob Jackson" "Rob Lovegrove" "Script = Jon Dadley"
10_02_Kragleiser "Ross Wilding" "Rich Thomas" "Patrick Wenham" "Andrew Clarke" "Rob Jackson" "Rob Lovegrove" "Script = Jon Dadley"
10_03_Think_Tank_Boss_Fight "Steve Thornton" "???" "Antony Wilkinson" "Ian Leyland" "Rob Jackson" "Rob Lovegrove" "Setup = Antony Wilkinson, Script = Jon Dadley"
11_01_TV_Station_Broadcast "Chris Wyatt" "???" "Patrick Wenham" "???" "Ben Wolland" "Rob Lovegrove" "Script = Ben Sharples"
11_03_TV_Station_Server_Room "Chris Wyatt" "???" "Patrick Wenham" "???" "Ben Wolland" "Rob Lovegrove" "Script = Ben Sharples"
14_01_StreetsA "Ross Wilding" "???" "Louie Mitchell" "Matt Parsons" "Tom Wolland" "Rob Lovegrove" "Script = Jon Dadley"
14_01_StreetsC "Ross Wilding" "???" "Louie Mitchell" "Matt Parsons" "Tom Wolland" "Rob Lovegrove" "Script = Jon Dadley"
Bedroom "Steve Thornton" "???" "Ste Bate" "???" "???" "Rob Lovegrove" "Setup = ???, Script = ???"

Internal Name

Many files and the executable internally call the game "Lego Emmet".