LEGO City Undercover (Windows, PlayStation 4, Xbox One, Nintendo Switch)
LEGO City Undercover |
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Developer: TT Fusion This game has unused areas. This game has a notes page |
A multiplatform and PC port of a previously Wii U-exclusive LEGO game, with all of the gameplay mechanics being redone to accommodate one screen.
Notable for not only being the first LEGO game to be released for the Nintendo Switch, but also the fact that all references to the Super Mario series were removed from the non-Nintendo versions.
Contents
Sub-Pages
Notes |
Unused Graphics You're an icon, Harry. |
Unused Characters The 3DS game isn’t so exclusive any more. |
Unused Vehicles Oddly Omitted Automachines. |
Cut Side Missions LEGO City? More like LEGO Island! |
Unused Story Dialogue Frank Honey had way more to say. |
Unused Levels YOU GET A TEST AREA! YOU GET A TEST AREA! EVERYONE GETS A TEST AREA! |
Unused Cinematics
CALL1.FMV
Appears to be an early test animation for Ellie Phillips with an early design that can be seen in other unused textures.
THUMBSCAN.FMV (Flashing images warning)
Unused Audio
Unused Music
Unused tracks from the MUSIC_FINAL folder. Portions of some of these tracks can be heard in the game, such as outside storefronts, but the full versions go unheard.
Filename | Audio |
---|---|
LEGO_CITY_B_TEAM.OGG | |
LEGO_CITY_PIG_TROT.OGG | |
LEGO_CITY_T4.OGG | |
ROCKVOX.OGG | |
RUBY_JAGUAR.OGG |
The Chase Begins Tracks
High quality versions of music tracks that were used in The Chase Begins.
Filename | Audio | Notes |
---|---|---|
BRASS_DETECTIVE_1_FULLTRACK.OGG | Used in the first pre-rendered cutscene. | |
FIGHT_TRACK_01.OGG | Plays occasionally in the car radio. |
Early Bluebell Mine Music
An alternate version of the Bluebell Mine theme, using the melody from the Dojo music.
Unused | Final |
---|---|
MINE_AMB_01.OGG |
MINE_TUNNEL_01.OGG |
Alternate Status Screen Music
There is an earlier, faster version of the status screen music leftover in the files.
Unused | Final |
---|---|
ENDOFLEVELSCREEN.OGG |
LOADING_SCREEN_DEFAULT.OGG |
Unused Sounds
SB_FIREENGINE.WAV
This is an unused sound effect for a Fire Extender super build. This could be related to the cut Fire Fighters side mission.
POLICEAWARD.WAV
A mysterious sound in the AUDIO/SAMPLES/STATUS folder, which means it would've played in the results screen after a level. It might be an earlier version of the sound effect for the Police Badge.
Wiretapping Sounds
There are unused sounds of the wiretapping feature from the 3DS game leftover in the AUDIO\SAMPLES\ABILITIES\DETECTIVE folder.
Filename | Audio |
---|---|
WIRETAP_IN.WAV | |
WIRETAP_OUT.WAV | |
WIRETAP_STATIC_LOOP.WAV | |
WIRETAP_STATIC_RANDOM_01.WAV | |
WIRETAP_STATIC_START.WAV | |
WIRETAP_STICK.WAV | |
WIRETAP_UNSTICK.WAV |
Mario Sound Effects
Most, if not all of the Mario sound effects from the Wii U version are left in the PC version.
Filename | Audio |
---|---|
02_STAR.WAV | |
09_PAKKUN_MOUTH.WAV | |
10_PAKKUN_FIRE.WAV | |
18_KILLER_SHOT.WAV | |
18_SR_KILLER_SHOT.WAV | |
22_BH_HIBANA.WAV | |
23_BH_BOMB.WAV | |
25_ENEMY_DOWN_SYNC.WAV | |
27_GOAL_FLAG.WAV | |
28_GOAL_FIREWORKS.WAV | |
BLOCKBREAK.WAV | |
BLOCKUPPERPUNCHED.WAV | |
BOMBFUSE1C_LV.YT.22.C4.WAV | |
BOMBHEIEXPLODE.WAV | |
BOMBHEIFUSE.WAV | |
BOMBHEIRUN.WAV | |
BOMBHEIRUNALL.WAV | |
BOMBHEIRUNCLOCKWORK.WAV | |
BOMBHEISTEP.WAV | |
BOMBHEISTEPALL.WAV | |
BOMBHEISTEPCLOCKWORK.WAV | |
CLIMB_HAND.WAV | |
COIN.WAV | |
COURSECLEARFIREWORK.WAV | |
GOALPOLEDOWN.WAV | |
GOALPOLEFLAGCHANGE.WAV | |
GOALPOLEMARIOFLAGAPPEAR.WAV | |
KILLEREXPLODE.WAV | |
KILLERFIRE.WAV | |
KILLERFLYING.WAV | |
KILLERFLYING1F.YT.11.C4.WAV | |
VANISHKOOPAFLAG.WAV | |
WARP_PIPE_DOWN.WAV |
Unused Dialogue
Placeholder Conversation
A self explanatory placeholder audio that sounds like it was recorded by a developer.
Filename | Audio | Transcript |
---|---|---|
PLACEHOLDERCONVERSATION_PC.PAK | This is a placeholder conversation. |
COMMANDEERCAR_PC.PAK
To do: Verify that some of these are unused |
There seems to be unused lines for Chase McCain with more specific comments on what's happening to the car.
Filename | Audio | Transcript |
---|---|---|
CarDunked_01_ChaseMcCain.wav | I bet this thing isn't waterproof. | |
CarDunked_02_ChaseMcCain.wav | Yeah, that's ruined that car. | |
CarDunked_03_ChaseMcCain.wav | Note to self, this isn't a boat. | |
CarDunked_04_ChaseMcCain.wav | I shoulda' wound the windows up. | |
CarTakeOutGood_01_ChaseMcCain.wav | See ya! | |
CarTakeOutGood_02_ChaseMcCain.wav | Nice try, Mr! | |
CarTakeOutGood_03_ChaseMcCain.wav | Haha! | |
CarTakeOutGood_04_ChaseMcCain.wav | Catch ya' later! | |
CarTakeOutGood_05_ChaseMcCain.wav | You ain't going to stop me that easily! | |
CarTakeOutGood_06_ChaseMcCain.wav | Ha! That'll stop you chasing me! |
EATENBYSHARK_PC.PAK
A .PAK file with a single line that seems like it was meant to be played the first time you were eaten by a shark.
Filename | Audio | Transcript |
---|---|---|
EatenByShark_01_ChaseMcCain.wav | Yowch! I should stay out of deep water in the future! |
ANSWERTHEPHONE_PC.PAK
Lines that seem like they were meant to be played when you didn't answer the phone for too long.
Filename | Audio | Transcript |
---|---|---|
AnswerThePhone_01_ChaseMcCain.wav | I should really answer that call. | |
AnswerThePhone_02_ChaseMcCain.wav | Someone's trying to call me. | |
AnswerThePhone_03_ChaseMcCain.wav | I wonder who's trying to call me? |
Unused Models
Minifigure Pieces
HAT_MARIO
As with the other Nintendo references from the Wii U version, the Mario Hat red brick was removed from the multi-platform release, going unused in the files. Oddly enough, it's also removed from the Switch version.
HAIR_DREADSPUSHEDBACK
An hair piece that no character uses in the final game.
Unused Cutscene Objects
CUT_NATALIA_PICTURE
A prop of a picture frame with an earlier version of Natalia Kowalski.
CUT_NATALIA_PICTURE.NXG_TEXTURES
CUT_NEWSROOM
An unused news room, with an untextured Minifigure. A similar looking background appears in a cutscene for The Chase Begins.
Builder Objects
This page or section needs more images. There's a whole lotta words here, but not enough pictures. Please fix this. |
These are objects and props that are marked off in LEVELS.TXT and don't show up anywhere in the final game.
Builder_GamePromo
This is an object containing the original models from 2 promotional stills for the game.
GamePromo_Ice_Cream_Van
Builder Model | Promo Screenshot |
---|---|
GamePromo_Red_Robber_Pursuit
Builder Model | Promo Screenshot |
---|---|
Builder_Statues
This object is a collection of statues, including an unused statue of a band. It appears to be a reference to LEGO Rock Band, TT Fusion's first console game.
Statue_RockBand_01_OPTM
BuilderspellitTest
Builder_TESTAREA
Builder_TESTAREA_02
BlendShapeTEST
Builder_Desert
Builder_Collectables
Builder_WindowCleaner
Builder_Pizza_Boxes
Builder_Debris
Builder_Worker_City
Builder_Diner
Builder_Foyer
Builder_HideIn
Builder_Kumaraja
Builder_Mansion
Builder_Apartment
Builder_Construction_Dest
Builder_Baseplate
Builder_SB_Aircraft_UFO
Builder_SB_Apollo
Builder_SB_Devourer
Builder_SB_Fire_Extender
Builder_SB_MonsterTruck
Builder_SB_Taxi
Builder_SB_Tow_Truck
Hint Symbol
The hint symbol was originally going to be a 2x2 round tile like the other lego games, going by the STUFF\THINGS_DX11.GSC and THINGS_DX11.NXG_TEXTURES files.
It features an early Ellie Phillips which can also be seen in CALL1.FMV.
COP_ELLIEPHILLIPS.DDS
Unused Areas
Delfino
There is a marked off line of an area in the map called IS_DELPHINO. The actual file is missing.
LEVELS.TXT
//------------------------------------- // IS_Delphino_2810 //------------------------------------- //level_start // dir "Standalones\IS_Delphino_2810" // file "IS_Delphino_2810" //level_end
Unused Text
Unused Cutscene
To do: Add unused 3DS cutscene scripts |
In the CUTSCENES_MAIN.TXT file there is a marked off line for a cutscene after the last cutscene called 56_TheRealEnd.txt. The supposed text file doesn't exist in the actual folder.
CUTSCENES_MAIN.TXT
;; ==================================================================================== ;; main file for defining cutscenes / 'txt_file'-including other cutscene-text files: ;; ==================================================================================== ;; NB - see this Wiki page for documentation of flags etc: http://tt-intranet/wiki/index.php/Lego_Cutscenes txt_file "cut\cutscenes.txt" //txt_file "cut\gizcutscenes.txt" force_gizcutscenes ;; ===================================== ;; Loading Screens ;; ===================================== txt_file "cut\Loading_Screen\Loading_Screen.txt" ;; ===================================== ;; Titles ;; ===================================== txt_file "cut\Titles\Titles.txt" //txt_file "cut\Credits_Capture\Credits_Capture.txt" ;; ===================================== ;; Wii-U CUTSCENES ;; ===================================== txt_file "cut\0_Episodes01_10\01_Introduction.txt" txt_file "cut\0_Episodes01_10\02_MeetFrank.txt" txt_file "cut\0_Episodes01_10\03_Intro_Natalia.txt" txt_file "cut\0_Episodes01_10\04_Midtro_ChiefDunby.txt" txt_file "cut\0_Episodes01_10\05_Midtro_LieutenantElliePhilips.txt" txt_file "cut\0_Episodes01_10\06_Outro_RexBriefing.txt" txt_file "cut\0_Episodes01_10\06A_MakingAClownGetaway.txt" txt_file "cut\0_Episodes01_10\07_ImpossibleRescue.txt" txt_file "cut\0_Episodes01_10\08_SheriffDukeHuckleberry.txt" txt_file "cut\0_Episodes01_10\09_Intro_Rooftop.txt" txt_file "cut\0_Episodes01_10\10_Outro_Capture.txt" txt_file "cut\1_Episodes11_20\11_MeetBlue.txt" txt_file "cut\1_Episodes11_20\12_Intro_ThePrisonBlock.txt" txt_file "cut\1_Episodes11_20\13_Midtro_PlayTheCD.txt" txt_file "cut\1_Episodes11_20\14_Outro_HammerTime.txt" txt_file "cut\1_Episodes11_20\15_Intro_TheMine.txt" txt_file "cut\1_Episodes11_20\16_Outro_RexBeating.txt" txt_file "cut\1_Episodes11_20\17_Intro_IKnowKungFu.txt" txt_file "cut\1_Episodes11_20\18_Midtro_IKnowKungFu.txt" txt_file "cut\1_Episodes11_20\19_Outro_AfterTheFight.txt" txt_file "cut\1_Episodes11_20\20_CrashingTheParty.txt" txt_file "cut\2_Episodes21_30\21_ForestBlackwell.txt" txt_file "cut\2_Episodes21_30\22_MeetChan.txt" txt_file "cut\2_Episodes21_30\23_TheIntruder.txt" txt_file "cut\2_Episodes21_30\24_KowalskiPI.txt" txt_file "cut\2_Episodes21_30\25_ThePickup.txt" txt_file "cut\2_Episodes21_30\26_MeetVinnie.txt" txt_file "cut\2_Episodes21_30\27_Intro_BankRobbery.txt" txt_file "cut\2_Episodes21_30\28_Outro_BankRobbery.txt" txt_file "cut\2_Episodes21_30\29_Intro_MoonBuggy.txt" txt_file "cut\2_Episodes21_30\30_Outro_MoonBuggy.txt" txt_file "cut\2_Episodes21_30\30A_Intro_BlackwellRescue.txt" txt_file "cut\2_Episodes21_30\30B_Outro_BlackwellRescued.txt" txt_file "cut\3_Episodes31_41\31_Intro_StudskiAndClutch.txt" txt_file "cut\3_Episodes31_41\32_Outro_Rescued.txt" txt_file "cut\3_Episodes31_41\33_HuckleberryAndDerek.txt" txt_file "cut\3_Episodes31_41\34_MeetJethroHayes.txt" txt_file "cut\3_Episodes31_41\35_Intro_Museum.txt" txt_file "cut\3_Episodes31_41\36_Outro_Museum.txt" txt_file "cut\3_Episodes31_41\37_Intro_TheFireChief.txt" txt_file "cut\3_Episodes31_41\38_Outro_TheBoat.txt" txt_file "cut\3_Episodes31_41\39_TheSafeHouse.txt" txt_file "cut\3_Episodes31_41\40_Intro_BlackwellsSeaCave.txt" txt_file "cut\3_Episodes31_41\41_Outro_EscapeFromBlackwells.txt" txt_file "cut\4_Episodes42_50\42_Intro_VinniebockerGlory.txt" txt_file "cut\4_Episodes42_50\43_Outro_TheyAllScream.txt" txt_file "cut\4_Episodes42_50\44_Intro_LearningTheRopes.txt" txt_file "cut\4_Episodes42_50\45_Outro_StealTheCrane.txt" txt_file "cut\4_Episodes42_50\46_Intro_TheMysteryMan.txt" txt_file "cut\4_Episodes42_50\47_Midtro_Kowalski_Snr.txt" txt_file "cut\4_Episodes42_50\48_Outro_Escape.txt" txt_file "cut\4_Episodes42_50\49_Intro_BlackwellBreakIn.txt" txt_file "cut\4_Episodes42_50\50_Outro_BlackwellPlan.txt" txt_file "cut\5_Episodes51_55\51_SaveTheCity.txt" txt_file "cut\5_Episodes51_55\52_Intro_ToTheMoon.txt" txt_file "cut\5_Episodes51_55\53_Midtro_TheShowdown.txt" txt_file "cut\5_Episodes51_55\53A_Midtro2_RocketBlowUp.txt" txt_file "cut\5_Episodes51_55\54_Midtro_GetAwayFromHerYou.txt" txt_file "cut\5_Episodes51_55\55_TheEnd.txt" //txt_file "cut\5_Episodes51_55\56_TheRealEnd.txt" ;; ===================================== ;; 3DS CUTSCENES ;; ===================================== //txt_file "cut\Source_3DS\3DS_Cutscenes_Main.txt" ;; ===================================== ;; SETTINGS ;; ===================================== global_nearclip 0.15 global_farclip 2000
DLC Strings
In the TEXT.CSV file, there are strings that reference downloadable content, which would never be released for the game. There are also leftover strings for language packs from LEGO Dimensions .
Name | Console | Description |
---|---|---|
DLC_INSTALLED_HUB | All | %s has been installed and will be available once you reload the hub, would you like to do that now? |
DLC_INSTALLED_LEVEL | All | %s has been installed and will be available when you visit the hub. |
DOWNLOAD_PATCH | All | An update is required to access this content. |
DOWNLOAD_PATCH_SERVER | All | An update is required to access the LEGO® CITY UNDERCOVER server. |
LANGUAGE_PACK_AVAILABLE | All | $(DLC_NAME15)$ now available. Do you wish to download and install for free? |
LANGUAGE_PACK_DOWNLOADED | All | $(DLC_NAME15)$ has finished downloading. Spanish and Italian audio will now be available the next time you play LEGO Dimensions. |
LANGUAGE_PACK_DOWNLOADED | XboxOne | $(DLC_NAME15)$ has finished downloading. Spanish and Italian audio will now be available the next time you play LEGO Dimensions. Would you like to restart the title now? Progress since the last autosave will be lost. |
ONLINE_MARKETPLACE | PS4 | PlayStation®Store |
ONLINE_MARKETPLACE | XboxOne | Xbox Store |
ONLINE_MARKETPLACE | PC | Steam Store |
ONLINE_MARKETPLACE | All | Xbox Games Store |
ONLINE_MARKETPLACE_NEWCONTENT | All | * New Content Available |
ONLINE_MARKETPLACE_NOPROFILE | PS4 | You need to be signed into PlayStation™Network to access PlayStation®Store. |
ONLINE_MARKETPLACE_NOPROFILE | XboxOne | You need to be signed into an Xbox Live enabled profile with the correct privileges to access the Xbox Store. |
ONLINE_MARKETPLACE_NOPROFILE | PC | You need to be signed in to access the Steam Store. |
ONLINE_MARKETPLACE_NOPROFILE | All | You need to be signed into an Xbox Live enabled gamer profile with the correct privileges to access the Xbox Games Store. |
ONLINE_MARKETPLACE_NOPROFILE | WiiU | You need to be signed into Nintendo Network with the correct privileges to access the Nintendo eShop. |
CATEGORY_DLC | All | DLC |
DLC_RECOMMENDED | All | Recommended |
DLC_UPDATE_AVAILABLE_WIIU | WiiU | An update for your downloadable content is available, would you like to update now? |
IMPOSE_DLC_DELETE_MESSAGE | All | Are you sure you want to delete %s? |
IMPOSE_DLC_DOWNLOAD_MESSAGE | All | Are you sure you want to download %s? |
IMPOSE_DLC_MANAGE_MESSAGE | All | Are you sure you want to view the details of %s? |
IMPOSE_DLC_PURCHASE_MESSAGE | All | Are you sure you want to purchase %s? |
IMPOSE_DLC_PURCHASE_MESSAGE | PS4 | Open PlayStation®Store to purchase %s for free. |
IMPOSE_DLC_PURCHASE_MESSAGE | WiiU | Are you sure you want to purchase and download %s for free? |
IMPOSE_DLC_PURCHASE_MESSAGE | XboxOne | Open Xbox Store to purchase %s for free. |
OPTIONS_DLC | All | Additional Content Options |
OUT_NOW | All | Out Now |
PROMPT_PURCHASE | PS4 | PlayStation®Store [[ACCEPT]] |
PROMPT_PURCHASE | XboxOne | Open Xbox Store [[ACCEPT]] |
PROMPT_UPGRADE | All | Upgrade [[MENU3]] |
TICKER_BUY_DLCS | All | Check back here regularly for additional content |
TICKER_BUY_SEASON_PASS | All | Welcome to LEGO® CITY UNDERCOVER |
WIIU_DLCMANUALTEXT | WiiU | Season Pass and Downloadable Content information for this title can be accessed directly in the Nintendo eShop using the tabs displayed on the main menu of the game. |
FE_DLC_PACKS | All | Downloadable Content |
FE_DLC_PACKS | PS4 | Add-on Content |
FE_DLC_PACKS | XboxOne | Downloadable Content |
FE_SEASON_PASS | All | Season Pass |
FE_SPLASH_DLCS | All | Extra downloadable content now available! |
FE_SPLASH_DLCS | XboxOne | Extra downloadable content now available! |
FE_SPLASH_DLCS | PS4 | Extra add-on content now available! |
FE_SPLASH_SEASON | All | The season pass is now available! |
DLC_NAME_SPASS | All | Season Pass |
DLC_CHECKINGSAVEGAME | All | Checking most recent save game for Downloadable Content recommendations. Please do not switch off your console. |
DLC_CHECKINGSAVEGAME | PS4 | Checking most recent save game for Additional Content recommendations. Please do not switch off your PlayStation®4 system. |
DLC_CHECKINGSAVEGAME | WiiU | Checking most recent save game for Additional Content recommendations. Please do not switch off your console. |
DLC_LOAD_FAIL | All | %s: Failed to Load |
DLC_NEW_SP_CONTENT | XboxOne | New Downloadable Content has become available as part of your Season Pass. Would you like to download it now? |
DLC_NEW_SP_CONTENT | PS4 | New Add-on Content has become available as part of your Season Pass. Would you like to download it now? |
DLC_NEW_SP_CONTENT | PC | New Downloadable Content has become available as part of your Season Pass. Would you like to download it now? |
DLC_NO_NEW_SP_CONTENT | XboxOne | There is currently no new Downloadable Content available for your Season Pass. Please check back later! |
DLC_NO_NEW_SP_CONTENT | PS4 | There is currently no new Add-on Content available for your Season Pass. Please check back later! |
DLC_NO_NEW_SP_CONTENT | PC | There is currently no new Downloadable Content available for your Season Pass. Please check back later! |
DLC_STORAGE | XboxOne | Storage device containing downloadable content has been removed. Press [[ACCEPT]]to exit the game and reinsert the device. |
DLC_UNSUPPORTED_CONTENT | All | Please install the latest LEGO® CITY UNDERCOVER update in order to access the latest Add-on Content. |
ESHOP_CONFIRM | WiiU | This will take you to the Nintendo eShop. Proceed? |
FE_DLC_DOWNLOADING | All | Downloading |
FE_DLC_DOWNLOADPAUSED | All | Download Suspended |
FE_DLC_INSTALLED | All | Installed |
FE_DLC_OPENSTORE | All | Download |
FE_DLC_OPENSTORE | PS4 | Open PlayStation®Store |
FE_DLC_OPENSTORE | XboxOne | Open Xbox Store |
FE_DLC_OWNED | All | Owned |
FE_DLC_PERMENANT | All | Permanent |
FE_DLC_UPDATEAVAILABLE | All | Update Available |
Online Strings
In the same aforementioned TEXT.CSV text file there are also strings referencing some sort of online multiplayer functionality.
Name | Console | Description |
---|---|---|
NETWORK_ACCEPTED_GAME_INVITE | All | Attempting To Join Online Game |
INVITE_TO_PLAY | All | You have been invited to play a game of LEGO® CITY UNDERCOVER |
LEADERBOARD_GAMERTAG | All | Player |
NETWORK_CANT_JOIN_HOSTING | All | You can't join another online game when you are hosting one |
NETWORK_JOIN_GAME_FAILED_NOT_FOUND | All | Connection failed. The session no longer exists. You will be returned to the title screen. |
FPMENU_JOINPLAYER1 | All | Join Player 1? |
FPMENU_JOINPLAYER2 | All | Join Player 2? |
FPMENU_PLAYER1 | All | Waiting on Player 1... |
FPMENU_PLAYER2 | All | Waiting on Player 2... |
NETWORKING_PARENTAL_RESTRICTION | PS4 | Online service is disabled on your Sony Entertainment Network account due to parental control restrictions |
TEST_EXTENDED_CHARACTERS | All | This is a test string insert player name here: %s followed by test string: G:ÀÆËÐß×Øãçêîðñ÷þÿ!#$%_*-.<?(+{|~0~~}) |
TEST_EXTENDED_CHARACTERS2 | All | G:ÀÆËÐß×Øãçêîðñ÷þÿ!#$%_*-.<?(+{|~0~~}) |
NETWORK_ERROR | All | There has been a network error. |
NETWORK_NO_GAMES_FOUND | All | No Games Found |
NETWORK_SYNCING | All | Waiting for Player |
NETWORKING_ANYONE_JOIN | All | Anyone Can Join |
NETWORKING_AVAILABLE_GAMES | All | Games Available |
NETWORKING_CONNECTED | All | Connected |
NETWORKING_CONNECTED_CAN_INVITE | All | You're now connected, you can invite people |
NETWORKING_CONNECTED_CAN_JOIN | All | You're now connected, you can join ... join us... |
NETWORKING_CONNECTED_TO | All | Connected To |
NETWORKING_CONNECTING | All | Connecting |
NETWORKING_CONNECTION_FAILED | All | Connection Failed |
NETWORKING_CONTENT_BLOCKED | All | You have been removed from the game because your current profile settings do not allow you to view other users custom content. You will now be returned to the title screen. |
NETWORKING_DISCONNECTED | XboxOne | The connection to Xbox Live has been lost. You will be returned to the title screen. |
NETWORKING_DISCONNECTED | PS4 | The connection to PlayStation™Network has been lost. You will be returned to the title screen. |
NETWORKING_DISCONNECTED | All | The connection to the internet has been lost. You will be returned to the title screen. |
NETWORKING_DISCONNECTED_AND_BLOCKED | All | You have been disconnected from the game and blocked from rejoining. |
NETWORKING_GAME_QUITTING | All | The game will now exit |
NETWORKING_GAMEFULL | All | Connection failed. The game is full. |
NETWORKING_HOST_GONE | All | Your connection to the game has been lost. You will be returned to the title screen. |
NETWORKING_HOST_LEFT | All | You have disconnected from %s's game |
NETWORKING_IN_THE_HUB | All | In the Hub |
NETWORKING_INVITE_FRIEND | All | Invite A Friend |
NETWORKING_INVITE_ONLY | All | Invite Only |
NETWORKING_INVITE_PARTY | All | Send Party Invitation |
NETWORKING_INVITED_TO_PLAY | All | has invited you to play LEGO® CITY UNDERCOVER |
NETWORKING_KICK_PLAYER | All | Remove Other Player |
NETWORKING_NO_FRIENDS | All | You have no friends online at this time. |
NETWORKING_NO_INTERNET_CONNECTION | All | Not connected to the Internet |
NETWORKING_PLAYER_DISCONNECTED | All | Disconnected |
NETWORKING_PLAYER_JOINED | All | %s has joined the game |
NETWORKING_PLAYER_KICK | All | You have been removed from the game. |
NETWORKING_PLAYER_LEFT | All | %s has left the game |
NETWORKING_PS3PS4_DISCONNECT | All | You have been signed out of PlayStation™Network. You can no longer access PlayStation®Store or send anonymous user feedback. |
NETWORKING_REMOVE_2ND_PLAYER | All | Remove player two. This will disconnect them from your game. Are you sure? |
NETWORKING_SEARCH_AREA | All | Search Area |
NETWORKING_SEARCH_EPISODE | All | Search Episode |
NETWORKING_SEARCH_FOR_GAMES | All | Search For Games |
NETWORKING_SEARCH_MODE | All | Search Mode |
NETWORKING_SYNCING | All | Waiting for Player |
NETWORKING_VIEW_INVITES | All | View My Game Invites |
NETWORKING_WAIT_TILL_READY | All | Whenever you see this symbol it means you are waiting for the other player |
NETWORKING_XBOXLIVE_DISCONNECTED | XboxOne | You have been disconnected from Xbox Live and no longer have access to online features within this session. |
NETWORKING_XBOXLIVE_DISCONNECTED | PS4 | You have been disconnected from PlayStation™Network. |
LEADERBOARD_FETCHING | All | Fetching Leaderboard Information |
Temporary Placeholder Strings
These are temporary sentences that were written when the gameplay and cutscenes weren't finalized. Some interesting changes can be found, for example the scanner that Chase uses was called the LCPDA.
Name | Description |
---|---|
MISSION_05_TEMP_CELL03 | Return to the guard to access Blue's cell |
MISSION_05_TEMP_DESC01 | PLACEHOLDER CUTSCENE: The Warden enters the bathroom. |
BRIEFING_INTRO_TEMP_CUTSCENE | CUTSCENE: Chief Dunby wakes up and sees chase. This leads into the rest of the cutscene... |
MISSION_01_TEMP_COMPLETE | Objective Complete |
MISSION_01_TEMP_CUTSCENE | CUTSCENE: Chase McCain arrives back in LEGO City |
MISSION_05_TEMP_BBALL | INMATE: I love a spot of basket ball. Would you care to shoot some hoops? |
MISSION_05_TEMP_GUARD01 | GUARD: The gate's locked, and I've only gone and lost the key! Can you find it? |
MISSION_05_TEMP_GUARD02 | GUARD: You found the key! Great. Can you open the gate for me? |
MISSION_05_TEMP_MINIGAME | A mini-game would then start |
PLACEHOLDER_DESCRIPTION_MISSION_26 | The LEGO City FM radio station interior loads. Chase saves Frank's wife and returns to mission ends, returning the player to the city. |
PLACEHOLDER_DESCRIPTION_MISSION_27 | The Construction Yard level loads, where the player is introduced to the construction worker's abilities. Vinnie then calls Chase and asks him to steal a crane for him. |
Delgado_temp_01 | OFFICER GUTIERREZ-DELGADO: Over here Cadet. |
Delgado_temp_02 | OFFICER GUTIERREZ-DELGADO: Magnifico! Here’s your fire Axe. |
Delgado_temp_03 | OFFICER GUTIERREZ-DELGADO: Open up the gates. |
Delgado_temp_04 | OFFICER GUTIERREZ-DELGADO: Magnifico, now work your way to the roof of the building. |
ICECREAM_PARLOUR_KEY | Placeholder - Enter the Factory |
ICECREAM_PARLOUR_STAIRS | Placeholder - Pressure pad to be Icecream ball activated switch. Once activated, the stairs will retract out |
ICECREAM_PARLOUR_THUGS | Placeholder - Defeat Rex Furys thugs and free Vinnie from the icecream ball (combat to be implemented) |
Mine_Cam_01 | CUTSCENE: Player is shown Rex Fury`s henchmen blocking the exit with boulders and dynamite. |
MINE_MINICUT_PLACEHOLDER | PLACEHOLDER DCAM |
MISSION_01_LCPD_INTRO | CUTSCENE: Chase meets Frank Honey |
MISSION_02_B_ROOM_CUTSCENE_TEMP | CUTSCENE: The Chief briefs Chase about storyline elements. The Chief informs Chase he needs to head to the bank to investigate a disturbance. |
MISSION_02_CHIEFASLEEP PLACEHOLDER | Minicut: Frank tells Chase that the chief has fallen asleep again and that he has lost the key to his office. Chase will have to find the key |
MISSION_02_CHIEFWAKES | CUTSCENE: The Chief wakes up and shouts at everyone then tells Chase to get to the briefing room. |
MISSION_02_FRANKTOCHIEFSOFFICE | PLACEHOLDER Minicut: Frank goes to get the Chief and tells Chase to meet him upstairs. |
MISSION_02_M101_TEMP | CUTSCENE: CHASE calls NATALIA for the first time in years. She is shocked, then angry, then panics when CHASE mentions REX FURY. |
MISSION_02_M102_TEMP | CUTSCENE: We see FRANK and another COP by the Police Mainframe. Part of it explodes, causing everyone to turn. |
MISSION_02_M201_TEMP | CUTSCENE: The player approaches elevator after repairing mainframe. In it we meet the loud and obnoxious CHIEF DUNBY, someone who CHASE has history with... |
MISSION_02_SHOP01 | CUTSCENE: The player is introduced to the shop and is given the POLICE COMMUNICATOR. ELLIE tells CHASE that he must activate it via the Mainframe computer in the lobby. |
MISSION_02_TEMPCOP_KEYFIND | DCAM: A cop arrives on the scene looking for the key to the Chief's office. Frank has lost it. |
MISSION_03_CHASEABANDONED_TEMP | CUTSCENE: Natalia blasts through the road-block at high speed. Chase pursues her then saves her from a nasty crash. She drives off in his car leaving him outside a diner in Fort Meadows. |
MISSION_03_PHONEHINT | ELLIE HINT: Ellie explains about the LCPDA and SatNav. Player is instructed to find a vehicle. |
MISSION_03_RAM_INSTR | GAMEPLAY FUNC: Roadblocks are set up by the police to confine the robber to Cherry Tree Hills. The player must arrest the robber. |
MISSION_03_ROBBERCAUGHT_TEMP | PLACEHOLDER GAMEPLAY: The player captures the robber and radios in. He is them told be Chief Dunby to help out with the police roadblock. |
MISSION_03_ROBBERMINI_TEMP | MINICUT: The robber runs out of the bank dressed as a clown and jumps into the sports car. He then drives off. |
MISSION_04_TEMP_CUT01 | CUTSCENE: A Cutscene shows the player being flung by the catapult. |
MISSION_04_TEMP_CUT02 | CUTSCENE: In exchange for saving his life, the Robber tells Chase about Blue in the Prison. |
MISSION_05_TEMP_BLUE01 | Cutscene - In exchange for information, Blue asks you to play some music over the tannoy. |
MISSION_05_TEMP_CELL01 | PLACEHOLDER CUTSCENE: The prison guard asks Chase to round up the escaped convicts. |
MISSION_05_TEMP_CELL02 | PLACEHOLDER CUTSCENE: In return he agrees to open Blue's cell. |
MISSION_05_TEMP_DESC02 | The chandelier collapses to the floor and shatters, leaving a Buildit. |
MISSION_05_TEMP_DESC02A | The completed Buildit spawns a push block, which leads to the toilet door. |
MISSION_05_TEMP_DESC03 | PLACEHOLDER CUTSCENE: The Warden attempts to open the door now blocked by the push block. |
MISSION_05_TEMP_DESC04 | PLACEHOLDER CUTSCENE: As he struggles with the door a painting is dislodged from the wall. |
MISSION_05_TEMP_DESC05 | Opening the safe unveils a record to be used in the record player |
MISSION_05_TEMP_DESC06 | PLACEHOLDER CUTSCENE: Cut to exterior shot of prison yard, where prisoners begin to dance. |
MISSION_05_TEMP_DESC06A | A mini-cut showing the speakers explode, revealing the keypad |
MISSION_05_TEMP_DESC07 | A secret lift door is opened as a result of the key pad being pressed |
MISSION_05_TEMP_GUARD_MINICUT01 | GUARD: Ah, Mr. McCane, the courtyard's just past this gate and up that path. |
MISSION_05_TEMP_GUARD_MINICUT02 | GUARD: One thing though. I've lost the key. You'll have to find it to get up there. |
MISSION_05_TEMP_PHONECALL1 | PLACEHOLDER PHONECALL: Blue contacts Chase and tells him to get to the Warden's office on the top floor. |
MISSION_05_TEMP_PHONECALL2 | PLACEHOLDER PHONECALL: Blue contacts Chase and tells him to trap the Warden in the bathroom. |
MISSION_05_TEMP_REXCELL | PLACEHOLDER PHONECALL: Blue tells Chase to investigate Rex's Cell. |
MISSION_05_TEMP_SKIP | INMATE: I love to skip! Do you want to try? |
MISSION_05_TEMP_START01 | Mini-cut: The camera pans towards and over the prison, in a similar style to the Shawshank Redemption, when the bus arrives with Andy Dufresne. |
MISSION_05_TEMP_START02 | Mini-cut: Just before fading out, the camera collides with a guard patrolling a watch tower, causing him to fall. |
MISSION_05_TEMP_TOILET | Pulling the chain causes water to spray high up into the air, lifting the player. |
MISSION_05_TEMP_WEIGHTS | INMATE: Want to try lifting some weights? |
MISSION_08_CAVERN_TEMP_01 | The mine cart will be suspended by a crane mechanism. |
MISSION_08_CAVERN_TEMP_02 | The small pressure switch and palettes will be a grapple topple platform. |
MISSION_08_CAVERN_TEMP_03 | The air jet build-it will be a large switch build-it. |
MISSION_08_CAVERN_TEMP_04 | A crane mechanism will lower the mine cart onto the track |
MISSION_08_CAVERN_TEMP_05 | The air jet build-it will be a barrel bar hop post build-it. |
MISSION_08_CAVERN_TEMP_06 | The bar hop and palette will be a barrel bar hop post. |
MISSION_08_CAVERN_TEMP_07 | The air jet build-it will be a catapult build-it. |
MISSION_08_CAVERN_TEMP_08 | The air jet build-it will be a brick grab build-it. |
MISSION_08_CAVERN_TEMP_09 | The catapult will be a series of brick grabs up the rock face. |
MISSION_08_CAVERN_TEMP_10 | The air jet build-it will be a tightrope build-it. |
MISSION_08_CAVERN_TEMP_11 | The air jet build-it will be a wooden planks build-it. |
MISSION_08_CAVERN_TEMP_12 | The palettes will be wooden planks. |
MISSION_08_CAVERN_TEMP_13 | The small pressure switch and palettes will be a grapple topple platform. |
MISSION_08_CAVERN_TEMP_14 | The air jet build-it will be a drain pipe build-it. |
MISSION_08_GRAPPLESPRING_TEMP | The air jet build-it will be a grapple switch build-it. |
MISSION_08_PLUNGER | PLACEHOLDER: Press SPECIAL to activate a detonator by using the miner's pick axe. |
MISSION_08_TUNNEL_TEMP_01 | PLACEHOLDER: Place the dynamite into an empty barrel. |
MISSION_08_TUNNEL_TEMP_02 | PLACEHOLDER: The large super carry box destroys into build-it pieces for the broken track. |
MISSION_08_TUNNEL_TEMP_03 | PLACEHOLDER: Build-it pieces for crane controls will exit the chute. |
MISSION_08_TUNNEL_TEMP_04 | PLACEHOLDER: The player will grapple pull the switch to open the chute door. |
MISSION_08_TUNNEL_TEMP_05 | PLACEHOLDER: The player uses the crane to move the large super carry box |
MISSION_08_TUNNEL_TEMP_06 | PLACEHOLDER: The player can push the mine cart up to the broken section of track. |
MISSION_08_TUNNEL_TEMP_07 | PLACEHOLDER: The player can now push the mine cart to the end of the track. |
MISSION_08_TUNNEL_TEMP_08 | PLACEHOLDER: The player pushes the mine cart to the end of the track. |
MISSION_09_CUTSCENE_PLACEHOLDER | Intro Cutscene: Chase meets Barry Smith |
MISSION_09_DEBUG01 | PLACEHOLDER: Earth Shrine Activated |
MISSION_09_DEBUG02 | PLACEHOLDER: Water Shrine Activated |
MISSION_09_DEBUG03 | PLACEHOLDER: Air Shrine Activated |
MISSION_09_DEBUG04 | PLACEHOLDER: Fire Shrine Activated |
MISSION_09_TEMP_CUTDESC01 | Chase McCain meets Barry Smith who teaches him kung fu. |
MISSION_09_TEMP_CUTDESC02 | Barry Smith congratulates Chase McCain on defeating the karate champions. |
MISSION_16_SWITCH01_TEMP | Main screen shows the first fuel station shutting down. |
MISSION_16_SWITCH02_TEMP | Main screen shows the second fuel station shutting down. |
MISSION_16_SWITCH03_TEMP | Main screen shows the third fuel station shutting down. |
MISSION_16_SWITCH04_TEMP | Final fuel station is shut down. Scientists run into Control Room to fix the damage. |
MISSION_16_SWITCHSTART_TEMP | Main screen shows scientists monitoring four fuel stations. |
OBJ_04_CUTSCENE_TEMP | CUTSCENE: CHASE meets SHERIFF DUKE HUCKLEBERRY, who gives him the Grapple Gun. |
OBJECTIVE_04_VEHICLEDROP | ELLIE HINT: As CHASE is now without a vehicle, Ellie introduces the player to Vehicle Drop Points. The player can collect Rainbow Bricks to unlock the VDP if they wish. |
POLICE_BR_TEMP01 | The SuperCarry box will be a SuperCarry crate filled with table and donut build-it pieces. The SuperCarry appears behind the door, not next to it |
POLICE_BR_TEMP02 | The PC build-it will be a build-it of a table and donuts |
POLICE_BR_TEMP05 | Projector reels spills out from the doorway and a token bounces out with them. |
SCRAPYARD_DEBUG01 | PLACEHOLDER CUTSCENE: Shows the Scrapyard sealed off, followed by enemies hanging around the crane, hinting the player has to use it. |
Scrapyard_Debug02 | PLACEHOLDER: Reveals smaller pipe, which the player can ride onto the switch by the gate, opening it. |
Scrapyard_Debug03 | PLACEHOLDER: Player has to use the falling cars as platforms to cross the grinder. |
Scrapyard_Debug04 | PLACEHOLDER: The player enters the crane and lowers Natalia to safety, ending the level. |
Scrapyard_Debug05 | PLACEHOLDER: The crusher picks up the Blue car and spits it out as a box to stand on at the other end. |
MISSION_02_M202_TEMP | Cutscene #2: The Chief then tells Chase to get to the garage and retrieve his uniform. |
STORY_02_COSTUMEWHEEL_FUNC_TEMP | FUNC: The character select wheel should automatically open and the character token should slide up to the wheel and slot into place. Then the wheel should close. |
Story_A1_M5_S1_TempCutscene | CUTSCENE: Sheriff Duke Huckleberry / Grapple Gun |
SUPER_GARAGE_TEMP | The player drives out of the garage in the car |
TEMP_BLACKWELL_TOWER_MINICUT | CUTSCENE: Blackwell exits the building, poses for the cameras, then makes his way to the Limo |
TEMP_LOCKER_UI | FUNCTION: UI showing CHARACTER CUSTOMIZATION |
TEMP_MESSAGE_ROADBLOCK | CUTSCENE: Roadblock/Natalia crash |
TEMP_MESSAGE_SATNAV | The player sets the SatNav destination to the Bank |
TEMP_MESSAGE_SCAN | The player uses scanning to locate the Robber, triggering this mini-cut |
TEMP_MESSAGE_STAKEOUT_COP | The Cop says he wishes he could listen in on chan's gang members conversation. |
TEMP_PROGRESS_UI | FUNCTION: The mainframe allows the player to instantly replay any story level or bonus mission. |
TEMP_QUAING_MINICUT | Quaing gives you a job at the limo company. He tells you to take the limo and pick up your first customer, Forest Blackwell. |
TEMP_SHOP_UI | FUNCTION: UI for UNLOCKS |
TEMP_SUPERBUILD_UNLOCKED | 1/52 Super-builds unlocked! |
TEMP_VIDEO_UI | FUNCTION: UI showing VIDEO CLIP PLAYER |
Training_Temp_01 | OFFICER GUTIERREZ-DELGADO: Well, we'd better start your training then, first of all, we'd better get you looking like a fire officer. There's a freshly pressed uniform waiting for you in the middle Garage. |
Training_Temp_02 | OFFICER GUTIERREZ-DELGADO: Yes, very smart. Ok, let’s start things nice and easy. See those burning tanks? Using your extinguisher i want you to put out the fires. |
Training_Temp_03 | OFFICER GUTIERREZ-DELGADO: Good, now you may have noticed my buffoonish colleague, attach the wheel to the hydrant and put an end to the poor man’s torment. |
Training_Temp_04 | OFFICER GUTIERREZ-DELGADO: Direct the Officers below into the correct positions so our four Damsels in distress can leap down to safety. |
Training_Temp_05 | OFFICER GUTIERREZ-DELGADO: Very good, now jump into the Turret and put out all the fires on the first floor. |
Training_Temp_06 | OFFICER GUTIERREZ-DELGADO: Magnifico, Magnifico! Now lastly it seems our station mascot, Admiral Pompom has got stuck again. Rescue him and your training is complete. |
BADTOKEN String
A text string which is used for when a character token is broken. Chris Wyatt was the Lead City Designer of the game.
Name | Description |
---|---|
TEMP_BADTOKEN | I am a naughty token and should not be in the game. Please report me to Chris Wyatt. |
Xbox One Challenge
Name | Description |
---|---|
XONE_CHALLENGE01_DESC | Collect 2 billion studs before the 31st of December 2013 |
XONE_CHALLENGE01_DESC2 | Collected 2 billion studs before the 31st of December 2013 |
Wiretapping Strings
These strings indicate that in an earlier demo or version of the game, wiretapping from The Chase Begins was a feature.
Name | Description |
---|---|
ACT1_M2_WireTap_Intro | ELLIE: The remaining Robbers are hiding in an apartment somewhere in >SF_Res location<. Climb onto the roof and use your wire tap to listen in on the residence conversations. |
ACT1_M2_WireTap_Meeting | ELLIE: We lost the Robbers. The Chief has everyone looking in the Western Docks area, but I've a hunch the Robbers are nearer the East waterside. Look around and Wire Tap the surrounding buildings |
ACT1_WireTap_Intro_PartnerArrived | ELLIE: Chase, your partner has arrived at the Wire Tap location. Catch up with them and solve this case. |
Objective_A1_M2_WireTap_Intro_ListenIn | The player is guided through the Wire Tap mechanic. Chase listens in on a conversation between the remaining Robbers that informs the player where the Robbers have stashed the loot. |
Objective_A1_M2_WireTap_Intro | NEW OBJECTIVE: Use the Wire Tap on the roof in >SF_Res location< |
Objective_A1_M2_WireTap_Meeting | NEW OBJECTIVE: Use the Wire Tap to search for Robbers in the Docks |
Objective_A1_M2_WireTap_Meeting_ListenIn | Chase uses the Wire Tap to find the Robbers and listens in on their conversation. Ellie then alerts the other police to the Robbers' location. |
WIRETAP_LEGOCITY_SF_RESIDENTIAL_0922 | I've stashed a red brick on the roof outside. |
Cut Cheats
These seem to be Red Brick extras that were cut from the game, as they are only referenced in these strings. The "Zombies!" string could be related to the cut zombie mode that was mentioned in the Bits N' Bricks podcast.
Name | Description |
---|---|
CHEAT_EYEBALL | Comedy Specs |
CHEAT_PANIC | Panic Stations! |
CHEAT_ZOMBIES | Zombies! |
Locked Races
These text strings suggest that the 16 vehicle race missions were originally locked to specific characters.
Name | Description | Estimated Vehicle |
---|---|---|
CARCHAL_CHANCHUANG | Unlock ~3Chan Chuang~~ to attempt this challenge. | Chan's Ironback |
CARCHAL_COWBOY | Unlock ~3Cowboy~~ to attempt this challenge. | |
CARCHAL_DEMOLITION | Unlock ~3Demolition Dummy~~ to attempt this challenge. | |
CARCHAL_DUKEHUCK | Unlock ~3Duke Huckleberry~~ to attempt this challenge. | Tracker |
CARCHAL_ELF | Unlock ~3Elf~~ to attempt this challenge. | |
CARCHAL_ESKIMO | Unlock ~3Ice Fisherman~~ to attempt this challenge. | |
CARCHAL_FISHERMAN | Unlock ~3Fisherman~~ to attempt this challenge. | |
CARCHAL_GANGSTER | Unlock ~3Gangster~~ to attempt this challenge. | |
CARCHAL_GREYALIEN | Unlock ~3Classic Alien~~ to attempt this challenge. | Cocoon |
CARCHAL_JETHROHAYES | Unlock ~3Jethro Hayes~~ to attempt this challenge. | Armadillo |
CARCHAL_LIFEGUARD | Unlock ~3Lifeguard~~ to attempt this challenge. | Galleon |
CARCHAL_MECHANIC | Unlock ~3Mechanic~~ to attempt this challenge. | |
CARCHAL_PILOT | Unlock ~3Pilot~~ to attempt this challenge. | |
CARCHAL_RACER | Unlock ~3Race Car Driver~~ to attempt this challenge. | |
CARCHAL_SAILOR | Unlock ~3Sailor~~ to attempt this challenge. | |
CARCHAL_TAXIDRIVER | Unlock ~3Taxi Driver~~ to attempt this challenge. | Taxi Cab |
LEGO Batman and LEGO Harry Potter Leftovers
The AMERICAN.TXT and ENGLISH.TXT text files contains text leftover from the first LEGO Batman, and LEGO Harry Potter Years 1-4.
AMERICAN.TXT
181 "Two-Face's Armored Truck" 185 "Harbor Helicopter" 544 "Harboring a Grudge" 656 "Armour Plating" 818 "''Freeze, I'm taking you out for ICE CREAM. I know it's your favorite!''" 802 "Former District Attorney Harvey Dent, AKA Two-Face, is a villain with a split personality. His every decision is dictated by a double-headed coin, scarred on one side, which he flips to decide if he'll act for good, or for evil. His truck is a heavily-armored vehicle painted with his distinctive black-and-white livery." 860 "Batman keeps a collection of ancient armor in the Batcave as part of his study of military history; it includes outfits worn by European knights, desert nomads, and samurai warriors throughout the centuries."
ENGLISH.TXT
; 0-19 reserved for use by game code (language names, 'null', 'unknown' etc.) ; 100-199 reserved for character names, referenced from text files. 100 "Harry" ;;HARRY 101 "Hermione" ;;HERMIONE 102 "Ron" ;;RON 103 "Hagrid" ;;HAGRID 104 "Dumbledore" ;;DUMBLEDORE 105 "Dudley" ;;DUDLEY 106 "Malfoy" ;;MALFOY 107 "Quirrell" ;;QUIRRELL 108 "Snape" ;;SNAPE 109 "Neville" ;;NEVILLE 110 "Filch" ;;FILCH 111 "Griphook" ;;GRIPHOOK ; 200-399 reserved for game text 200 "LEGO Harry Potter" ;;GAME_NAME 201 "Mission complete" ;;MISSION_COMPLETE 202 "Challenge complete" ;;CHALLENGE_COMPLETE 203 "Skip" ;;SKIP 204 "Exit Without Saving" ;;EXIT_NO_SAVE 205 "Out of time" ;;OUT_OF_TIME 206 "Exit Level" ;;"Privet Drive" ;;PRIVET_DRIVE ;;EXIT 207 "Exit Level?" ;;"Exit to Privet Drive?" ;;EXIT_PRIVET_DRIVE ;;EXIT_TO_MAP 208 "Continue Story" ;;CONTINUE_STORY 209 "Locked" ;;LOCKED 210 "Characters" ;;CHARACTERS 211 "Chapter" ;;CHAPTER 212 "Bonus unlocked" ;;BONUS_UNLOCKED 213 "Best time" ;;BEST_TIME 214 "High score" ;;HIGH_SCORE 215 "New best time" ;;NEW_BEST_TIME 216 "New high score" ;;NEW_HIGH_SCORE 217 "Super Story" ;;SUPER_STORY 218 "Character Bonus" ;;CHARACTER_BONUS 219 "Minikit Bonus" ;;MINIKIT_BONUS 220 "Level complete" ;;LEVEL_COMPLETE 221 "Free Play unlocked" ;;FREEPLAY_UNLOCKED 222 "Super Story unlocked" ;;SUPERSTORY_UNLOCKED 223 "No new best time" ;;NO_NEW_BEST_TIME 224 "No new high score" ;;NO_NEW_HIGHSCORE 225 "Super Story complete" ;;SUPERSTORY_COMPLETE 226 "All minikits built" ;;ALL_MINIKITS_BUILT 227 "Finish Story" ;;FINISH_STORY 228 "Unlocked" ;;UNLOCKED 229 "Power Brick" ;;POWERBRICK 230 "Swap" ;;SWAP 231 "Save And Exit" ;;SAVE_AND_EXIT 232 "Random" ;;RANDOM 233 "Winner!" ;;WINNER 234 "Confirm" ;;CONFIRM 235 "Available To Buy" ;;AVAILABLE_TO_BUY 236 "Unlock" ;;UNLOCK 237 "Challenge" ;;CHALLENGE 238 "Bounty" ;;BOUNTY 239 "Gold Brick" ;;GOLDBRICK 240 "Gold Bricks" ;;GOLDBRICKS 241 "Edit Name" ;;EDIT_NAME 242 "Use Edit Name" ;;USE_EDIT_NAME 243 "Use Auto Name" ;;USE_AUTO_NAME 244 "Final chapter locked" ;;FINAL_CHAPTER_LOCKED 245 "Next chapter locked" ;;NEXT_CHAPTER_LOCKED 246 "Progress since last saving will be lost." ;;PROGRESS_LOSS 247 "Story Clips" ;;STORY_CLIPS 248 "Clip %i" ;;CLIP_I 249 "Super Hero" ;;SUPERHERO 250 "Current Game" ;;CURRENT_GAME 251 "Game" ;;GAME 252 "New Game" ;;NEW_GAME 253 "DEMO" ;:DEMO 254 "Bonus" ;;BONUS 255 "Extra" ;;EXTRA 256 "Paused" ;;PAUSED 257 "Resume" ;;RESUME 258 "Restart" ;;RESTART 259 "Restart Level?" ;;RESTART_LEVEL 260 "Exit" ;;EXIT 261 "Exit Level?" ;;EXIT_LEVEL 262 "Quit Game?" ;;QUIT 263 "Options" ;;OPTIONS 264 "Finish!" ;;FINISH 265 "Continue" ;;CONTINUE 266 "Retry" ;;RETRY 267 "Quit" ;;QUIT 268 "Yes" ;;YES 269 "Ready..." ;;READY 270 "Go!" ;;GO 271 "Win!" ;;WIN 272 "No" ;;NO 273 "On" ;;ON 274 "Off" ;;OFF 275 "Done" ;;DONE 276 "Accept" ;;ACCEPT 277 "Select" ;;SELECT 278 "Back" ;;BACK 279 "Cancel" ;;CANCEL 280 "Player 1" ;;PLAYER1 281 "Player 2" ;;PLAYER2 282 "Drop Out" ;;DROPOUT 283 "Drop Out Of Game?" ;;DROPOUT_GAME 284 "Story" ;;STORY 285 "Free Play" ;;FREEPLAY 286 "Landing Ship" ;;LANDING_SHIP 287 "Character Viewer" ;;CHARACTER_VIEWER 288 "View Camera" ;;VIEW_CAMERA 289 "Replay Story" ;;REPLY_STORY 290 "Change" ;;CHANGE 291 "Play" ;;PLAY 292 "Buy" ;;BUY 293 "OK" ;;OK 294 "Superkit Piece" ;;SUPERKIT_PIECE 295 "Minikit" ;;MINIKIT 296 "Stud Total" ;;STUD_TOTAL 297 "Studs" ;;STUDS 298 "Level" ;;LEVEL 299 "Complete!" ;;COMPLETE 300 "Time" ;;TIME 301 "Too Slow!" ;;TOO_SLOW 302 "Restart Demo" ;;RESTART_DEMO 303 "Restart Demo?" ;;RESTART_DEMO_QM 304 "Load" ;;LOAD 305 "Save" ;;SAVE 306 "Load Game" ;;LOAD_GAME 307 "Save Game" ;;SAVE_GAME 308 "Data" ;;DATA 309 "Enter Code" ;;ENTER_CODE 310 "Extras" ;;EXTRAS 311 "All progress in this level will be lost!" ;;LEVEL_PROGRESS_LOST 312 "All story progress will be lost!" ;;STORY_PROGRESS_LOST 313 "Audio Volume" ;;AUDIO_VOLUME 314 "Audio" ;;AUDIO 315 "Widescreen" ;;WIDESCREEN 316 "Vibration" ;;VIBRATION 317 "Surround Sound" ;;SOUND_SURROUND 318 "Sound Volume" ;;SOUND_VOLUME 319 "Sound" ;;SOUND 320 "Music Volume" ;;MUSIC_VOLUME 321 "Music" ;;MUSIC 322 "Stereo" ;;SOUND_STEREO 323 "Mono" ;;SOUND_MONO 324 "Adjust Screen" ;;SCREEN_ADJUST 325 "Screen left/right" ;;SCREEN_L-R 326 "Screen up/down" ;;SCREEN_U-D 327 "Insert controller" ;;CONTROLLER_INSERT 328 "Press START" ;;PRESS_START-DROPIN 329 "Press START" ;;PRESS_START 330 "Batsuit" ;;SUIT_BATSUIT 331 "Heat Protection Suit" ;;SUIT_HEATSUIT 332 "Glide Suit" ;;SUIT_GLIDESUIT 333 "Demolition Suit" ;;SUIT_DEMOSUIT 334 "Sonic Suit" ;;SUIT_SONICSUIT 335 "Robin Suit" ;;SUIT_ROBINSUIT 336 "Water Suit" ;;SUIT_WATERSUIT 337 "Technology Suit" ;;SUIT_TECHSUIT 338 "Magnet Suit" ;;SUIT_MAGNOSUIT 339 "Attract Suit" ;;SUIT_ATTROSUIT 340 "Score Multiplier" ;;SCORE_MULTIPLIER 341 "Super-villain" ;;SUPERVILLAIN 342 "Suit Upgrades" ;;SUIT_UPGRADES 343 "All Suits" ;;SUITS_ALL 344 "Experiment Room" ;;EXPERIMENT_ROOM 345 "Arkham Asylum" ;;ARKHAM_ASYLUM 346 "Exit to Arkham Asylum?" ;;EXIT_TO_ARKHAM 347 "Brightness" ;;SCREEN_BRIGHTNESS 348 "Loading" ;;LOADING 349 "No Space" ;;NO_SPACE 350 "Empty" ;;EMPTY 351 "Confirmed" ;;CONFIRMED 352 "Coming Soon" ;;COMING_SOON 353 "All Studs Collected" ;;ALL_STUDS_COLLECTED 354 "All Extras Unlocked" ;;ALL_EXTRAS_UNLOCKED 355 "Choose Storage Device" ;;STORAGE_DEVICE 356 "Power Up" ;;POWER_UP 357 "Hero" ;;HERO 358 "Controller Options" ;;CONTROLLER_OPTIONS 359 "Screen V-Sync" ;;SCREEN_VSYNC 360 "Hacking" ;;HACKING ;nb - as in: hacking into a computer server 361 "Villain Mission Room" ;;VILLAIN_MISSIONROOM 362 "Hero Mission Room" ;;HERO_MISSIONROOM 363 "Villain Trophy Room" ;;VILLAIN_TROPHYROOM 364 "Hero Trophy Room" ;;HERO_TROPHYROOM 365 "Maximum Security Area" ;;MAX_SECURITY_AREA 366 "Attract Movie" ;;ATTRACT_MOVIE 367 "New Game Movie" ;;NEW_GAME_MOVIE 368 "Hero Power Brick" ;;HERO_POWERBRICK 369 "Villain Power Brick" ;;VILLAIN_POWERBRICK 370 "Intro Movie" ;;INTRO_MOVIE ;logos/ident 371 "TT" ;;TT 372 "Intro" ;;INTRO 373 "Midtro" ;;MIDTRO 374 "Outro" ;;OUTRO 375 "Ending" ;;ENDING 376 "Chapter Start" ;;CHAPTER_START 377 "Chapter Ending" ;;CHAPTER_ENDING 378 "Hero Ending" ;;HERO_ENDING 379 "Villain Ending" ;;VILLAIN_ENDING 380 "Complete a chapter to activate this lever." ;;COMPLETE_CHAPTER_ACTIVATE_LEVEL 381 "Pull this lever to access Arkham Asylum." ;;PULL_LEVER_ACCESS_ARKHAM 382 "Store Progress and Exit" ;;STOREPROGRESS_EXIT 383 "Activating" ;;ACTIVATING ; 400-499 reserved for hints 400 "In Free Play, press [TOGGLELEFT] or [TOGGLERIGHT] to choose a different character or change suits." ;CITY STREETS SPECIFIC HINTS - FIRST LEVEL MECHANICS. ;First 401 "Batman and Robin can grapple to other areas. Stand on the white circles and press [SPECIAL]." ;Second, after using the grapple and when close to the tightrope. 402 "Tightropes can be used to traverse gaps. Jump to get on them." ;Third, when the suit signal is in camera shot. 403 "Batman and Robin have different Suit Swapper Signals. Look for their symbols in the signals." ;Fourth, when the player is in close range of the suit signal. 404 "Wearing different suits gives you different abilities. Jump into the Suit Swapper to change suits." ;Fifth, when the player has the suit on. 405 "You can change back into the other suit by jumping back into the Suit Swapper." ;Sixth, when the player is wearing the detonator suit and goes near shiny LEGO. 406 "While wearing Batman's Demolition Suit, you can lay Bat Bombs. These can be used to destroy shiny silver LEGO. To lay them press [SPECIAL]." ;Seventh, as soon as the player has laid thier first bomb. 407 "Bombs explode after a period of time. To detonate them manually hold the [SPECIAL] button." ;If player hasn't already switched, trigger as soon as the Robin Signal is built. 408 "You can switch control between Batman and Robin by pressing [TAG]." ;Trigger as soon as Robin is wearing the Tech suit. 409 "The Technology suit allows Robin to operate green tech panels. Approach the panel and press [SPECIAL]. You can now control specific technological items." ;Trigger after the player has gone through the car showroom, if they haven't tagged again already. 410 "Regain control of your other character by pressing [TAG]." ;When there isn't much happening in the level. 411 "Hold [ACTION] to enter Batarang mode. Look around to target glowing LEGO objects, then release [ACTION] to throw the Batarang." 412 "Batman and Robin can perform special attacks. Press [SPECIAL] to grab an enemy, then [SPECIAL] again to throw, or [ACTION] to punch them." 413 "To detach from a tech panel, press [TAG]." ;ATTRACTO SUIT HINT (here couse it won't fit in later) 419 "Press [SPECIAL] to deposit your LEGO pieces." ;FIRST USES ;Whenever the player first approaches a pile a jibbering LEGO 420 "Approach piles of LEGO and hold [SPECIAL] to build." ;When the player first approaches a drivable vehicle in a character level. 421 "Press [TAG] when close to a vehicle to get into it." ;When the player is driving their first character level vehicle. 422 "Press [JUMP] to jump out of a vehicle." ;First time you go by a security door in villain mode. 423 "Some characters can trick security guards. Approach the hatch and press [SPECIAL]." ;First time you go near a push block. 424 "You can push objects that have a smooth checkered floor beneath them." ;First time you go near a super strength object with a super strength character. 425 "Strong characters can pick up large objects that have an orange handle. Press [SPECIAL] when next to the object." First time you get in range of a lever. 426 "Press [SPECIAL] to pull levers." ;SUITS ;First time you put on the glide suit. 427 "The Glide Suit allows Batman to glide. Press and hold [JUMP] to glide." ;First time you put on the Heat Protection Suit. 428 "The Heat Protection Suit allows Batman to go through flames and use very hot LEGO objects." ;First time you put on the Sonic Suit. 429 "The Sonic Suit allows Batman to shatter Glass LEGO bricks. Approach the bricks and hold [SPECIAL]." ;First time you put on the Water Suit. 430 "The Water Suit allows Robin to dive in deep water. To surface, hold [JUMP]." ;First time you put on the Magnet Suit. 431 "The Magnet Suit allows Robin to walk on Magnetic surfaces." ;First time you put on the Attract Suit. 432 "The Attract Suit allows Robin to suck up loose red, green, and yellow LEGO pieces. Deposit them in the Attracto machine to create new LEGO objects." ;VILLAIN ABILITIES ;First time you approach hazard material with a hazard character. 433 "~2Toxic Waste~~ is poisonous - but some characters and vehicles can get through safely!" ;First time you get in range of a mind-controllable character with a mind control villain. 434 "The Riddler's cane gives him Mind Control Abilities. When you see ~5?~~ above a character's head, press [SPECIAL] to take control of them." ;First time you go near a Joker electricity object. 435 "The Joker’s electric buzzer can power up special electric generators. Approach the generator and press [SPECIAL]." ;First time you have a security character and get in range of a security door. 436 "Some characters can go through security doors. Walk up to the door and press [SPECIAL]." ;First time you control a Super Jump character 437 "Some characters can perform extra high jumps. Press [X] and then [X] again in the air." ;Mr. Freeze 438 "Mr. Freeze can use his Freeze Ray to freeze enemies. Target them and press [SPECIAL]." 439 "Mr. Freeze can create frozen platforms on liquids. Hold [SPECIAL] when you see particles of snow on the liquid's surface." 440 "Superstrength characters can perform special attacks. Press [SPECIAL] to grab an enemy, then [SPECIAL] again to throw, or [ACTION] to punch them." 441 "Poison Ivy can make plants grow to reach new areas. Hold [SPECIAL] when you see pink hearts on screen." 442 "Superstrength characters can perform special attacks. Press [SPECIAL] to grab an enemy, then [SPECIAL] again to throw, or [ACTION] to destroy them." 443 "The Penguin can produce penguin bombers to destroy shiny silver LEGO. Press [SPECIAL] to release them and [SPECIAL] again to detonate." 444 "Penguin bombers can travel down special chutes to get to new areas." 445 "When frozen you can break out of the ice by pushing in different directions quickly." 446 "Try to trick the homing missile into targeting large enemy vehicles." 447 "Superstrength characters can manipulate heavy objects. Approach an object with an orange handle and hold [SPECIAL]." 448 "The Joker has a special handshake. Approach a character and press [SPECIAL]." 449 "Press left and right to move the crane. Press [SPECIAL] to grab." 450 "Press [TAG] to take control of the wrecking ball." ;SHOP 460 "By pressing [UP] or [DOWN] when on a grapple you can control your height." 461 "Hold [ACTION] to protect yourself from bullets." 462 "Many areas of the levels can only be reached by certain characters. Go back to these levels in Free Play, and try to find all the secrets!" 463 "You can lay more than one Bat Bomb at a time." 464 "Some characters are stronger-minded than others, meaning you can only confuse them for a short time." 465 "You can use your Batarang when stationary on a grapple line. Hold [ACTION], target objects and then release the button." ; Wii 480 "Hold [ACTION] to enter Batarang mode. Use the Wii Remote to move the Batarang target around the screen, then release [ACTION] to throw the Batarang at targeted LEGO objects." 481 "Batman and Robin can grapple to other areas. Stand on the white circles and swipe the Wii Remote in an upwards motion." 482 "Approach piles of LEGO and hold [SPECIAL] to build. Move the Wii Remote and Nunchuk up and down alternately to build faster." 483 "When standing in front of a lever, swipe the Wii Remote downwards to pull it." 484 "When controlling Catwoman, swipe the Wii Remote out in front of you to crack her whip." 485 "When you have grabbed an enemy off the floor, swipe the Wii Remote to perform a throw, or swipe the Nunchuk to perform an attack." ;VEHICLES 487 "Trucks are weaker when their hatches are up. Stomp on them!" 488 "The Batboat can glide off the end of ramps." 489 "Press [SPECIAL] to attach to a rolling mine and press [SPECIAL] again to release." 490 "Press [SPECIAL] to fire your tow cable at targeted vehicles." 492 "The Batboat can tow floating mines which can destroy shiny silver LEGO barriers. Press [SPECIAL] to attach to a mine press [SPECIAL] again to release." 493 "Robin's Watercraft can fire torpedoes to destroy red, yellow and green LEGO. Press [SPECIAL] to fire the torpedos." 494 "The Batwing can fire torpedoes to destroy LEGO objects with a purple target. Press [SPECIAL] to fire the torpedo." 495 "Helicopters can tow hover mines which destroy shiny silver LEGO objects. Press [SPECIAL] to attach to a mine and press [SPECIAL] again to release." 496 "Scarecrow's Biplane can fire torpedoes to destroy LEGO objects with a purple target Press [SPECIAL] to fire the torpedo." 497 "The Penguin's submarine can dive below the surface. Press [JUMP] to dive and press [JUMP] again to re-surface." 498 "Penguin's submarine can fire penguin torpedoes. Approach a torpedo station to load up, and press [SPECIAL] to fire them at purple targets." 499 "Killer Croc's Swamp Rider can go through green toxic waste unharmed." ; ;Level names ; 500 "Year1" ;;YEAR1 501 "???" 502 "???" 503 "???" 504 "???" 505 "???" 506 "???" 510 "Year2" ;;YEAR2 511 "???" 512 "???" 513 "???" 514 "???" 515 "???" 516 "???" 520 "Year3" ;;YEAR3 521 "???" 522 "???" 523 "???" 524 "???" 525 "???" 526 "???" 530 "Year4" ;;YEAR4 531 "???" 532 "???" 533 "???" 534 "???" 535 "???" 536 "???" ; ; Other ; 560 "Bonus" 561 "Wayne Manor" 562 "Arkham Asylum" 563 "Hero Super-Kit" 564 "Villain Super-Kit" ; 600-639 reserved for extras... 600 "Adaptive Difficulty" ;;CHEAT_ADAPTIVEDIFFICULTY 601 "Extra Toggle" ;;CHEAT_TOGGLE 602 "Disguise" ;;CHEAT_DISGUISE 603 "Silhouettes" ;;CHEAT_SILHOUETTES 604 "Beep Beep" ;;CHEAT_BEEPBEEP 605 "Hit Bubbles" ;;CHEAT_HITBUBBLES 606 "Power Brick Detector" ;;CHEAT_POWERBRICK_DETECTOR 607 "Stud Magnet" ;;CHEAT_STUD_MAGNET 608 "Disarm Goons" ;;CHEAT_DISARM_GOONS 609 "Character Studs" ;;CHEAT_CHARACTER_STUDS 610 "Invincibility" ;;CHEAT_INVINCIBILITY 611 "Score x2" ;;CHEAT_SCORE2 612 "Score x4" ;;CHEAT_SCORE4 613 "Score x6" ;;CHEAT_SCORE6 614 "Score x8" ;;CHEAT_SCORE8 615 "Score x10" ;;CHEAT_SCORE10 616 "Fast Build" ;;CHEAT_FASTBUILD 617 "Regenerate Hearts" ;;CHEAT_REGENERATE_HEARTS 618 "Minikit Detector" ;;CHEAT_MINIKIT_DETECTOR 619 "Instant Cable Zap" ;;CHEAT_INSTANT_CABLE_ZAP 620 "Infinite Torpedoes" ;;CHEAT_INFINITE_TORPEDOES 621 "Ice Rink" ;;CHEAT_ICERINK 622 "Super Freeze" ;;CHEAT_SUPERFREEZE 623 "Immune To Freeze" ;;CHEAT_IMMUNETOFREEZE 624 "Extra Hearts" ;;CHEAT_EXTRAHEARTS 625 "Always Score Multiply" ;;CHEAT_ALWAYS_SCORE_MULTIPLY ; 640-679 reserved for suit upgrades... 640 "More Batarang Targets" ;;CHEAT_BOOMERANG_MAXTARGET 641 "More Batarang Damage" ;;CHEAT_BOOMERANG_MAXDAMAGE 642 "More Detonators" ;;CHEAT_DETONATOR_MAXTARGET 643 "Slam" ;;CHEAT_SLAM 644 "Heat Aura" ;;CHEAT_HEAT_AURA 645 "Area Effect" ;;CHEAT_AREA_EFFECT 646 "Faster Pieces" ;;CHEAT_FAST_PIECES 647 "Fast Walk" ;;CHEAT_FAST_WALK 648 "Decoy" ;;CHEAT_DECOY 649 "Fast Batarangs" ;;CHEAT_BOOMERANG_FAST 650 "Piece Detector" ;;CHEAT_PIECE_DETECTOR 651 "Sonic Pain" ;;CHEAT_SONIC_PAIN 652 "Bats" ;;CHEAT_BATS 653 "Fast Grapple" ;;CHEAT_FAST_GRAPPLE 654 "Flaming Batarang" ;;CHEAT_BOOMERANG_FLAMING 655 "Freeze Batarang" ;;CHEAT_BOOMERANG_FREEZE 656 "Armour Plating" ;;CHEAT_ARMOUR_PLATING ; Customiser string(s): 700 "Test" ;750 - 800 Networking Strings! 750 "Connection Failed" ;;NETWORKING_CONNECTION_FAILED 751 "Game Is Full" ;;NETWORKING_GAMEFULL 752 "Disconnected and Blocked (?)" ;;NETWORKING_DISCONNECTED_AND_BLOCKED 753 "KICKED MWHAAHA - You suck" ;;NETWORKING_PLAYER_KICK 754 "Disconnected - We suck!" ;;NETWORKING_DISCONNECTED 755 "Connected" ;;NETWORKING_CONNECTED 756 "Connecting" ;;NETWORKING_CONNECTING 757 "QuickPlay" ;;NETWORKING_QUICKPLAY 758 "Search for games" ;;NETWORKING_SEARCH_FOR_GAMES 759 "View my Invites" ;;NETWORKING_VIEW_INVITES 760 "Search Episode" ;;NETWORKING_SEARCH_EPISODE 761 "Any" ;;NETWORKING_ANY 762 "Search Area" ;;NETWORKING_SEARCH_AREA 763 "Search Mode" ;;NETWORKING_SEARCH_MODE 764 "Search for Game" ;;NETWORKING_SEARCH_GAME 765 "No Games" ;;NETWORKING_NO_GAMES 766 "Games Available" ;;NETWORKING_AVAILABLE_GAMES 767 "Down the Pub - where we should be" ;;NETWORKING_IN_THE_HUB 768 "Refresh Search"; ;;NETWORKING_SEARCH_REFRESH 769 "GamerCard"; ;;NETWORKING_GAMERCARD 770 "Chat Restricted - So shut up"; ;;NETWORKING_CHAT_RESTRICTED 771 "Game is gonna quit"; ;;NETWORKING_GAME_QUITTING 772 "Invite Only" ;;NETWORKING_INVITE_ONLY 773 "Anyone can join" ;;NETWORKING_ANYONE_JOIN 774 "Invite friend" ;;NETWORKING_INVITE_FRIEND 775 "Twat other Player" ;;NETWORKING_KICK_PLAYER 776 " has invited you to play"; ;;NETWORKING_INVITED_TO_PLAY 777 "Not connected to the Internet"; ;;NETWORKING_NO_INTERNET_CONNECTION 778 "Your now connected, you can invite people"; ;;NETWORKING_CONNECTED_CAN_INVITE 779 "Your now connected, you can join ... join us...." ;;NETWORKING_CONNECTED_CAN_JOIN 780 "Remove the 2nd player"; ;;NETWORKING_REMOVE_2ND_PLAYER 781 "You have no friends - loaner!"; ;;NETWORKING_NO_FRIENDS 782 "Syncing with other player" ;;NETWORKING_SYNCING 783 "You don't have a gaming privilage...or sumthing" ;;NETWORKING_NO_GAMING_PRIVILAGE 784 "Not signed into a profile" ;;NETWORKING_LOGGED_OUT_PROFILE 785 "Not signed into a live profile" ;;NETWORKING_LOGGED_OUT_PROFILE_LIVE 786 "Online has been restricted - D'oh!" ;;NETWORKING_RESTRICTED 787 "I'm sorry, but your just gonna have to wait till we're ready." ;;NETWORKING_WAIT_TILL_READY ; 800 - 820 Platfrom spec 800 360 "You've been disconnected from xbox live; ;;NETWORKING_XBOXLIVE_DISCONNTECTED 801 360 "Xbox Live Settings" ;;NETWORKING_XBOXLIVE_SETTINGS 800 PS3 "PSN Settings" ;;NETWORKING_PSN_SETTINGS ; ;FACTS ; ;3 Free 860 "Batman keeps a collection of ancient armour in the Batcave as part of his study of military history; it includes outfits worn by European knights, desert nomads, and samurai warriors throughout the centuries." 861 "Ra’s al Ghul’s daughter Talia is in love with Batman, but her loyalty to her father keeps them from being together." 862 "The Batsuit has an electrical system that can shock assailants as a last resort." ;10 Buyable (always available) 863 "The Batsuit is made of triple-weave Kevlar positioned primarily around the torso’s Bat-Symbol, an intentional and well-protected target." 864 "The Penguin’s real name is Oswald Chesterfield Cobblepot." 865 "The Penguin is the owner of a nightclub called the Iceberg Lounge." 866 "Wayne Tower was built in 1939, is 78 stories high, and is Gotham’s highest building." 867 "Batman is contacted when Gotham is in need through the Bat-Signal, a light that shines his Bat-Symbol up into the sky." 868 "The Riddler's real name is Edward Nigma." 869 "Arkham Asylum's full name is The Elizabeth Arkham Asylum for the Criminally Insane." 870 "The wood used to carve the dummy Scarface is from Gotham’s Gallows Tree, where prisoners of Gotham’s Blackgate prison were given the ultimate punishment." 871 "Dick Grayson was taken in by Batman to become the first Robin. After years of crime fighting with Batman, he became a solo crime fighter under the new identity of Nightwing." 872 "Nightwing modified Batarangs into throwing stars nicknamed 'Wing-Dings.'" ;30 Buyable (conditional) 873 "Bruce Wayne’s parents were killed at 10:47 PM, which is the time he puts into a clock in Wayne Manor to access the Batcave." 874 "Tim Drake was only nine years old when he figured out Batman's true identity, which led to him becoming the new Robin." 875 "Bruce Wayne discovered the Batcave when he accidentally fell into it as a child." 876 "There is a great variety of Batarangs. Some are thrown like a boomerang, some are remote-controlled, and some are used as grapples." 877 "Killer Croc began his life as a scaly-skinned child called Waylon Jones. His reptilian appearance earned him the name “Killer Croc†in sideshows, a name he kept when he became a vicious criminal in Gotham City." 878 "Gotham City has two baseball teams, the Gotham Knights and Gotham Monarchs, a basketball team, the Gotham Guardsmen, an American football team, the Gotham Wildcats, and finally an ice hockey team, the Gotham Blades." 879 "Bruce Wayne travelled the world as a teenager, training with ninjas, African Bushmen, and Nepalese monks, among others." 880 "Batman’s enemies who aren’t insane go to Blackgate prison instead of Arkham Asylum." 881 "The utility belt contains many of Batman’s crime-fighting gadgets, including Batarangs, Bat-Cuffs, and a first-aid kit." 882 "The Batcave features various mementoes from Batman’s criminals and allies, including a model of a Tyrannosaurus Rex and a giant 1947 Lincoln head penny." 883 "Dick Grayson was once part of the circus act The Flying Graysons with his parents John and Mary Grayson until they both tragically lost their lives." 884 "The Mad Hatter is convinced that he is actually the character of the same name from Lewis Carroll’s Alice’s Adventures in Wonderland." 885 "Dr. Jeremiah Arkham is the head of Arkham Asylum. His uncle was the founder of the facility." 886 "Two-Face carries with him a two-headed coin, which has one side scratched with an X." 887 "The Huntress’s real name is Helena Bertinelli. The only surviving member of a Gotham crime family, she has at times been an ally of Batman, and at other times an adversary." 888 "When the Batmobile is not the best option for getting somewhere, Batman has a Batplane, a Bat-Copter, and a Bat-Cycle." 889 "Gotham City is actually a series of islands surrounded by the Gotham river." 890 "Before Two-Face's terrible accident, he was Gotham City’s District Attorney and a friend of Batman." 891 "Two-Face was born during the trial of gangster Vincent Maroni, who threw acid into the face of District Attorney Harvey Dent. Horrifically scarred down half his face, Dent took on the identity of Two-Face." 892 "Alfred Pennyworth has, amongst other things, been an actor on the London stage." 893 "Gotham City is located atop a major fault line and was once evacuated after a major earthquake." 894 "The Scarecrow suffers from chiroptophobia, the fear of bats." 895 "The Penguin’s overprotective mother always insisted he carry an umbrella because his father died of pneumonia after being caught in a rainstorm." 896 "Batman’s back was once broken by his fearsome enemy Bane. For a short time, Bruce Wayne was then replaced in the Batsuit by the crime fighter Azrael." 897 "Batgirl's true identity is Barbara Gordon, the daughter of Commissioner Gordon." 898 "Man-Bat is actually the mutated form of Dr. Kirk Langstrom. Dr. Langstrom injected himself with a serum that would stop his loss of hearing. His serum was based upon a method that bats use to see in the dark, hence his transformation into a bat/human creature." 899 "Harleen Quinzel was a doctor at Arkham Asylum who fell in love with the Joker. He manipulated her into becoming his sidekick, Harley Quinn, but has never exactly returned her affections." 900 "Ra’s al Ghul is centuries old, so old that he no longer remembers his true name." 901 "The Penguin has used many different umbrellas over the years, including one that acted as a pogo stick, and another that worked like a helicopter." 902 "The Red Hood, a notorious Gotham criminal, came up against Batman in a chemical factory. To escape he swam through a vat of toxins that made his skin white and his hair green. The man who emerged became the Joker!" ;10 Buyable (100%) 903 "Mr. Freeze is motivated by an attempt to cure his cryogenically frozen wife, Nora, at any cost." 904 "Bruce Wayne was once accused of murder, and for a time it looked like Batman would have to abandon his secret identity." 905 "Catwoman uses and eight foot-long braided leather bullwhip as her weapon of choice." 906 "Ra's al Ghul can bring people who are near death back to life, using one of his Lazarus pits. To create Lazarus pits Ra's mines into the earth and combines electronic ley lines with a mixture of poisons that can rejuvenate dying and aging people." 907 "Poison Ivy has chlorophyll, not blood, in her veins after being transformed into a human/plant hybrid." 908 "Catwoman sometimes uses a whip with nine separate steel-tipped ends, known as a cat o’ nine tails." 909 "Bane’s immense strength comes from the toxin Venom, but he is also very intelligent, having studied military strategy in his attempt to defeat Batman." 910 "During Gotham’s major earthquake, the inmates ran riot through Arkham Asylum and Dr. Arkham had to seal the building to prevent their escape." 911 "The Joker is always at the top of Gotham's 'Most Wanted' list." 912 "Batman has been entrusted by Superman with a kryptonite ring just in case Superman needs to be stopped for some reason." ;1 Buyable (100% and all other hints collected) 913 "The End...?" ; ;PC ; ;1186 pc "Accept" ;1187 pc "Cancel" 920 pc "Control Setup" ;;PC_CONTROL_SETUP 921 pc "Control Configuration" ;;PC_CONTROL_CONFIG 922 pc "Change Device" ;;PC_DEVICE_CHANGE 923 pc "No Device Selected" ;;PC_DEVICE_NOT_SELECTED 924 pc "Waiting for key/button press, (ESC to cancel)" ;;PC_BUTTON_WAIT 925 pc "Press a key/button on the device you wish to select. (ESC to cancel)" ;;PC_BUTTON_PRESS_DEVICE 926 pc "Look Left" ;;PC_LOOK_LEFT 927 pc "Look Right" ;;PC_LOOK_RIGHT 928 pc "Look Up" ;;PC_LOOK_UP 929 pc "Look Down" ;;PC_LOOK_DOWN 930 pc "Joypad / Mouse sensitivity" ;;PC_ADJUST_SENSITIVE_SETTINGS 931 pc "Press [[cross]] to Edit current menu value" ;;PC_PRESS_X_EDIT_MENU 932 pc "Select Menu Option" ;;PC_SELECT_MENU 933 pc "(ESC to cancel)" ;;PC_PRESS_ESC_CANCEL 934 pc "Adjust Dead Zone" ;;PC_ADJUST_DEADZONE 935 pc "Use [[padleft]]/[[padright]] to adjust joypad dead zone. (ESC to cancel)" ;;PC_ADJUST_JOYDEADZONE_WITH_JOY 936 pc "Adjust Mouse Sensitivity" ;;PC_ADJUST_SENSITIVE_MOUSE_SETTINGS 937 pc "Use [[padleft]]/[[padright]] to adjust mouse sensitivity. (ESC to cancel)" ;;PC_ADJUST_MOUSESENSITIVE_WITH_JOY 938 pc "Press [[CROSS]] to adjust joypad or mouse sensitivity" ;;PC_ADJUST_SENSITIVE_JOYMOUSE_WITH_JOY 939 pc "Move Cursor: Up-[[padup]] / Down-[[paddown]] / [[circle]]-Back" ;;PC_ADJUST_CURSER_WITH_JOY 940 pc "Joypad DeadZone" ;;PC_ADJUST_DEADZONE_JOY 941 pc "Mouse Sensitivity" ;;PC_ADJUST_SENSITIVE_MOUSE 942 pc "Move left" ;;PC_MOVE_LEFT 943 pc "Move right" ;;PC_MOVE_RIGHT 944 pc "Move up" ;;PC_MOVE_UP 945 pc "Move down" ;;PC_MOVE_DOWN 946 pc "Tag" ;;PC_TAG 947 pc "Special" ;;PC_SPECIAL 948 pc "Jump" ;;PC_JUMP 949 pc "Action" ;;PC_ACTION 950 pc "Character toggle up" ;;PC_TOGGLE_CHAR_UP 951 pc "Character toggle down" ;;PC_TOGGLE_CHAR_DOWN 952 pc "Start/pause" ;;PC_START_PAUSE 953 pc "Left" ;;PC_LEFT 954 pc "Right" ;;PC_RIGHT 955 pc "Down" ;;PC_DOWN 956 pc "Up" ;;PC_UP 957 pc "Reset to Defaults" ;;PC_RESET_TO_DEFAULTS 958 pc "Run" ;;PC_RUN 959 pc "Walk" ;;PC_WALK 960 pc "Mouse Control" ;;PC_CONTROL_MOUSE 961 pc "Disabled" ;;PC_DISABLED ; ;PS3 ; 990 "Assign controller" ;;ASSIGN_CONTROLLER(PS3) && CONTROLLER_INSERT
Placeholder Harry Potter TXT file
Placeholder script of Harry that some unused characters have. The unused hatless version of dunby is shown here as an example. Note some final characters also have leftover ability strings from this script.
COP_MARIONDUNBY_NOHAT.TXT
// // Super Character Setup // use_model "Super_Generic" load_face_anims super_face "face_HarryPotter" layers_special=0,1,2,3,4,5,9,12,19 layers_dead=6,19 super_hair_layer=19 super_hat_layer=20 super_head_layer=21 super_hair_obj="Hair_Tousled_Black" super_head_tex="HEAD_HARRYPOTTER" super_head_back_tex="LEGO_LightNougat" super_glasses_left_tex="Glasses_HarryLeft" super_glasses_right_tex="Glasses_HarryRight" super_hands_tex="LEGO_LightNougat" super_pants_tex="LEGO_DarkGrey" super_legs_tex="LEGO_DarkGrey" super_arms_tex="LEGO_DarkGrey" super_body_tex="BODY_GRYFFINDORUNIFORM" super_back_tex="LEGO_DarkGrey" super_cape_tex="CAPE_Black" // // Game Attributes // TagRange 2.0 //layers_default=0,2,3,5 // These layers are drawn by default //layers_dead=1 // These layers are drawn when a character dies hat_layer_index=4 // Hat is on this layer icon="icon_harrypotter" // The characters icon file name HARRY // Tag name in `Cornwall`. Must be in caps // // Character Attributes // tiptoe_speed=0.3 // Tiptoe speed in game units (Maya units/10) walk_speed=0.6 // Walk speed in game units (Maya units/10) run_speed=1.4 // Run speed in game units (Maya units/10) sprint_speed=2.0 // Sprint speed in game units (Maya units/10). If this doesn't exist, character won't sprint. jump_speed=2.182 // Jump speed, works with Air Gravity to define total jump range radius=0.1 // Terrain sphere radius miny=0 // Terrain sphere min Y, sets the bottom of the sphere maxy=0.42 // Terrain sphere max Y, sets the top of the sphere scale=1.0 // Scale of character, usually 1 ;alter_ego=Cat ;Harry should not change to a cat acceleration=10 // Acceleration of the character hit_points=1 // Number of Hit Points turn_rate=0.9 // Tunr rate of the character air_gravity=-6.25 // Gravity in air, works with Jump Speed to define total jump range water_gravity=0 // Gravity in water slam_jumpspeed=3 // Slam Jump speed, works with slam gravtiry slam_gravity=-15 // Slam Gravity, works with slam jump speed slide_orientation // Sets the flag to irentate the character on terrain (Off keeps the character upright) //combat_roll // Allows the character to do an indy like combat roll //wall_jump=off // Allows the character to do wall jumps //baddie // Game flag to define enemies //hover_time=3 // Time, inseconds,that the character can hover //magic // Game flag, Allows character to use spells blaster // Game flag, Allows character to shoot //choke // Game flag, Allows characters to use force choke // // Game flag, Allows character to use Boomerang Type "Spell" fear "dementor" // Game flag for boggart chest, Character has a `fear` of snape - needs changing to dementor when char is available //zipup // Game flag, Allows characters to use `zip up` mechanic //mixing_ability // Game flag, Allows characters to use `mix potion` mechanic levitation bolt_type="transform" // Bolt type that character fires hold_bolt_type="blue" // Bolt type used when characters held turn_action "underwater_turn" // Turn `action` to use underwater clear_default_items // Player Item Flag, Clears all previouslly set default player items //default_item="wand" // Player Item Flag, Sets a default player item ;default_item="Legogun always_got" //default_item="Tazer" always_got //default_item="paintballgun" always_got can_punch Fight_sequential security_access "Gryffindor" // Access Flag, Character has ability to access "type" security_access "ParcelTongue" // Access Flag, Character has ability to access "type security_access "Snake" hogwarts_house "Gryffindor" phobia="mandrake" //variant=harry has_cloak student streak blue //wandspark wand_BLUE1 //wandspark wand_BLUE2 //wandspark wand_BLUE3 spelllist name stupefy level 1 spelllist name freeze level 2 spelllist name confringo level 3 // // Character Locators /// // Sets locator for specific uses... // hand_locators =0,1 grapple_locator =0 thingy_locator =0 lookat_locator =2 shadow_locators =4,5 tag_locator =6 head_locator =7 hat_locator =9 weapon_shoot_locator =8,15 supercarry_locator =7 backpack_locator =14 hip_locator =16 bodysplat_locator =17 backsplat_locator =18 // // Locator Defines /// // Allows locators to be referenced as names, instead of numbers // define_locator="right_hand",0 define_locator="left_hand",1 define_locator="hide_righthand",0 define_locator="hide_lefthand",1 define_locator="right_backpack",14 define_locator="left_backpack",14 define_locator="right_hip",16 define_locator="left_hip",16 // // Character Unique Animations // bsa_default=on // Sets the blend shape animation for be on by default. Use bsa_off to disable per anim pilot_skill_speed=1.0 pilot_skill_shoot On pilot_skill_speed=100 pilot_skill_turn=100 pilot_skill_lift=100 pilot_skill_control=100
Oddities
Titanic Characters
The titanic parody characters, Samson Crow and Violet De Burgh, are internally named after the actors, Leonardo Dicaprio and Kate Winslet.
Cheats
The internal name of the pig ringtone is CHEAT_RINGTONE_MARIO, which might mean that it was originally a Mario sound effect.
The unused Mario Hat Red Brick is internally called CHEAT_CHRISTMAS, which is a leftover from LEGO Harry Potter.
Hair Pieces
HAIR_CHASEMCCANE
The HAIR_CHASEMCCANE hair piece is actually a version of his hair from E3 2011, and is used for the Paul Wimpenny character. The hair that Chase uses in the final game is named HAIR_SHORTTOUSLED.
HAIR_FORRESTBLACKWELL
The hair piece that is named HAIR_FORRESTBLACKWELL is used for Moe Deluca. it could mean that it was used for an earlier version of Forrest. The hair piece that Forrest does use is called HAIR_FORESTBLACK.
HAIR_EMMETBROWN
Professor Kowalski's hair piece is named HAIR_EMMETBROWN which is a reference to Back To The Future.
HAIR_WILL_TURNER
The hair piece that Li uses is internally called HAIR_WILL_TURNER who is a character from LEGO Pirates of the Caribbean.
Old Icons
NPC_COPCLEANER_DX11.TEX
NPC_MISSIONCONTROLLER02_DX11.TEX
The Janitor and Gemma Jones are the only characters in the remaster that still use their Wii U icons. For some reason they didn't update them.
Platform Differences
This page or section needs more images. There's a whole lotta words here, but not enough pictures. Please fix this. |
As aforementioned in the description for the game, Nintendo references were only kept in the Switch version, and were removed for the rest of the platforms.
Question Blocks
The hidden question blocks were replaced with Rex Fury graffiti statues.
Switch | Windows |
---|---|
Super Stars
The stars were replaced with police badges. The music was also replaced.
Switch | Windows |
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Warp Pipe
The classic green warp pipe that sent you to Liberty Island was replaced with an astronaut teleport pad.
Switch | Windows |
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Flag Pole
The flag pole in Fort Meadows was changed to a generic flag.
Switch | Windows |
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Piranha Plant
The piranha plant puzzle was replaced with a generic flower, leaving the cave next to it empty.
Switch | Windows |
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Dry Bones Statue
The Dry Bones statue in the Museum level was replaced with a Rex Fury handle gate, leaving the dialogue for the reference unused as well.
Switch | Windows |
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MUSEUMSCENE2CHAT_PC.PAK
Filename | Audio | Transcript |
---|---|---|
MuseumChat_02_ChaseMcCain.wav | Ooh, an ancient jurassic period box. | |
MuseumChat_03_ChaseMcCain.wav | I'm not sure that's even a real dinosaur... |
Super Star Balloon Shaped
Removed the eyes from the Super Star balloon that appears in Festival Square.
Cheep Cheep
The Cheep Cheep that is caught in Crescent Park has been replaced with a normal fish.
Big Cheep Cheep eating a shark
The button that spawns a small Cheep Cheep that is saved by a large Cheep Cheep was removed, making the scene unplayable.
Wiggler
The Wiggler that wanders back and forth above an ivy-covered tunnel entrance in Bluebell National Park has disappeared, leaving the top of the entrance empty.
Bob-omb
The buildable Bob-omb used to break the cage containing Chan Chuang's token was removed, also adding a Rex Fury handle.
Bullet Bills
Kings Court cannons no longer fire Bullet Bills, so a Rex Fury handle was added to the cage to get the token.
Taxi Stripes
The Taxi Cab's black and white stripes were changed to all black in the remaster.
Wii U | Remaster |
---|---|
TEST1.TXT
To do: This is not a standard text file; check it's data, possibly a file list. There appears to be a lot of named file paths leading to models and textures. Check if it's present on other versions. |
TEST1.TXT references the Internal Name from the original Wii U release (Project_Kestrel) and a couple of strings of text referencing file paths. Between 0x30607 and 0x30646 of the file contains information and timestamps, likely build dates:
ROTV NUS: 14:24:43 25-10-2016 Converted: 14:25:11 25-10-2016
This is roughly what it (possibly) translates to, based on the current information given. The (possible) time stamps is roughly 7 months before the remaster's official release on all platforms, and 6 months before the release of the Nintendo Switch.
ROTV NUS: 2:24:23PM on October 25th 2016; Converted (Compiled?) at 2:25:11PM on October 25th 2016
Build Date
To do: Is this in other versions of the game? |
In /STUFF/GAMEVERSION.TXT lists a Build date and time for when the game was compiled. The version listed is not the "day one" version. Based on the strings it's likely based on a PS4 Patch, and was compiled for the PC afterwards.
Data: DX11 BuildRecordId: 15609011 TTBuilder-Version: 1.30.45 Date: 2017-05-16 15:09:12 AccurevStream: KESTREL-JPSUB-PS4PATCH2_Hotfix AccurevTransactionId: 10447578 SVN_Repository: svn://wil-kest-data:4057/tags/kestrel/TTBuilder/complete/KESTREL-JPSUB-PS4PATCH2 SVN_Revision: 26826 JIRA Key: PK JIRA URL: http://ttg-bugs:8080/browse/PK-9011
Internal Name
The internal name is referenced as Project Kestrel R. Kestrel was the code name of the Wii U version, and R possibly stands for remaster or remastered.
- Pages missing developer references
- Games developed by TT Fusion
- Pages missing publisher references
- Games published by Warner Bros. Interactive Entertainment
- Windows games
- PlayStation 4 games
- Xbox One games
- Nintendo Switch games
- Pages missing date references
- Games released in 2017
- Games released in June
- Games released on June 29
- Games released in April
- Games released on April 4
- Games released on April 7
- Games released on April 12
- Games with unused areas
- Games with unused characters
- Games with unused code
- Games with hidden development-related text
- Games with unused game types
- Games with unused graphics
- Games with unused cinematics
- Games with unused music
- Games with unused sounds
- Games with unused text
- To do
- Needs more images
- LEGO series
Cleanup > Needs more images
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with unused areas
Games > Games by content > Games with unused characters
Games > Games by content > Games with unused cinematics
Games > Games by content > Games with unused code
Games > Games by content > Games with unused game types
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused music
Games > Games by content > Games with unused sounds
Games > Games by content > Games with unused text
Games > Games by developer > Games developed by Warner Bros. Games > Games developed by TT Games > Games developed by TT Fusion
Games > Games by platform > Nintendo Switch games
Games > Games by platform > PlayStation 4 games
Games > Games by platform > Windows games
Games > Games by platform > Xbox One games
Games > Games by publisher
Games > Games by publisher > Games published by Warner Bros. Games > Games published by Warner Bros. Interactive Entertainment
Games > Games by release date > Games released in 2017
Games > Games by release date > Games released in April
Games > Games by release date > Games released in April > Games released on April 12
Games > Games by release date > Games released in April > Games released on April 4
Games > Games by release date > Games released in April > Games released on April 7
Games > Games by release date > Games released in June
Games > Games by release date > Games released in June > Games released on June 29
Games > Games by series > LEGO series