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LEGO Batman 2: DC Super Heroes (Windows, Wii, Wii U, PlayStation 3, Xbox 360, Mac OS X)

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Title Screen

LEGO Batman 2: DC Super Heroes

Developer: TT Games
Publisher: Warner Bros. Interactive Entertainment
Platforms: Windows, Wii, Wii U, PlayStation 3, Xbox 360, Mac OS X
Released internationally: September 6, 2012 (OS X)
Released in US: June 19, 2012 (Windows/Wii/Xbox 360/PS3), May 21, 2013 (Wii U)
Released in EU: June 22, 2012 (Windows/Wii/Xbox 360/PS3), May 24, 2013 (Wii U)
Released in AU: June 27, 2012 (Windows/Wii/Xbox 360/PS3), May 22, 2013 (Wii U)


AreasIcon.png This game has unused areas.
CharacterIcon.png This game has unused playable characters.
CodeIcon.png This game has unused code.
SourceIcon.png This game has uncompiled source code.
DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
ModelsIcon.png This game has unused models.


PrereleaseIcon.png This game has a prerelease article

LEGO Batman 2: DC Super Heroes brings the dynamic duo back to the game world in LEGO form once more to take on the Joker, who has teamed up with Lex Luthor, of all people, to destroy Gotham City using "The De-Constructor", a ray built by the bald businessman's science team that pulls apart black LEGO pieces. All because Bruce Wayne wins such a prestigious award and not Lex, who wants to run for president. Notable for being the first Traveller's Tales LEGO game to have a voice acting cast.

Sub-Pages

Read about prerelease information and/or media for this game.
Prerelease Info

Unused Graphics

Demo Leftovers

demosplash_english_nxg.tex
LEGO Batman 2 - Demo Splash.png
A leftover demo splash screen, found in GAME.DAT/gui/textures/demo.

PS3XMBSAVEICON.PNG

LB2 PS3XMBSAVEICON.PNG
The PS3 save file icon is leftover in the STUFF folder, and it's the only image with the PNG filetype.

Alternate Textures

Early Electric Suit Torso
An earlier version of Batman's electric suit is leftover in the texture files. It's notably missing the node-like patterns, giving it a more generic appearance.

Unused Final
BODY_BATMANELECTRIC_FRONTOLD_NXG.TEX
LB2 BODY BATMANELECTRIC FRONTOLD NXG.png
BODY_BATMANELECTRIC_FRONT_NXG.TEX
LB2 BODY BATMANELECTRIC FRONT NXG.png

Similarly, an earlier version of the leg texture is also leftover.

Unused Final
LEGS_BATMANELECTRIC_NXG.TEX
LB2 LEGS BATMANELECTRIC NXG.png
LEG_BATMANELECTRIC_NXG.TEX
LB2 LEG BATMANELECTRIC NXG.png

Unused Batgirl Torso
An earlier version of Batgirl's torso is leftover, which is from her Demolition Suit in the first LEGO Batman.

Unused Final
BODY_BATGIRL_FRONT_NXG.TEX
LB2 BODY BATGIRL FRONT NXG.png
BODY_BATGIRL52_FRONT_NXG
LB2 BODY BATGIRL52 FRONT NXG.png

Katana Torso
A different version of Katana's torso with white skin and a gradient pattern is leftover in the base game torso textures.

Unused Final
BODY_KATANA_NXG.TEX
LB2 KATANA NXG.png
BODY_BODY_KATANA_FRONT_NXG.TEX
LB2 BODY KATANA FRONT NXG.png

Shazam Face
In both the DLC folder and base game folders, there is an unused version of Shazam's face.

Unused Final
HEAD_CAPTAINMARVEL_FRONT_NXG.TEX
LB2 HEAD CAPTAINMARVEL FRONT NXG.png
HEAD_CAPTMARVEL_FRONT.TEX
LB2 HEAD CAPTMARVEL FRONT NXG.png

Black Canary
An earlier design of Black Canary's torso is leftover in the files.

Unused Final
BODY_BLACKCANARY_FRONT2009_NXG.TEX
LB2 BODY BLACKCANARY FRONT2009 NXG.png
BODY_BLACKCANARY_FRONT_NXG.TEX
LB2 BODY BLACKCANARY FRONT NXG.png
BODY_BLACKCANARY_BACK2009_NXG.TEX
LB2 BODY BLACKCANARY BACK2009 NXG.png
BODY_BLACKCANARY_BACK_NXG.TEX
LB2 BODY BLACKCANARY BACK NXG.png

Custom Character Icons

The default custom characters have icons, but they are silhouetted in the character grid so the full color versions go unseen.

Additionally, the designs here are different. In-game, Custom_01 is Batman, 02 is Superman, 03 is missing the hairpiece, 04 is Robin's ice suit, and 05 is a generic goon.

Blank Icons

There are icons in the files that are just 128x128 black squares. The filenames of them are as follows:

Name Note
BATMAN_FIRESUIT_NXG.TEX Unused character, shown further down this page.
GIANT_DODGEM_NXG.TEX The final version is named GIANTDODGEM_NXG.TEX.
PLANTCAR_NXG.TEX Possibly a cut vehicle or an earlier name for the pumpkin car.
SUPER_TEST_NXG.TEX SUPER_TEST is a basic textureless minifigure with a cape.

Bat Suit Torso

Despite the Bat Suit having a torso in the files, the final version reuses the torso from the default suit.

Unused Final
BODY_BATSUIT_FRONT_NXG.TEX
LB2 BODY BATSUIT FRONT NXG.png
BODY_BATSUIT_BACK_NXG.TEX
LB2 BODY BATSUIT BACK NXG.png
LB2 Final Batsuit.png

Unused Characters

Unused Suits

BATMAN_FIRESUIT
An unused suit for Batman that would've been similar to the heat resistant suit from LEGO Batman 1. According to the TXT file, the suit would've had a flame gun and be immune to fire.
LB2 BATMANFIRESUIT.png

Classic Batman
An unused grey and blue version of batman has torso textures leftover in the files. Classic Batman is playable in the handheld versions however.

Heroes

Batgirl (Classic)
Batgirl's classic design from LEGO Batman 1. She is oddly missing a face.
LB2 BATGIRLCLASSIC.png
LB2 BATGIRLCLASSIC NXG.png
LB2 BODY BATGIRLCLASSIC FRONT NXG.png

Superboy
Superboy appeared in the portable versions of the game, sporting a similar design.
LB2 SUPERBOY.png
LB2 SUPERBOY NXG.png

REDROBIN
Red Robin is in the files, but it's essentially a duplicate of default Robin. In the handheld versions, Red Robin is a fully playable character with an original design.
LB2 REDROBIN NXG.png

QUESTION
Oddly, he has a face, which is inaccurate to his comic book design.
LB2 QUESTION.png
LB2 QUESTION NXG.png

HUNTRESS1990S
A cut 90's variant of Huntress has a torso texture leftover.
BODY_HUNTRESS1990S_FRONT_NXG.TEX
LB2 BODY HUNTRESS1990S FRONT NXG.png

Villains

Darkseid
He would eventually appear in LEGO Batman 3 and DC Super-Villains.
LB2 DARKSEID.png
LB2 DARKSEID NXG.png

JOKERLIBRARIAN
A librarian version of Joker, with very low quality placeholder textures.
LB2 JOKERLIBRARIAN.png

BRANIAC1950S
A golden age variant of Brainiac has torso textures leftover in the files.

Neutral

NORAFREEZE
Mr Freeze's wife, unfrozen.
LB2 NORAFREEZE.png
LB2 NORAFREEZE NXG.png

SKELETON
Just a regular skeleton. Skeletons show up a lot, like when you're electrocuted, and when the sensor suit scans another character, but they aren't directly playable.
LB2 SKELETON.png
LB2 SKELETON NXG.png

DLC Characters

Downloadable Content was not implemented into the DVD-ROM or Steam releases of LEGO Batman 2 so the characters go unused. The Wii version of the game has references to these graphics, but were removed.

Unused Extra Toggle Characters

These characters are noted in their TXT files as Extra Toggle, but aren't called by any levels so they go unused.

MADMAN
LB2 MADMAN NXG.png
Similar to Madman_Straightjacket, but with black hair and hospital garb. He IS used as Mad Hatter's goons, but he isn't playable.

INMATE_GOON4
LB2 INMATE GOON4 NXG.png
Inmate goons 1-3 are used and are playable in the Arkham Asylum levels, but the 4th goon goes unused.

Non-Playable Characters

A lot of NPCs, despite being Non-Playable, have icons in the files. It could be that they were going to be Extra Toggle characters, or that they are necessary for how the engine handles characters.

Enemy NPCS

Cutscene Characters
Likewise, cutscene-only characters have icons, but it doesn't necessarily mean that they were going to be playable.

Unused Levels

LEGO_CITY

An early version of LEGO City from LEGO City Undercover is leftover in the files, it was presumably used for testing open world technology.

11METROC

13GOTHAMCHASEB

Test Level Strings

LEVELS.TXT references many test levels in a TEST folder that doesn't exist in the final version of the game. The names in the filenames (AndrewTest, DebTest) are of programmers and artists who worked on the game.

TEST
level_start
dir "Test\AndrewTest\AndrewTest1"
file "AndrewTest1"
test_level
level_end
level_start
dir "Test\JimTest\JimTest1"
file "JimTest1"
test_level
level_end
level_start
dir "Test\DebTest\DebTest1"
file "DebTest1"
test_level
level_end
level_start
dir "Test\DebTest\LocatorTest"
file "LocatorTest"
test_level
level_end
level_start
dir "Test\DebTest\WiiExportTest"
file "WiiExportTest"
test_level
level_end
level_start
dir "Test\LEDCam\CamVolume1"
file "CamVolume1"
test_level
level_end
level_start
dir "Test\LEDCam\CamVolume2"
file "CamVolume2"
test_level
level_end
level_start
dir "Test\LEDCam\CamVolume3"
file "CamVolume3"
test_level
level_end
level_start
dir "Test\LEDCam\CamVolume4"
file "CamVolume4"
test_level
level_end
level_start
dir "Test\LEDCam\CamVolume5"
file "CamVolume5"
test_level
level_end
level_start
dir "Test\JimmyTest\JimmyTest1"
file "JimmyTest1"
test_level
level_end
level_start
dir "Test\GameTeamTest"
file "GameTeamTest"
test_level
level_end
level_start
dir "Test\BenTest\BatarangTest"
file "BatarangTest"
test_level
level_end
level_start
dir "Test\BenTest\CreatureGroupTest"
file "CreatureGroupTest"
test_level
level_end
level_start
dir "Test\BenTest\CreatureGroupTest2"
file "CreatureGroupTest2"
test_level
level_end
level_start
dir "Test\BenTest\PerilTest"
file "PerilTest"
test_level
level_end
level_start
dir "Test\BenTest\DockTest"
file "DockTest"
test_level
level_end
level_start
dir "Test\BenTest\HubBossTest"
file "HubBossTest"
test_level
level_end
level_start
dir "Test\BenTest\GoldBrickComboTest"
file "GoldBrickComboTest"
test_level
level_end
level_start
dir "Test\BenTest\RCCarTest"
file "RCCarTest"
test_level
level_end
level_start
dir "Test\BenTest\CheckPointRaceTest"
file "CheckPointRaceTest"
test_level
level_end
level_start
dir "Test\BenTest\CheckPointRaceTest\CheckPointRaceStreamTest"
file "CheckPointRaceStreamTest"
test_level
child_level
level_end
level_start
dir "Test\BenTest\BatsignalTest"
file "BatsignalTest"
test_level
level_end
level_start
dir "Test\BenTest\VehicleCallInTest"
file "VehicleCallInTest"
test_level
level_end
dir "Test\DanTest\DanTest1"
file "DanTest1"
test_level
level_end
level_start
dir "Test\AnimTest"
file "AnimTest"
test_level
level_end
level_start
dir "Test\JeffTest"
file "JeffTest"
nighttime
test_level
level_end
level_start
dir "Test\CarlTest"
file "CarlTest"
nighttime
test_level
level_end
level_start
dir "Test\ChasTest"
file "ChasTest"
nighttime
test_level
level_end
level_start
dir "Test\VehicleRender"
file "VehicleRender"
test_level
level_end
level_start
dir "Test\GlynTest"
file "GlynTest"
test_level
level_end
level_start
dir "Test\GUIBootLevel"
file "GUIBootLevel"
test_level
level_end
level_start
dir "Test\JoseTest\JoseTest_Default"
file "JoseTest_Default"
test_level
level_end
level_start
dir "Test\VehicleTest"
file "VehicleTest"
test_level
level_end
level_start
dir "Test\MECHTEST\MechTestSys1"
file "MechTestSys1"
test_level
unlit
level_end
level_start
dir "Test\MECHTEST\MechTestGIZMO2"
file "MechTestGIZMO2"
test_level
level_end
level_start
dir "Test\MECHTEST\MechTestCAM3"
file "MechTestCAM3"
test_level
level_end
level_start
dir "Test\MECHTEST\MechTestXRAY"
file "MechTestXRAY"
test_level
level_end
level_start
dir "Test\MECHTEST\MechTestLED"
file "MechTestLED"
test_level
level_end
level_start
dir "Test\MECHTEST\MechTestFluids"
file "MechTestFluids"
test_level
level_end
level_start
dir "Test\MECHTEST\MechTestGreen"
file "MechTestGreen"
test_level
level_end
level_start
dir "Test\MECHTEST\MechTestAI"
file "MechTestAI"
test_level
level_end
level_start
dir "Test\MECHTEST\MechTestBuilder"
file "MechTestBuilder"
test_level
level_end
level_start
dir "Test\MECHTEST\MechTestVehiclePad"
file "MechTestVehiclePad"
test_level
level_end
level_start
dir "Test\Dyno\ApiRope"
file "ApiRope"
test_level
level_end
level_start
dir "Test\Dyno\DynoTest"
file "DynoTest"
test_level
level_end
level_start
dir "Test\Dyno\WaterCloth"
file "WaterCloth"
test_level
level_end
level_start
dir "Test\SpawnTest"
file "SpawnTest"
test_level
level_end
level_start
dir "Test\CombatTest"
file "CombatTest"
test_level
level_end
level_start
dir "Test\MikeTest"
file "MikeTest"
test_level
level_end
level_start
dir "Test\NickTest1"
file "NickTest"
test_level
level_end
TEST ARTSLICE
level_start
dir "Test\Artslice\NewGothamCity"
file "NewGothamCity"
test_level
level_end
level_start
dir "Test\Artslice\ArkhamExterior_CL"
file "ArkhamExterior_CL"
test_level
level_end
level_start
dir "Test\Artslice\ArkhamInterior_DH"
file "ArkhamInterior_DH"
test_level
level_end
level_start
dir "Test\Artslice\BatcaveInterior_GA"
file "BatcaveInterior_GA"
test_level
level_end
level_start
dir "Test\Artslice\GothamCity_DH"
file "GothamCity_DH"
test_level
level_end
level_start
dir "Test\Artslice\City_BuildTest_EW"
file "City_BuildTest_EW"
test_level
level_end
level_start
dir "Test\Artslice\City_BuildTest_DH"
file "City_BuildTest_DH"
test_level
level_end
level_start
dir "Test\Artslice\ArkhamInterior_CL"
file "ArkhamInterior_CL"
test_level
level_end
level_start
dir "Test\Artslice\Build_WayneManor_EW"
file "Build_WayneManor_EW"
test_level
level_end
level_start
dir "Test\Artslice\Build_Botanical_DH"
file "Build_Botanical_DH"
test_level
level_end
level_start
dir "Test\Artslice\Build_WaterWorks_DH"
file "Build_WaterWorks_DH"
test_level
level_end
level_start
dir "Test\Artslice\CityMemTest_A_DH"
file "CityMemTest_A_DH"
test_level
level_end
level_start
dir "Test\Artslice\CityMemTest_B_DH"
file "CityMemTest_B_DH"
test_level
level_end
level_start
dir "Test\Artslice\City_BuildTest_DP"
file "City_BuildTest_DP"
test_level
level_end
level_start
dir "Test\Artslice\City_BuildTest_DG"
file "City_BuildTest_DG"
test_level
level_end
level_start
dir "Test\Artslice\City_BuildTest_PM"
file "City_BuildTest_PM"
test_level
level_end
level_start
dir "Test\Artslice\City_BuildTest_JH"
file "City_BuildTest_JH"
test_level
level_end
level_start
dir "Test\Artslice\City_BuildTest_DE"
file "City_BuildTest_DE"
test_level
level_end
level_start
dir "Test\Artslice\City_BuildTest_AK"
file "City_BuildTest_AK"
test_level
level_end
level_start
dir "Test\Artslice\City_BuildTest_RW"
file "City_BuildTest_RW"
test_level
level_end
level_start
dir "Test\Artslice\PoliceStation_EW"
file "PoliceStation_EW"
test_level
level_end
level_start
dir "Test\Artslice\VFXTest_TL"
file "VFXTest_TL"
common_dir "Story\5Ace\5AceA"
common_file "5AceA"
test_level
level_end
level_start
dir "Test\Artslice\VFXTest_MS"
file "VFXTest_MS"
common_dir "Story\5Ace\5AceA"
common_file "5AceA"
test_level
level_end
level_start
dir "Test\Artslice\City_Reflections"
file "City_Reflections"
test_level
level_end
level_start
dir "Test\Artslice\als_test"
file "als_test"
test_level
level_end
TEST GOTHAM BUILDINGS
level_start
dir "Test\Artslice\City_BuildTest_FA"
file "City_BuildTest_FA"
test_level
level_end
level_start
dir "Test\GothamBuildings\WayneManor"
file "WayneManor"
test_level
level_end
level_start
dir "Test\GothamBuildings\WayneTower"
file "WayneTower"
test_level
level_end
level_start
dir "Test\GothamBuildings\Powerstation"
file "Powerstation"
test_level
level_end
level_start
dir "Test\GothamBuildings\Waterworks"
file "Waterworks"
test_level
level_end
level_start
dir "Test\GothamBuildings\BotanicalGardens"
file "BotanicalGardens"
test_level
level_end
level_start
dir "Test\GothamBuildings\AceChemicals"
file "AceChemicals"
test_level
level_end
level_start
dir "Test\GothamBuildings\ArkhamAsylum"
file "ArkhamAsylum"
test_level
level_end
level_start
dir "Test\GothamBuildings\YachtClub"
file "YachtClub"
test_level
level_end
level_start
dir "Test\GothamBuildings\Theatre"
file "Theatre"
test_level
level_end
level_start
dir "Test\GothamBuildings\Bank"
file "Bank"
test_level
level_end
level_start
dir "Test\GothamBuildings\Policestation"
file "Policestation"
test_level
level_end
level_start
dir "Test\GothamBuildings\TownHall"
file "TownHall"
test_level
level_end
level_start
dir "Test\GothamBuildings\Hospital"
file "Hospital"
test_level
level_end
level_start
dir "Test\GothamBuildings\Cathedral"
file "Cathedral"
test_level
level_end
level_start
dir "Test\GothamBuildings\Metro"
file "Metro"
test_level
level_end
level_start
dir "Test\GothamBuildings\Church"
file "Church"
test_level
level_end
level_start
dir "Test\GothamBuildings\Observatory"
file "Observatory"
test_level
level_end
level_start
dir "Test\GothamBuildings\LexCorp"
file "LexCorp"
test_level
level_end
level_start
dir "Test\GothamBuildings\Build_Factory_A"
file "Build_Factory_A"
test_level
level_end
level_start
dir "Test\GothamBuildings\Build_Factory_B"
file "Build_Factory_B"
test_level
level_end
level_start
dir "Test\GothamBuildings\Build_Factory_C"
file "Build_Factory_C"
test_level
level_end
level_start
dir "Test\GothamBuildings\Build_Factory_D"
file "Build_Factory_D"
test_level
level_end
level_start
dir "Test\GothamBuildings\Build_Factory_E"
file "Build_Factory_E"
test_level
level_end
level_start
dir "Test\GothamBuildings\Build_SlumApart_A"
file "Build_SlumApart_A"
test_level
level_end
level_start
dir "Test\GothamBuildings\Build_SlumApart_B"
file "Build_SlumApart_B"
test_level
level_end
level_start
dir "Test\GothamBuildings\Build_SlumApart_C"
file "Build_SlumApart_C"
test_level
level_end
level_start
dir "Test\GothamBuildings\Build_SlumApart_D"
file "Build_SlumApart_D"
test_level
level_end
level_start
dir "Test\GothamBuildings\Build_SlumApart_E"
file "Build_SlumApart_E"
test_level
level_end
level_start
dir "Test\GothamBuildings\Build_SlumNice_A"
file "Build_SlumNice_A"
test_level
level_end
level_start
dir "Test\GothamBuildings\Build_SlumNice_B"
file "Build_SlumNice_B"
test_level
level_end
level_start
dir "Test\GothamBuildings\Build_SlumNice_C"
file "Build_SlumNice_C"
test_level
level_end
level_start
dir "Test\GothamBuildings\Build_SlumNice_D"
file "Build_SlumNice_D"
test_level
level_end
level_start
dir "Test\GothamBuildings\Build_SlumNice_E"
file "Build_SlumNice_E"
test_level
level_end
level_start
dir "Test\GothamBuildings\Build_SlumNice_F"
file "Build_SlumNice_F"
test_level
level_end
level_start
dir "Test\GothamBuildings\Build_SlumNice_G"
file "Build_SlumNice_G"
test_level
level_end
level_start
dir "Test\GothamBuildings\Build_SlumNice_H"
file "Build_SlumNice_H"
test_level
level_end
level_start
dir "Test\GothamBuildings\SkyScraper_A"
file "SkyScraper_A"
test_level
level_end
level_start
dir "Test\GothamBuildings\SkyScraper_B"
file "SkyScraper_B"
test_level
level_end
level_start
dir "Test\GothamBuildings\SkyScraper_C"
file "SkyScraper_C"
test_level
level_end
level_start
dir "Test\GothamBuildings\SkyScraper_D"
file "SkyScraper_D"
test_level
level_end
level_start
dir "Test\GothamBuildings\SkyScraper_E"
file "SkyScraper_E"
test_level
level_end
level_start
dir "Test\GothamBuildings\SkyScraper_F"
file "SkyScraper_F"
test_level
level_end

Unused Models

Editor Objects

There are models leftover from a level editor in the FRAMEWORK-DATA/MESHES folder.
EDITOR_THINGS_NXG.GSC

Unused Text

Hmmm...
To do:
Get more down here. It's there.

Changelogs

There are 3 changelog TXT files in the BUILDS\PC folder, documenting different bugs and development related notes.
Not only for this game (LSH), but also for LEGO City Undercover (LC) and LEGO Lord of The Rings (LLOTR), which were in development around the same time.

CHANGELOG.TXT
Changelog for stream Trunk_CODEBUILD_Filter at transaction 4183347
------------------------------------------------------------------
Displaying last days issues for Jira Key LSH first
---------------------------------------------------

Closed issues updated in last hour
==================================

[LSH-6291] Hover Fly - Player doesn't go into a swim if their Hover Fly character drifts down into water
[LSH-12117] PC - Gamewide - Crash - If the player gets frozen as Robin (Zorb Ball) and then presses B the game will crash
[LSH-12661] 360 - Gamewide - Animation / Collision - Whilst in the Zorb ball, Robin is able to pass through AI characters and faces no collision.
[LSH-10802] Heroes - provide an accessor that lets us request a target-heading on an ApiVehicle...
[LSH-8770] Mechanics - JB Feedback - Zorb Ball - When you press [B] to open the ball, if the stick is in a socket it should be called back, and if it's currently pretending to be a batarang you must wait for it to come back. In either case the player should shrug...
[LSH-10756] no sound effect for the zorb slam

Closed issues updated in last 6 hours
=====================================

[LSH-12838] 360 - Gamewide - Crash / Hang - Players receive a skippable nunew_360.cpp (42) error upon booting the title.
[LSH-12309] Cutscene exporter - Character inaccuracies
[LSH-13089] LexCorpC : When the robot boss fight is won, the player should be force out of the ride-on control chair
[LSH-10390] Mechanics - The code needs improving so superman can grab on easier to super strength handles while flying, the handle comes out in one go rather than having to tap onto it twice and superman shouldn't fall down immediately after doing them...
[LSH-10582] Vehicles/ Mechanics - Flying Vehicle Controls - All flying vehicles should control like Superman. Hover controls in story levels and reticle controls in Gotham City.
[LSH-12839] Mechanics - Robin_AcrobatSuit - shouldn't be able to rotate while getting in or out of the zorb ball.

Closed issues updated in last day
================================

[LSH-11452] Reduce MaxColliders to around 1500
[LSH-8664] Mechanics - X-ray - All the objects you intertact with behind x-ray will have a highlight graphic and the interaction will be [X] prompted.
[LSH-9923] Batman Sensor Suit - Head Target IK does not work on this character
[LSH-11870] Sensor Suit - X-ray - The wall should glow in time with the floor target - it's a little too fast and aggressive at the mo'.
[LSH-13402] Crash 58FF8252 (SUPERHEROES1_PC_Feb_26_2012_18_12_06)
[LSH-11210] Magnet LEGO should disconnect when at the end of the animation. Currently not working
[LSH-8378] JB Feedback - Jon was fine with the idea of using a button bash to trigger strength handle per city.
[LSH-13186] Editor crawls in GothamCity due to all Gadgets becoming visible, due to Camera Sock Spline Manager corrupting the render pipe camera values
[LSH-10776] Need the ability to use a concave mesh (kd terrain) as a water volume
[LSH-13050] 2BoatChaseB - The joker boat position keeps popping along the camera rail spline
[LSH-10937] Boat Chase - Section B - Robin copter torpedos - Need to drop to the water keeping the players current velocity then speed up & move along the water in a heat seeking fashion towards the target. They need to render a special object as well as a...
[LSH-8358] JB Feedback - VFX - If you spray water or goop into an electrified area, it should create a scatter of fizzy sparks at the impact point. Just visual.
[LSH-11789] Mechanics - Hints - Need an auto hint to tell players to use the save switch.
[LSH-11810] Mechanics - Acrobat Suit - Zorb - When you enter / touch damage terrain (ie. an electrified area or art fire - 5AceA has good examples) you take damage initially but because you don't get knocked back, you are then free to roll where you like.
[LSH-13168] Goons attack you when you're getting zapped, they should ideally wait until the attack is done - cActivityMeleeAttack
[LSH-13301] Can we make water footprints ( including the zorb ones i.e robin ball), trigger when its raining in Gotham City ( or anywhere else?? )
[LSH-8781] Mechanics - JB Feedback - Hazard Suit - There are 2 nozzles but only 1 jet. If it's impossible to make it look like there's water coming out of both nozzles but still forming only 1 jet, please change the end of the cannon so there's only one aperture.
[LSH-13313] NuUniqueObject errors are cropping up again
[LSH-13349] Crash E78AEF15 (SUPERHEROES1_PC_Feb_28_2012_13_51_49)
[LSH-13113] 360 - Compliance - Mid level Saves - removing MU and then continuing without saving leaves the save menus up
[LSH-10693] Cyborg needs to still have the magnetic walk ability but without the panlids drawing on his feet.
[LSH-13155] Theatre - Section D - As the joker is zapping the player and you tag out - you can't damage him. He seems to give up the attack if you walk away, he should be vulnerable to being hit when you tag out.
[LSH-13222] 360 / PS3 - Gamewide - Process Failure - Player receives unskippable NuError: CoreGroupInstance.cpp (1801) after the loading screen
[LSH-12807] 360 - Truck Chase / 6TruckChaseA - Process Failure / Tech Hang - The truck will not take any damage preventing the player from progressing any further.
[LSH-11668] 360 / PS3 - 7 Bat Cave - 7BatCaveB - Tech Hang - Superman cannot destroy the gold LEGO generator to allow Batman to cross the walkway, halting progression
[LSH-13136] 360 - Gamewide - Graphical / Process Failure - Whilst using a hanging ledge green and red debug line graphics will appear on the character.
[LSH-12241] Status Screen - Completed minikits must slot into the vehicle grid
[LSH-8820] Mechanics - Melee - Superman's melee moves cover more ground than other characters but he has the same targeting range. It should be possible to set a punch range multiplier (or maybe a distance override) in a character's .txt file.
[LSH-8833] Mechanics - Magnet Suit - The waves still appear while doing other stuff like, say, swimming, and pressing [B] takes you into the attract even though there's no prompt.
[LSH-8375] JB Feedback - All of superman's abilities should take twice as long to trigger (gold LEGO, super strength, freeze breath). under influence of kryptonite.
[LSH-13077] 360 - Ace Chemicals - 5AceB - Tech Hang - Robin will be kicked out of the Zorb Ball mechanism approximately 2 seconds after use and will no longer be able to access it, causing a halt in progression.
[LSH-13243] 360 - 3 Arkham Ext - 3ArkhamExtA - Crash/Hang - Unskippable NuError message shown after midtro cutscene **NuError: CharBoneMap.cpp (80) **
[LSH-13176] LSH - vehicle-locators seem to be facing in opposite direction to that setup in Maya...
[LSH-11634] JB Feedback - Hub - All vehicles must auto-dock when you reach the appropriate Batcave entrance and are prompted (like in Clone Wars) after which the player must jump out. Similarly, auto-launch is also required. (probably turn off collisions while...
[LSH-11230] Mechanics - Freeze Hints - Make HINT_ICESUIT_CANNON and HINT_SUPERMAN_FREEZE work
[LSH-8045] 360 - Ace Chemicals - 5AceA - Crash/Hang - Game hangs in the forklift area
[LSH-13318] ApiVehicle:: Make flying vehicles not interact/collide with dynowater.
[LSH-13115] Crash 4453982B (SUPERHEROES1_PC_Feb_27_2012_13_27_25)
[LSH-11790] Mechanics - Hints - Need an auto hint to tell players they can do grapple-to-grapple.
[LSH-13190] PS3 - Gamewide - crash / hang - unskippable - NuError: nushadermanager_ps.cpp (585) when starting a new game or loading into certain levels
[LSH-10256] Mechanics - Ice/ push blast needs to check line of sight to victims in range.
[LSH-9450] Suit Changers - Code support for being able to place locators/deactivated suit changers which can be triggered
[LSH-13266] Reconversion of animations fp value not applying to attachment anims
[LSH-10536] Mechanics - Robin (Acrobat Suit) - Zorb Ball - Should not be able to take over vehicles. I added cannot_take_over to Robin_AcrobatZorb.txt but it had no effect so presumably there's some modern equivalent...
[LSH-8779] Mechanics - JB Feedback - Wall Jumps - If he has his pole, do one anim. If not, use the default anim
[LSH-11865] Hints - The Robin signal hint seems to be over-eager.
[LSH-11791] Mechanics - Hints - Need to implement auto hints for the Acrobat Suit.

----------------------------------
Displaying details for all issues
----------------------------------


Closed issues updated in last hour
==================================

[LSH-6291] Hover Fly - Player doesn't go into a swim if their Hover Fly character drifts down into water
[LC-13842] [DRC] Video call interferes with scan mode
[LC-13632] PC - Police Station Foyer - Code - DRC - Using the DRC criminal scanner during the Police Station level will cause an error at the end of the level
[LSH-12117] PC - Gamewide - Crash - If the player gets frozen as Robin (Zorb Ball) and then presses B the game will crash
[LSH-12661] 360 - Gamewide - Animation / Collision - Whilst in the Zorb ball, Robin is able to pass through AI characters and faces no collision.
[LSH-10802] Heroes - provide an accessor that lets us request a target-heading on an ApiVehicle...
[LSH-8770] Mechanics - JB Feedback - Zorb Ball - When you press [B] to open the ball, if the stick is in a socket it should be called back, and if it's currently pretending to be a batarang you must wait for it to come back. In either case the player should shrug...
[LSH-10756] no sound effect for the zorb slam

Closed issues updated in last 6 hours
=====================================

[LLOTR-509] Need Spinners integrating into gadget system
[LSH-12838] 360 - Gamewide - Crash / Hang - Players receive a skippable nunew_360.cpp (42) error upon booting the title.
[LSH-12309] Cutscene exporter - Character inaccuracies
[LSH-13089] LexCorpC : When the robot boss fight is won, the player should be force out of the ride-on control chair
[LSH-10390] Mechanics - The code needs improving so superman can grab on easier to super strength handles while flying, the handle comes out in one go rather than having to tap onto it twice and superman shouldn't fall down immediately after doing them...
[LSH-10582] Vehicles/ Mechanics - Flying Vehicle Controls - All flying vehicles should control like Superman. Hover controls in story levels and reticle controls in Gotham City.
[LSH-12839] Mechanics - Robin_AcrobatSuit - shouldn't be able to rotate while getting in or out of the zorb ball.

Closed issues updated in last day
================================

[LC-13415] [MECHCHARACTERS] Crash 9DA7A56D - Game will crash when trying to target with the robber
[LC-13459] [MECHCHARACTERS] - IceCream01_parlour - APIVehicle - A constant skippable NuError: LegoGameObjects.h comes up on screen when riding the big boulder
[LSH-11452] Reduce MaxColliders to around 1500
[LC-13418] [MECHCHARACTERS] Crash ACD5E01E - Game will crash if you press B to release the rope pull
[LSH-8664] Mechanics - X-ray - All the objects you intertact with behind x-ray will have a highlight graphic and the interaction will be [X] prompted.
[LSH-9923] Batman Sensor Suit - Head Target IK does not work on this character
[LSH-11870] Sensor Suit - X-ray - The wall should glow in time with the floor target - it's a little too fast and aggressive at the mo'.
[LSH-13402] Crash 58FF8252 (SUPERHEROES1_PC_Feb_26_2012_18_12_06)
[LSH-11210] Magnet LEGO should disconnect when at the end of the animation. Currently not working
[LSH-8378] JB Feedback - Jon was fine with the idea of using a button bash to trigger strength handle per city.
[LSH-13186] Editor crawls in GothamCity due to all Gadgets becoming visible, due to Camera Sock Spline Manager corrupting the render pipe camera values
[LSH-10776] Need the ability to use a concave mesh (kd terrain) as a water volume
[LSH-13050] 2BoatChaseB - The joker boat position keeps popping along the camera rail spline
[LSH-10937] Boat Chase - Section B - Robin copter torpedos - Need to drop to the water keeping the players current velocity then speed up & move along the water in a heat seeking fashion towards the target. They need to render a special object as well as a...
[LLOTR-1777] Cave Troll - get the chain and rock working as dynamic physics.
[LC-13278] [MECHCHARACTERS] - Lego City - Cutscenes - The player is able to still move the character while the cutscenes are playing
[ER-5718] MultiFrameEvent m_GameLevelInitEvent firing multiple times for non-blocking subscriber
[LSH-8358] JB Feedback - VFX - If you spray water or goop into an electrified area, it should create a scatter of fizzy sparks at the impact point. Just visual.
[LSH-11789] Mechanics - Hints - Need an auto hint to tell players to use the save switch.
[LSH-11810] Mechanics - Acrobat Suit - Zorb - When you enter / touch damage terrain (ie. an electrified area or art fire - 5AceA has good examples) you take damage initially but because you don't get knocked back, you are then free to roll where you like.
[LSH-13168] Goons attack you when you're getting zapped, they should ideally wait until the attack is done - cActivityMeleeAttack
[LSH-13301] Can we make water footprints ( including the zorb ones i.e robin ball), trigger when its raining in Gotham City ( or anywhere else?? )
[LSH-8781] Mechanics - JB Feedback - Hazard Suit - There are 2 nozzles but only 1 jet. If it's impossible to make it look like there's water coming out of both nozzles but still forming only 1 jet, please change the end of the cannon so there's only one aperture.
[LSH-13313] NuUniqueObject errors are cropping up again
[LSH-13349] Crash E78AEF15 (SUPERHEROES1_PC_Feb_28_2012_13_51_49)
[LSH-13113] 360 - Compliance - Mid level Saves - removing MU and then continuing without saving leaves the save menus up
[LSH-10693] Cyborg needs to still have the magnetic walk ability but without the panlids drawing on his feet.
[LSH-13155] Theatre - Section D - As the joker is zapping the player and you tag out - you can't damage him. He seems to give up the attack if you walk away, he should be vulnerable to being hit when you tag out.
[LSH-13222] 360 / PS3 - Gamewide - Process Failure - Player receives unskippable NuError: CoreGroupInstance.cpp (1801) after the loading screen
[LSH-12807] 360 - Truck Chase / 6TruckChaseA - Process Failure / Tech Hang - The truck will not take any damage preventing the player from progressing any further.
[LC-12423] Create VfxThing dynamically
[LSH-11668] 360 / PS3 - 7 Bat Cave - 7BatCaveB - Tech Hang - Superman cannot destroy the gold LEGO generator to allow Batman to cross the walkway, halting progression
[LSH-13136] 360 - Gamewide - Graphical / Process Failure - Whilst using a hanging ledge green and red debug line graphics will appear on the character.
[LSH-12241] Status Screen - Completed minikits must slot into the vehicle grid
[LSH-8820] Mechanics - Melee - Superman's melee moves cover more ground than other characters but he has the same targeting range. It should be possible to set a punch range multiplier (or maybe a distance override) in a character's .txt file.
[LSH-8833] Mechanics - Magnet Suit - The waves still appear while doing other stuff like, say, swimming, and pressing [B] takes you into the attract even though there's no prompt.
[LSH-8375] JB Feedback - All of superman's abilities should take twice as long to trigger (gold LEGO, super strength, freeze breath). under influence of kryptonite.
[LSH-13077] 360 - Ace Chemicals - 5AceB - Tech Hang - Robin will be kicked out of the Zorb Ball mechanism approximately 2 seconds after use and will no longer be able to access it, causing a halt in progression.
[LSH-13243] 360 - 3 Arkham Ext - 3ArkhamExtA - Crash/Hang - Unskippable NuError message shown after midtro cutscene **NuError: CharBoneMap.cpp (80) **
[LSH-13176] LSH - vehicle-locators seem to be facing in opposite direction to that setup in Maya...
[LC-13256] [MECHCHARACTERS] - SF_Roottops - Tech Hang - Player won't die if the jump off the side of the building
[LC-11500] Crash 7F356E8B
[LSH-11634] JB Feedback - Hub - All vehicles must auto-dock when you reach the appropriate Batcave entrance and are prompted (like in Clone Wars) after which the player must jump out. Similarly, auto-launch is also required. (probably turn off collisions while...
[LSH-11230] Mechanics - Freeze Hints - Make HINT_ICESUIT_CANNON and HINT_SUPERMAN_FREEZE work
[LSH-8045] 360 - Ace Chemicals - 5AceA - Crash/Hang - Game hangs in the forklift area
[LSH-13318] ApiVehicle:: Make flying vehicles not interact/collide with dynowater.
[LSH-13115] Crash 4453982B (SUPERHEROES1_PC_Feb_27_2012_13_27_25)
[LSH-11790] Mechanics - Hints - Need an auto hint to tell players they can do grapple-to-grapple.
[LSH-13190] PS3 - Gamewide - crash / hang - unskippable - NuError: nushadermanager_ps.cpp (585) when starting a new game or loading into certain levels
[LSH-10256] Mechanics - Ice/ push blast needs to check line of sight to victims in range.
[LSH-9450] Suit Changers - Code support for being able to place locators/deactivated suit changers which can be triggered
[LLOTR-1385] Moria A - As stated in the design once the player gets half way across the chain the troll should roar and play a quite clearly unique anim exposing the inside of his mouth
[LLOTR-2225] MechCharacters - PC / 360 - With MechCharacters enabled Gandalf cannot lift other characters with magic
[LSH-13266] Reconversion of animations fp value not applying to attachment anims
[LSH-10536] Mechanics - Robin (Acrobat Suit) - Zorb Ball - Should not be able to take over vehicles. I added cannot_take_over to Robin_AcrobatZorb.txt but it had no effect so presumably there's some modern equivalent...
[ER-5789] LED - Animations need default falloff values set to 1 and 6
[LC-13526] Techno Ball (Boney Ball)
[LSH-8779] Mechanics - JB Feedback - Wall Jumps - If he has his pole, do one anim. If not, use the default anim
[LSH-11865] Hints - The Robin signal hint seems to be over-eager.
[LSH-11791] Mechanics - Hints - Need to implement auto hints for the Acrobat Suit.
[ER-5426] Add Face Z Bias implementation for Wii & other non-pc platforms
[LC-13873] [UI] In levels where there is not a Hero Bar, bricks should align with hearts in the pause menu
[LC-11947] [AI] Exposing Robber Difficulty Inputs

Closed issues updated in last week
==================================

[LLOTR-2305] 360 Gamewide latest 13:30 pm - NuError unskippable CharBoneMap.cpp loading in to any level
[LSH-10300] Mechanics - Reconstructor - Flash-exclusive ability required
[LSH-10110] Flying - When you fly into walls while hovering (ie. in 5AceC) Ian sorted it so you stop and go into your upright pose, and it also tames your target momentum so you don't shoot off out of control when you eventually steer away from the way...
[LSH-11888] Mechanics - Batarang Targeting - if a grapple is already acquired, don't show an orange pointer to it.
[LSH-12833] Mechanics - Hints - Hints for freezing water need to be implemented.
[LSH-8795] Mechanics - JB Feedback - Power Suit - When fired there needs to be a launch effect from the backpack, a nice smoke trail as it travels through the air, and a different smoke drift from the back end of the popper once attached. (it's cool when they...
[LSH-12769] Crash 763A4698 (SUPERHEROES1_PC_Feb_23_2012_14_32_19) re: LegoSwitchContextHandler::SetTargetMom
[LSH-8798] Mechanics - JB Feedback - Power Suit - Targetting - Jon wanted to try this... You should not use the batarang in this suit. Instead, although targeting works as normal on blowups, grapple points and enemies, it should also allow you to target silver LEGO
[LSH-7473] 5AceB - Zorb computer puzzle - Cursor should move faster zorb object movement also seems quite inconsistent - sometimes it moves faster. Same on platforms.
[LSH-11811] Mechanics - Acrobat Suit - Zorb - When playing as Robin_AcrobatZorb, don't flatten your other party buddies, even if under AI control.
[LSH-13245] DynoSDK: Rename 'fence' terrain flag into 'Character Only'
[LSH-10759] Robins Ice suit should grapple like batman
[LSH-9493] Mechanics - Super Strength - Improvements needed
[LSH-13104] 360 - Crash/ Hang - An unskippable 'CharBoneMap.cpp (80)' NuError is present when flying in the hub as Superman.
[LSH-12039]   Ace - Prompted to jump into another vehicle while already in one. Traditionally you have to be on foot to be prompted to jump into a vehicle. This caused a crash when we did it at the same time
[LSH-12550] 360 - Boat Chase - 2BoatChaseA -  Process Failure - When the player uses the final grapple hook in the level, it lowers the player and can cause a death loop
[LSH-11647] Spell it pieces pass through Joker Robot in RobotAirBattleB
[LC-13588] Lamp Posts break when vehicles drive near them
[LC-13816] [UI] Vehicle logo's do not show when the player gets in a vehicle
[LSH-10739] Audio added in the anim.LED isn't being triggered on instanced versions in Builder_CityBinsAndHydrants
[LSH-13174] Refactor SkyDiveAddOn so that it can be used on any lego game
[LSH-13087] LexCorpC : The baddy mech robot didn't play its take hit animation after being hit whilst it is stunned.
[LSH-12047] Mechanics - Robin_AcrobatSuit - Need a hint for climbing up poles
[LSH-7685] Save system
[LSH-11363] Magnet suit robin needs foot decals that match his feet
[LSH-13153] Compile error "virtual memory range for PCH exceeded"
[LSH-12882] Wii - Front End - Booting the game, there's no strap screen, just a black screen with a white line of text
[LSH-7806] Mechanics - X ray - Effect needed when using the x ray mechanic.
[LSH-12647] BatcaveA : If you try and run up to Lex or Joker as Robin (and any character in free play other than Batman), Joker should force them back by throwing pies at them that explode when they hit you.
[LSH-12434] Crash 145469FA (SUPERHEROES1_PC_Feb_21_2012_15_18_55)
[GS-3488] Could we have a ProcAnimInterface::GetStartWorldMatrix function?
[LSH-10648] Arkham Ext A - Catwoman tracking code
[LSH-12657] Game_IntroE not exporting
[LSH-11601] BatcaveA : Lex should lose a hit point when hit by any of the vehicles. Once hit, he should play a take hit animation, followed by firing the deconstructor at the vehicle you have used to shoot him with.
[LSH-12746] BatcaveA : When you jump into the bat bike or bat wing it should trigger the relevant animations that are currently triggered by pulling the placeholder levers.
[LSH-11457] Negative joint scale not working on the faces
[LC-13253] [MECHCHARACTERS] - SF_Roottops - Crash - Game crashed when walking towards the climbing pipe
[ER-5609] LED Git - Can we improve the copying of flow actions
[LSH-8545] Dont appear to be able to use lightbeam recievers to trigger an obstacle set as reverse if inputs false in flow
[LSH-10503] Grapple is no longer working
[LSH-8764] Mechanics - JB Feedback - Flying - When you fly into an invisible wall, Ian fixed it up so you go into a vertical pose, which looks lots better. But when you turn away again you're effectively already at full speed so you tend to whizz off rather than...
[LLOTR-1271] 1-4 Caradhras - New terrain type needed for snow drift mechanic
[LLOTR-2033] Arrows and ragdoll
[LSH-12843] Cutscenes that are linked together - there is a noticable stammer between cutscenes
[LSH-8441] Wii - Gamewide - Animation - Character animations appear corrupt *Wii Only*
[ER-5688] Intermediate Cutscene files SCE need to go into an intermediate repository so they're not all in the gamadata
[LSH-13060] LED - audio keyframes need to keep their callnames whether they're in the data or not.
[LSH-12972] Crash 8F664649 (SUPERHEROES1_PC_Feb_25_2012_13_59_06) re: ParticleManager::StartEmitter
[LC-13528] Lilo - Naval_Flotsam
[LC-13525] PIPE - Novelty_Conduit (Pirates Barrel)
[LC-13288] PC - LEGO City - Tech Hang - Code - If player answers a DRC video call while driving, they cannot exit the vehicle.
[LSH-12975] Graphical flickering and corruption make the Giz Editor unuseable in GothamCity
[LSH-11942] 360 - Ace Chemical - 5AceB - AI - Player can see one of the enemy / goon fall behind the platform by the climbing pole
[LC-13923] Crash 6E5EC019
[LC-13951] PC - Police Station Foyer - Tech Hang - Skippable error answering DRC call from Ellie prevents answering the call
[LLOTR-1956] JB FEEDBACK --	Pippin should be much further down the well, not visible and unable to hit
[LSH-12849] Wii - CPU / GPU meters not working on disc build
[LSH-9067] AceC - AI party member as hazard suit robin is unable to use ledge grapples while under AI control (they judder and spray on the spot)
[LC-13665] Siren Lights blink a few times before dissapearing through damage
[LSH-6852] In Game - Game setup for BatBike
[LSH-12738] 360 - 9 Lex Corp - 9LexCorpA - Process Failure - The Batman Sensor Suit icon does not appear when attempting to access the x-ray puzzle
[LSH-8784] Mechanics - JB Feedback - While any character is walking through a goop blob, or safely through a shallow goop pool (of any depth) always move at wade speed and play the wade anim, even if you're not immune.
[LSH-9448] Suit Changers - Each section in a level that involves suits should have suit changers at the start in story mode and always present in freeplay. In story mode they should only appear if the player has the wrong suit.
[LSH-11522] JB Feedback - Game Flow - After completing BoatChase, have a Batmobile and Batbike just placed where the vehicle station is. Keep the call-in but move it out of the way. Also, vehicle call-ins need to be locked until you use the Batcomputer...
[LSH-9479] Hub - Set up Gameflow/Prestory events for all levels
[LSH-9382] Theatre - Section B - JB/ GD Feedback - When holding down X button targeting, there should be an orange targeting arrow which points the player towards the grapple point in (off screen/in range of the player)
[LSH-11969] Mechanics - Ice Suit - Ice Cannon - Characters that pass through ice jets should play a different anim - potentially the wade would look okay.
[ER-5678] Audio Engine Improvements - Support for 3 and 4 channel sample files
[LSH-10176] Crash in EdInfoPanel
[LSH-11986] ChatterBox Crash
[LSH-10373] Add DuckScale to LED as a keyframe sound option
[LSH-11699] Batman sensor suit needs SFX hooking up.
[LSH-12081] Hidden Icon - Should not appear when a character is in a vehicle
[LSH-12852] CAT - We require the following extra Attachment Slots adding to CAT:
[LSH-12964] Add VFX_Bolts_LEGO and VFX_Bolts as scenes automatically searched through for bolt specials
[LSH-10747] Need hierachical krawly animation structure, to contain krawly animations for attachments (in the same way that attachment animations are recursive in the ANI4 format)
[LSH-11953] Crash 6D2D3841 (SUPERHEROES1_PC_Feb_20_2012_07_15_01)
[LSH-11572] Crash CB4CBAA5 (SUPERHEROES1_360_Feb_17_2012_05_27_32)
[LSH-11621] Ace Chemicals - Feedback - In section D, the balance beams don't seem to work correctly. The teeter animation doesn't play when on them and players can just run off them. Is this a code thing?
[LSH-11704] Gamewide - Security camera can detect you through walls, it means it can see you as you get the crate to drop down/the camera turns red
[LSH-12357] Need the "Taggable" character flag implementing for vehicles
[LSH-12808] Crash 637A9928 (SUPERHEROES1_PC_Feb_23_2012_22_49_12) re: LegoAnimTriggerFootStepData::OnEvent
[LSH-11600] Green Lantern LEGO - Addon to make it work easily
[LSH-9165] CAT: Trigger problems
[LC-13862] [UI] We need to be able to turn off the green arrow for SetObjectiveMarker
[ER-5785] Fix SuperHeroes QA build errors
[LSH-12754] Characters/ Graphical - Hub - Superman's mouth has alpha issues.
[LSH-12753] Characters - Eye Blend - Superman's eye has a slight corruption when moving.
[LSH-12835] Can we add the Checkpoint options (from Debug options) to Game Options please
[LSH-10057] Gold brick multiplier
[LSH-12567] Lexcorp - Section C - Feedback - The baddy robot (LEXCORP_FIGHTINGMECHA) needs a knock back / block animation to push you back if you are trying to just punch him repeatedly
[LSH-5793] X-Ray vision particle effect needs finishing
[LSH-12708] RemoteInstances - can we have a flag on the Instance 'Deactivate if target at end' or something along those lines
[ER-5777] Standalone LED : Lens effects off during playback of cutscene despite being on in the viewport settings
[LC-13778] Crash 3D7D1656 re: LevelObjects_InitForLevel
[LSH-7991] Wii - Gamewide - Crash / Hang - Game crashes on launch when system Boot Mode is set to PRODUCTION ** Wii ONLY **
[LC-13941] Crash 41B73825 re: MechGadgetSystem::m_RequestSFX
[LC-13866] WiiU only AI crash
[LSH-11386] Can't regenerate an EdMesh tile in Gotham City
[LSH-12040]    Ace - Particle for mag suit shows three wavey lines still if you are using an obstacle then walk backwards. It should switch back to the single line and stop playing the pull animation if it can no longer be triggered.
[LSH-11332] Simpe Props in the Hub sometimes become invincible
[LC-13927] [FLOW] 1.1 Objective arrow on the target car (getaway van) fades out based on proximity
[LSH-11207] 4ArkhamIntA - Ice Suit Hint needed for gas pipe
[ER-5681] Expose cutscene camera in LED and allow user to set and animate the camera properties (e.g. DOF/near/far clip etc.)
[LSH-11926] MechGadgetPhantomInterface needs to call UpdatePhantom according to changes in its CoreGroupInstance clipped status.
[LSH-10142] 2BoatChaseB - Please could you add a cylinder proximity to blowups
[LSH-12435] When a RemoteInstance is activated/made visible in the flow it should ideally start in the activating state and play that first
[LSH-12596] 360 - 9LexCorpC - Process Failure - Skippable NuError: MechBespokeAnims.h (159) on load.
[LC-13647] [GADGET SYSTEM / PROPS] Some gadgets reappear in their original position after they are smashed before fading away.
[LC-13440] Deleting a Core Group Template does not delete the Core Group Instances of that template
[LSH-12772] Crash 2BF615AC (SUPERHEROES1_PC_Feb_23_2012_05_50_05)
[LSH-12298] 360 - Gamewide - Process Failure - Pressing start or back(button not B) skips the mid level save options
[LSH-11670] Crash AB9015A (SUPERHEROES1_360_Feb_16_2012_21_02_40)
[LSH-12427] 360 - 1 Theatre - 1TheatreD - Crash - When Batman uses sensor suit to solve puzzle game will show an unskippable NuError message -  NuError: PopulationManager.cpp (124)
[LC-12944] [Job System] An error occurs when attempting to stop a job in the same frame that it starts
[LC-13729] [CRASH] The game crashes in Lego_City - ** NuError: NuArchivePipes_gen.cpp (93) **
[LSH-12016] Ace - Feedback - Hint required for mag suit walk ability and mag attract
[LSH-11934] Crash EFBC2AAD (SUPERHEROES1_360_Feb_20_2012_12_05_36)
[LSH-12589] Ace Chemicals - Crash/ Hang - Level crashes displaying a 'nuvector.h (311)' NuError, when attempting to load into any area (bar 5AceD).
[LC-13343] [FLOW] - Script - 'Set Locked' script command still displays the enter vehicle 'Y' prompt
[LC-13182] [CODE] The visual sparkle FX attached to Rainbow bricks do not disappear when the brick is scripted to be invisible
[LC-13909] [CITY] Sock cameras fail to trigger throughout the city
[LC-13442] [DRC] v2 DRC Scan HUD update
[LSH-7786] 5AceA - JB Feedback - Diffindo wall needs to show an outline when its under the cone of vision of superman
[LSH-7725] Mechanics - Laser Vision - The heat cut trail shouldn't last on screen and be shorted (see John H for details)
[LC-13884] PC - LEGO City - Crash / Hang - Code - Using doors to go from NY_Chinatown to Down_Town to Down_Town_East causes crash with error "NuError: SweepAndPrune.cpp (1208) "
[LSH-12070] Unable to generate EdMesh from terrain
[LSH-10700] Investigate reducing size of NuFrameworkResource
[LSH-12582] Crash 14E10A0E (SUPERHEROES1_PC_Feb_23_2012_05_50_05)
[LEGOSYS-863] Clean up the mech Character interface by moving inline methods out of the class declaration.
[LC-13262] [MECHCHARACTERS] - SF_Roottops - Animation - The character is incorrectly interacting with the grapple bars
[LSH-11976] Crash 86CA22EC (SUPERHEROES1_PC_Feb_20_2012_14_08_33) re: VfxBeam::Process
[LC-13272] [MECHCHARACTERS] - SF_Roottops - Controls - The character won't climb the plant wall on the 5th building
[LSH-11607] BatcaveA : When you jump into any of the vehicles, the camera should change to position itself at an overhead angle and aiming towards Lex Luthor.
[LC-13334] [DRC] Map pins selectable
[LSH-11293] find and select hidden faces script fail
[LC-13829] JOB - GoTo_SF_Bank - having trouble assigning variable for job that has just started
[LSH-11458] 360/ PS3 - Ace Chemicals - 5AceB - Tech hang - Zorb switch for the moveable platform isn't present
[LSH-10913] Boat Chase - Section B - SetInvulnerable doesn't hadle "StillDoTakeHitAnimation" correctly on vehicles
[LSH-12384] Since changing the Remote template in TheatreC I get an unskippable error when coming out of the led
[LSH-10343] Please add GAMEOBJFLAG_IGNOREASTARGET to vehicles
[LSH-6463]  Mechanics - Boat Chase B - Add torpedo pickup code (same as clone wars)
[LSH-6462] Mechanics - Boat Chase B - Make it so you can fire in the batwing - X for guns B for Torpedoes
[LSH-9357] Theatre - Section A - JB/ GD Feedback - Design boss introduction behaviour and visual treatment, JB cited the intro screens for Sonic in which menus moved across into place. Potentially have some concepts created for it
[LSH-6477] Boat Chase B - Setup the drones so you can't target the Boat with torpedoes until you have destroyed them (with torpedoes)
[LSH-6476]  Boat Chase B - Add Joker drones as per design
[LSH-6475] Boat Chase B - Add goons on joker copters as per design
[LSH-5452] Boat Chase B - Get the Chase section funtional to the new design
[LSH-11413] Gizmo* GizmoIteratorRangedLAKBase::Next() - Currently dismisses a gizmo if the first entity checked on it is out of range.
[LLOTR-479] Exporting not working in LOTR
[LSH-11256] Need to be able to specify which main ANI4 character/range the krawly animation is generated for...
[LSH-9473] Crash 83E57193 (SUPERHEROES1_PC_Jan_27_2012_13_57_51)
[LSH-10980] .KRW files aren't put into the correct folder...
[LSH-11254] Krawly animation generation needs to be robust to missing LODs in the text file...
[LSH-11451] Krawlie animation generation issues...
[LSH-11886] Ensure krawlie model and animations use a single mesh per LOD...
[LSH-10745] Need to generate krawlie animations for different platforms...
[LSH-10746] Krawlie animation needs to contain locator info...
[LSH-11578] Ensure SceneNodes always have a name
[GS-3468] ApiVehicleManager - need way of looping through vehicles in manager...
[GS-3472] ApiVehicles - need a LIFTPLAYER option...
[LEGOSYS-797] AddOns - possible to register more than one add-on type with the same name...
[LSH-11416] LSH - make use of new "AllowToBeTargettedWhenRider" flag for vtols, and remove string-compare-based hack in LegoShooting.cpp re: this bug's id...
[LSH-9444] Add DynoRay:IncludeDynamic(bool) or DynoRay::IncludeKinematic( bool )...
[LSH-11218] Vehicles cant target blowups
[LSH-11244] Crash 67697F94 (SUPERHEROES1_PC_Feb_14_2012_15_43_44) re: GizObstacleUpdateProximity_FindClosestItem
[LSH-11840] ApiVehicle::m_ApiVehicleListener is static but added to multiple listener-lists...
[LC-11952] Crash AE4B3FDC re: GameAnimSet_GetCentreAndRadius / LegoCityObstacleManager::Fixup_AI_Bouncepad
[LSH-8663] Heroes - make it possible to iterate through all gizmo of a given type, that lie within the Player's LAK...
[LSH-9550] SteeringAssistant - remove use of global-data...
[LSH-5700] Krawlies - krawlie->m_next doesn't seem to be reliable...
[LC-13161] "Tackle" icon doesn't always show up.
[LLOTR-2079] Flame icon needs to be working in game
[LLOTR-2077] Gandalf not attacking with sword equipped. Helen has checked that all anims are in
[LLOTR-1259] GAMEWIDE - Whenever you goto turn a crank (hold down B) you will end up bringing up the backpack menu.
[ER-5763] commands to add support for in command line manager
[LSH-12312] Performance - Gotham City - Lots of time spent in LevelContainer::IsInUse() after a new tile is loaded in gotham city
[LSH-12473] JS Feedback - LexCorp - Need chrome VFX particle on the receptionist
[LSH-12431] Rain post effect to be blocked by the truck in truck chase only
[LSH-11421] 360 / PS3 - Theatre - 1TheatreB - Tech Hang / Process Failure - Player is unable to transition to TheatreC as when using the lift, player will return to the beginning of TheatreB
[LSH-10581] Ubercutscene - Selective export
[LC-13049] PC - Gamewide - Combat - Targeted character throw does not throw the character at the target, but directly behind where the player character was facing
[LC-13706] EdRefs setting EDATTR_NUCLASS flag which is then used for run-time type information
[LLOTR-1769] Rigged Attachment Character (Legolas_Bow) - the animation won't export when the rig is animated instead of the joints - only exports when joints baked out and rig deleted
[LSH-11992] Crash 8C56D928 (SUPERHEROES1_PC_Feb_17_2012_05_34_50) re: SonarJiggleAddon::~SonarJiggleAddon
[LSH-10268] Jez can't get the in-game cutscene recorder to output AVIs
[LSH-11890] Mechanics - Acrobat Suit - The camera seems to be doing something new and exciting while on twirl ledges. However, it's also very jerky and needs smoothing / blending.
[ER-5732] LED - Sounds on first keyframe don't play
[ER-5742] Change CoreGroupManager::mCoreGroupInstances to use multiple lists
[LSH-11514] Investigate Batman Invisibility Cloak Effect
[ER-5643] Add Bake Under Parent checkbox for cutscene special objects
[LSH-9365] Theatre - Section B - JB/ GD Feedback - We need the riddler to move from point to point in the band stand area. We would have a total of three points he would move to, with a tuba object over him. When he reaches the current position he is placed, he...
[LSH-12022] Ace - Feedback - Introduction to the suits everytime the changer has been used for the first time in each level
[GS-3483] The ProceduralAnimation::OnPlaying function is getting one more time after the ProceduralAnimation::OnStop function is called.
[LSH-11489] Gizmo addon - attach to character locator problem; we are likely to need gizturret attach to special support
[LSH-9921] Batman Sensor Suit - Eye Locator is too low on the face
[LSH-9195] 4arkhaminta - need an electricity suit hint and a water suit hint
[ER-5761] Standalone LED : Lens Effect (Barrel Distortion) appears to be ignoring values set in Maya.
[LSH-8694] Heroes - make it possible to iterate through all gizmo of a given type, that lie within a specified AABB...
[LSH-12015] Ace - Feedback - Hint required for cleaning up goo with the hazard suit
[LSH-11483] Gizmo addon - attach to character locator problem; complexgizmo containing single obstacle do not rotate with the locator
[LSH-11739] Theatre - Section D - Feedback - Joker just stands there without attacking the player
[LSH-12001] MemLeak: NuSoundLoaderOGG::ReadData
[LSH-12091] Deconstruct doesn't deactivate, even when told to or when flicker off is (also) used..
[LSH-11999] In GizEditor in GothamCity I keep getting this texture error which means I can't edit the level...
[LSH-12062] Unable to convert my level - **Message: bad heap
[LSH-11277] Crash 569FF06 (SUPERHEROES1_PC_Feb_13_2012_18_38_26)
[LSH-11252] Crash C09B1A9A (SUPERHEROES1_PC_Feb_14_2012_14_05_45) CameraRailSpline::GetSplineMatrix
[LSH-11255] Crash 312C3F49 (SUPERHEROES1_PC_Feb_14_2012_15_43_44)  AutoPuzzle::IsPuzzleSolved
[LSH-11433] Crash 9963A52B (SUPERHEROES1_PC_Feb_15_2012_19_43_33)
[LSH-11931] Crash FF923933 (SUPERHEROES1_PC_Feb_17_2012_05_34_50)
[LSH-11996] Crash E9565C75 (SUPERHEROES1_PC_Feb_16_2012_14_53_34)
[LSH-10642] Rain occluder boxs
[LSH-10714] Post effect rain splashes
[LSH-11446] LexCorpA : LEXBOT_SECRETARY character needs to have the silver LEGO sparkle effect on her to be consistent with all silver LEGO objects in the game.
[LSH-9343] Targeting - Need a reticle to indicate targets that cannot be acquired
[LSH-10429] Mechanics - Batman cannot target multiple objects through the kryptonite phobia terrain. Seems to just keep flickering
[LSH-9430] Theatre - Section D - JB/ GD Feedback - Ropes that can be glided down should have a visual treatment on them to be decided (such as gold sparkle etc) and so it can be seen when completed.
[LLOTR-1924] Troll boss can regain health by collecting a heart while player rides on it's back
[LSH-11606] The Batboat needs to be attached to the special in the level that animates to rise up from underneath the surface of the water as part of the puzzle to reveal the boat.
[LLOTR-2108] LED Generate Cutscene shadow boxes - breaks cutscene camera viewport
[LLOTR-2124] LED Generate Cutscene shadow boxes - generating doesn't assign keyframes to new layer
[LLOTR-2125] LED keyframing a spot bounding box crashes LED/game
[ER-5750] "Mismatch between texture header in NUS file and DDS header in video memory buffer file..." Error occurs when converting HGO's in ttcov with the command argument ALL_PLATFORMS set.
[LSH-9805] Robot Air Battle A - Code Support Required to set up flight/fight sequence
[LSH-10531] PC/ PS3 - Arkham Int. - 4ArkhamIntA - Crash / Hang - Unskippable NuError ( AITask.cpp ) occurring when stepping onto the pressure pad inside the lift at the end of the area, as the AI controlled character is climbing accross the ice wall
[LSH-7677] 360 - Ace Chemicals - 5AceA - Tech Hang - The forklifts fail to leave the lift before the doors close; they become trapped or destroyed as the lift goes back up meaning the player has no way to complete the area

Closed issues updated in last month
===================================

[LSH-11345] Crash B85E38C (SUPERHEROES1_360_Feb_15_2012_13_06_16)
[LSH-6581] 360 - Ace Chemicals - 5AceC - Tech Hang - If Superman jumps into the small piles of goo for the X-Ray / Coloured Liquid puzzle, he continually jumps on the spot, and the player cannot get out
[LLOTR-2186] Cave troll and player will lock up causing a tech hang if the player spams the X button with the Horn of Gondor whilst the Troll is attacking
[LSH-9214] 360 - Gamewide - Process Failure - Sensor Suit - when invisible enemies and bosses still attack batman
[LLOTR-1230] Mechcharacters causes the player to be unable to change character with the shoulder buttons
[LSH-6353] 1TheatreC - Two Face doesn't attack Robin in the Zorb ball - runs around him instead.
[LSH-7789] Hub - JB Feedback - We should get a prop list to show all of the existing props that have been placed on the hub/made to ensure there is sufficient variety for the memory available. Potentially some blow ups specific to areas such as run down bikes can be
[ER-5739] Fix for 360 at runtime with nuclass in data
[LLOTR-1251] Mechcharacters causes the Black Rider to not kill the player in Black Rider D
[LLOTR-1242] Mechcharacters causes Legolas to be unable to manually target past further than the camera frame
[LLOTR-1246] Mechcharacters causes the player to become unable to grab any dangling ropes
[LLOTR-1249] Mechcharacters causes Legolas to have a forward roll instead of high double jump
[LLOTR-1240] Mechcharacters causes difficulties when trying to navigate the player along the ledgegrab
[LLOTR-1247] Mechcharacters causes non-Elvish characters to become unable to use tightropes
[LLOTR-1236] Mechcharacters causes the player to be unable to pull the torch off the wall
[LLOTR-1229] Mechcharacters causes Frodo to be unable to pick up the coloured plinth objects
[LSH-9763] 4ArkhamIntB - Final Scarecrow Boss Fight
[LSH-11490] HIgh CPU usage in SoundManager::OnProcess
[LSH-11540] JB Feedback - The "Show Game Controls" option is present on 360, and obviously costs some memory. Maybe it's also present on Wii, and could be an easy win? (but may have been added only for demos so just a thought)
[LC-13678] [DRC] Objective updates to an invalid location following the arrest of the getaway driver
[LC-13436] Crash B8B169AC re: LegoInventoryItem::GotAmmo
[LSH-12017] Ace - Feedback - Need a reaction to when you try and use a charged point when you already have electricity. Was thinking maybe a shock then pushed backwards - same as other characters play
[ER-5745] Standalone LED : Crash on loading CFG (NuFatSmartPtr dereferencing NULL pointer)
[LLOTR-1176] Crash in SceneNodeManager::EventNotify
[LSH-10384] Batman - Sensor Suit - code in new 'Invisible' move
[LSH-11103] Crash EB1B3E6F (SUPERHEROES1_PC_Feb_13_2012_16_25_58)
[LSH-11142] Crash B23293C8 (SUPERHEROES1_PC_Feb_13_2012_18_38_26)
[LSH-11826] Crash 2C2F3784 (SUPERHEROES1_PC_Feb_19_2012_15_42_32)
[LSH-12005] Save System - Cornwall tags for 'Save and Exit'.
[LSH-9395] Theatre - Section B - JB/ GD Feedback - Robin/character without x ray ability should shrug when using floor target
[LSH-9562] JS FEEDBACK - 4ArkhamIntA - Fires need to have their terrain looking at as you can actually jump them
[LC-13261] [MECHCHARACTERS] - SF_Roottops - Animation - The character doesn't interact with the balance beams correctly
[LC-13258] [MECHCHARACTERS] - SF_Roottops - Animation - The character is incorrectly interacting with the first parkour jump wall
[LLOTR-2172] Moria Demo - Troll needs to pulse red throughout his one heart stage, not just when riding him
[LSH-12002] Turn off directional reversing
[LLOTR-2146]  Moria A - Area 1 - TRUNK ONLY -	Player cannot pick-up dwarfs anymore (code)
[LLOTR-2113] CIT Moria demo - Area 3 - Move start point of the troll further towards the tomb
[LLOTR-2035] Gimli when thrown should play VO_Gimli_death1 SFX
[LSH-10891] Levels.txt CommonArt_dir entry needs to only pull in a limited set of led files and not eveything from the parent folder
[LLOTR-1826] Animation for Gandalf's staff
[LSH-11782] Robot Air Battle A - Change Jokerbot Positioning & Camera Layout
[LLOTR-1899] Moria A - Section A (Door 2) - Sting and Glamdring need to be permanently lit up after the cut-scene of Sting being shown, after rescuing Pippin. (Code)
[LLOTR-1987] When using the horn, Boromir is locked in a direction
[LLOTR-1988] Need locator adding to Boromir so the sonar VFX can be placed
[LSH-10753] LSH - BoatChaseB - fix vehicle shooting so it obeys targetting
[LLOTR-1919] Moria A - Section A (Door 3) - When the player gets on the troll he should animate with his arms flailing around beating up any orc’s within proximity. (Animation/Code)
[LLOTR-1771] DEMO BUG : Sting and Glamdring need to glow blue.
[LLOTR-1384] Moria A - JB is keen on getting the chain as level as we can when the troll attaches to the upper points. We want to have a practically horizontal tight rope once its attached.
[LSH-11956] Crash 19A8323A (SUPERHEROES1_PC_Feb_20_2012_14_08_33)
[LSH-8768] Mechanics - JB Feedback - Zorb Ball - It needs to smash LEGO. It sort of does, sometimes. But it needs to do it properly.
[LSH-10715] Electric Switches - characters animation is often not playing.  Probably would be fixed if the output becoming true waits for the characters animation to finish?
[LC-13243] Scripting: Creating characters from the misc AI Types is causing a skippable error and stopping the character from spawning
[LC-13563] Jobs - City flow seems to break between the exit rooftop sequence and the prison island sequence, just after a door transition is triggered
[LC-13004] AI/Scripting: Story Flow 1.2 - Hillbilly farmer does not start watering plants after the minicut plays
[ER-5760] Wii Superheroes needs memory!
[LC-11337] Wii U - Gamewide - Common Shader Error transitioning between levels
[LSH-9748] Robot Air Battle B - Code Required to support attaching tech to Jokerbot character
[LSH-11481] Gizmo addon - attach to character locator problem; blowups do not rotate with the locator
[LC-11949] [DRC] Double-tap map-zoom functionality
[ER-5759] LED Resource Description file filter needs to store name of sub file type
[LSH-11360] Vehicle Processing can take a long time on 360
[LSH-10265] Ladder editor - and problematic auto generated climb links
[LC-12182] Crash 1F8D7990
[LSH-7691] Lexcorp - Section A - 	A variety of Lex Bots need adding to attack in waves with the security guards. The Lex Bots should come from dispensers featured throughout other Lex based levels in the game.
[LSH-9630] Crash 276FC700 (SUPERHEROES1_PC_Jan_30_2012_13_29_56)
[LSH-11170] 360 / PS3 / PC - Arkham Ext. - 3ArkhamExtB - Tech Hang - Area currently uncompletable
[LSH-11599] 3D Camera Issues (Gotham Hub) - camera not responding to all building terrain
[LLOTR-2094] Hobbit on back X hit is skipping anim frames at the start and so you miss the hit of the character hurting the troll!
[LC-12484] [UI] COMBAT - Flash element for timing based combat moves.
[LC-13103] [DRC / SatNav / Map pins] If a map pin is active (e.g. home hub icon, story shield icon) and the SatNav is set to that pin's location (or locator via script) the SatNav icon should not be used
[LC-13065] [Superbuildits] Bricks are not removed from the player when spent on purchasing  a superbuildit
[LC-12910] [AI / Script] Script command request to force a player character to equip a weapon
[LC-12846] Code - LEGO CITY - Vehicle Drop Points don't spawn vehicles
[LC-12056] [APIVehicles] API Vehicles need to support boats.
[LC-12051] [Unlock System / UI / Gizmo] Super Buildits gizmos need to be tied into the unlock system
[LC-12940] Code - LEGO CITY - Gadgets - Placing Gadgets crashes the editor
[GS-3485] The CoreGroup clipping code seems to be losing the visibility of the objects that was applied via the new core group state flags.
[LC-13358] Vehicle damaged auto eject
[LC-11563] [FLOW] AI - AI Characters fail to make use of the Free Climb & Vine gizmos
[LSH-11362] LED - Can we have the ability to scene resource lighting.led files (or any led file really) in the same way we can scene resource gsc files.
[LC-11879] [SatNav / Script] Request for a script command which disables/re-enables sections of the traffic map for use by the SatNav
[LC-13165] [Cutscenes] Cutscenes camera positions in Lego_City appear to be affected by where the player is when the cutscene is triggered
[LC-13171] [Script / APIVehicle] Add random options for type and subtype for CreateAIVehicle
[LC-13285] [DRC / Map / SatNav] If the player selects a pin on the map for the SatNav and that pin is removed, the 'calculating route' message appears indeffinitely
[LLOTR-1407] Character animation - need anim for winches
[LEGOSYS-731] Get winches/cranks working with Gadgets.
[LSH-11456] PC - Gamewide - Graphical - The trail left by Superman's Laser Vision has a thick black flickering outline
[ER-5730] Need resource clean up for NuGPUOcclusionQueryPS
[LSH-11744] LexCorpC : When you jump in the control chair for the first time, you shouldn't be able to jump out of it until the boss fight has been won or you have been beaten in the robot fight.
[LSH-9422] Theatre - Section C - JB/ GD Feedback - Two face should only have hearts/icon when he falls down and can be damaged by the player
[LSH-11736] Please can you add a way to destroy the AddOn script handles as we are running out of memory
[LSH-6370] 1TheatreC - Party AI glitches around too much
[LSH-11825] Crash AAFDC738 (SUPERHEROES1_PC_Feb_19_2012_15_42_32)
[LSH-11794] Crash AAB7AA35 (SUPERHEROES1_PC_Feb_18_2012_15_13_28)
[ER-5751] Multi stream support for cutscenes
[LSH-7994] Arkham Ext. - Section B - Feedback - Boss code needs setting up, two faces truck has 3 hit points. A hit point is removed after the player wins a tug of war fight with the truck condition. When all 3 hit points are removed it needs to trigger the midtro.
[LSH-7993] Arkham Ext. - Section B - Feedback - Grapple Tug of War code needs to be implemented so when Robin grapples a point on Two Faces Truck we get a quicktime event where the player has to repeatedly press the action button to win. If they win, it triggers...
[LSH-7986] Arkham Ext. - Section B - Feedback - Batbike for second player needs implementing
[LSH-11795] Status - Implement a Story Complete phase
[ER-5550] Gizmo 2.0 - refactor CoreGroupObjectData to use NuClass
[LSH-8757] Mechanics - JB Feedback - Vehicles - Vehicles should consistently smash blow-ups. They sort of do, but not always. See forklifts in 5AceA.
[LSH-8354] 360 - Ace Chemicals - 5AceC - AI - If the player puts Superman on the ground by the grapple point after the first diffindo wall, then continues on as Batman or Robin, Superman will grapple up the grapple point
[LSH-6741] Green & Purple Goop - Superman and other 'has_invincibility' characters should not do a Take Hit
[LSH-8723] Add suit signals into the city hub. Each type of swapper will activate once players have successfully completed the level first introducing that suit.
[LSH-6502] Hover Fly - Holding [X] should either start targeting or have no effect
[LSH-9053] [Level Flying] - Superman is always dragged back to his last standing position in an area regardless of how far he has flown away from it; issue can cause him to be dragged through the environment whilst the camera struggles to keep up
[LSH-8807] Mechanics - Flying - You have to double jump to start flying, but it used to be the case that you could hold the second press of [A] to start flying forwards as soon as possible. Currently you have to let go and press [A] a third time to push forwards...
[LSH-10119] [Level Flying] - Fly Anims - The leading arm while turning should be opposite to how it is now, so that as he leans left he should extend his right hand, rather than leading with his left. This is how it is in the films.
[LSH-11516] [Level Flying] - Superman should go into flying when hitting toxic goov
[LSH-11595] [Level Flying] - Feedback issues
[LSH-11206]  Theatre - Section C - Hint "press Y to change character." to tag to acrobat robin keeps triggering even after the acrobat part has been completed
[LSH-11664] Music Manager Crash
[LSH-6614] Ace Chemicals - Feedback - Should also have a hint regarding how the vehicle controls function
[LSH-9083] 360 - Ace Chemical - 5AceA - Collision / AI - The three goons that jump out of the water tank will clip through one another
[LSH-10662] Sticky bomb trails going too high
[LSH-11393] 360 - 9- Lex Corp - 9LexCorpB - Crash/Hang - Picking up an invisible object near the green shield and collecting the electric suit will crash the game (Crash 212F26E3 (SUPERHEROES1_360_Feb_16_2012_05_53_55))
[LSH-9370] Theatre - Section B - JB/ GD Feedback - Layer up goons in the 'castle' themed area as follows, wave 1 - have waves jump down (use zip lines if we have it). Wave 2 - have goons run out of portacullus. Wave 3 - Have windows smash and goons come out
[LLOTR-1077] Mechanics - Dwarf / Hobbit Tossing
[LC-12516] [UI] Gizmo.SetIcon requires extra parameter to show arrow offscreen
[LLOTR-2127] Glow appears on the CaveTroll
[LC-13394] [ART] DRC scan initialisation screen
[LSH-11624] Crash 7A35B94A (SUPERHEROES1_PC_Feb_17_2012_12_01_05)
[LSH-9806] Game Flow - We need to be able to start streaming the Hub during status screens
[LSH-10535] Mechanics - Robin (Acrobat Suit) - Zorb Ball - There's currently no angle threshold on the auto roll, so you roll down even the slightest of slopes - needs fixing
[LSH-9947] Ice Cubes - Frozen baddies should be punchable
[LSH-9441] Robin_AcrobatSuit - Robin and his stick are left behind if you go into "Slide" context.
[LSH-11566] Crash 542D968 (SUPERHEROES1_PC_Feb_17_2012_05_34_50)
[LC-12065]  [GADGET SYSTEM] Selecting a gadget in the scene explorer cause it to crash
[LSH-10183] Mechanics - Robin_IceSuit - Shoot ice bolts instead of throwing the Batarang
[LSH-11653] AddOns created by script should be destroyed on character being killed
[LSH-9943] Ice & Hazard Cannon Targeting - Reticle should start at the end of the cannon.
[LSH-10182] Mechanics - Robin_HazardSuit - After the initial HoseCheck it should take a new press of [B] to trigger it again
[LLOTR-2045] MechCharacters - boromir's horn doesn't work
[LSH-11628] Crash BBDB581E (SUPERHEROES1_PC_Feb_17_2012_12_12_02)
[LSH-11629] Crash 5A9130AE (SUPERHEROES1_PC_Feb_17_2012_12_12_02)
[LLOTR-2069] Game crashes after Pippin climbing onto Troll cutscene
[LLOTR-1891] Legolas' arrows do not always damage Troll
[LC-12373] [CODE] Switches - Obstacles not animating in The City
[LC-12799] vehicle hitting props also slows them down - should plough through in both cases
[LC-13503] Need the TULDs to live in memory and just activate and deactivate :)
[LC-12825] [UI] Takedowns - [Jump] command needs to use the Wii U [B] button prompt
[LC-12931] Crash 3FEF863F GizmoManagerIteratorRecursiveBase::Next needs to be made thread safe
[LC-12463] Tools - Led Editor - Camera Volumes - Square end camera volume change
[LC-11774]  [UI] New "Conversation" icon required to show when NPC is talking
[LC-13050] [CODE] - PROPS - Trampoline shaded props should bounce you up high when (A) is held
[LLOTR-2053] 360 - Demo - 1_5MoriaA - Crash / Hang - Game crashes during outro
[LC-12767] LegoGizmoBase should not add its phantom on the background thread.
[LC-12630] 2 Sets of Lighting Resources are being loaded in the city at one time. (Need Specific Lighting For DRC City)
[LC-12768] [LED / CRASH] When working on the edmesh, splitting an edge, merging verts or expanding the 'Verts' or 'Tris' in the scene overview hangs the editor indefinitely.
[LC-12804] [LED / CRASH] After converting the EdMesh of the City into a ConvexGraph, saving in the LEDed causes the program to crash and only half of the ConvexGraph is saved
[LC-12798] vehicles hitting pedestrians still stops car
[LC-12175] Tools - Led Editor - Camera Volumes - Camera not blending out of volumes when player exits via the Y axis offset limits
[LC-12237] Code - LEGO CITY - Camera - Camera doesn't operate correctly in LEGO City tiles
[LC-11112] [PARKOUR] AI - WALL HUG
[LC-12907] AI Failing to path correctly
[LC-13435] Playing 06A_MakingAClownGetaway cutscene when you get to the bank causes a crash.
[LC-13393] Crash FEBC16C8
[LC-12943] Crash F960FE45
[LC-13533] change the input on the DRC as discussed in the meeting
[LC-13534] Brick counter value needs , in the correct place.
[LSH-11441] Crash E4D339D5 (SUPERHEROES1_PC_Feb__9_2012_18_05_07) re: GizmoTightRopeManager::EdProc
[LSH-10871] Metro - Section B - Feedback - When the minicut is triggered for the joker robots hand to come down and grab Batman and Superman, both players need to be teleported into place so that they are shown running into place for the joker robot to come down...
[LLOTR-2096] Moria demo - Fire / smoke particles broke and Gandalf's force push
[LSH-8772] Mechanics - JB Feedback - Zorb Ball -  It passes through characters, but needs to run them over.
[LLOTR-2110] Placed VFX not displaying
[LSH-11574] Crash D67AD6DC (SUPERHEROES1_PC_Feb_17_2012_05_34_50) re: SuperHeroes1Fighting::GetPunchAction
[LC-13427] [Player] keep the last player owned vehicle alive
[LSH-7180] Robin (Hazard Suit) - When moving or doing pad input, the player should break out of the hose check animation Normal breakout rules apply.
[LSH-10379] AceA - Hazard suit Robin AI cannot jump out of the green vat at the start
[LSH-5430] Mechanics - Ideally when the electricity being used and is charged up we should see some electricity effect overlayed on them
[LSH-8762] Mechanics - JB Feedback - Buildits - There is still some logic that prevents you doing a build-it if a certain percentage of pieces are too far away from the destination, or something. This is humongously frustrating - see the props room in TheatreB...
[LLOTR-2088] Camera isn't cutting on the correct frame
[LSH-11444] LexCorpA : The VFX impact wave when the robot lands after a big jump should just use the same one that the Power Suit uses for its lunge land attack
[LLOTR-2083] Game hangs when loading in to Moria B
[LLOTR-2080] Need to remove glow from around Build-It pieces
[LLOTR-2086] Troll's club impacts the side even though the object doesn't connect with it
[LSH-10994] Please impliment SetTransformExceptPhysicsCapsule for vehcicles
[LSH-9407] Theatre - Section C - JB/ GD Feedback - When holding down X button targeting, with Robin's Acrobat suit, there should be a blue/white version of the arrow 'flashing' used for grapple points
[LSH-7788] Gamewide - JB Feedback - Suit changer suits should always have the cowl/mask on them
[LSH-6707] Auto generate all tiles of edmesh in LED
[ER-5432] Make Converter generate KA4 krawlie animation data
[LLOTR-2099] Please add a way for me to specify that a character has no opponent
[ER-5744] NULL pointer crash in CoreGroupInstance::SetStateNum
[LSH-10991] Line of Sight check on magnet attact obstacles
[LC-12025] [HUD] Brick counter does not leave the screen at the correct time
[LSH-11080] LODs not working correctly on instanced buildings
[ER-5743] CoreGroupState - Crash when approaching and walking away from winch
[LC-13196] [DRC] We need to track Objectives, Targets and SatNav destination when not on the DRC map
[LC-11090] DRC - Scan basics (Camera, Movement, Targeting, script commands )
[LLOTR-2082] Crash A176F1CA (LOTR_360_Feb_16_2012_11_46_18)
[LC-11547] Crash 8A7B1BE6 re: DropPointGizmo::~DropPointGizmo
[LLOTR-1961] JB FEEDBACK - Area 2-	We need the Troll to attach and struggle much more clearly on the first pad (one on the floor) it should then come lose and hit him in the face a mini-cut should show this.
[LLOTR-2031] Remove the arrows around people you can pick-up
[LLOTR-2072] Extremely difficult to shoot Troll with Legolas whilst standing on chain for baseplates
[LLOTR-1990] Legolas aim anim needed
[LLOTR-1377] Moria A - Once the plate is built an arrow should draw on top of the plate to tell the player to stand on it. If the player stands on the plate then the arrow should fade out.
[LLOTR-1993] Empty faded grey icon needed for backpack empty slots
[LSH-11328] Crash in AnimationManager::OnRender
[LLOTR-1883] Moria A - Section A (Door 1) - There appears to be some kind of drop shadow/inner edge on the characters in the character icons, it looks weird have this always been there? (Code/Art).
[LLOTR-1866] Player can jump onto Trolls back whilst Pippin is already on it causing a Tech Hang
[LSH-11450] Can select gizmos created by complex gizmos in gizmo editor when editing GothamCity sub-levels.
[LSH-10106] [Hub Flying] - The reticle while flying should be a non-rotating 'flying' reticle that should only start rotating when you use targeting. It can be the same reticle, but while flying around it should only rotate with the horizon.
[LSH-10108] [Hub Flying] - Ideally the reticle would draw ahead of the character, not in front - potentially tricky as it might then start z-buffering through close buildings, but I'd imagine a ray-cast would take care of that
[LLOTR-1940] Put Cave Troll's Club in to game
[LSH-11346] Remote Template in Hub Cell problem - can't select target obstacle in same hub cell as the template instance
[LSH-11431] MechApi - MechObjectData - Implement TargetingInterfaceBolt and remove the pointer from MechObjectData
[LSH-11199] 360 - Theatre - Theatre D - Process Failure / Co Op - Save and exit text will appear on dcam and cutscene, if triggered terminal is triggered as player jumps on to the zip line
[LC-12193] [UNLOCKING] PARKOUR - Parkour needs to be locked until SF_Rooftop Standalone is complete
[LLOTR-2054] Builder default objects not attached to characters that they're constrained to properly
[LSH-11017] Remote Template instance placement problem - Instance using scene node origin rather than the template origin
[ER-5648] LED - Parenting sounds to particles does not work
[LSH-11394] enable LEDed to read extracted anim AN4 format for rendering approvals
[LSH-11388] MetroB Sonar Broken
[LLOTR-1767] Add Legolas shoot targeting whilst on a tightrope so legolas can aim and shoot the trolls mouth
[LSH-11318] Vehicle will not move in SteerMoveAddOn unless we set SetPlayer to true
[LLOTR-2062] Crash when spamming the X and B button when playing as Boromir with the Horn of Gondor in his hand
[LSH-11008] Duplicating materials in maya either crashes maya, or refuses to work.
[LSH-10380] Debug View Camera doesnt work when using a CameraRailSpline
[LSH-11387] ApiVehicle:: Reinstate geom cache casting for wheeled vehicles to improve performance.
[LSH-10112] [Hub Flying] - I'd like to try auto-turning the player along the walls of art buildings (not tech) while flying forwards, at least if going fast enough. Possibly even use the steering assist as well at low level. It feels great when you nail...
[LSH-11353] [Hub Flying] - Add streaks!
[LSH-8907] 360 - Ace Chemicals - 5AceB - AI - With Robin in his Acrobatic ball by the climbing pole, he will run / jump into the fence when Batman is on the higher platform
[LSH-11276] Crash FE2E2399 (SUPERHEROES1_PC_Feb_12_2012_19_41_58) re: PushObst_UpdateHint
[LC-13680] City - get cutscene-replacement fmvs working again...
[LC-13512] [AI] - PC - LEGO City - Tech Hang - Forklift driver does not drive forklift to the building to get up and open the gate
[LSH-10078] 4ArkhamIntA/ Gamewide - When frozen, ice blocks need to slide off slippy terrain.
[LSH-8836] 360 - Disc Build - Game crashes on the legal screens.
[LSH-8843] Teamsheet - Add in 'Audio' department field.
[LSH-9693] 3ArkhamExtA - Crash/ Hang - The game will crash, displaying a 'ConvexGraph.cpp' (405)' NuError, when attempting to load into the level.
[LSH-6338] X-Ray - Need a finalised shader so that the mechanic works in any level, regardless of how it is lit.
[LSH-5854] Laser Vision/ Diffindo walls - No trail is left where the player has previously cut out.
[LSH-5938] Get Robin's anims working when he's in the zorb ball.
[LSH-5800] Allow the option for characters with the 'magic' mechanic/ ability to be able to double jump.
[LSH-6364] Crash in ANI_FixUpAddrs
[LSH-6363] Crash in ANI_SimpleAni3PlayerV4Joint_EulerQuat
[LSH-6362] Crash in ANI_FixUpAddrs
[LSH-6763] Hub - Vehicles spawned from the vehicle spawner (Batmobile and Two-Face Jeep) are very slow to drive.
[LSH-6664] Code support for when non-electricity characters attempt to use electricity charge points.
[LSH-7926] Crash 5B4802A2 (SUPERHEROES1_PC_Jan_17_2012_14_31_26)
[LSH-5783] 360 - Hub/ Gotham City - Performance - The frame rate is low. Please could you investigate how to improve it.
[LSH-10174] Builder_SecurityCam1 - the turrets need to always do their panning thing irrespective of type of player but still need to obey invisibility if wearing sensor suit etc
[LSH-5853] Crash 953B71A7 (SUPERHEROES1_PC_Dec__8_2011_12_11_00) SplinePointArray::GetPoint
[LLOTR-1875] Moria A - Area 3 - Cave troll needs club animations
[LSH-11270] Gamewide - Editor - Grab Ledges are not drawing in the editor (making it difficult to place them)
[LSH-11376] "Follow parent" attribute required for VFX Holders
[LSH-10988] Crash 66EB65D (SUPERHEROES1_PC_Feb_11_2012_12_48_34) re: AutoPuzzle::OnAdded
[LLOTR-1934] 360 ONLY - 1-5 Moria A - Cutscenes are blanked out with brown / black flooding the screen (flickers slightly)
[LSH-11174] Faces that had been baked or keyed directly using the blendshape editor - animation not coming through in the cutscene
[LC-13618] Crash F3AB58CA
[LLOTR-1869] Moria A - Chain needs to match the tightrope
[LSH-11284] Please add ApiVehicleUserData::OnProcessEarly
[LSH-10689] Transitioning to a new level in a vehicle causes you to have no players
[LSH-11087] CoreGroupInstance clip testing taking longer than expected
[LSH-10125] top island in the hub keeps failing on render farm,can do low lightmap only. i do keep getting issues on virtual memory on my machine,im not sure this is the cause though.
[LSH-11160] 360 - Wayne Industries - 14wayneC - Crash/Hang - Using Cyborg's laser's towards joker crashes the game
[LLOTR-1931] Glow effect needed for when you levitate someone with Gandalf
[LSH-7947] Mechanics - Batman (Power Suit) - Feedback - The auto-targeting of orange poppers should not take objects behind the player into account, only those in front. This might not fix this section, but it needs sorting anyway. Ideally it would pick the target m
[LSH-8930] The poppers firing needs to fire along the angle of the anim, and seek to the target in a more -- rocket stylii
[LSH-8670] Lexcorp - Section A - Feedback - Bat bombs need to be deflected away from the receptionist while she is doing the spinning rapid fire attack.
[LSH-8776] Mechanics - JB Feedback - Zorb Ball - The switch should have rollers. If a switch is only a 2D one, there should only be 2 rollers in the switch as appropriate and the player should only face in one direction or the other.
[LSH-10569] Can we make the power suit have its rocket pack drawn, when in the suit changer, probably the other suits as well, but lets see if this one causes any problems first
[LLOTR-1995] Need a looping SFX hook to use in PlayerItemTypes.txt for horns
[LSH-11355] Crash A09A6BF8 (SUPERHEROES1_PC_Feb_14_2012_21_12_02)
[LSH-8376] JB Feedback - Bombs should explode when you hold down the B button in the power suit (they still need to flash/ blink before).
[LSH-11348] Crash 3F37803A (SUPERHEROES1_360_Feb_15_2012_13_06_16)
[LSH-11310] 360 - Wayne - 14WayneA - Flying as the Green Lantern causes a tech hang, as the player cannot land or tag to another character
[LLOTR-1958] JB FEEDBACK-	We need to use all of the Harry Potter arrows for all of the plug locations.
[LLOTR-1857] LED crash - game will crash after changing a light in the LED and then going in to game to test it
[ER-5695] Need a flag in Maya to indicate that a character LOD is to be exported as a Krawly
[LSH-11314] Crash B143C786 (SUPERHEROES1_PC_Feb_14_2012_21_12_02)
[LSH-5503] "Ice" giz tube lifts Robin even if he's wearing his Ice suit.
[LSH-10249] Crash ** NuError: nuplane_gen.cpp (154) ** re: EdLocator::GetWorldPosOnAxis
[LSH-11046] Crash 753F044F (SUPERHEROES1_PC_Feb_11_2012_12_48_34)
[LSH-11073] Crash - ** NuError: AddOns.cpp (232) **    Message: Increase MaxAddOnsProcessed(48)
[LC-13579] AI Locators and Links placed into the main level are not linked up to the streaming nav mesh
[ER-5726] Remove the matrix from the CoreGroup clipping volume.
[LSH-10685] Bat Bombs Currently collide with character only terrain.
[LLOTR-1405] Sam's hair flashes when changing character to him
[LLOTR-2036] Remove DOF from Particle Editor?
[LLOTR-1788] Armour parts for combat system - Orc Chest Part - Take hit animation triggers
[LSH-6972] Camera Lasers - When a camera is inactive, the laser should turn off
[LSH-8775] Mechanics - JB Feedback - Zorb Ball - If you die in a ball your character is left in mid-air still doing the ball run anim. As well as the ball falling apart, the player must also fall apart, and when you respawn you should not be in the ball.
[LSH-11275] Crash D807F664 (SUPERHEROES1_PC_Feb_13_2012_09_33_25)
[LLOTR-2032] Gandalf and his staff
[LSH-9106] Mechanics - Batman Power Suit - When it lands there's an impact sound effect, but after that is sounds like every minute physics contact it makes creates a build-it sound effect. There should be no more sfx after the impact.
[LC-13595] [ABILITY] Detective - Player has to activate the switch twice to trigger a reveal prop
[LC-13544] Crash 41F99CC3 re: NuRenderObject::Render
[LSH-11044] Wii - Compliance - Bootloader - Second Wii Strap Reminder Screen is displayed before 5 seconds has elapsed when skipping the Wii Strap Reminder Screens using the P1 Wii Remote.
[LSH-10152] Attaching obstacles and complex gizmos to character locators ( JokerBot levels)
[LSH-8756] Mechanics - JB Feedback - Vehicles - Reversing is frustrating because you have to wait. It should be instant response on holding [B]. See forklifts in 5AceA.
[LSH-8754] Mechanics - JB Feedback - Take Hits - Either some of the takehits don't have break-out frames, or the code isn't checking for them, so it's quite frustrating.
[LLOTR-1285] led volume cam - changing the cam rotation values by typing in text values causes the cam seletion square to enlarge and rotate, actually cam angle doesn't change.
[LSH-9782] Rigid objects not appearing in cutscenes
[LC-13426] There is a need to be able to set the start and length of ray used in the AIManager::FindNode( Brain const & brain )  function
[LSH-10333] Batcave - Section A - Joker should throw pie bombs at specific parts of the room to create obstacles.
[LSH-10126] Crash AEEBDA4A (SUPERHEROES1_PC_Feb__2_2012_21_35_47)  cAICharacter::GetPos
[LSH-10888] Crash 4753A8FF (SUPERHEROES1_360_Feb_10_2012_11_58_56)
[LSH-11237] DOF all over the place in ubercutscenes
[LLOTR-1964] JB FEEDBACK - Area 2--	We need to draw the arrow target arrow (currently orange) over the troll when he can be shot not draw the Technicolor one
[LLOTR-1969] JB FEEDBACK - Area 2-	We need to link in all cut-scenes properly
[LSH-10464] Torpedos don't work correctly in boatchase
[LSH-11235] Crash 2D510F45 (SUPERHEROES1_PC_Feb_14_2012_14_05_45)
[LSH-10908] PS3 / 360 - Ace Chemicals - 5AceA - AI - After placing the AI on the upper ledges with the forklift, when the player tags to that character, they instantly jump back down again
[LC-13611] PC - Gamewide - Script error occurring throughout the game
[LSH-11249] Crash 1EAFF40F (SUPERHEROES1_360_Feb_14_2012_15_51_31) Silver_Attracto::Process
[LLOTR-1981] Boss camera needs to be deactivated during minicuts.
[LSH-11248] Crash 6A4B2E15 (SUPERHEROES1_360_Feb_14_2012_15_51_31) re: LegoItem_Part_EarlyUpdate
[LLOTR-1916] Moria A - Section A (Door 3) - The crack should draw particles, smoke etc (Code/PFX)
[LLOTR-1913] Moria A - Section A (Door 3) - -	The troll getting hit by the first base plate just isn't obvious enough. A way to fix this is have the item he attaches to pull out the ground and hit him in the face not just explode once he pulls his chain from it.
[LLOTR-1920] Moria A - Section A (Door 3) - Button prompt icon needed for over Troll when being ridden B flashing to tell the player how to hit him. (Code)
[LLOTR-1889] Floor cracks from troll have damage terrain on, like lava
[LLOTR-1382] Moria A - If the player gets too near him they with either be picked up and shook gor style or his will boot them away.
[LLOTR-1378] Moria A - Once the Troll attacks the player stood on the plate his chain should get stuck and he should pull the plate off the floor and it should hit him in his own face making him lose a heart.
[LLOTR-1380] Moria A - Once the troll has attached to the first plate right or left we need to keep him struggling on it as to give the player time to work out what to do. SL
[LC-12687] Camera getting updated before vehicle's position
[LLOTR-1383] Moria A - The troll should use his chain as a main weapon all of the time attacking the player at range. The weapon should create cracks on the floor and shockwaves when it hits. Also like Gor.
[LLOTR-1381] Moria A - The troll shouldn’t move around the entire room, instead he should stay fairly central just whipping at the player with his chain/Masonry weapon.
[LC-13521] [ABILITY] Generic - Techno - Valve/key handles do not display an on screen arrow
[LSH-10553] 360 - Gamewide - Graphical - Multiple Lego objects appear to be missing within levels
[LLOTR-1968] JB FEEDBACK - Area 2-	When on the troll we should enable a smart tag feature that will ALWAYS tag the player to Legolas first before moving through the rest of the group.
[LLOTR-1991] Game crashes when changing level
[LC-13604] [DRC] Waypoints cannot be assigned to objective (police shields)
[LSH-11162] Crash 59A86D51 (SUPERHEROES1_PC_Feb_13_2012_20_15_40)
[LSH-10992] Additional flags for each colour of liquid, so that coloured goop vats can be instaced in Gotham.
[LLOTR-1466] Crash in GizmoZipupManager
[LLOTR-1371] Led camera issue - cameras totally screw up when clicking on the little adjustment boxes, on new and old splines.
[LLOTR-1119] Streaming level issue on lotr - players falling on the spot in mid air.
[LC-13264] [MECHCHARACTERS] - SF_Roottops - Controls - The character doesn't perform the sloped roof run
[LSH-6464]   Mechanics - Boat Chase B - Add target highlights to guns and torpedoes (same as battarang) They will fire the appropriate thing depending on what's targeted.
[LSH-11016] Crash 33A32373 (SUPERHEROES1_PC_Feb_13_2012_09_33_25) GuideArrow::Process
[LC-13417] Can't take over characters without OLD_VEHICLE_TAGGING on the command line
[LC-13593] PC - LEGO City - Crash - Numemorypool error loading into all City shortcuts on the Eastern island except for Airport, Central Park and Downtown
[LSH-11188] Crash 716320C9 (SUPERHEROES1_360_Feb_13_2012_19_57_34)
[LSH-8630] MemLeak:  NuVector<VuCharIdx> in ParticleEmitterType
[LSH-10345] Crash following call to TimelineTrackKeyframeTrack::OnHeaderMenu
[LSH-10347] Crash 6CAB9DD4 (SUPERHEROES1_PC_Feb__5_2012_14_23_05)
[LC-13363] Crash A3A7DB3E
[LSH-10349] Crash 650A29CD (SUPERHEROES1_PC_Feb__2_2012_18_30_44)
[LSH-10468] Thread deadlock on loading
[LSH-11052] Treesap called by two threads
[LSH-8788] Animation - JB Feedback - Manget Suit - The idle pose puts the player at a confusing 45 degree angle so it's very hard to read what direction you're facing when you stop.
[LC-13411] [LED / CRASH] Creating a Streaming Convex Graph causes the editor to hang
[LSH-10139] Ubercutscene exporter - depth of field issues
[LSH-10983] Fix lego TRUNK_GAMEBUID Wii QA
[LSH-5340] photoshop cs5.1 needs to be supported for installing the nut plugin
[LSH-11036] Crash 8DCB0164 (SUPERHEROES1_360_Feb_13_2012_10_34_32)
[LLOTR-1867] Crash 21CD7505 (LOTR_PC_Feb__9_2012_17_44_03) re: LotrItems::UpdateItem
[LLOTR-1928] Can we get the sonar VFX in for the horn of Gondor please
[LSH-10572] Crash A225EDFA (SUPERHEROES1_PC_Feb__8_2012_14_44_38) re: cLAK::UpdateAll
[LSH-7429] Deconstructor vfx beam needed similar to batman short
[LSH-9697] Error when using the Batsuit Sonar Effeect
[LC-13598] Character animations are broken
[LSH-10377] Placed vehicles in the HubCells disappear when driven outside the placed cell
[LSH-9687] MemLeak in NuGCutLocatorSysCreateInst
[LLOTR-1184] Characters fall through floor in Black Riders when MechCharacters is on the command line
[LC-13531] RC Car needs to be able to pick up studs and pickups
[LSH-8767] Mechanics - JB Feedback - Zorb Ball - The movement doesn't feel "physics-y" enough. I think Jon meant by this that it needs a bit more intertia and should roll down hills if you're not pushing the pad.
[LSH-11014] 360 - Boat Chase - BoatChaseA - Process Failure - Unskippable NuError: LegoTargeting.cpp (2092) when Batman (power suit) use the strength handle
[LLOTR-1974] Crash in MechBackPackData::ItemStateChanged when entering and leaving the editor
[LSH-11067] All Superstrength character shsould smash props when they run into them
[LSH-10247] Ubercutscene - Faces not showing
[LC-13293] AUDIO - DSP's added to Nusound convertor
[LSH-9792] Magno attact obstacles not working in Hub Cells
[LC-12416] Create SoundManager dynamically
[LC-13543] Crash 51D326A4
[LSH-11007] Can no longer complete certain wall cuts
[LC-13143] [Code] Grapple pulls Don't have a y axis limitation
[LSH-11019] ForceLengthSync causes audio to ignore forward and backwards flags on a sound event in the LED time line.
[LLOTR-1930] MechCharacters - Supercarry doesn't limit turn speed
[LSH-9853] [Hub Flying] - There should be a way to go mega-fast, ie. a flying sprint
[LSH-11051] Copying particle from Level.ptl doesn't copy them to Level.ptl , it then doesn't allow you to access the general.ptl (as it crashes) - Making it very easy to loose work this way
[LC-12418] Create ParticleManager dynamically
[LC-12991] [UNLOCK] Mechanic unlock UI sequence is required
[LLOTR-1855] MechCharacters - Dwarf toss doesnt work
[LSH-9679] Builder_CityAvenueLamps - led lights parented to Gizmo2 specials don't seem to replicate themselves..
[ER-5716] Jitter wizard always adds jitter to existing cutscene layers when not editing cutscene animation
[LSH-8944] Pickup Spline Feedback: Ability to turn on the studs of a spline sequentially over time
[LSH-10533] Electric Volumes do not draw electric arcs and disable to ability to climb when next to climbwalls
[LSH-11030] ApiVehicle:: Add SetDesiredLocation() support.
[LLOTR-1794] Mechanic - Arrows to stick in to things
[LSH-7990] Arkham Ext. - Section B - Feedback - Code required for Two Faces Truck to drive around
[LC-13310] [FLOW] Vehicle drop mechanic does not spawn the Skybringer animation
[LSH-8865] Wii - Compliance - Bootflow - Pressing the RESET Button any time after the Strap Reminder screens causes the title to hang on a black screen
[LSH-10777] cAIWorldNode::GetRandomNode believed unnecessarily expensive
[LSH-8791] JB Feedback - Electricity Suit - He needs to have a battery backpack. Certainly not a Duracell copyright infringement type thing, probably more like one of those double battery cells you get in cameras. It should have an charge indicator on it (blue
[LSH-10478] Crash 380C28D8 (SUPERHEROES1_360_Feb__7_2012_16_37_44) re: MechVehicle::ProcessInputForTargetting
[LSH-10870] Metro - Section B - Feedback - Lex bot drill goons should be shown running into shot at the end of the minicut that focuses down the track to guide the player along.
[LLOTR-1835] Clone wars tagging not setup in 2nd and 3rd areas
[LLOTR-1862] Skippable error on boot - Mechbackpack.cpp (625)
[LLOTR-1868] Skippable NurError - MechBackPack.cpp (625) on boot
[LLOTR-1841] Stop Hobbits smashing walls when thrown
[LSH-10892] Crash 939FC2DC (SUPERHEROES1_PC_Feb_10_2012_12_06_34)
[LC-12425] Create BeamSplineManager dynamically
[LSH-9990] 360 - Gamewide - graphical - When a playing as a character who can throw enemies, standing next to an enemy makes two bat symbols either side of them
[LSH-9666] Crash 36645D3 (SUPERHEROES1_PC_Jan_30_2012_16_15_04) re: GizmoLedge::UpdateTransforms
[LSH-10154] 360 / PS3 - Gamewide - Crash - co-op -  In any level (but NOT THE HUB) dropping in a second player results in a crash
[LLOTR-1851] Odd particle colours, linear lighting issue?
[LSH-7822] Obstacle/Spellit combo problem.  Strange behaviour from objects
[LSH-10169] ReverbArea within a ReverbArea within a Dream
[LSH-7424] Music track starts without a Fade-in
[LSH-9475]  Hub - Coins/Pickups should fade in when they are in draw distance (they currently pop)
[LSH-6620] Gamewide - JB Feedback - When doing a grapple hang (holding the handle), the jump up should be higher
[LSH-7953] Lexcorp - Section B (Floor 1) - Feedback - Goons holding a Kryptonite player item need a VFX glow around them.
[LSH-9381] Theatre - Section B - JB/ GD Feedback - Hint for the grapple target can be missed, currently only plays when directly under grapple
[LSH-10081] Mechanics - Suit Signals in the Hub shouldn't switch to the standard bat/robin suit when used.  The unique suit should always be available to collect.
[LSH-8939] Pickup Spline Feedback: Ability to add rows off-set from the spline
[LSH-5594] In Game - Game setup for Lexcorp Fighting Mech.
[LSH-6804]  In Game - Game setup for Lexcorp Fighting Mech 2.
[LSH-10873] Metro - Section B - Feedback - When you trigger the Joker robot to appear in the last bit where its hand blocks you from getting on board the train to MetroC there should be a wave of Lex bot drill goons drop in from the same hole in the roof to attack...
[LSH-10692] LexCorpB (floor 2) : To trigger the window shattering, the Lex Bots (or placeholder guards) need to jump through it rather than shoot.
[LSH-10875] Metro - Section B - Feedback - Joker robot hand button bashing set piece needs implementing. WIP anyway.
[LSH-8782] Mechanics - JB Feedback - Hazard Suit - Walking into a goop blob should fill up the tank with that colour, but NOT clear the goop away. This means you still have to wash it away with water (ie. puzzles still work), as well as giving players more ways...
[LSH-8769] Animation - JB Feedback - Zorb Ball - The stick needs to be used as part of all the ball anims.
[LSH-9449] Suit Changers - We should be able to define what suit batman/robin needs to have per section. Can either been defined in a party script or a level text file.
[LSH-9162] Mechanics - X-ray - The floor targets appears even whan a non-active player is close. See LexCorpA
[LSH-8809] Mechanics - Flying - Reticle - After you tap [B] to drop, the reticle stays put but should fade out because you're not flying at this point.
[LSH-8796] Mechanics - JB Feedback - Power Suit - The poppers need to face the direction they're travelling.
[LSH-9440] Robin_AcrobatSuit - When the player is in the ball, it should still show the icon for Robin_AcrobatSuit.
[LSH-8792] Mechanics - JB Feedback - Electricity Suit - When charged, Jon wants the effect to be more "full on", almost like it is when you're stood in an electrified area, with arcs going to floor and ground nearby. (this beefs up feedback I'd given to Ian saying t
[LSH-7987] Arkham Ext. - Section B - Feedback - Code required for AI vehicle to follow along with the player, this should be Riddler or Harley (the one not shooting should be hanging onto the truck)
[LSH-8819] Mechanics - Flying - When turning left and right the flying reticle bounces off the edges of the screen. Needs fixing so this doesn't occur.
[LSH-10537] Mechanics - Robin (Acrobat Suit) - Zorb Ball - Should not be able to bring up the Free Play grid by holding [Y] as the character is in a different state (in the zorb ball case actually changed character)
[LSH-10637] Mechanics - Hover Fly - On the second press of jump to go into a hover, player should not jump up as well
[LLOTR-1821] Mechanic - Horn Of Gondor
[LC-13529] Fire Boat - Octopus
[LC-11257] Performance/Memory issues on LegoCity Wii-U
[LSH-7339] Crash EBB542E (SUPERHEROES1_360_Jan_11_2012_14_32_59) re: SuperSuitSwitchAddOn::Render
[LSH-10332] Gold Blowup hit count - need to have a hard coded minimum
[ER-5697] Gizmo 2.0 - problems changing state from kStateNone to kStateInitial
[LC-11681] [DebugRendering] crash when rendering debug text or splines
[LC-11643] [ApiCharacter] Turn off physics if character is off the loaded world
[ER-5433] Gizmo 2.0 - Make CoreGroupInstance derive from PlaceableBase rather than Placeable
[LC-13517] ApiVehicle:: Add additional PART support to VehicleDef.
[LC-13518] ApiVehicle::Add damage stage activation PFX & SFX support.
[LSH-8793] Mechanics - JB Feedback - Electricity Suit - When un-charged, Ian put in a reduced flickery version (with glow) of the electric for when you come out of an electrified area. Jon said this should be on all the time when un-charged, to show that it's the...
[LSH-10767] Crash E362431C (SUPERHEROES1_360_Feb__9_2012_19_13_35) re: cHubRegions::ProcessEvenWhenPaused
[LSH-7609] Arkham Int. - Section B - Feedback - The laser sensors should deactivate slightly slower and then turn off altogether, currently it is a little too quick and simplistic.
[LSH-9939] AI groups in the GIT appear to not be working - example at the end of 4ArkhamIntB
[LSH-10255] Grapple points auto create AI links which cannot be deactivated
[LSH-10664] PC Config file is not saving properly
[LSH-9937] Crash 5936BD14 (SUPERHEROES1_360_Feb__1_2012_16_51_56) re: NuImpose::FindNode / SplitControlVolumeSystem::RemoveManagersForLevel
[LSH-10079] Need a way to respawn Simple Gadgets
[LLOTR-1250] Need shockwave VFX for when the Cave Troll slams his chain down to damage the player
[LSH-10455] MetroB : Set up for button bashing when trapped in the hand of the giant Joker robot is needed
[LSH-10737] GothamCity editing sub level BatComputer crashes so I can't edit it...  we have previously edited this level using the same select sublevel method
[LSH-9269] MemLeak: LC_AUDIO_trackbank
[LC-13355] [FLOW] 1.1 - Frank and his squad car do not spawn or drive away to the bank robbery
[LC-12625] Crash 4D65D56A
[LC-11870] Crash 3A5614B5 re: ClassManagerAccessor<cPopulationManager>::GetFrom / MechCharacter::~MechCharacter
[LC-13113] [MECHCHARACTERS] Characters - With MECHCHARACTERS turned on the player is only able to play as Civilian Chase with unlock all characters and abilities turned on
[LC-11649] PC - LEGO City - MECHCHARACTERS - Mech pedestrians are completely solid to vehicles
[LC-12911] PC - LEGO City - MECHCHARACTERS - Crash - Game crashes when entering a viechle with a NuError: AIWorldNode.cpp
[LC-11538] PC - LEGO City - Crash - Game crashes when using any MECH character command line parameters with 'joblibrary' also in the command line
[LSH-8587] Vehicle levels like 6TruckChaseA need to auto steer the vehicles down the camera spline
[LSH-7871] 6TruckChaseA - vehicle bolts need to target blowups
[LLOTR-1831] Cave troll not attacking the baseplates on the left and right
[LSH-7687] Lexcorp - Section A - Receptionist boss fight needs implementing as per the design
[LC-12906] RC digger is almost dead
[LC-12564] Crash 2980AABF re: CharAnimState::GetTimeElapsed / MechContextSystem::ProcessObject
[LC-12500] Crash 631ACF47 CityKrawlie::Render ...ity
[LC-12247] Crash 14C5143D re: ScrAction_GizmoInteract::Process
[LC-12886] Crash 96837F62
[LC-12824] [CRASH] The game crashed when moving through Lego_City - ** NuError: nuvector.h (309) ** re: ParticleManager::SetEmitterJetPosition
[LC-13062] Crash FDFB7A85
[LSH-10749] Unable to create StreamingLevelArea in GothamCity
[LSH-10728] LexCorpC : Scientist who controls the baddy robot needs to be shown to jump into his own ride-on control chair when the robot battle starts.
[LSH-10769] The Resource Definition Sets enable flag keeps on turning off in the LED
[LSH-10710] Background rain texture tweaks
[LLOTR-1483] Can no longer turn of the rendering of gizmo's while in the LED
[LLOTR-1820] Mechanic - Mithril Vest
[LC-13008] Technos do not override camera when CameraVolumes are present
[LSH-8763] Mechanics - JB Feedback - Flying - Hover flying is too fast. I am happy to tweak this directly until I'm happy, but I can't remember where the setting / multiplier is.
[LSH-7798] Hub - JB Feedback - The physics system that the props utilise is very floaty and not accurate at all. Objects that are contained within props will float up in the air etc
[LC-13180] Crash 74ADD64D
[LC-12560] [DRC] Map rotates when a D-Cam camera changes
[LC-12751] [CRASH] Flow - Arresting Robber #1
[LLOTR-1843] LED crash - keyframetrack.cpp (1542)
[LSH-9897] Scorch effect generated by zorb ball draws on verticle walls
[LC-11212] [DRC] Panning when the map is in rotation mode does not relate to the input of the player
[LSH-5922] [HUB] Superman mid-flight laservision issues - locking cursor in place
[LSH-8623] MemLeak: nuvector.h:252 from allocation in edptlAddLevelContainer
[LC-12472] Tools - Led Editor - Camera Volumes - Cameras not following player death plummets
[LSH-9783] Robin Acrobat Wall jumps unreliable in the Hub
[LSH-10724] Fix fog bug on SuperHeroes Wii
[LSH-8761] JB Feedback - Grapple hang jump needs a new animation.
[LLOTR-1480] LOTR - party AI don't have brains...
[LC-13339] [UI] Calling SetObjectiveMarker on a vehicle results in arrow pointing at floor
[LSH-10668] [Hub Flying] - New up flying GCData
[LSH-7927] 360 - Ace Chemicals / HUB - Flow - Loading 5AceA from the HUB, after being in arkham int, causes the level to not be displayed properly
[ER-5666] SampleOverride not working in Level audio.txt
[LSH-7898] Wii - Gamewide - Controls - General player controls mapped to the incorrect controller buttons ** Wii ONLY **
[ER-5527] SoundEventKeyframes - Sound/resource handles and SoundEventInstance cannot be members, need to be instanced
[LSH-6601] Crash 44AA6D44 (SUPERHEROES1_360_Jan__5_2012_09_06_07) re: NuSpecialDrawAtAlpha / TargetContext_DrawTarget...
[LSH-7762] Crash 8DA99BFE (SUPERHEROES1_360_Jan_16_2012_13_19_13) MechRidingDataVehiclePopManager::EnableCollision
[LSH-10708] ApiVehicle:: Fix trailer attachment
[LSH-6725] Crash 75A144B2 (SUPERHEROES1_360_Jan__6_2012_11_07_04)
[LSH-10591] The zorb transform animation/action needs additional code.
[LC-13333] City - allow weak-references to ConvexAreas to be stored.
[GS-3476] Need to be able to control visibility/creation of objects within a CoreGroupState via the flags applies to individual objects within the CoreGroupState.
[LSH-10241] Api Vehcile support for the AI Script function "Kill"
[LSH-10189] Crash F73F1108 (SUPERHEROES1_PC_Feb__3_2012_12_15_48) cAICharacter::Update
[ER-5693] Crash in crypto functions when downloading some files.
[LLOTR-1747] VFX floor crack flashing - blendshape & zbuffer malarkey
[ER-5692] Transfer list not working correctly
[ER-5687] Level Streaming - res def visitor doesn't handle GSCs - needed for Ben Klages
[LLOTR-1457] Crash in LotrPlug::Reset
[ER-5690] Class Generator - to make classes which conform to our coding standards.
[ER-5691] LoadTimerViewer - to view the xml output of NuLoadTimer in manner similar to other profilers.
[ER-5685] Log files are not going into the right directories.
[LSH-10579] Obstacles using 'Push Only' Trigger Type (super strength, magno, spinner etc.) animate at twise the speed they used to.
[LSH-10248] Crash B0F3E29B (SUPERHEROES1_PC_Feb__6_2012_14_38_06) CreatureGroup::KillAllCreatures
[LSH-10439] 360 - Theatre - 1TheatreA - Crash / Hang - Unskippable NuUniqueObject.cpp after Intro
[LC-13123] [Code] Dive boards are acting operatically
[LSH-6711] AI has trouble navigating over Navmesh tile boundaries in Gotham City
[LSH-9110] Unable to set scripts on Vehicles in sublevels.
[LSH-10122] Crash "NuError: CharacterStreamer.cpp (502)"
[LSH-9891] Crash 1FC5A19B (SUPERHEROES1_PC_Feb__1_2012_10_53_11) re: GizmoDoorManager::EdRender_Locators
[LSH-9932] Crash B9BC5231 (SUPERHEROES1_PC_Feb__1_2012_14_00_51) re: NuSoundStreamingSample::Close
[LSH-9158] Characters are able to stand on the edge of terrain
[ER-5634] LED Git - flow... Collapse nodes (pass through nodes) are effecting the flow, in this case if I add a collapse node the obstacle does not end invisible, it's fine without the collapse node inserted
[LSH-9977] Pure Virtual Call Crash in Hub
[LSH-10102] 1 Hour playthrough - Hub - Flow - Batcave cutscenes need to trigger correctly (post Boat Chase).
[LSH-8640] Placing simple props and changing viewports - selected object jumps about and moves to the 'World Centre' position
[ER-5684] Clean up temp files after package has been sent
[LSH-10558] Unable to get a WII Tex conversion from the ttconv.exe
[LSH-10344] MemLeak: SoundMultiEffectsAreaHelper::CreateObject
[LSH-10482] PC/ 360 - Gamewide - Entering a vehicle and holding down accelleration [RT] will result in an unskippable 'EnterVehiclePlayer.cpp (91)' NuError.
[LSH-7492] Crash 257D36A3 (SUPERHEROES1_PC_Jan_12_2012_13_07_09)
[LSH-10283] Game Mechanic - ZORB Switch controlled object to recognise collision
[ER-5674] LevelContainer::FindObject() - if hashed string search fails, attempt string compare search in game options enabled build
[LLOTR-1411] Moria A - Area 3 - Troll Fight - Troll AI will continuously walk in to walls when trying to chase the player
[LLOTR-1778] Targeting does not work anymore
[LSH-10451] 360 - Arkham Exterior / 3ArkhamExtA - AI / Tech Hang - The AI will not jump on the second switch preventing the player from getting Robins Ice suit.
[LSH-8911] PS3 - Ace Chemicals - 5AceD - Crash/Hang - Game will crash when appraoching the final two pillars with power suit batman
[LC-12302] Vehicle Headlights - The bulb object draw distance needs to be increased
[LC-13359] Brakelinked lights still display after their linked damage layer is gone
[LC-13341] LED editor crashes when saving the addition of a new vehicle
[LSH-10426] VTOL - Section B - Skippable 'TreeSap.h (16)' nuerror when in kryptonite area.
[LSH-9672] PS3/PC/360 - Ace Chemicals - 5AceC - Animation - If the player holds Square, then double jumps to take off (whislt still holding square), the laser vision will shoot out of the back of Superman's head
[LC-13183] [LED / CRASH] Creating a Streaming Convex Graph causes the editor to hang
[LSH-10502] Crash B09A0801 (SUPERHEROES1_PC_Feb__7_2012_19_17_17) PickupSpline::FlushPickups
[LSH-8483] Custom cubemaps broken in Maya, PCviewer and game.
[LSH-8514] 360 - Ace Chemicals - 5AceA - Collision - If the player attempts to re-equip the normal Bat suit, it appears to have some form of collision, that pushes the player away
[LC-13331] [Code] - Gadgets - LEGO City - Unable to place Gadgets
[LC-10965] SF_Docks_XXXX_ULD tiles are not streaming...
[LC-10974] Streaming / MS - The SockSetEnabled () script command does not work when the script and sock are streamed into Lego_City
[LC-10972] Animation issues - characters facing the wrong direction and animations cutting short
[LC-12716] "GameTimer" resetting whenever a streaming tile is activated
[LSH-10436] Can we make cutscenes skippable on QA/Art builds please
[LC-12780] Loz Feedback - You cannot jump directly between vehicles any more
[LLOTR-1776] Crash 641E1361 (LOTR_PC_Feb__6_2012_18_16_37)
[LC-13378] ApiVehicle:: Add RPM blip SFX parameter for downshift.
[LSH-9889] 2BoatChase - Need to check if a vehicle has been hit
[LSH-9846] Can't spawn the joker as he isn't loaded when he should be
[LSH-5806] Problem with EdSplineUtil::GetClosestPointOnSpline when the spline loops
[LSH-6265] Please make EdSplineUtil::GetClosestPointOnSpline take in to account the last known position
[ER-5667] F6/F7 wont work in the City anymore
[LSH-10413] Ghost Studs are worth 1000 at present - they should not be worth anything
[LC-13365] ConversationLineStarted & (probably) ConversationLineFinished do not work when the audio file is missing.
[LLOTR-1434] Winch anim needs correcting as it's spinning around in game
[ER-5541] Add ability to serialize NuClass objects as part of EdClass
[LSH-10309] Joker Robot added in chasing the Batmobile.
[LSH-10252] PC - HUB - Gotham City - GothamCity - Crash / Hang - Game will crash if the game attempts to load Boat Chase level whilst player is in the Batmobile. NuError: nuelistnode.h (106)
[LEGOSYS-800] Create a MechContext for Lego Wall jumps.
[LSH-10306] Auto Drive confined to the camera rail spline (like in TruckChase A)
[LSH-10382] ApiVehicle:: Add Pre-destroy userdata callback
[LSH-10371] Ability to Update VfxBeam end points with out refreshing life.
[LSH-8858] ToxicCake - when carrying this, the character doesn't play the fallLand
[LSH-10193] Crash 9841995 (SUPERHEROES1_PC_Jan_30_2012_16_15_04) re: CameraRailSpline::CameraFollowTarget
[LSH-9584] VTOL Air Battle - Section B - Shouldn't be able to fly VTOL in first section, should just be able to destroy it for the suit changer parts
[LSH-10318] Crash EC1F4C56 (SUPERHEROES1_PC_Feb__6_2012_15_39_57) re: GizmoTightRopeManager::EdRender
[LC-13179] Required: Script command to make character (primarily the Player) face directly out of the screen.
[LSH-9851] Crash 82B18FBE (SUPERHEROES1_360_Feb__1_2012_09_52_27) re: BlackLegoAddon::Render / NuSpecialGetMtl
[LSH-10091] Crash 63268A1B (SUPERHEROES1_360_Feb__2_2012_16_58_49) re: CHARACTERDATA::GetFrom / MechVehicleInterface::GetObjectModelName
[LSH-10348] Crash 2DD7E3CD (SUPERHEROES1_PC_Feb__3_2012_10_22_39)
[LSH-10095] Front End - Ident to be implemented.
[LC-13360] ApiVehicle:: Engine SFX requests
[LSH-9528] Crash A5C3C21D (SUPERHEROES1_PC_Jan_29_2012_12_07_47)
[LLOTR-1770] Combat anims not playing.
[LSH-8311] In Game - Game setup for Daisy Car (Ride On)
[ER-5672] CoreGroupStates - Provide an "AddFlags" function on a CoreGroup
[LSH-10088] Sonar Obstacles - can the 'interact complete'  output become true when a sonar obstacle has been 'done'
[LSH-7647] "PlayLed Animation" & "PlayLedAnimation REVERSE" Breaking
[LSH-5755] Requesting the ability to slowdown/speed up obstacles over <time>
[LC-11935] High CPU costs in ShouldEnterUpHillRun()
[ER-5444] ProceduralAnimation:- can the OnPlaying function determine when the animation ends?
[LC-12880] [UI] Objective arrow
[LC-11901] ART - Robber character portrait to be used in Prison Cell Block
[LLOTR-1568] Legolas uses 'Gun_Shoot' action to fire arrow but it does not loop when button bashing, it keeps blending back to the Idle first
[LC-13294] Crash 96924A67 re: CHARACTERDATA::GetFrom / MechVehicles::ApiVehicleDestroyedCallback
[LSH-9649] 360 - Theatre / 1TheatreA - Design / Collision / Camera - The player is able to drop off of the zip-line from the projector room to the main floor of area A causing multiple collision and camera issues.
[LLOTR-1273] 1-4 Caradhras - Campfire Mechanic - Need GizMixers, plus ability to get a number of the same item
[LC-13040] PC - Scrapyard Arena - Code - Crash / Hang - Crash when loading Scrapyard Arena from Scrapyard Entrance. "NuError: MechGadgetRemote.cpp (579) ** Message: MechGadgetRemotes::ClearRemoteContextPointers, instance not got a template"
[LSH-9127] Theatre - Section C - Feedback - Grapple rope and targeting isn't working properly, the rope is invisible and the character judders when trying to pull it
[LSH-9676] Need a way to harm a character once he is inside a vehicle.
[LSH-10077] 360 - Hub - Gotham City - Flow - Player will be given an unskippable NuError: NuUniqueObject.cpp (16) when triggering levels
[LSH-10218] Reduce LED counter for NXG mem allowed by 5MB
[LSH-10188] Crash 4296B067 (SUPERHEROES1_PC_Feb__3_2012_12_15_48)
[LSH-10162] LED Git - Output problems when connecting and disconnecting flow links
[LC-11503] [DRC] First pass SatNav manual set destination
[LSH-9078] Uber cutscene - characters and cameras rendering in the wrong place
[LSH-10129] Dyno collision is moving away from entity at and of animation
[LSH-8113] Crash in InstanceObject::DeleteObjectTree
[LSH-6432] Mechanics - Suits With Guns - Turning circle and movement are not quite right
[LSH-9265] Make AI navigate horizontal ice wall
[LSH-10128] Crash CE678B7E (SUPERHEROES1_PC_Feb__2_2012_17_06_05) BossIntro::CreateSubtitle
[LLOTR-1307] Moria A1 - blockout feedback - We need glows to exist on items that can be picked up.
[LSH-9797] Particle Effect - Zorb ball splashing into water
[LSH-10130] Crash 295E6FA4 (SUPERHEROES1_PC_Feb__2_2012_15_05_43) ApiVehicle::Create
[LSH-8823] Mechanics - Robin (Ice Suit)/ (Hazard Suit) - The FreezeGun/ Water Cannon context seems to be moving the player at run speed (when you push the stick while holding [B] to fire). It should move at the speed that's set in the anim.
[LSH-9391]  Theatre - Section B - JB/ GD Feedback - 'Press Y button to tag' if the player is Robin when they are in range of the security cameras. Tagging to batman would then play the sensor suit hint
[LSH-10160] Crash 8C47FA0F (SUPERHEROES1_PC_Feb__3_2012_10_22_39) PlugLedgeAddOn::Render
[LSH-10173] Crash D81951B (SUPERHEROES1_360_Feb__3_2012_12_08_27)
[LSH-10178] Crash B91B7C11 (SUPERHEROES1_PC_Feb__3_2012_12_15_48)
[ER-5638] LED Git - Importing a flow template is not working
[LEGOSYS-739] Gizmo2 simple props, if you set up a prop and then later change the position of one of the animated specials (not one of the animated parameters) then the object will snap to the 'old' position when triggered
[LEGOSYS-736] Gizmo2, simple props are randomly behaving differently (after animation phase specials are not returning to final frame)
[LEGOSYS-747] Can we have a working flow output for the deconstructor obstacles
[LSH-9694] If you attach an instanced obstacle to a special that has a rotating animation it won't rotate with the special if it's xz cooridinates are 0,0 retative to the special
[LSH-7717] X-ray - When using the xray as Batman if you press (and hold) X you pull out the Batarang and come out of the x-ray context. Can we stop this please
[LSH-9973] Game Mechanic - Hub Code to disallow a pickup of a collectable based on nearby check for tech/blowups/complex gizmo
[LC-13129] PC - Police Station Foyer - Tech Hang - DRC on-screen buttons disappear when synching the communicator after playing from the start of the game
[LSH-9469]  Hub - The ledge Railings in Bat cave need to be a more fitting colour (Black?)
[LSH-10146] Vehicles - GothamCity - Revert to button controls for accelerate and reverse
[LSH-9951] Robin (Hazard Suit) - Ice cannon scales away during the idle and doesn't return.
[LC-13223] Crash CE84BCC9 re: cPopulationManager::UpdateVehicleSpawn
[LC-13226] PC - LEGO City - Crash - Game crashes when using Game Options > Go To Door. numemorypool.cpp
[LSH-9678] Crash in NUHGOBJResourceHndl::GetNUHGOBJ
[LC-11986] [DRC] Icon on HUD for when player is being rung by a video call
[LSH-9506] Crash F5A44A27 (SUPERHEROES1_360_Jan_27_2012_13_52_19)
[LSH-9567] Minifig animations with Faces do not export
[LLOTR-684]       In Game - Icon - Cave-Troll *
[ER-5597] Faces not software rendering correctly in Maya
[LSH-10024] Crash A20AD811 (SUPERHEROES1_PC_Feb__2_2012_10_41_14) SuperHeroes1Ledges::IsUsingTrackRootAnim
[LSH-10026] Crash BD6D7C24 (SUPERHEROES1_PC_Feb__2_2012_10_41_14) StartFlatten
[LSH-9296] Music/amb broken in new MultiEffects boxes
[ER-5384] 'Undo' doesn't work after removing an event track
[LLOTR-1292] Need LED lights to work whilst in GizEditor - can't see what I'm doing!
[LSH-9187] Crash F0C74ADB (SUPERHEROES1_PC_Jan_25_2012_15_02_39) re: GizmoTightRopeManager::EdRender
[LSH-10045] Crash 8378ED8C (SUPERHEROES1_PC_Feb__2_2012_11_27_30)  AttachTo::~AttachTo
[LSH-5144] Mechanics - Electricity Treatment of boundary boxes
[LSH-9220] APIVehicles - Need to try reversing on stick controls instead of a button
[LLOTR-1567] Add locator access functions to the CharAttachmentInst
[LSH-9532] PS2 Particle Editor crashes after "copying particles in level.ptl's then editing names"
[LSH-5642] Crash D590BF86 (SUPERHEROES1_360_Dec__2_2011_13_57_44) AddOn::~AddOn, Needs repro
[LSH-5175] MemLeak: NuFileTree
[LC-13092] PC - Gamewide - Tech Hang - Push block switches not activating when fully pushed
[LSH-10058] Streaming tracks are not selectable in new Multi-effects boxes
[LLOTR-1740] After turning the Winch the character anims all seem to be at double speed
[LC-12015] [CRASH] GetFirstNeighbour()
[LSH-10065] Targeting position of Gizmos is wrong...
[LSH-6661] Character Animation - Electricity Suit - Need two animations in which electricity suit batman plugs his hand into the charge points, as well as when he removes his hand.
[LSH-8649] Theatre - Section C - Feedback - Shouldn't be able to Batarang the goon behind the opening/closing doors by the chandelier.
[LC-12381] Energy weapon VFX stuck on red
[LC-12545] Crash 1F6B81E2 re: CharAnimEntryCharacterControl::AddPropertyItems
[LSH-9876] NULL acces crash in MechCharacters::SetPartyIndex
[LSH-7448] Crash 599C3B6D (SUPERHEROES1_PC_Jan_11_2012_18_08_30)
[LC-12372] [MINICUTS] Camera does not cut between shots when the blend time on a point is set to 0
[LC-13208] LEGO City - PlayActionMusic(false) not working
[LC-11541] Tools - Led Editor - Camera Volumes - Cameras in the city
[LC-11880] Tools - Led Editor - Camera Volumes - Cannot select components of a camera volume
[LC-12059] Mechanics - Generic - Grapple Ropes - When the player attempts to slide down a grapple rope, the rope texture breaks and fire off across the level.
[LC-12251] Tools - Led Editor - Camera Volumes - Default level camera position is active at the beginning of the level rather than the volumes which are placed.
[LSH-10037] apitext.c - Need a dark grey preset
[LSH-9892] Can we set the level Depth of Field to be either use the post effect node distance value or the current variable value based on char distance - (make it optional).
[LSH-9773] LOD on batcave not working correctly.
[LC-12477] [CODE] COMBAT - Timing based input for Takedown
[LSH-10022] Hints - Stop "CLIMBROPE" appearing
[LEGOSYS-777] Unable to push "MechGadgetPushable" based spinner in "MechTestGIZMO2"
[LC-12163] [TACKLE] - Ability to take down fleeing enemies in one hit.
[LSH-9350] Charge attack needed
[LSH-9408] Theatre - Section C - JB/ GD Feedback - Hint should tell player to tag to acrobat suit robin if they are batman, also refer to acrobat pole throw ability
[LSH-9397] Theatre - Section B - JB/ GD Feedback - Hint to use the X ray floor target when in the magic room, press Y to tag if player is Robin
[LSH-9122] Theatre - Section A - Feedback - When jumping between pillars, she should do the backflip again
[LSH-9093] Theatre - Section A - Feedback - Can we get the the tech yellow spotlight that follows harley about changed to art?
[LSH-9075] 360 - Theatre - 1TheatreC - Hang - Unskippable NuError numemory.cpp 46 when loading area
[LSH-8935] ASAP: 360 - Gamewide - Graphical - Studs are invisible during gameplay
[LSH-8863] 360 - Gamewide - Animation / AI / Process Failure - When the player picks up / grabs an enemy they will appear to be floating in the air
[LSH-8116] The batbomb now seeks to any surrounding blowups which breaks a puzzle in LEXCORP_B, would it be possible to get a toggle/flag to turn that off in this area.
[LSH-7736] BatBomb attached obstacle trigger type
[LSH-8831]  Theatre - Section C - Feedback - After two face has been defeated and the minicut shows the door swing open, can we have joker behind the door - laugh then run off through the darkness?
[LSH-8672] Lexcorp - Section A - Feedback - With each stage of the boss fight the combination of rapid fire attacks and big jumps will increase...
[LSH-8636] Theatre - Section B - Feedback - The Sensor Suit has an invisibility feature. Press [B] to activate it..." hint should only appear if Batman is wearing the Sensor Suit.
[LSH-8601] Theatre - Section A - Feedback - Harley needs to flik-flak around as per the original plan, with the spotlight following her around to attract attention. It isn't right that she's stood still - she's performing!
[LSH-8409] Placed VFX-holders cause game to crash upon reloading
[LSH-7183] Robin (Hazard Suit) - When a target has been acquired such as goop, it should auto target water jets to the goop then gently seek to it. We shouldn't have the grapple target symbol displayed.
[LSH-7623] Theatre - Section A - Feedback - Can we have krawlies in the crowd seating area
[LSH-7553] Arkham Int. - Section A - Feedback - The LEGO pieces that float up from the blow ups blocking the floating bridge are currently a little broken, they jibber and flicker in the water, and as such just need tidying up.
[LC-13185] Allow DRC specific Post Effects
[LLOTR-1494] Keep getting "Track root translation doesn't support non XYZ rotation order (unless y rotation only)" crashes
[LSH-9989] ApiVehicle:: Add support to test target height for flying vehicles.
[LSH-9081] PS3 / 360 - Ace Chemicals - 5AceB - Tech - First zorb switch for the bridge doesn't appear to work, Robin doesn't click into it
[LSH-9212] VFX not working for vehicles
[LSH-9978] ApiVehicle::Fix StickReverse for flying vehicles.
[LSH-9874] PC - Lex Corp / 9LexCorpB - Process Failure / Tech Hang - The Jetpack doesn't work preventing the player from disabling the Kryptonite shield.
[LSH-9832] Lexcorp - Section B (Floor 2) - Loads of goons should spawn in after destroying first black LEGO bat mobile
[LEGOSYS-775] Add LED replacement for AreaSplitSettings
[LSH-9547] Move .cd file from City to Superheroes
[LSH-5764] Whip Pull - Needs an auto hint
[LSH-9901] Crash 94A32DED (SUPERHEROES1_360_Feb__1_2012_13_35_46) GizmoDoorManager::EdRender_Locator
[LSH-5446] Mechanics - X-ray - When you're near a clickable piece of LEGO and not moving the cursor it will gravitate towards it like on a level select using the interactive display system.
[LSH-7419] Hover Fly - Up and down has no seek
[LSH-9796] Ragdoll rigids do not seem to be correctly bound to the visual of the joker robot hatch character as it animates
[LSH-9880] VFX - General Issues
[LSH-9090] 360 - Hub - GothamCity - Crash / Hang - The player will experience the unskippable error message NuError: SweepAndPrune.cpp if they allow a character to fall into the sea
[LC-13108] [MechCharacters] need player tagging to notify population manager
[LLOTR-1374] Cave troll icon needs to be put in at the top of the screen with 6 hearts
[LSH-9176] Crash 55A7E9C5 (SUPERHEROES1_PC_Jan_25_2012_14_46_46)
[LLOTR-1524] LLOTR - Moria - Streaming Version - Crash when trying to use GO TO AREA for the streamed level version of Moria
[ER-5560] LevelStreaming - DRC City activates before it's finished streaming
[ER-5659] NuBitVector doesn't support Serialize
[LLOTR-1258] Crash in LegoGizmoHelper::PreFocus
[LSH-9861] Art Parented to Animating Special no longer plays in LED or game
[LSH-6074] Please make vehicles default to the CharDef name when they are created
[LSH-9753] Wavy effect that can be amped up in code
[ER-5657] Get  error code 2803 if the installer detects that an application has a lock on a file that needs to be overridden --- this used to be a dialog box
[LC-12169] [VEHICLES] BRAWN - Fork Lift Truck - Arm Raising/Lowering Functionality.
[LC-12067] [PARKOUR] OVERMAX - When 'Overmax Every Time' is ticked, the fall to grab animation plays repeatedly.
[LC-12033] [GADGET SYSTEM] Colission disappears from props after going back into game.
[LC-12032] [GADGET SYSTEM] Deleting Gadgets causes the editor to crash
[LC-12029] [GADGET SYSTEM] Deleting Meshes from the 'intial, hit or blowup' states causes the game to crash
[LSH-9804] Status Screen - Turn character unlocked phase on
[LSH-9084] Large frame-rate spike near start of gotham City.
[LSH-9523] 360 / PC - Ace Chemicals - 5AceA - Tech Hang - Magnet Suit Robin doesn't connect with the Silver LEGO walkway when pressing [ B ] preventing the player from walking on it to the upper ledge
[LSH-9784] ApiVehicle:: Move all engine SFX options together in CAT to avoid confusion. (for LC too).
[LLOTR-1470] 1-4 Caradhras A - Legolas is unable to climb up the 45 degree tightrope
[ER-5564] LevelStreaming - display player's current subtile on City HUD
[LC-11298] [AI / Vehicles / Script] Request for extended functionality for the vehicle.SetLocked() command to target specific seats
[LC-10880] MS - Request for the functionality & hash string argument #straightline used in MoveTo to be available when using DriveTo
[LSH-9695] Crash 68106C9E (SUPERHEROES1_PC_Jan_30_2012_18_22_07) GizmoTurret::GetOutput  v2
[LC-13043] Crash C0FACEA4
[LC-12734] [CRASH] The game crashes whilst playing through the flow in Lego_City - "Already locked! Is this function/class being accessed on two threads at the same time?"
[GS-3479] Terrain drifting away from geometry of a CoreGroupInstance.
[LC-11546] [PARKOUR] AI - AI Characters fail to make use of the Wire Grind
[LC-11600] [AI / Vehicles] A character does not always drive off when told to
[LC-11683] [LED / CRASH] Attempting to convert the EdMesh to a convex graph in Lego_City results in an error
[LC-11738] [AI / Vehicles] AI traffic vehicles drive normally along restricted road nodes, in some cases floating through buildings in order to reach them
[LC-11778] [LED / StudChainSplines] StudChainSplines are not working in the LED
[LC-11866] Crash C79C291D
[LC-12011] [CRASH / LED] The LED crashes in Lego_City when attempting to Convert EdMeshes to Streaming Graph
[LC-12077] [Script] Request that additional script commands be made for all StudChain script commands, with a new argument of which level they exist in
[LC-12102] [AI] All commands which instruct a character to move (MoveTo, EnterVehicle, Flee etc) fail to work / move the character
[LC-12191] Crash B47597D1
[LC-12198] [Script] Request for a new script command to aid in detecting whether the player is trying to accelerate in a vehicle
[LC-12216] [Gizmos] GizSwtiches appear to be broken
[LC-12242] [AI / APIVehicles / Script] Setting a vehicle to be locked using the vehicle.SetLocked() script command does not prevent the player from entering the vehicle
[LC-12380] [SATNAV / Script] Calling SetSatNavDestination() without an argument no-longer removes the satnav icon from the DRC map
[LC-12389] [Script / AI / APIVehicles] When creating vehicles in Lego_City, a script error occurs stating there are too many vehicles
[LC-12782] Crash in cEdAIWorldNodeHelper::cbQuickCreateAINodesBinary
[LC-12797] [AI / APIVehicle / Script] Request for a script command for script created vehicles which releases them to the population manager, to be destroyed at the earliest convenience
[LSH-9533] 360 - Gamewide - Animation / Process Failure / Tech Hang - When the player attempts to jump to the platform above the grapple hook they will perform a flip animation but not land on the platform.
[LC-13000] Level Streaming - frontend fades up before streaming finished
[LSH-7899] scene will only convert NXG gsc once, before Maya needs restarting
[LSH-5776] MAX ALPHA BLENDING - 2 layer, 2 height map, can't get 2nd layer fully visible.
[LSH-7442] stencilled alpha and compare only doesn't render
[LLOTR-1473] Crash 9A1C3C84 (LOTR_PC_Jan_30_2012_13_57_41)
[LLOTR-1471] Moria A - Area 1 - Level Streaming - Player is unable to use the key on the chest
[LSH-7646] Cannot add new sound event track to Joker_Screen anim
[LSH-9522] Crash in ANI_Ani3ExtractAllNodeCurves
[LSH-9675] Gamewide  - Combat ishard and characters can punch through each other since turning off hard collision
[LSH-7848] Theatre - Section A - If you try to Batarang the tables in the start area you whip grab them instead
[LSH-6489] 360 - Super freeplay menu - The Character icons overlap each other on the x axis and there's a large gap on the y axis
[ER-5650] Can't create AN4s from RAN files. ttconv crashes.
[LC-12014] Titles level not rendering when titles_level is added to levels.txt
[LC-13038] Crash F6654649 re: UpdateReferenceCamera
[LSH-6317] 1TheatreC - TwoFace shooting no longer works
[LSH-9667] Please could you fix the edmesh editing menu
[LSH-9514] Grapple points not working in the Hub cells
[LC-11748] [CODE] CAMERAS - Crash when placing new cameras in mini tiles.
[LC-13020] [KRAWLIES] NPC's become attracted to static vehicles
[LSH-9284] Backflip breakout frame should breakout to allow another jump and allow player to run off
[LSH-9027] Theatre - Section A - The backflip that Harley Quinn does has a breakout frame but this is being ignored
[LC-13002] AUDIO - Slowmo- SFX playing wrongly. The sound continues to loop after playing with anim but never stops looping when it should stop.
[LSH-9654] Crash 2C7654EB (SUPERHEROES1_PC_Jan_30_2012_14_43_21)  GizmoTurret::GetOutput
[LSH-9549] ApiVehicles:: Permanently disable old LegoVehicle System.
[LSH-9510] 360 - Gamewide - Tech Hang - All flying characters have lost the ability to fly
[LSH-9626] Crash DFBA8DB7 (SUPERHEROES1_PC_Jan_30_2012_11_35_05)
[LSH-9641] Crash in cutscene system when endian flipping locator data
[LSH-9546] 360 - Theatre - TheatreA - Tech Hang / Process Failure - Harley Quinn and Ai Enemies do not appear in level preventing progression
[LC-12992] Method for Andrew to find a streaming level from a world coordinate
[LSH-9509] Crash 62B15B5D (SUPERHEROES1_PC_Jan_27_2012_14_32_29) re: TurretSecurityCam::Process
[LLOTR-1409] Gamewide - Overlapping icons when standing within the interactive range of the an object
[LSH-9184] LexCorpA : Boss fight in section A needs some VFX for go with big jump attacks
[LSH-8564] Crash A803AFD0 (SUPERHEROES1_360_Jan_19_2012_18_22_00) SuperHeroes1GameObjects::PreUpdateGameObjects

Closed issues updated more than a month ago
===========================================

[LSH-9262] PS3 - Gamewide - Crash/Hang - Latest data crashes on boot with a ps3shader.cpp nuerror
[LSH-9482] WII crashes with latest UBERCUTSCENE code
[LSH-6434] JB Feedback - Acrobat Suit (Robin) - Pole Plugs - Code support for returning pole when out of a certain radius.
[LSH-6435] JB Feedback - Acrobat Suit (Robin) - Pole Plugs - Replace batarang with swing pole baton.
[LSH-9446] Crash 5B43C385 (SUPERHEROES1_PC_Jan_27_2012_12_16_16) AIVolumeDetect::CharacterInTrigger
[LSH-9218] Can't select particles after placing them in level via the particle editor
[GS-3480] Audio Engine Improvements - Occlusion boxes, and sound penetration
[LSH-9494] LowpassNear and LowpassFar not performing correctly
[LC-12722] [STANDALONES] Space Centre - Tech Hang - Silver Gun Moves Pushblock When Shot
[LC-12811] Traffic Nodes can get twisted - makes it difficult to see whats going on
[LSH-9348] Crash AE599FF2 (SUPERHEROES1_PC_Jan_26_2012_20_07_40)
[LSH-9315] Grapple not functional with extreem camera angles (similar to tight rope issue maybe?)
[LC-12028] [UI] TT Standard mission counters to be implemented
[LC-12531] [CODE] Characters get stuck on low geometry (Kerbs etc)
[LSH-9047] Crash in NuSpecialGetCutSceneControl  when called from GSCAnimation::Process
[LSH-9062]  AceB - AI party member as power suit batman is unable to use ledge grapples while under AI control (they judder on the spot)
[LC-12094] [AI / Script / Gizmos]The GizmoInteract command no-longer functions correctly. The scripted character approaches the switch, faces the wrong way, and then seemingly fails to use the switch properly.
[ER-5645] LCU RAN file exporter needs to rebase each animation to start at 1.
[LSH-9435] Crash 204BD066 (SUPERHEROES1_PC_Jan_26_2012_20_07_40)
[LSH-9233] Amend texture error to specify shader(s) involved
[LC-12918] [TOOLS - LEVEL EDITOR / CODE] While editing the EdMesh, you cannot delete verts or tris. A warning box pops up saying "Cannot Delete".
[LSH-9209] Gotham City buildings Nus fails to convert into a Wii GSC. No errors in the feedback window
[ER-5612] User has to click "Install" twice on MSI installation screen to proceed
[LSH-8964] Crash in EdPropertyPanel::AddProperty following call  TimelineKeyframe::SetSelected
[LC-12916] Crash EF999AC6
[LC-12894] Crash 9A76F5C0
[LC-12925] ApiVehicle: some userdata code changes for new ApiVehicle flying type examples.
[LSH-9185] PC - Gamewide - Characters - Animation - Possible to activate Robin's Acrobat Suit Zorb ball just after he is killed from an enemy AI attack, this results in him briefly appearing stood static without animation
[LLOTR-1290] Fetch quest test needs setting up in mechtestsys1
[LLOTR-1414] Crash 76BB23F (LOTR_360_Jan_27_2012_08_29_11)
[ER-5615] LED Git - dragging multiple objects often misaligns the objects after moving them
[LSH-9354] f9 issue
[LC-12741] [CRASH / AI] The game crashes when approaching the large boat in the docks (tile SF_Docks_0914) whilst playing in Lego_City
[LSH-9300] Error loading level BonusGothamA
[LSH-9170] LED - Character Left hand is Yellow
[LSH-9033] Pickup splines only pickup in a certain direction when in batmobile
[LSH-7749] VFX not working for Sonar suit
[LSH-9289] ApiVehicle:: Fix boat dynowater drag issue.
[LSH-9288] ApiVehicle:: Add pitch and patch options to CAT.
[LLOTR-1322] Create AddOn for attaching a Gizmo to a character
[LLOTR-1107] Crash 72AB5527 (LOTR_PC_Jan_10_2012_17_47_05) re: ClassManagerAccessor<LegoLevelThing>::GetFrom / GizmoEditingLevel::UpdateFootnote
[LC-12879] Crash AFE94B44
[LSH-9255] TightRope (zip line) is not ejecting player at end.
[LC-12187] PC - Construction Site - Vehicles - Tech Hang - Crane vehicle can be driven, but does not move, preventing finishing the level properly
[LSH-8561] Crash 2C66F3CA (SUPERHEROES1_PC_Jan_19_2012_18_26_06)
[LSH-8902] Crash FDCC1B6C (SUPERHEROES1_360_Jan_23_2012_15_10_55) re: Stunned_SetTargetMom / LegacyContext::OnProcess
[ER-5632] UberCutscene stream failing to play AN3 animations
[LSH-6778] Mechanics: Zorb ball - robin becomes misaligned from the zorb ball when on slippy terrain
[LSH-8987] Get in game dialogue working in LSH
[LSH-9246] Crash 24B33CF8 (SUPERHEROES1_PC_Jan_26_2012_10_23_41)
[LSH-9245] Crash AF2DC4F3 (SUPERHEROES1_PC_Jan_26_2012_10_23_41)
[LSH-7919] We require another field for applying Textures in CAT: Hands would be come "RightHand", extra field would be "LeftHand"
[LSH-6310] Unable to have more than one Mesh on a Layer and Set which one we want visible in CAT
[LSH-6505] Rendering Approval Sheets gives unexpected transparancy results
[LSH-5829] New Materials not coming through in CAT
[LSH-6452] Hinge constraints not functioning in Game.
[LSH-7213] Robin (Magnet Suit) - New Blow up 'Magnetic' flag adding to the giz editor. This will work to setup magnetic walks and define objects that can be pushed and pulled by the magnet suit
[LSH-7525] In some builder level you can't edit the flow for the level and it isn't available as an option...
[LLOTR-1257] GAMEWIDE - Unable to target with pickup and throw objects
[LC-12827] PC - Code - Freefall - Levels with Freefall/Parachutes are giving 4 script errors on load
[LSH-5543] JB Feedback - Add a laser to the security cameras that will track onto you.
[LSH-7683] LegoVehicles: Phase out all LegoVehicle related code
[LC-11135] ApiVehicle: Create Hover Vehicle class for novelty vehicles in City.
[LSH-8232] Boat Chase - Section A - Feedback - If the player walks up around the "statue of liberty" style archway towards the top of it there is a visible glitch as they reach the end of the LEGO. Not sure if this is tech or art, but it appears as though the...
[ER-5600] Write ANI4 translator to live translate from the old ani4 format to the new UBERCUTSCENE ani4 format
[LSH-6381] Laser Eyes - Remove the zombie eye particle effect from Pirates and fade the beams up instead
[LSH-9202] 1TheatreC - Crash - The game crashed when fighting Two-Face.
[LSH-6430] Acrobat Suit (Robin) - JB Feedback - Pole Plugs - Ability to switch off and on these pole swing points in code when the player attaches to them
[LSH-9177] Listener sensitivty code is crashing the game
[LLOTR-1364] Mixers - Need mixer deposit anim for the Campfire building puzzles
[LSH-6431] Acrobat Suit (Robin) - JB Feedback - Pole Plugs - Pole swing point in code
[LC-11716] [VEHICLE] Extender fire engine tweaks for December demo build
[ER-5616] LED Git Live - Moving pass through should move children
[LSH-8882] Builder_CityVehicleCall - Switches dont reset
[LC-12375] Sounds objects are displaying permanently in the LED Editor
[LSH-6700] JB Feedback - Batman (Power Suit) - Since the bombs were changed to be the orange poppers, we should show them peeping out of the launchers
[LSH-7540] Vehicle spawn in point to use the closest associated obstacle as the spawn  point
[LLOTR-1234] Mechcharacters causes the game to crash when throwing the rock
[LLOTR-1081] Cavetroll boss fight mechanics need implementing
[LLOTR-1294] 1-2 Blackrider Level Streaming - Player is unable to use the Hobbit Small Access
[LLOTR-1293] 1-2 Blackrider Level Streaming - Player is unable to target the crows and boulder with the rocks
[LSH-9091] flow.led - copy and paste of a flow results in the links being connected back to the originals rather than the copy
[LSH-8774] Mechanics - JB Feedback - Zorb Ball - The hidden icon is appearing, presumably because the PlayerLineOfSigh ray cast doesn't filter the ball terrain out.
[LLOTR-1260] When a large character capsule walks into and collides another judder occurs
[LLOTR-748] Mechanic - Torches
[LSH-9042] LexCorpB : The wire framed domes where the kryptonite phobia areas are needs to be invisible to the player.
[LSH-6714] GenericCitizenInPeril script alterations
[LSH-7486] AIMesh slowness during load and save.
[LSH-7796] Hub - JB Feedback - Run speed on the hub should be suppressed for certain areas such as the poison ivy boss fight area (potentially have flash and superman have an even faster run speed than this)
[LSH-7724] Mechanics - Laser Vision - Superman's laser vision needs to be able to trigger all blow ups that punch can
[LSH-7811] Laser vision - Should melt characters in ice cubes
[LSH-8780] Mechanics - JB Feedback - Hazard Suit - Previous feedback said to start empty so you have to fill up. Minds have been changed - it's more important to start players full of 15-20s worth (increase from 5) of juice and let them have fun.
[LSH-7341] 360 - Gamewide - MechCharacters - AI - When playing with MechCharacters enabled in the command line, the AI controlled characters do not follow the player character
[LSH-7515] 360 - Gamewide - MechCharacters - Tech Hang - With MechCharacters enabled in the command line, it's not possible to pull any of the strength handles
[LSH-8760] 360 - Ace Chemicals - 5AceA - Crash / Hang - Unskippable NuError ( TreeSap.h ) when activating the first electricity switch a second time in succession
[LSH-7584] Ensure fade and clip calculations are consistent
[LSH-8676] PC - Gamewide - Physics - Controls - Continuous pressing of the attack button prevents the player character falling; player can escape the gameworld or float out from any platform by doing this
[LC-12498] Vehicle script function: GetDirection
[LC-12040] Crash in ClassObject::GetAnimatable following call to GizActions_PlayLEDAnimation
[LC-12084] [STANDALONES] - Scrapyard_Arena will not Load
[LSH-6520] Near by Blowups explode when pressing B as Batman and Robin
[LSH-7431] Crash C4E79434 (SUPERHEROES1_PC_Jan_12_2012_13_07_09)
[LSH-6437] Crash BBD1FCB1 (SUPERHEROES1_PC_Dec_19_2011_16_02_21)  SuperHeroes1Hints::DisplayButtonPrompt
[LSH-6519] Mechanics - Xray toggle for Batman has stopped working (still works for Superman)
[LSH-7851]  Theatre - Section C (Game wide) - Can we remove the B button prompt on whip pulls please they should be target only
[LSH-6485] Crash ED8459A6 (SUPERHEROES1_PC_Dec_20_2011_18_43_41) SpecialSystem::Update
[LSH-6523] Crash in GSCAnimation::Process
[LSH-8032] Crash 1F8C6B1C (SUPERHEROES1_PC_Jan_17_2012_19_25_31)
[LC-12245] Crash AC3AAE17
[LC-12323] Crash in Animation::GetUniqueName
[LC-12322] Crash BFE1C9A8
[LC-12310] Crash B6523D3E CityKrawlie::Render ...ity
[LC-12503] Crash 41BB39B2
[LC-12394] Crash 5329EB98
[LC-12485] Crash 2F6466E4 KnockdownContext::SetAction
[ER-5593] NuClass - Need class name aliasing support
[LC-12769] crash in CharSFXNameControl re: CharSFXNameControl::AddPropertyItems
[LC-12747] BUG: Conversation Audio is not working any more.
[LSH-8932] Sonar not working correctly in the Hub
[LSH-8534] Terrain Snap stops working when zoomed out beyond a certain distance
[LSH-8909] Audio Tools Improvements - Allow SFX  pitch and volume to mirror the current anim speed when controlled in the flow
[ER-5568] Attachment animations coming out wrong on a lot of AN4 anims.
[LSH-8933] Whip pull targets not working in the Hub
[LSH-8532] BatComputer sub-level flow.LED is not editable
[ER-5595] LED - Can't choose samples for sound placeables
[LSH-8955] Screendoor (Custom Blending) problem - flashing debug mode
[LSH-7817] Some Ability based Tech not working in the Hub.
[LSH-7354] Incorrect material error and wii.gsc wont export - Middle Island
[LSH-8047] Crash when running around Gotham City
[LSH-8758] Mechanics - JB Feedback - Grapples - Pressing [B] should drop players off the rope.
[LSH-8753] Mechanics - JB Feedback - Take Hits - Players do a take hit anim when shot. This is very wrong, please stop this happening! (seen with TwoFace in TheatreC)
[LSH-8349] Scuba anims - some of them don't play
[LSH-6748] Sine wave VFX beams not visible
[ER-5591] Change "Switch from ANI3 to ANI4" to prompt if an ANI4 file is missing and ask for a different ANI4 file.
[LEGOSYS-762] Add min speed and cap speed multiplier to 1
[LSH-8885] Ace Chemicals - C - Robin Hazard can no longer fire goop at the 3 colour pipes when player uses ACTION button.
[LSH-5720] AmbArea sound parent not working
[LSH-7534] Option to unload a sound after play
[ER-5382] LED - Specialised keyframe track - Top-level timeline track needs to be collapsable
[ER-5484] Audio Tools Improvements - Debug - Estimate Wii U sample memory usage
[ER-5522] Test Suite - Particles test failing in toolchain test
[ER-5537] Wii - Move WPAD code out of WiiInput.cpp and use a polling method (to allow input to be compiled as standalone library)
[GS-3465] Audio Engine improvements - Fade out/pitch ramp needs to be a NuSoundEffect
[ER-5485] Audio Tools improvements - Debug - Sample info display is incorrect
[ER-5372] Animation - Need extra Play Mode to stretch animation lengths to match other layers
[ER-5495] Sound Event tracks - keyframes missing
[LSH-8840] Volume cams appear disabled
[LC-12689] [CRASH] Game crashed when following driver in bank mission
[LSH-8321] Crash CC8C64B9 (SUPERHEROES1_PC_Jan_18_2012_16_21_31) Boomerang::AddTarget
[LSH-8320] Crash 4EAFD3A5 (SUPERHEROES1_PC_Jan_18_2012_16_21_31) Boomerang::SeekToTarget
[LSH-5805] LED - crash when attempting to parent a placeable to a NuSpecial
[LC-12075] Secret Base - Entrace - Problem with ambient sound falloff
[LSH-7733] DynoMemory::ScratchPadAlloc() - "Scratch pad memory overflow about to happen!"
[LC-12076] Physics parts sliding sound not stopping
[LSH-7276] MechTagging needs a NoTakeoverRelease flag
[LSH-8051] 1TheatreC - crash in MechGadgetRemoteInstance
[LLOTR-1297] MechCharacters - backpack doesn't funtion correctly.
[LSH-6695] CAT: setting the fp status on an AN4 with more than 1 anim in doesnt register.
[LSH-8697] Crash F7F91702 (SUPERHEROES1_PC_Jan_20_2012_12_19_37)
[LSH-8438] 360 - Ace Chemicals - 5AceC and 5AceD - Crash - Both area C and D will crash when attempting to load the area.
[LEGOSYS-761] Get progress working with various projects.
[LC-12655] [CRASH] - "Too Many Characters" crash occurs when running a character spawn script in the docks.
[ER-5589] DRCLevelView memory leak
[ER-5561] LED DRC - problems exiting the LED with DRC window open?
[LSH-8837] Crash E4948CA9 (SUPERHEROES1_PC_Jan_23_2012_09_16_58) CameraRailSpline::~CameraRailSpline
[LSH-8687] Crash D8500537 (SUPERHEROES1_PC_Jan_20_2012_14_39_01) re: GrabThrow_PartKill
[LC-12698] ApiVehicle: Fix siren SFX toggle mode.
[LSH-8646] Turret Infrared length tweakable from menu
[LC-12535] [GADGET SYSTEM] After remapping gizmos, objects in the mini-tile have collision but in the City they do not.
[LSH-8642] Create AddOn via GizAction
[LSH-8592] Get Bootloader build to QA for TRC testing
[LSH-6535] Opponent Selection - Needs to select and prioritise properly
[LSH-8541] Crash 383C24B6 (SUPERHEROES1_PC_Jan_19_2012_17_03_40) AddOnList::Destroy
[LSH-8802] Disable Physics Tree Sap Lock
[GS-3467] Crash when trying to save from LED editor
[LSH-5838] Crash in AnimationHelper::FindAnimationInstance when editing VFX beam spline
[LSH-6492] Crash in AnimationManager::EventNotify
[LC-12559] [CRASH] Flow - Bank Robbery
[LSH-8334] Crash in AnimationManager::FindAnimation
[LSH-8517] Fix crash in NuTexSystem on Wii when processing removed textures
[LLOTR-1288] MechCharacters - Small access doesn't animate properly
[LSH-6587] MetroC - Decontructor beam should do no damage to the player, but cause a crackle effect on them.
[LSH-6514] Can't see VFX objects in CAT
[LSH-5847] Robin - Hazard Suit - Falling in pink goo, fills the backpack with green goo.
[ER-5565] UBERCUTSCENE running out of memory when exporting a scene
[LLOTR-1243] Mechcharacters causes the game to crash if the player tries to do a jump attack with Legolas
[LSH-8624] MemLeak: CameraRailSpline
[LSH-8557] Crash DA2D25B (SUPERHEROES1_PC_Jan_18_2012_20_15_00)
[LEGOSYS-750] Gizmo2 simple props... pivot for instance LargeFountainSide1_INST01 (Builder_CityFountainsLarge) is incorrect
[LSH-7351] 14WayneA - Auto generating an edmesh fails.
[LC-11972] Crash 263FD93C
[LLOTR-1183] Doors don't trigger with MechCharacters
[LSH-8519] 5AceA - Could we hook up a hint that explains you can't take an electrical charge if you already have one? This would clear up the puzzle at the end of A as people aren't getting what you need to do at the moment.
[LLOTR-1267] Can't get exported Attachment animation to show the character attachment in CAT
[LSH-8356] 5ace crashing on load on PS3
[LSH-8597] Game menu doesn't remember it's position after using the editor
[LSH-8553] car paint shader broken with latest toolchain
[LC-12554] PC - Temple Courtyard - Tech Hang - Character drops torch before torch timer is up, cannot get torch to fireworks/lanterns in time to continue
[LSH-7982] Game Mechanics - When in a zorb switch, you should still be able to tag characters by pressing the Y button (currently doesn't work)..
[LC-12612] DynoSDK: Replace bodyflag SERPENTHACK with ISAPIVEHICLE.
[LSH-8132] Crash in InstanceObject::DeleteObjectTree
[ER-5526] Crash in EdNuFileDesc when loading AIMesh2 data
[LSH-8036] Crash 84748C02 (SUPERHEROES1_360_Jan_17_2012_19_21_22) ClassManager::RemoveFromContainer
[LC-12079] [GADGET SYSTEM] Editor will try and link gadgets if you don't save, close and reopen before placing a new gadget.
[LSH-7308] 360 - Ace Chemicals - 5AceA - Graphical - When Robin gets to the top of the magnetic walkway there will be a large graphical flicker
[LSH-7305] We'd like to be able to exclude anims from being the first animation in a combo.
[LSH-7737] MechCharacters need the invulnerable timer.
[ER-5544] LED - Remove spline view from "Soundtrack" event track.
[LC-11355] Wii U - Museum - Crash - Level seems unstable and high memory use, crashes most attempts to playthrough
[LSH-8515] LEDGUI Animations broken - they don't seem to be being applied.
[LSH-6843] Pickup Placement Splines.
[LLOTR-1265] Level streaming - 1_5Moria - flow led actions to switch camera socks on/off at start of level don't work
[LSH-7995] Wii - Gamewide - Crash / Hang - Game crashes when when the HOME button is pressed ** Wii ONLY **
[LC-12584] Load Times - SceneObject::GetNuUniqueNameHash()
[LSH-6384] LED crashes on save (Gotham City Hub)
[ER-5556] Using "V" to try and snap a new edmesh triangle to an existing vert crashes the LED - 100%
[LC-12073] [DRC] Reduced button layout for map screen
[LSH-8428] MechCharacters cant use spinners
[LC-12451] Load Times - EdClass::InheritsClass
[LSH-8264] If blowUp has No_Boomerang flag then boomerang targetting should not pick the blowup as a target
[LSH-8265] Leons rain in 5AceD is opaque
[LLOTR-1181] LED - level streaming - Editor crashes when I try to load in a streaming level
[LLOTR-1087] VFX not appearing on torch gizItem
[LSH-7833] Changing level from Gotham City to 1TheatreA causes assert in SceneObject dtor
[GS-3475] CAT animation reconvert option changes
[LC-12570] Crash 1123E45
[LSH-6446] Level particle structure set-up
[ER-5549] Audio - Reverb Areas not working
[LSH-5867] 360 - Ace Chemicals - 5AceA - Tech hang - Player loses their charge if they swap back to the normal batman suit after pulling the switch
[LSH-7602] Arkham Int. - Section B - Feedback - Batman doesn't seem to be able to take an electricity charge from one level to another, as such this needs rectifying, as he is going to need the charge from the previous level to solve the puzzle in this section...
[LSH-7829] Theatre - Section B - Feedback - Player can kill goon in room before using sensor suit
[LLOTR-1237] GoToLevel - 1-2Blackrider - Characters load in stuck in falling animation. This doesn't happen when loading the areas individually under GoToArea
[LLOTR-1075] Game will crash to desktop after damaging Gor (Cave Troll)
[LSH-7819] Reloading some levels and going to different levels causes C ++ crash with no Jira crash dump
[ER-5520] LED...In the top view, the green y rotate circle is not visible, you tend to try the pale blue 'free' rotate, which if you where expecting rot snap to be on is quite annoying
[LSH-6550] MechCharacters - Gravity feels different
[LSH-8337] Security cameras, expose pan stage look down rotation to the gizeditor.
[LC-12565] VehicleDef::Fix broken names for PFX and Attachments.
[LSH-8041] Special Moves - all_goon group needed
[LSH-7503] 360 - 5 Ace Chemicals - 5AceA - MECHCHARACTERS - Characters - If Hazard Suit Robin jumps in water his gun vanishes and his water pack can't be refilled
[LSH-7506] 360 - 5 Ace Chemicals - 5AceA - MECHCHARACTERS - Characters - Unable to jump out of water by holding X with Hazard Suit Robin
[LSH-7686] MemLeak CoreGroupObjectData::SetName
[LSH-6702] Batman (Power Suit) - Need code support for alternate shooting from the left and right barrels.
[LC-12540] Crash 85A61338
[LSH-5759] VFX Beams, Cat-mull rom smoothing issue
[LSH-6469] Mechanics - Boat Chase B - Camera/screen glitches when you transition from one spline to another
[LC-12393] Load Times - EdFileDescLED::Load
[LC-12420] Load Times - AnimationManager::EventNotify
[LSH-6657] Electric charge points - If a charge point is charged up and non-electric suit batman/ character tries to use it they should be zapped away. If the point is not charged, they should shrug and show an electricity icon.
[LSH-6705] Crash when saving in 5AceA
[LSH-6391] Duplicating simple props is taking up to 8 seconds to process.
[LSH-8110] Crash on start up on PS3.
[LSH-6286] Can't move particles from general to level.ptl
[LSH-7908] Superman - Tapping [B] to exit SabreWallCut makes him do an ice blast
[LSH-8031] Crash 7105385 (SUPERHEROES1_360_Jan_17_2012_19_21_22)
[LSH-8053] Speed up adding of recast results into the existing edmesh.
[LSH-7847] 360 - Ace Chemcials - Tech Hang - Can't get off the balance beams
[LC-12379] PAKDAT: Can't make PAK files over 800MB
[LSH-7528] 360 - Theatre - 1TheatreB - MechCharacters - Crash / Hang - With MechCharacters enabled in the command line, The Riddler does not disappear when he runs off; he later does not appear in the cabinet leading to an unskippable error when finishing the puzzle
[LSH-7409] Crash 5896329E (SUPERHEROES1_360_Jan_11_2012_18_04_34)
[LSH-7600] Crash 36B2E298 (SUPERHEROES1_360_Jan_13_2012_14_54_40) LegoItem_Part_HitObj
[LSH-7770] PC - Ace Chemicals - 5AceC - Tech Hang - With MechCharacters enabled in the command line, Superman is unable to activate the laser / diffindo walls by aiming his laservision at them
[LSH-7513] 360 - City Hall - 12CityHallA - Crash - Game will NuError LegoGameObjects.h 1935 then crash when loading the level with MechCharacters in the command line
[LSH-7853] 360 / PC - Theatre - Gamewide - Process Failure - There are targetting issues with the Batarang (Grapples also).
[LSH-7702] 360 - Gamewide - Crash/Hang - Pausing the game with MechCharacters in your command line brings up a LegoGameObjects.h (1935) error, then crashes
[LSH-7869] Improve performance of edmesh to convex graph conversion.
[LLOTR-563] Spinners should not require to press the B button and attach to them, they should just operate similar to a push block
[LLOTR-1188] Crash B2FA0A92 (LOTR_PC_Jan_17_2012_14_07_14)
[LSH-7430] Need deconstructor shoot offset fixed
[LC-12335] TIGHTROPE- No longer allow the player to jump on to them
[LSH-7837] LED counters have information on overall memory limits
[LC-12414] Create SceneObjectManager dynamically
[ER-5532] Lock down the public interface for AnimationLayer
[ER-5533] blah
[LC-12263] On-screen character debug information is displaying twice
[LSH-7980] VehicleDef::Disable unfinished VehicleDefs in CAT.
[LSH-6755] VFX not triggering?
[LSH-7734] PTLalongbeam needs to work with "laser" VFX beam types
[LSH-7643] Theatre - Section C - Feedback - Batman should automatically follow up using the grapple as it's built by Robin
[LSH-7769] 3ArkhamExtC - Need a way to constrain the direction of the vehicles
[LSH-6343] Theatre C - The guy on the door only opens the door once and the door is too slow anyway and doesn't work
[LLOTR-826] Gamewide - No crosshair appearing when hovering over arrow targets
[LC-11647] [SAT NAV] Proximity indictor does not appear on a second location
[LSH-7649] Theatre - Section C - Feedback - Krawlies seem to run against the banisters quite a lot, they also sometimes pop out of existence at the bottom of the stairs
[LSH-7738] Distance LOD being used to create Approval Sheets in LED
[LSH-7745] Crash 8192A32 (SUPERHEROES1_PC_Jan_16_2012_13_23_30) LegoBoomerangs::Draw
[LSH-7865] Streaming level areas to render semi-transparent not opaque
[LSH-6941] Player Hidden Icon - Not appearing
[LSH-6325] Crash 5197808A (SUPERHEROES1_PC_Dec_14_2011_06_00_24)
[LC-12429] Create StreamingCharacterTestManager dynamically
[LSH-7785] 5AceA - JB Feedback - As uncharged electricity suit batman moves over a ladder, he should be charged for 3 seconds or so which would then gradually fade down
[LC-12430] Create CharRenderJobManager dynamically
[ER-5508] LED - When creating a sound placeable, it does not show up in the scene explorer.
[LSH-7641] Crash C544AF61 (SUPERHEROES1_PC_Jan_13_2012_14_58_31)
[LSH-7634] Theatre - Section B - Feedback - can throw batterangs through the shutters that are raised before the x ray cabinets at the end, we should have a line of sight check on them to stop this before the shutters have been moved over
[LSH-6455] Mech Characters - Swimming!
[LSH-7335] MechCharacters - Move around and jump while using vehicle chooser pads.
[LSH-6943] Frame Ranges - a Maya file with two characters having different lengths in their frame ranges will crash Maya
[LC-11549] Crash 820A316D
[LSH-6591] 360 - Gamewide - Graphical / Animation - When dressed in the zorb ball, robin can still attempt to pull switches, which causes the ball and robin to become briefly mis-aligned
[LSH-6735] Crash 574616A8 (SUPERHEROES1_360_Jan__6_2012_12_38_25)
[LSH-6791] Height Snap not working on gizmo2 simpleprop placement
[LSH-6595] 360 - Ace Chemicals - 5AceC - AI - AI buddys don't follow you up the ice wall, player has to manually bring them up
[LSH-7742] game crashes when trying to importing lighting.led file also when pushing start when in edit mode
[ER-5523] ConvexArea::IsInside function treating the y pos as the bottom of the area
[LC-12188] Would be useful to store the ground entity when sliding down a slope
[LC-12391] ApiVehicle:: Expose trailler attach/release functions.
[ER-5528] Shader errors
[LSH-5457] Add in black bars/ a letter box effect for the boss introductions.
[LC-12387] Level Editor issue - orthographic view ports are blurred
[LLOTR-1143] Game will crash with LegoTightropes.cpp (1027) error message when pressing attack on the tightrope that is holding the troll down
[LLOTR-1149] Crash in AnimationManager::FindAnimation
[LSH-7744] Game crashes on start
[LSH-6830] Crash 3DDBAE84 (SUPERHEROES1_360_Jan__9_2012_12_05_08)
[LC-11281] High CPU costs in GameAISysStartFrame() -> CheckAreas()
[LSH-6312] High CPU costs in Evolve() in GothamCity on Wii
[LSH-6724] Crash 38696515 (SUPERHEROES1_360_Jan__6_2012_11_07_04)
[LSH-7296] 360 - Gamewide - Ai - With MechCharacters in your command line, if the player tags to a character who's standing on a suit changer that isn't his, they get a skippable LegoAi.cpp nuerror
[LSH-7208] 360 - Gamewide - Characters - With MechCharacters in your command line, attempting to turn into the zorb ball produces a skippable and unskippable nuerror
[LSH-7642] LED isnt saving changes to parenting
[LSH-7707] X-Ray object trigger needs to work on hold as well as tap
[LSH-6818] 360 - HUB - GothamCity - With MechCharacters in your command line, when you press Y to get in a ride on, the characters tags to the AI buddy, whilst the inital character jumps into the car. This then loops each time you try
[LSH-7202] 360 - 5 Ace Chemicals - 5AceA - MECHCHARACTERS - Characters - Gameplay - Whilst wearing the Hazard Suit, Robin is damaged by the chemical puddles on the floor; when killed he turns invisible, except for his water tank and spray gun
[LSH-7684] Crash 5C2BD3EA (SUPERHEROES1_PC_Jan_15_2012_12_18_02)
[LSH-6760] Mechanics - Super Strength handles should have a glow/partical effect
[ER-5519] LED Git - automatically create a flow for a level if one doesn't already exist when entering the LED Git
[LLOTR-1127] Need Throw object item type for 1_2BlackriderA
[ER-5521] Improve the selection of gadget instances, gadget template parts and proximity radius
[LSH-6613] Ace Chemicals - Feedback - Need an prompt to let the player know they can press the X button to raise the forklift.
[LSH-5939] 5AceA - Forklifts just appear in the area rather than coming down the lift.
[ER-5483] Audio Tools improvements - LED - Billboarding on Yellow Sound Placeable Icons
[LC-12054] Tools - Led Editor - Camera Volumes - Single camera volume Y offset visual aid
[LC-12225] Gamewide- Props - Code - Props Are Too Difficult to Hit
[LC-12227] [MECHANIC] - GRAPPLE PULL/STRUGGLE TWEAKS
[LC-12125] Gamewide - Code - Depth of Field Issue During Minicuts
[LSH-7512] Heroes - GothamCity - no Vehicle / Krawlies / Sectors when MechCharacters in command-line...
[LLOTR-1121] Characters in CAT not showing since updating the data
[LSH-7488] Crash 19668509 (SUPERHEROES1_360_Jan_12_2012_16_03_53)
[LSH-5857] Need in-level vehicles set up to use directional controls, as opposed to the hub based button controls
[LSH-5750] 1TheatreC - Is it possible to implement a temp fix the whip pull?
[LC-12314] Mismatch between texture header in NUS file and DDS header in video memory buffer file
[LEGOSYS-742] Gizmo2 simple props, no longer animate on the hit phases
[LEGOSYS-753] MechCharacters - Can't tag into vehicles
[LC-12238] UI - Remove opacity from DRC
[LSH-5865] Grapple 'attach to special' means that the offset for the grapple/hold point isn't applied and instead goes back to the origin of the grapple
[LSH-6787] Crash DC8DA7C2 (SUPERHEROES1_PC_Jan__9_2012_12_10_15)
[LSH-7514] Can't parent particles or objects to PlaceableGroups in LED
[LSH-7418] Crash 2C8AA603 (SUPERHEROES1_PC_Jan_12_2012_09_24_10)
[LSH-6471]   Mechanics - Boat Chase B - Set up AI vehicles so they can fire bolts
[LSH-6121] Need vehicles to follow a position
[LC-11872] Mission arrow icon is not a consistent distance from the characters center
[LSH-6732] 360 - Ace Chemicals - 5AceC - With MechCharacters in the command line, the player cannot tag to Superman
[LSH-7356] 360 - Gamewide - MechCharacters - Graphical - With MechCharacters enabled, pressing [ B ] with sensor suit Batman does not result in him turning transparent
[LC-11213] [DRC] Map zoom buttons not present in map rotation mode
[LSH-7504] ApiVehicle::Expose VehicleImpact SFX override in CAT.
[LC-12297] ApiVehicle:: Add OnRender callback to userdata
[LEGOSYS-728] Can we get GadgetRemotes to directly control an obstacles animation?
[LSH-7408] 360 - Gamewide - Crash - Game will NuError LegoGameObjects.h 1935 then crash when pressing B at enemies when in the power suit
[LC-12294] ApiVehicle:: Make tow&trailer query functions public.
[LSH-7489] screendoor poly not casting correct shadows..
[LLOTR-1114] Crash in SceneNode::MoveToBefore when moving items into Core Group State
[LEGOSYS-757] Fix LegoContexts::NewMoveCodeReplacement etc so that they don't call obj.GetLakPlacableList, instead going through the obj.GetApiCharacter()->GetLak()->mEntityList itself.
[LSH-7427] Blendshapes currently invisible
[LSH-5455] GizSwitch selecting action problems
[LSH-6089] Electric effect on ladder - I don't think the 2 in A, near the crashed lift, are obeying the 'active' flag when drawing the electric effect
[LSH-6937] ComplexGizmos - parented parts (and possibly particles) don't replicate themselves any more
[LSH-6574] LED editor - 'Save Use Current Level Only' on the LED properties panel doesn't remember it's settings.
[LSH-6326] XRAY wall - shadowing/lighting is flichery on it
[LSH-5695] Electric volumes - any suit addon can by pass the volumes, not just the electricity suit
[LSH-6704] LEd - try to save main Tech led in 5AceA produces this error; EdRefSmartPtr.h (363)
[LSH-6622] Ace Chemicals - Feedback - Need a hint regarding the swimming ability on hazard suit Robin
[LSH-6618] Ace Chemicals - Feedback - Hint when using the zorb switch and the player can use the X button, we should have a hint that plays constantly until the player has clicked with it
[LC-12118] Alpha Channel Maya display broken with Toolchain: Trunk_CODEBUILD/ 4065894
[LSH-7366] SuperSuit code has a LinkedList of entities - could this be removed and the LAK used instead?
[LSH-7422] Crash C707869A (SUPERHEROES1_PC_Jan_12_2012_09_24_10)
[LSH-7416] Add the functionality to allow mechCharacters to change the size of their LAK on request.
[LSH-6556] CAT - sometimes on pressing F10 to enter the CAT, a black screen appears and no characters are shown
[LSH-7336] 360 - Ace Chemicals - 5AceA - Tech hang - NuError: Island.h 251 when water is drained at the end of the area
[LC-12231] DRC Window (Win32) doesn't have a clientrect of 854x480
[LSH-6465]    Mechanics - Boat Chase B - Player 2 & vehicles need setting up for chase levels
[ER-5503] Remove #defines from CoreGroup compound object code
[LSH-6539] Player Items - Problems with "BatGrapple"
[LSH-7287] 5AceC Deleting potentially dodgy scene node gives Visual C++ runtime error
[ER-5499] LED - Menus in timeline auto-expanding
[LSH-7364] Penguin should glide like in LB1
[LSH-7298] LED - Adding a new keyframe adds 2 keyframes on the same frame
[ER-5501] Fix sharpening of lowest NUT mipmap
[LSH-6619] Ace Chemicals - Feedback - Charge effect should switch off when electric suit batman is under water
[LSH-6621] Ace Chemicals - Feedback - If pushing towards a wall Superman should revert to standard 'hover' anim
[LC-12023] Controls - Vehicle Horns/Sirens
[LSH-7222] Diffindo/ Laser cut walls have stopped working.
[LSH-7011] CAT? - Facial animation isn't working on a minifig
[LSH-6954] Props and Gizmos disappear from an Area if it is entered, left and then re-entered
[ER-5479] Texture size data in htm files is wrong since using toolchain Trunk_CODEBUILD/50/4052611 ... all 1k
[LSH-6498] Duplicating CameraRailSplines - selecting parent and Ctrl+D duplicating doesn't duplicate the child knots
[LSH-5795] Crash 5D036CE (SUPERHEROES1_PC_Dec__7_2011_13_21_58) re: SuperHeroes1Hints::DisplayButtonPrompt
[LSH-5918] Please add FootNote when spline is missing for wallcut when interacting with wallcut.
[LSH-6090] Turn script asserts into footnotes as requested by Artists to ease development obstructions.
[LSH-6105] Superman should trigger walls with the X button rather than B button and be prompted for that
[LSH-6615] Ace Chemicals - Feedback - Hazard suit Robin should have a small light at the bottom of the canister on his back. When a liquid is in the device it will be green, when none is present it will be red
[LC-11320] sound fall off error
[LC-11397] PC - Police Station Garage - The dirt patches on the floor look odd.
[LC-11116] Sock cameras and minicuts are looking in the wrong direction
[LC-10933] [Game Mechanics] - Vehicles no longer trigger vehicle pressure pads
[LSH-7181] Robin (Hazard Suit) -When the hose check animation is being played, the player shouldn't be able to spin around on the spot. Probably just needs CINFO_NOTURN.
[LSH-5741] LED Timeline copy paste behaving erratically
[ER-5494] Improve "wrong number of mip maps" assert to also print out the name of the scene that the texture came from.
[LSH-6532] Crash FE298E74 (SUPERHEROES1_360_Dec_23_2011_16_01_33)
[LLOTR-1100] non .nut textures are flipped in maya
[LSH-6973] 360 - Gamewide - Changing suit / toggling freeplay characters brings up an unskippable LegoAI.cpp nuerror
[LSH-6562] Need an equivalent of the LegoGameObjects::EventDestroyed event for MechObjectInterface
[LSH-6564] Error when starting LED
[LSH-6319] Distance based clip on Krawlies in Gotham City
[LSH-5501] Mech Characters don't set the goodie and baddie flags
[LSH-5714] Create Rail Camera for the Roller Coaster.
[LSH-5490] Provide an interface for creating creatures of a certain type through the population manager
[LSH-6576] Particles are using different textures than they should be plus crashes upon trying to change then back
[LSH-6264] LED spline editing - can select and edit knots on splines that are hidden with the hide unselected feature
[LSH-6500] Strange translation error on spline in 2BoatChaseB - knots scale up
[LSH-6130] Crash 24F60A65 (SUPERHEROES1_360_Dec_12_2011_14_16_57)
[LSH-6596] 360 - Ace Chemicals - 5AceC - Animation - If the player does the second diffindo wall from near the floor, when it is complete Superman is warped up into the air where the diffindo wall is
[LSH-6501] cannot export vehicles
[LSH-6794] Crash in EdClass::CheckAttribs following call to CoreGroupHelper::AddContextMenuItems
[LC-12039] ApiVehicle:: Gearbox shift times for Neutral->First and Neutral->Reverse should be using the (faster) 'downshift' times.
[LSH-6549] Die Air - The Die Air context should never be overridden
[LSH-6739] When the floor decal is added after a super strength lunge, it's always added at the same (zero) y-axis rotation. It should be randomised.
[LSH-6940] Tag / Hidden Icon - Line up and scale the downward arrow properly
[LSH-6441] Batman_ElectricitySuit - should still have an arc of electricity
[LSH-6536] Opponent Selection - Player should never be attacked by other party members
[LSH-6938] ApiVehicle::Process AI brain when using vehicle's brain.
[LSH-6772] Convert POI Extended addon to use MechObjectInterface.
[LSH-5897] Please add SetScriptContext etc.. to ApiVehicle
[LLOTR-1076] Unable to pick up objects
[LSH-6733] [for JB DEMO THIS WED:] Complex Gizmos not working in the Areas of Gotham (freeze obstacles in sub-levels not being processed / found)
[LC-12066] Unable to Copy & Paste Vehicle Defs in CAT
[LLOTR-458] Balin's Tomb - We need Gor as our temp cavetroll
[LSH-6518] AI enemies don't target correctly when throwing pies
[LSH-6825] ApiVehicle:: Fix gravity issues for tunnel
[LSH-6726] 360 - Theatre - AI / Text - When approaching the bosses with MechCharacters in your command line, the Boss' name doesn't appear, and they remain stuck on the spot
[LSH-6786] ApiVehicle::Add SetDriveToTransform() support.
[LSH-6762] MechCharacters -  *** game crashes when trying to load another level ***
[LSH-6747] Particles are not looping properly
[LSH-6663] 360 - Gamewide - Process Failure - Can't climb ladders
[LSH-6750] ApiVehicle:: fix gravity issue when in AnimTransform mode
[LSH-6740] Crash BF02D0AF (SUPERHEROES1_PC_Jan__6_2012_16_45_49)
[LSH-6453] 2BoatChaseB - Need to spawn Coptors with pilots in them
[ER-5481] Assert fires when deleting a CoreGroupInstance in the editor
[LSH-6170] Krawlie bird assets added to SuperHeroes
[LSH-6609] SimpleProp selection and instancing problems
[LSH-6607] Crash 3C5ABBA9 (SUPERHEROES1_PC_Jan__5_2012_10_20_01)
[LC-11364] Crash when trying to move around the city
[GS-3471] Can we have a CoreGroupInstance function to set the animation playback rate.
[LEGOSYS-746] MechCharacters - Get Pickups working
[LSH-5739] Crash 9B02514C (SUPERHEROES1_PC_Dec__5_2011_16_19_11) Silver_Attracto::Process
[LSH-6579] Crash C32F1645 (SUPERHEROES1_PC_Jan__4_2012_13_36_39)
[LSH-6656] LED parented part and particle holders are no longer obeying the visibility of their parent special.
[LSH-5728] LEGO mini RC Galleons added to SuperHeroes for Mini-games
[LSH-6604] LS1 - PS3 -  CRASH/HANG - Title displays a Nuerror on boot and cannot progress. re: **NuError: nushadermanager_ps.cpp (499) **
[LLOTR-830] LED Crash when trying to parent scene object to placeable group
[LC-11983] ApiVehicle::Split drivetrain gear shift time for up and down shift. (+CAT)
[LC-11916] API Vehicle - When in the process of changing gear, the engine should stop playing it's revving sfx.
[ER-5480] NuDebugDraw::RenderSphere() colour parameter no longer works.
[LSH-6677] Nuprim_gen.cpp (167) crash
[LSH-6655] Fix post effects on Wii
[LSH-6611] Lunge - Super Strength characters should do a Slam when they land after a lunge
[GS-3473] 360 Debug - "Call to global new detected" re: PlaceableBaseHelper
[LSH-6600] Crash AA7E00F6 (SUPERHEROES1_360_Jan__5_2012_09_06_07)
[LSH-6598] Crash in EdRefSmartPtrBase::FindNuUniqueObj
[LC-11911]  Crash: game crashing when trying to select cutscene viewer
[LC-11679] FREE FALL - script function to kill player if they haven't jumped of the trampoline
[LC-11894] Crash in GizFlowHelper::AddGizmoInternal
[LSH-6315] High CPU costs in Krawlie Process/Render code on SuperHereos Wii
[LLOTR-753] Crash 70F2E77B (LOTR_PC_Jan__4_2012_13_55_54)
[LC-11907] EdMainFrame::AddPropertyPageForObject
[LSH-6565] topisland wont export on nxg...keeps saying out of memory
[LC-11867] Props not appearing in the city
[LSH-6506] Power Suit - Screen shake should only occur for active players
[LC-11899] Crash 7C4AF15B
[LSH-6572] Error launching LSH
[LC-11869] Fix compile/linker errors on WiiU in Trunk_GAMEBUILD stream after codedrop
[LC-11882] Crash 96FC099F
[ER-5463] SceneGraph processing is too slow and inefficient.
[LSH-6468] Mechanics - Boat Chase B - Disable FreePlay grid on the vehicle chase levels
[LLOTR-543] PC - PopulationManager skippable errors on boot and when loading in to MoriaA
[LC-11621] 2nd player camera problem.
[LSH-6545] Sprint - holding R2 should not make characters sprint
[LC-11566] [APIVehicles] The player character no-longer collects studs when driving a vehicle
[LC-11431] [DRC / Script] Map icons are no-longer functioning correctly, either displaying incorrect icons, or no icons at all.
[LC-11531] [PARKOUR] AI - AI Characters don't know to use catapults in order to path between seperated parts of the convex graph
[LC-11554] [AI / Vehicles] The player character is constantly falling after being removed from a vehicle and teleported
[LSH-6548] Freeze - Frozen characters should not flash
[LSH-5709] Extended colour/greyscale ramp
[ER-5418] NuDebugDraw - don't allow posteffects to affect
[ER-5383] Remove old debug draw code and remove g_redirectDynoRenderToNuDebugDraw
[ER-5462] DebugRender text needs to be scaled according to viewport aspect ratio
[LSH-6559] Widescreen - Hearts should not be separated
[LSH-6544] Toggling - Icon and name timing & display issues
[LSH-6461] Need pickup type 'torpedo' turning back on.
[LLOTR-562] Game will crash when using tightrope with Legolas
[LLOTR-545] Hubtest1 debug option causes the camera to break
[LSH-6341] Door splines with associated dyno terrain?
[LLOTR-497] Shooting item needed for arrow targets
[LSH-6389] Takehit - The Takehit context glows the character lighting but shouldn't
[LSH-5913] 360 - Ace Chemicals - 5AceC - Crash/Hang - Game crashed twice with a black bar whilst flying around the electricty wall
[LSH-5921] 360 - Ace Chemicals - 5AceD - Tech Hang - If the player triggers the minicut whilst flying as Superman as near to the camera as allowed, they will be trapped in the floor when control is resumed
[LSH-5774] Crash F55EF4C4 (SUPERHEROES1_360_Dec__6_2011_12_13_45) SuperHeroes1Krawlie::FollowAINodes
[LSH-6309] 360 - HUB - Crash/Hang - Game will crash if you attempt to crash into a lamp post
[LSH-6092] Crash 2043E94D (SUPERHEROES1_360_Dec_11_2011_22_25_19)
[LSH-6365] 360/ PC - Arkham Interior - 4ArkhamIntA - Process Failure - Unskippable NuError appears when building the first Robin suit changer
[LSH-6398] High CPU costs in SoundManager::OnProcess() in level 5AceA on Wii SuperHeroes
[ER-5417] Ensure clip items on Wii share the same transformation matrix to allow matrix upload optimisations in the engine
[LC-11518] [APIVehicle] Characters no longer splat when run over
[LC-11519] [KRAWLIES] Krawlies have disappeared in the city
[LC-11560] [STREAMING] PROPS - Gizobstacles instantly become dynamic when placed in a mini tile and streamed into the city.
[LC-11358] RAINBOW BRICKS - Need their value pushing up to 1000
[LSH-6320] 360 - Ace Chemicals - 5AceB - Tech Hang - Zorb switches don't appear to work
[LSH-6155] 360 - 5 - Ace Chemicals - Levelwide - AI - Tagging to an AI character while they ascend / descend a ladder results in the player character automatically climbing up or down without controller input; player can become stuck always going down the ladder
[ER-5436] Gizmo 2.0 - POIs for distance culling
[LSH-6456] Magic - Green Lantern should not target characters
[LEGOSYS-730] Allow MechVehices to ave addons
[LSH-6075] Crash D6489F12 (SUPERHEROES1_PC_Dec__9_2011_16_42_03)
[LSH-6460] Tech Hang - Camera - incorrect camera is set when loading boat chase through natural progression
[LSH-6454] Toolchain _4045348 - even if a referenced scene from C: is turned off in the reference editor and in the export dialogue is not included in the export, the file won't export
[LSH-6436] Crash 820E9DAD (SUPERHEROES1_PC_Dec_18_2011_12_13_43)
[LEGOSYS-734] Trying to reload level whilst simpleprop is exploding will crash the game
[LC-11544] [Vehicle Function] Vehicle Flip back onto its wheels
[LSH-5498] Need to get Superman's combat set working when he is flying.
[TTGLO-44] AUDIOTOOLS - Request for chance parameter to be added... as in the CAT.
[LSH-5143] Mechanics - Electricity Flags for tech
[LSH-5751] Power Suit - Need a new bomb that's suitable for Batmans new rocket pack
[LSH-5539] Couple of issues with the Hazard Suit's water cannon - firing and aiming.
[LSH-6403] 5AceA - A skippable 'NuSound.cpp' NuError will be displayed when running through 5AceA.
[LSH-6382] Crash/ Hang - Gotham City/ Hub - The game will crash, displaying a Character.cpp' NuError, when running down the road towards the Theatre.
[GS-3466] Need to be able to set the default state of a CoreGroup. Need to use this, and the DefaultEditorState as appropriate.
[LSH-5749] VFX required for batman when he has an electric charge
[LSH-6115] Include hitpoint data for ApiCharacters
[LSH-6399] Crash 11A52089 (SUPERHEROES1_PC_Dec_18_2011_12_13_43)
[LSH-6094] Generic Traffic Vehicles need to trigger simple props in the City when player controlled.
[LSH-5443] In ProcessDialogue boxes the ComplexGizmo box should always only list complexgizmos and not be filtered by the type at the top of the list
[LSH-5507] Giz Ledges - All outputs have disappeared for use in the flow...like attached to etc..
[LSH-5766] MechTestFluids - Purple and Yellow Goo needs to behave the same as Green Goo in that non-hazard protected players sink into it and die
[LC-11707] [VEHICLES] Pressing B to Brake also triggers the chaarcter to draw or holster their weapon
[LSH-6205] Crash DC71B497 (SUPERHEROES1_PC_Dec_13_2011_10_41_49)
[LSH-5179] Crash 62D4C564 (SUPERHEROES1_PC_Nov_28_2011_15_10_27)
[LSH-5765] Coloured liquids Obstacles - change of policy over which liquids it reacts to
[LSH-5770] Tubes - using the new game flag 'Active based on special visibility' doesn't work in complexgizmos
[LSH-5509] Latest build.  Camera look ratio (or something) is wrong in AceB but if I temporarily delete the cam.led file they are fine again
[LSH-5575] Crash FEC2ABD7 (SUPERHEROES1_PC_Dec__1_2011_14_45_27)
[LSH-5659] Crash 6057F259 (SUPERHEROES1_PC_Dec__2_2011_13_19_45)
[LSH-5736] Crash 1DC996DA (SUPERHEROES1_PC_Dec__6_2011_10_12_33)
[LSH-5822] Crash 96EDF33D (SUPERHEROES1_PC_Dec__7_2011_14_59_45)
[LSH-6324] tubes - can't cycle through them in the editor
[LSH-5934] Output only message problem in 5AceA - reading an output only version of the message node is breaking the flow and stopping the message being set to 0
[LSH-6114] Crash 9A7E4994 (SUPERHEROES1_PC_Dec_12_2011_12_35_48) LegoFighting::SelectOpponent
[LSH-5782] Trunk_CODEBUILD/50/4033539 - crashes Maya when opening simple scenes
[LSH-5763] Duplicating simple props is taking up to 8 seconds to process.
[LSH-5790] Start cam minicuts are broken
[LSH-6102] Fix the LED (see description)
[ER-5435] Gizmo 2.0 - implement variable distance culling strategy
[LC-11737] City - vehicle damage hotfixes
[LC-11495] [DRC] Detective Spot Scanner flashing button
[LC-11433] [DRC] DRC objectives panel needs hooking up (first pass)
[LC-11143] [DRC] Map: Map does not update when player moves in fixed view.
[LSH-5678] Layer special names coming through incorrectly into the GHG
[LEGOSYS-717] Baterang target flies across the screen when targetting a grapple for the first time
[LSH-6283] Texture Anims not triggering in VFX
[LSH-5711] Debug info obscures colour ramp and vice/versa
[LC-11746] [VEHICLE] Engine noise from NPC driven cars sounds wrong
[ER-5438] Gizmo 2.0 - batch rendering using CompoundrenderObject
[LC-11750] ApiVehicle: Fix AI engine sfx issue.
[LC-11749] ApiVehicle:: Expose Gravity Magnitude and Direction functions.
[LC-11744] ApiVehicle:: Trigger generic impact & spark particle fx.
[LC-11741] ApiVehicle: Add layer support for PFX attachments to CAT VehicleDefinition
[ER-5397] Level Streaming - distance check not working correctly for LD or ULD tiles
[LSH-5802] Robin Hazard Suit - Need a visual representation of how much water is left in Robin's backpack/ container.
[LSH-5445] Mechanics - X-ray - The radius of the view circle should certainly be a bit smaller than it is now by default, and potentially variable on a case by case basis.
[LSH-5990] Crash in SceneNodeManager::EventNotify
[LLOTR-477] Put the GOR Jedi finish move anim's on the joker goon from clone wars
[LSH-6337] Unable to get Robin into the Zorb ball - SuperPowerBall.cpp NuError - Trying twice crashes the game.
[LSH-5448] Mechanics - X-ray - Presumably when you click (this should be [X]) if the payer is highlighting a suitable obstacle then that obstacle should play.
[LSH-5785] Mechanics - Laser Vision - The laser beam is no longer reflected off silver LEGO.
[LSH-6355] Riddler - he's not playing idle2 and idle3
[LSH-5729] Crash 32484F54 (SUPERHEROES1_PC_Dec__6_2011_10_12_33) re: SuperHeroes1Krawlie::FollowAINodes
[LEGOSYS-733] Gizmo2 simple props,When you set the clip distance on a simple prop it is not displayed (though it does work in the builderset)..instead 0 is displayed no matter what you type in
[ER-5423] Gizmo 2.0 - allow clip range to be set per level in Streaming Level
[LSH-6169] Crash A7520B2 (SUPERHEROES1_PC_Dec_12_2011_21_37_49)
[LSH-5878] Crash in SceneNodeManager::EventNotify
[LSH-5876] Crash in SceneNodeManager::EventNotify
[LC-11614] [CRASH] ~Brain()
[LC-11068] Crash LEDResource
[LC-11678] ApiVehicle::Faster reverse/neutral/first gear selection
[LLOTR-564] Using Go To Area from MoriaA to MoriaB will cause the game to crash
[LLOTR-558] BuilderGrow / Mechtestsys1 - 'Play Once then reset' proximity obstacles with "needs contact" not working correctly
[LSH-6148] Superman's laser eyes need to meet at the end point to form one point rather than two
[LSH-6285] Unable to convert GothamBuildings.nus for NXG platform on toolchain 4035320_x64.msi
[LEGOSYS-723] Gizmo2 simple prop, after destroying a lampost with the batmobile the dynamic parts fail to fade off
[LSH-6193] Crash in cEdAISectorNodeHelper::GetManNextObject when entering editor
[LSH-6282] Please add the following features to MechMoveToTask
[LSH-5489] RenderPanelLate doesn't get called on AddOn's created aby a creature spawned in a GothamHUB cell
[LSH-6042] AI no longer pick up and throw items in MechTestAI
[LSH-5333] Unable to create auto generate edmesh in Gotham
[LSH-5738] Liquid LEGO walls and spouts need SFX hooking up in code
[LSH-5848] Crash 32040A8C (SUPERHEROES1_PC_Dec__7_2011_18_52_43) ChaseCamera::LOSFindBestGapOnAxis
[ER-5363] Gizmo 2.0 - recreate instances if the template changes in the editor
[LSH-5954] Superman diffindo flying targeting still broken, you can't hit them while flying and if you try to do so you target the camera.
[LSH-5843] Crash 6F01536E (SUPERHEROES1_360_Dec__8_2011_10_32_46)
[LSH-5391] Action to play de constructor obstacles via flow
[LSH-6168] SmartText - Possible to get punctuation on its own on a line if it's at the end of a string
[LC-11443] [Lanes Traffic Map] Couldn't create a lane that exits and re-enters the same area
[TTGLO-41] AUDIO - Ducking not working properly: 3 issues
[ER-5434] Gizmo 2.0 - remove access to mInstanceState
[LSH-5769] Tubes - need game flags for making the characters react appropriately to toxic spouts
[LSH-5694] Crash 69DDF22A (SUPERHEROES1_360_Dec__5_2011_12_10_14) re: CoreGroupCollisionListener::Collision / memory-overwrite...
[LSH-5948] 5AceD - Placeable.cpp crash when loading section after playing through from A through C
[ER-5420] LED - Timeline - Audio - Saving issue with certain animations
[LSH-5841] Crash CAE9C276 (SUPERHEROES1_360_Dec__8_2011_10_32_46) re: PartKill_StickyBomb
[LSH-5712] Blend shapes have stopped playing on latest build (5 Dec)
[LC-11599] ApiVehicle: IsMoving()
[LSH-5855] Error when starting Gotham City on 360
[LC-11594] ApiVehicle: Temp fix for Vehicle Impact SFX name.
[LSH-6108] AI stuck in ledge_grab anim
[LSH-5606] 360 / PC - Graphical - 5aceA - When Building the machine to get robins Hazard suit the polys / verts seem to tear creating graphical corrupion
[LC-11517] [Traffic Map Lanes] Lane data doesn't appear to be saving/reloading correctly
[LLOTR-540] LLOTR Game crashes when attempting to use Small Access with Frodo in mechtestsys1
[LSH-5131] Mechanics - Hazard Suit - When holding down the X button to enter targeting mode, no water should be coming out of the gun. Water stream should only generate when the targeting reticule goes over fire/goop
[LSH-5431] Mechanics - Laser Vision - The camera following the line that superman is drawing is wrong right now and too jarring to the player.
[LC-11019] [Population] Vehicle population dries up
[LSH-5508] Gamewide - Some particles are missing in game.
[LSH-5494] 1TheatreA - It can be very difficult to batarang Harley, when she is stood on the plinths. The target seems to have issues locking on to her.
[LSH-5762] Crash 5A7FA973 (SUPERHEROES1_PC_Dec__6_2011_15_49_31)
[LSH-6103] With a 'doesn't match the number joints error', the action name should be reported
[ER-5404] Timeline Sounds do not match in-game animations
[LSH-5698] 360 - Ace Chemicals - 5AceA - Process Failure - If the player dies whilst magnetised, if they then attempt to do the magnet wall again, their movement will appear to be sluggish
[LSH-5866] 360 - Ace Chemicals - 5AceC - Crash/Hang - Game will crash if the player starts moving the laser vision around
[LSH-5896] 360 - Ace Chemicals - 5AceC - Controls / Graphical - Wrong prompt is shown for the diffindo laser walls
[LSH-5456] Bespoke anim name is not appearing in the gizmo editor list
[LC-11136] Crash BD909673 re: GizmoLedgeManager::FindLedgeFromPtr / LegoCityLedges::FixUp_AI
[ER-5352] LED Git - pressing T creates timer gizmo in middle of git grid instead where mouse cursor is
[LC-10988] [CRASH] The game crashes when testing the security guard getaway part of the Lego_City flow
[LSH-5936] if the Gold Lego flag has been set on a blow up, the hit count should be set to 5 globally and the option to change it will be ignored
[LSH-5731] Gamewide - Sonar LEGO shader is broken. The LEGO glows from black to dark blue.
[LEGOSYS-724] In buildersets with no sock camera the camera is fixed at the origin, can we have the city cam please
[ER-5421] Right clicking to try to add a simple prop (or anything) will crash the LED
[LSH-5827] LSH - Ace Chemicals - Section C - Assert when trying to use the laser cut.
[LSH-5377] Set up AI buddy so they follow the player up climbing walls.
[LSH-5791] 360 - Ace Chemicals - 5AceB - Controls - It's really hard to get off the acrobat ball switches, seemingly have to mash Y and B together to dismount them
[LSH-5958] X-Ray - needs to check obstacle is active for a trigger to be considered
[LSH-5673] Hub - Middle Island -	Batman (and only batman it seems) seems to have infinite mass/weight and can run into cars knocking them over very easily or jump on them and force them through the floor.
[ER-5406] Memory overwrite bug in Serialisation code on Wii/WiiU loading either GothamCity or LegoCity
[LC-11259] Investigate high CPU costs in PrepareBrain in Lego_City level
[LSH-5951] ApiVehicle: Fix drivetrain reverse in ScreenRelative controlmode.
[LSH-5949] hdr cubemaps not working
[LSH-5941] LegoVehicle: Fix strange vehicle handling issue for forklift
[LSH-5484] Crash trying to shoot a bolts with a vehicle created with a creature group in GothamHUB
[LSH-5912] Electrocute SFX need hooking for AceC and D
[LSH-5429] Mechanics - Electricity switches need to start powered down, if you charge one up to trigger something you should be able to still attach to it to get the charge out of it
[LSH-5787] When pulling a lever with a full hazard suit, the lever should take priority and not firing water
[ER-5400] LED Git - Crash in GitFlowObject::SetFlowObjectTypeInfo when selecting object in GIT
[LSH-5868] Gizmo 2.0 - remove CoreGroupInstance::OnProcess()
[LC-11454] ApiVehicle:: Fix camera relative steering control.
[LC-11407] ApiVehicle: Fix NoLOD
[LC-11408] ApiVehicle: Fix drivetrain reverse/neutral/first gear selection - a bit stick atm.
[LLOTR-539] Crash loading Moria A
[LC-11430] ApiVehicle: Wheeljoint framerate compensation
[LSH-5832] CAT - crash when adding anims to Robin_AcrobatZorb vehicle
[LSH-5840] Heroes - create MechVehicles system and add MechVehicleUserData factory-method...
[LSH-5641] It is very difficult to pull strength handles as Batman (Power Suit). He almost always prioritises his sticky bomb over pulling handles.
[GS-3459] CoreGroup stuff needs to support cloning of joints when the state's scene nodes get cloned.
[LSH-5696] Crash B976B8E9 (SUPERHEROES1_PC_Dec__4_2011_22_13_28)
[ER-5403] Investigate failed character export due to mismatch in Lodding vs Threshold values
[LSH-5721] Added assert to trap negative Extents on Get AABB methods of DynoScene
[LSH-5660] Fix Glow not turning off on legospecials
[LLOTR-530] 3rd person cam not working in LOTR hubs
[LC-11063] ANi4 Driven BlendShape functionality needed please.
[LC-11366] [GizSwitch] None-instanced GizSwitches placed in levels are ignoring their assigned Action animations
[LSH-5786] Mechanics - Bat Suit - The directional sonar ability no longer works.
[LSH-5772] Correct TransformGameMessage to allow for Widescreen modes
[LSH-5650] Crashes when attempting to load in a different cell from the streaming folder in the LED (GothamCity)
[LSH-5459] RollerCoaster setting up in the Fairground
[LSH-5713] Sound emitter won't trigger Oneshots when parented to a particle
[ER-5392] LED Git - Pip colours look wrong - maybe it's lighting when it shouldn't be
[LSH-5676] SabreWallCut doesn't work on horizontal oriented splines.
[LSH-5637] 360 - Ace Chemicals - 5AceB - Process Failue / Nu Error - Game gives an unskippable Nuerror LegoTargeting.cpp on 360 when going from 5AceA to 5AceB
[LSH-5587] PC - Ace Chemicals - 5AceA - Tech / Controls - Player cannot build the Robin magnet suit panel by holding B, it will only build if the player taps the button.
[ER-5395] Fix issue with ELF/RPX naming convention preventing debugging
[LSH-5761] Having super strength handle near magnet wall makes first one impossible to use.
[LC-10976] [COMBAT] SYSTEM LegoTargeting.cpp (2136) error occurs when pressing X while holding an enemy and there is no other enemy to autotarget
[ER-5370] Check Cat copes with negative start frames in animations
[ER-5386] Fix rendering issue on Wii
[ER-5380] Nodes in Flow not behaving as expected
[LSH-5737] shadows on 5AceD doing crazy things
[TTGLO-38] AUDIO - LED Timeline Editor  - Controlling volumes in the LED Timeline
[LSH-5586] Can laser ability be set up for Cyborg character?
[LSH-5671] Hub - Middle Island - Traffic AI handling stutters, particularly on the Saloon, as if it's trying to be a pimped bouncing car, pressing the break every 2 seconds.
[LSH-5669] Hub - Middle Island - Traffic suddenly veers off the traffic network (usually reversing).
[LC-11134] ApiVehicle: Create Static Vehicle class for novelty vehicles in City.
[LSH-5451] API vehicles are behaving strangly (stopping + starting every so often)
[LC-11222] ApiVehicle: Fix SetTransform for trailered vehicles.
[LSH-5132] Mechanics - Hazard Suit - When holding [B] the water gun should act just like the ice jet - no reticle, just the stream, but it will auto aim in the same way if close to a suitable target.
[LSH-5682] 13GothamChaseA - need the player vehicles to face towards the screen
[LSH-5421] CAT - reconverting some anims at FP 100 creates a broken anim
[LSH-5680] CAT: not showing up seperate frame ranges in an animation file if there are 2 or more present..
[LSH-5500] Builder_Lever1 SFX don't load into ACEA
[LSH-5668] Failing to fix up against LED animation added to SceneObjects if the scene object is listed in an additional scene rather than the main scene (needs delayed fixup)
[LC-11200] Scale / bad data when exporting with Toolchain 4025351 and AN4s   (Ray says it must've existed before this toolchain and it's just not been spotted before)
[ER-5373] ANI4 optimization, check if different lod levels use the same joint sets and if so don't output duplicate an3 data
[LSH-5663] VehicleMoveAddOn - Should take into account the magnitude of pad input
[LSH-5130] Level ownership debug display
[LC-11171] [Game Mechanics] - The detective spot mechanic sees the player character put away the spyglass/DRC model after roughly 19 seconds
[LSH-5644] Crash 3D505EF (SUPERHEROES1_PC_Dec__2_2011_13_19_45) re: GizmoMiniCut::LoadEx
[ER-5371] Investigate possible FP setting issues in ANI4 animations
[ER-5367] Near and Far Fallo

gameversion.txt

BuildRecordId: 412210
TTBuilder-Version: 1.00.51
Date: 2012-05-25 14:52:48
AccurevStream: SuperHeroes1-25-05-12-v0.97c_Hotfix
AccurevTransactionId: 4502005
SVN_Repository: svn://ukknuwp-svn01:3691/LEGO_SuperHeroes1_Data/tags/superheroes1/TTBuilder/complete/SuperHeroes1-25-05-12-v0.97c
SVN_Revision: 127098

This is the version text for the initial Windows disc release.

BuildRecordId: 407184
TTBuilder-Version: 1.00.34
Date: 2012-05-15 14:00:44
AccurevStream: SuperHeroes1-15-05-12-v0.90i_Hotfix
AccurevTransactionId: 4476238
SVN_Repository: svn://ukknuwp-svn01:3691/LEGO_SuperHeroes1_Data/tags/superheroes1/TTBuilder/complete/SuperHeroes1-15-05-12-v0.90i
SVN_Revision: 125016

This is the version text for the Wii release. The AccurevStream version can also be found in GAME.DAT/stuff/version.txt.

trackedfilelist360.txt

__DISC__
stuff\lensflaregradients_nxg.tex
stuff\lensflarecorona_nxg.tex
stuff\splitscreen_textures\clipline_gradient_NXG.tex
stuff\splitscreen_textures\double_clipline_gradient_NXG.tex
stuff\splitscreen_textures\line_glow_NXG.tex
Audio\busses.cfg
Audio\samples.cfg
Audio\tracks.cfg
Audio\banks.cfg
framework-data\GUI\GameFramework.led
Levels\Impose\IMPOSE_NXG.GSC
framework-data\GUI\GameFramework_anim.led
stuff\Icons\autosave_nxg.tex
Framework-Data\GUI\Textures\blackwhiteframe_nxg.tex
gui\font\font_NXG.ft2
framework-data\gui\Font\buttons_360_NXG.ft2
stuff\text\text.csv
gui\textures\360\controller_360_ENGLISH_nxg.tex
stuff\particle_NXG.tex
stuff\general.ptl
levels\VFX\VFX_Gen\VFX_Gen_nxg.gsc
levels\VFX\VFX_Gen\VFX_Gen.led
levels\VFX\VFX_Gen\VFX_Gen_lighting.led
levels\VFX\VFX_Gen\VFX_Gen_streaming.led
levels\VFX\VFX_Gen\VFX_Gen_anim.led
Levels\VFX\VFX_Bolts\VFX_Bolts_nxg.gsc
Levels\VFX\VFX_Bolts\VFX_Bolts.led
Levels\VFX\VFX_Bolts\VFX_Bolts_lighting.led
Levels\VFX\VFX_Bolts\VFX_Bolts_anim.led
stuff\vfx\vfx.cfg
Global\GameGlobal.led
Global\GameGlobal_lighting.led
Global\GameGlobal__ptl.led
Global\GameGlobal_streaming.led
Global\GameGlobal_audio.led
Global\GameGlobal_instance.led
Global\GameGlobal_flow.led
Global\GameGlobal_physics.led
Global\GameGlobal_ai.led
Global\GameGlobal_ai_graph.led
Global\GameGlobal_anim.led
stuff\text\badwords.txt
chars\SuperHeroes1_builder.apj
chars\SuperHeroes1_creatures.apj
chars\SuperHeroes1_faces.apj
chars\SuperHeroes1_minifig.apj
chars\SuperHeroes1_misc.apj
chars\SuperHeroes1_small.apj
chars\SuperHeroes1_vehicles.apj
chars\SuperHeroes1_minifig_krawly.apj
levels\levels.txt
stuff\FrameAnalyser_nxg.gsc
levels\FrameAnalyser.csv
levels\TeamSheet.csv
levels\areas.txt
levels\episodes.txt
chars\collection.txt
chars\Collection_Debug.txt
audio\SfxTypeMap.cfg
audio\Settings.cfg
Levels\GothamCity\BrickPickups.Binary
stuff\particle_02_NXG.tex
stuff\particle_03_NXG.tex
stuff\particle_04_NXG.tex
stuff\ParticleEffectTypes.txt
stuff\streak_NXG.tex
stuff\gradient_NXG.tex
stuff\things_nxg.gsc
stuff\things.par
levels\VFX\VFX_Bolts\VFX_Bolts_LEGO_nxg.gsc
stuff\ropes_nxg.gsc
stuff\RopeTypes.txt
chars\defined_locators.txt
scripts\script.txt
scripts\GeneralParty.sf
scripts\PartyCombat.sf
scripts\default.sf
scripts\HubParty.sf
scripts\PartyBehaviours.sf
scripts\AnimAttack.sf
scripts\GoonBehaviours.sf
scripts\JumpInAndRunGoon.sf
scripts\CitizenInPeril.sf
scripts\ChaseVehicle.sf
scripts\HubBoss.sf
scripts\HubBossAttack.sf
scripts\HubBossAttackWaves.sf
scripts\HubBossGoon.sf
scripts\LexBot.sf
scripts\VenusFlyTrap.sf
scripts\LexBotDriller.sf
scripts\HubGoldDoor.sf
scripts\PenguinBomb.sf
scripts\BalloonGoon.sf
scripts\JackInABox.sf
scripts\Mugger.sf
Stuff\BoltTypes.txt
chars\animindexes.txt
chars\charstxt.fpk
levels\LEVELSTXT.pak
cut\CUTTXT.pak
stuff\game.txt
stuff\skydive\Default.txt
stuff\chase_camera_foot.txt
stuff\chase_camera_vehicle.txt
stuff\ai\AITypes.txt
Audio\GlobalSfx_360.pak
levels\Loading_Screen\Default\Loading_Screen_default_nxg.gsc
cut\LoadingScreen\LoadingScreen1_LAYER0_INTRO_nxg.cu3
cut\LoadingScreen\LoadingScreen1_LAYER0_INTRO.led
Cut\LoadingScreen\LoadingScreen1_LAYER0_INTRO.sub
cut\LoadingScreen\LoadingScreen1_LAYER0_nxg.cu3
cut\LoadingScreen\LoadingScreen1_LAYER0.led
Cut\LoadingScreen\LoadingScreen1_LAYER0.sub
cut\LoadingScreen\LoadingScreen1_LAYER0_OUTRO_nxg.cu3
cut\LoadingScreen\LoadingScreen1_LAYER0_OUTRO.led
Cut\LoadingScreen\LoadingScreen1_LAYER0_OUTRO.sub
icons_tex.pak
levels\Builder\BuilderDefault\BuilderDefault_nxg.gsc
levels\Builder\BuilderDefault\BuilderDefault.dno
levels\Builder\BuilderDefault\BuilderDefault.led
levels\Builder\BuilderDefault\BuilderDefault_lighting.led
levels\Builder\BuilderDefault\BuilderDefault_flow.led
levels\Builder\BuilderDefault\BuilderDefault_anim.led
levels\Builder\BuilderDefault\BuilderDefault.giz
levels\Builder\BuilderDefault\PlayerItemTypes.txt
levels\LegoSets.txt
levels\Icons\HUD_Icons\HUD_Icons_nxg.gsc
levels\Builder\GameMechanics\Builder_SuitSignals\Builder_SuitSignals_nxg.gsc
levels\Builder\GameMechanics\Builder_SuitSignals\Builder_SuitSignals.dno
levels\Builder\GameMechanics\Builder_SuitSignals\Builder_SuitSignals.giz
levels\Builder\GameMechanics\Builder_OrbSwitch\Builder_OrbSwitch_nxg.gsc
levels\Builder\GameMechanics\Builder_OrbSwitch\Builder_OrbSwitch.dno
levels\Builder\GameMechanics\Builder_OrbSwitch\Builder_OrbSwitch.led
levels\Builder\GameMechanics\Builder_OrbSwitch\Builder_OrbSwitch_instance.led
levels\Builder\GameMechanics\Builder_OrbSwitch\Builder_OrbSwitch_anim.led
levels\Builder\GameMechanics\Builder_OrbSwitch\Builder_OrbSwitch_gz2.led
levels\Builder\GameMechanics\Builder_SwitchElectric\Builder_SwitchElectric_nxg.gsc
levels\Builder\GameMechanics\Builder_SwitchElectric\Builder_SwitchElectric.dno
levels\Builder\GameMechanics\Builder_SwitchElectric\Builder_SwitchElectric.led
levels\Builder\GameMechanics\Builder_SwitchElectric\Builder_SwitchElectric.giz
levels\Builder\GameMechanics\Builder_ToggleSwitch1\Builder_ToggleSwitch1_nxg.gsc
levels\Builder\GameMechanics\Builder_ToggleSwitch1\Builder_ToggleSwitch1.dno
levels\Builder\GameMechanics\Builder_ToggleSwitch1\Builder_ToggleSwitch1.led
levels\Builder\GameMechanics\Builder_ToggleSwitch1\Builder_ToggleSwitch1_anim.led
levels\Builder\GameMechanics\Builder_ToggleSwitch1\Builder_ToggleSwitch1.giz
levels\Builder\GameMechanics\Builder_Lever1\Builder_Lever1_nxg.gsc
levels\Builder\GameMechanics\Builder_Lever1\Builder_Lever1.dno
levels\Builder\GameMechanics\Builder_Lever1\Builder_Lever1.led
levels\Builder\GameMechanics\Builder_Lever1\Builder_Lever1_anim.led
levels\Builder\GameMechanics\Builder_Lever1\Builder_Lever1.giz
chars\specialmoves.txt
levels\GothamCity\GothamCityArea\GothamCity.txt
levels\Builder\BuilderDefault\BuilderDefault_nxg.gsc
levels\Builder\BuilderDefault\BuilderDefault.dno
levels\Builder\BuilderDefault\BuilderDefault.led
levels\Builder\BuilderDefault\BuilderDefault_lighting.led
levels\Builder\BuilderDefault\BuilderDefault_flow.led
levels\Builder\BuilderDefault\BuilderDefault_anim.led
levels\Builder\BuilderDefault\BuilderDefault.giz
levels\Builder\BuilderDefault\PlayerItemTypes.txt
levels\LegoSets.txt
levels\Icons\HUD_Icons\HUD_Icons_nxg.gsc
levels\Builder\GameMechanics\Builder_SuitSignals\Builder_SuitSignals_nxg.gsc
levels\Builder\GameMechanics\Builder_SuitSignals\Builder_SuitSignals.dno
levels\Builder\GameMechanics\Builder_SuitSignals\Builder_SuitSignals.giz
levels\Builder\GameMechanics\Builder_OrbSwitch\Builder_OrbSwitch_nxg.gsc
levels\Builder\GameMechanics\Builder_OrbSwitch\Builder_OrbSwitch.dno
levels\Builder\GameMechanics\Builder_OrbSwitch\Builder_OrbSwitch.led
levels\Builder\GameMechanics\Builder_OrbSwitch\Builder_OrbSwitch_instance.led
levels\Builder\GameMechanics\Builder_OrbSwitch\Builder_OrbSwitch_anim.led
levels\Builder\GameMechanics\Builder_OrbSwitch\Builder_OrbSwitch_gz2.led
levels\Builder\GameMechanics\Builder_SwitchElectric\Builder_SwitchElectric_nxg.gsc
levels\Builder\GameMechanics\Builder_SwitchElectric\Builder_SwitchElectric.dno
levels\Builder\GameMechanics\Builder_SwitchElectric\Builder_SwitchElectric.led
levels\Builder\GameMechanics\Builder_SwitchElectric\Builder_SwitchElectric.giz
levels\Builder\GameMechanics\Builder_ToggleSwitch1\Builder_ToggleSwitch1_nxg.gsc
levels\Builder\GameMechanics\Builder_ToggleSwitch1\Builder_ToggleSwitch1.dno
levels\Builder\GameMechanics\Builder_ToggleSwitch1\Builder_ToggleSwitch1.led
levels\Builder\GameMechanics\Builder_ToggleSwitch1\Builder_ToggleSwitch1_anim.led
levels\Builder\GameMechanics\Builder_ToggleSwitch1\Builder_ToggleSwitch1.giz
levels\Builder\GameMechanics\Builder_Lever1\Builder_Lever1_nxg.gsc
levels\Builder\GameMechanics\Builder_Lever1\Builder_Lever1.dno
levels\Builder\GameMechanics\Builder_Lever1\Builder_Lever1.led
levels\Builder\GameMechanics\Builder_Lever1\Builder_Lever1_anim.led
levels\Builder\GameMechanics\Builder_Lever1\Builder_Lever1.giz
levels\GothamCity\GothamCityArea\LegoSets.txt
levels\Builder\GameMechanics\Builder_PIJokerGoons\Builder_PIJokerGoons_nxg.gsc
levels\Builder\GameMechanics\Builder_PIJokerGoons\Builder_PIJokerGoons.dno
levels\Builder\GameMechanics\Builder_PIJokerGoons\Builder_PIJokerGoons.par
levels\Builder\GameMechanics\Builder_PIJokerGoons\Builder_PIJokerGoons.led
levels\Builder\GameMechanics\Builder_PIJokerGoons\Builder_PIJokerGoons.giz
levels\Builder\City\Builder_BatSignal\Builder_BatSignal_nxg.gsc
levels\Builder\City\Builder_BatSignal\Builder_BatSignal.dno
levels\Builder\City\Builder_BatSignal\Builder_BatSignal.led
levels\Builder\City\Builder_BatSignal\Builder_BatSignal_lighting.led
stuff\RTL_Light_Textures\batman_logoBlurred_NXG.TEX
levels\Builder\City\Builder_BatSignal\Builder_BatSignal.giz
levels\Builder\City\Builder_CityBinsAndHydrants\Builder_CityBinsAndHydrants_nxg.gsc
levels\Builder\City\Builder_CityBinsAndHydrants\Builder_CityBinsAndHydrants.dno
levels\Builder\City\Builder_CityBinsAndHydrants\Builder_CityBinsAndHydrants.led
levels\Builder\City\Builder_CityBinsAndHydrants\Builder_CityBinsAndHydrants_instance.led
levels\Builder\City\Builder_CityBinsAndHydrants\Builder_CityBinsAndHydrants_anim.led
levels\Builder\City\Builder_CityBinsAndHydrants\Builder_CityBinsAndHydrants_gz2.led
levels\Builder\City\Builder_CityTrafficLights\Builder_CityTrafficLights_nxg.gsc
levels\Builder\City\Builder_CityTrafficLights\Builder_CityTrafficLights.dno
levels\Builder\City\Builder_CityTrafficLights\Builder_CityTrafficLights.led
levels\Builder\City\Builder_CityTrafficLights\Builder_CityTrafficLights_instance.led
levels\Builder\City\Builder_CityTrafficLights\Builder_CityTrafficLights_anim.led
levels\Builder\City\Builder_CityTrafficLights\Builder_CityTrafficLights_gz2.led
levels\Builder\City\Builder_CityAvenueLamps\Builder_CityAvenueLamps_nxg.gsc
levels\Builder\City\Builder_CityAvenueLamps\Builder_CityAvenueLamps.dno
levels\Builder\City\Builder_CityAvenueLamps\Builder_CityAvenueLamps.led
levels\Builder\City\Builder_CityAvenueLamps\Builder_CityAvenueLamps_lighting.led
levels\Builder\City\Builder_CityAvenueLamps\Builder_CityAvenueLamps_instance.led
levels\Builder\City\Builder_CityAvenueLamps\Builder_CityAvenueLamps_anim.led
levels\Builder\City\Builder_CityAvenueLamps\Builder_CityAvenueLamps_gz2.led
levels\Builder\City\Builder_CityModernLamps\Builder_CityModernLamps_nxg.gsc
levels\Builder\City\Builder_CityModernLamps\Builder_CityModernLamps.dno
levels\Builder\City\Builder_CityModernLamps\Builder_CityModernLamps.led
levels\Builder\City\Builder_CityModernLamps\Builder_CityModernLamps_instance.led
levels\Builder\City\Builder_CityModernLamps\Builder_CityModernLamps_anim.led
levels\Builder\City\Builder_CityModernLamps\Builder_CityModernLamps_gz2.led
levels\Builder\City\Builder_CityGothicLamps\Builder_CityGothicLamps_nxg.gsc
levels\Builder\City\Builder_CityGothicLamps\Builder_CityGothicLamps.dno
levels\Builder\City\Builder_CityGothicLamps\Builder_CityGothicLamps.led
levels\Builder\City\Builder_CityGothicLamps\Builder_CityGothicLamps_instance.led
levels\Builder\City\Builder_CityGothicLamps\Builder_CityGothicLamps_anim.led
levels\Builder\City\Builder_CityGothicLamps\Builder_CityGothicLamps_gz2.led
levels\Builder\City\Builder_CityWallLamps\Builder_CityWallLamps_nxg.gsc
levels\Builder\City\Builder_CityWallLamps\Builder_CityWallLamps.dno
levels\Builder\City\Builder_CityWallLamps\Builder_CityWallLamps.led
levels\Builder\City\Builder_CityWallLamps\Builder_CityWallLamps_instance.led
levels\Builder\City\Builder_CityWallLamps\Builder_CityWallLamps_anim.led
levels\Builder\City\Builder_CityWallLamps\Builder_CityWallLamps_gz2.led
levels\Builder\City\Builder_CityCarPark\Builder_CityCarPark_nxg.gsc
levels\Builder\City\Builder_CityCarPark\Builder_CityCarPark.dno
levels\Builder\City\Builder_CityCarPark\Builder_CityCarPark.led
levels\Builder\City\Builder_CityCarPark\Builder_CityCarPark_instance.led
levels\Builder\City\Builder_CityCarPark\Builder_CityCarPark_anim.led
levels\Builder\City\Builder_CityCarPark\Builder_CityCarPark_gz2.led
levels\Builder\City\Builder_CitySpotLights1\Builder_CitySpotLights1_nxg.gsc
levels\Builder\City\Builder_CitySpotLights1\Builder_CitySpotLights1.dno
levels\Builder\City\Builder_CitySpotLights1\Builder_CitySpotLights1.led
levels\Builder\City\Builder_CitySpotLights1\Builder_CitySpotLights1_lighting.led
stuff\RTL_Light_Textures\CL_HEATLAMP_NXG.TEX
levels\Builder\City\Builder_CitySpotLights1\Builder_CitySpotLights1_flow.led
levels\Builder\City\Builder_CitySpotLights1\Builder_CitySpotLights1.giz
levels\Builder\City\Builder_CityBeach\Builder_CityBeach_nxg.gsc
levels\Builder\City\Builder_CityBeach\Builder_CityBeach.dno
levels\Builder\City\Builder_CityBeach\Builder_CityBeach.led
levels\Builder\City\Builder_CityBeach\Builder_CityBeach_instance.led
levels\Builder\City\Builder_CityBeach\Builder_CityBeach_anim.led
levels\Builder\City\Builder_CityBeach\Builder_CityBeach_gz2.led
levels\Builder\City\Builder_CityCathedral\Builder_CityCathedral_nxg.gsc
levels\Builder\City\Builder_CityCathedral\Builder_CityCathedral.dno
levels\Builder\City\Builder_CityCathedral\Builder_CityCathedral.giz
levels\Builder\City\Builder_CityPhones\Builder_CityPhones_nxg.gsc
levels\Builder\City\Builder_CityPhones\Builder_CityPhones.dno
levels\Builder\City\Builder_CityPhones\Builder_CityPhones.led
levels\Builder\City\Builder_CityPhones\Builder_CityPhones_instance.led
levels\Builder\City\Builder_CityPhones\Builder_CityPhones_anim.led
levels\Builder\City\Builder_CityPhones\Builder_CityPhones_gz2.led
levels\Builder\City\Builder_CityRoadworks\Builder_CityRoadworks_nxg.gsc
levels\Builder\City\Builder_CityRoadworks\Builder_CityRoadworks.dno
levels\Builder\City\Builder_CityRoadworks\Builder_CityRoadworks.led
levels\Builder\City\Builder_CityRoadworks\Builder_CityRoadworks_instance.led
levels\Builder\City\Builder_CityRoadworks\Builder_CityRoadworks_anim.led
levels\Builder\City\Builder_CityRoadworks\Builder_CityRoadworks_gz2.led
levels\Builder\City\Builder_CityTrees1\Builder_CityTrees1_nxg.gsc
levels\Builder\City\Builder_CityTrees1\Builder_CityTrees1.dno
levels\Builder\City\Builder_CityTrees1\Builder_CityTrees1.led
levels\Builder\City\Builder_CityTrees1\Builder_CityTrees1_instance.led
levels\Builder\City\Builder_CityTrees1\Builder_CityTrees1_anim.led
levels\Builder\City\Builder_CityTrees1\Builder_CityTrees1_gz2.led
levels\Builder\City\Builder_CityParkBenches\Builder_CityParkBenches_nxg.gsc
levels\Builder\City\Builder_CityParkBenches\Builder_CityParkBenches.dno
levels\Builder\City\Builder_CityParkBenches\Builder_CityParkBenches.led
levels\Builder\City\Builder_CityParkBenches\Builder_CityParkBenches_instance.led
levels\Builder\City\Builder_CityParkBenches\Builder_CityParkBenches_anim.led
levels\Builder\City\Builder_CityParkBenches\Builder_CityParkBenches_gz2.led
levels\Builder\City\Builder_CityStreetProps\Builder_CityStreetProps_nxg.gsc
levels\Builder\City\Builder_CityStreetProps\Builder_CityStreetProps.dno
levels\Builder\City\Builder_CityStreetProps\Builder_CityStreetProps.led
levels\Builder\City\Builder_CityStreetProps\Builder_CityStreetProps_instance.led
levels\Builder\City\Builder_CityStreetProps\Builder_CityStreetProps_anim.led
levels\Builder\City\Builder_CityStreetProps\Builder_CityStreetProps_gz2.led
levels\Builder\City\Builder_CityRoofTops\Builder_CityRoofTops_nxg.gsc
levels\Builder\City\Builder_CityRoofTops\Builder_CityRoofTops.dno
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levels\Builder\City\Builder_CityRoofTops\Builder_CityRoofTops_gz2.led
levels\Builder\City\Builder_CityRoofTops\Builder_CityRoofTops.giz
levels\Builder\City\Builder_CityShopSigns\Builder_CityShopSigns_nxg.gsc
levels\Builder\City\Builder_CityShopSigns\Builder_CityShopSigns.dno
levels\Builder\City\Builder_CityShopSigns\Builder_CityShopSigns.led
levels\Builder\City\Builder_CityShopSigns\Builder_CityShopSigns_instance.led
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levels\Builder\City\Builder_CityAirCon\Builder_CityAirCon_nxg.gsc
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levels\Builder\City\Builder_CityTVAerials\Builder_CityTVAerials_nxg.gsc
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levels\Builder\City\Builder_CityGraveyard\Builder_CityGraveyard_nxg.gsc
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levels\Builder\City\Builder_CitySlumWeeds\Builder_CitySlumWeeds_nxg.gsc
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levels\Builder\City\Builder_CitySlumWeeds\Builder_CitySlumWeeds_gz2.led
levels\Builder\City\Builder_CityParkLamps\Builder_CityParkLamps_nxg.gsc
levels\Builder\City\Builder_CityParkLamps\Builder_CityParkLamps.dno
levels\Builder\City\Builder_CityParkLamps\Builder_CityParkLamps.led
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levels\Builder\City\Builder_CityBushes1\Builder_CityBushes1_gz2.led
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levels\Builder\City\Builder_CityFountainsSmall\Builder_CityFountainsSmall_nxg.gsc
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levels\Builder\City\Builder_CityFountainsSmall\Builder_CityFountainsSmall_instance.led
levels\Builder\City\Builder_CityFountainsSmall\Builder_CityFountainsSmall_anim.led
levels\Builder\City\Builder_CityFountainsSmall\Builder_CityFountainsSmall_gz2.led
levels\Builder\City\Builder_CityFountainsLarge\Builder_CityFountainsLarge_nxg.gsc
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levels\Builder\City\Builder_CityFountainsLarge\Builder_CityFountainsLarge_anim.led
levels\Builder\City\Builder_CityFountainsLarge\Builder_CityFountainsLarge_gz2.led
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levels\Builder\City\Builder_CityRocksAndWeeds\Builder_CityRocksAndWeeds_nxg.gsc
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Levels\GothamCity\ai\Activating.sf
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Levels\GothamCity\ai\PurchaseCar.sf
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icons_tex.pak
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chars\MiniFigs\SharedAnims\Ride\Ride_an4_nxg.pak
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chars\Creatures\Lexbot\LEXBOT_nxg.ghg
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chars\MiniFigs\SharedAnims\Ride\Ride.pac
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chars\MiniFigs\Superman\Superman_Weak_an4_nxg.pak
Chars\MiniFigs\Super_Characters\Hair\HAIR_BUN_nxg.gsc
Chars\MiniFigs\Super_Characters\Hair\HAIR_FEMALEBOB_nxg.gsc
Chars\MiniFigs\Super_Characters\Hair\HAIR_FLOP_nxg.gsc
Chars\MiniFigs\Super_Characters\Hair\HAIR_MEDIUMWAVY_nxg.gsc
Chars\MiniFigs\Super_Characters\Hair\HAIR_PONYTAIL_nxg.gsc
Chars\MiniFigs\Super_Characters\Hair\HAIR_RIGHTPARTING_nxg.gsc
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chars\Small\SharedAnims\Ride\Ride_Hub_Small_an4_nxg.pak
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chars\MiniFigs\SharedAnims\SpecialMoves\Scarecrow_SpecialMoves_an4_nxg.pak
chars\MiniFigs\SharedAnims\SpecialMoves\Superman_finishingMove1_an4_nxg.pak
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Chars\Misc\IvyVine\IVYVINE_nxg.ghg
chars\SuperStrength_Special_an4_nxg.pak
CommonObjects\CUT_GIANTFIST_nxg.gsc
CommonObjects\CUT_GL_BEAM_nxg.gsc
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Levels\GothamCity\HubCells\HubCell_06_00\HubCell_06_00.led
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Levels\GothamCity\HubCells\HubCell_06_01\HubCell_06_01.led
Levels\GothamCity\HubCells\HubCell_06_01\HubCell_06_01_cam.led
Levels\GothamCity\HubCells\HubCell_06_01\HubCell_06_01_flow.led
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Levels\GothamCity\HubCells\HubCell_06_01\ai\script.txt
Levels\GothamCity\HubCells\HubCell_06_01\ai\level.sf
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Chars\MiniFigs\Super_Characters\Hat\HAT_BATMANSENSOR_nxg.gsc
Chars\Vehicles\Robin_AcrobatZorb\ROBIN_ACROBATZORB_nxg.ghg
chars\ANIMPROJECTS.pac
chars\ANIMPROJECTS.pac
chars\Vehicles\Robin_AcrobatZorb\Robin_AcrobatZorb_default_an4_nxg.pak
Levels\GothamCity\HubCells\HubCell_07_01\HubCell_07_01.led
Levels\GothamCity\HubCells\HubCell_07_01\HubCell_07_01_gz2.led
levels\GothamCity\HubCells\HubCell_07_01\LegoSets.txt
levels\GothamCity\HubCells\HubCell_07_01\HubCell_07_01.giz
Levels\GothamCity\HubCells\HubCellHigh\HubCellHigh_12_02_ai_graph.led
Levels\GothamCity\HubCells\HubCellHigh\HubCellHigh_12_03_ai_graph.led
Levels\GothamCity\HubCells\HubCellHigh\HubCellHigh_13_02_ai_graph.led
Levels\GothamCity\HubCells\HubCellHigh\HubCellHigh_13_03_ai_graph.led
Levels\GothamCity\Perils\Peril_04_03\Peril_04_03_ai.led
levels\GothamCity\Perils\Peril_04_03\Peril_04_03.txt
Levels\GothamCity\Perils\Peril_04_03\ai\script.txt
Levels\GothamCity\Perils\Peril_04_03\ai\level.sf
levels\GothamCity\Perils\Peril_04_03\Peril_04_03.giz
chars\ANIMPROJECTS.pac
chars\customiser_tex.pak
Chars\MiniFigs\Super_Characters\Faces\FACE_GENERICMALE_nxg.ghg
Chars\MiniFigs\Super_Characters\Hair\HAIR_SIDEPARTING_nxg.gsc
icons_tex.pak
Levels\GothamCity\Areas\HubEncounters\HubEncounters.led
Levels\GothamCity\Areas\HubEncounters\HubEncounters_ai.led
Levels\GothamCity\Areas\HubEncounters\ai\script.txt
Levels\GothamCity\Areas\HubEncounters\ai\HubVehicle.sf
Levels\GothamCity\Areas\HubEncounters\ai\HubVehiclePurchase.sf
Levels\GothamCity\Areas\HubEncounters\ai\level.sf
Levels\GothamCity\Areas\HubEncounters\ai\level1.sf
Levels\GothamCity\Areas\HubEncounters\ai\RandomEncounter.sf
Levels\GothamCity\Islands\HubIslandCentral\HubIslandCentral.led
Levels\GothamCity\MiddleIsland\MIDDLEISLAND_NXG.GSC
Levels\GothamCity\MiddleIsland\MIDDLEISLAND_NXG.dno
Levels\GothamCity\GOTHAMCITY_VFX_MIDDLE_NXG.GSC
Levels\GothamCity\GothamBuildings\Middle\GOTHAMBUILDINGS_MIDDLE_NXG.GSC
Levels\GothamCity\GothamBuildings\Middle\GOTHAMBUILDINGS_MIDDLE_NXG.dno
Levels\GothamCity\Islands\HubIslandCentral\HubIslandCentral_streaming.led
Levels\GothamCity\Islands\HubIslandCentral\HubIslandCentral_flow.led
Levels\GothamCity\Islands\HubIslandCentral\HubIslandCentral_gz2.led
levels\GothamCity\Islands\HubIslandCentral\LegoSets.txt
levels\Builder\City\Builder_CityGoldBridge\Builder_CityGoldBridge_nxg.gsc
levels\Builder\City\Builder_CityGoldBridge\Builder_CityGoldBridge.dno
levels\Builder\City\Builder_CityGoldBridge\Builder_CityGoldBridge_flow.led
levels\Builder\City\Builder_CityGoldBridge\Builder_CityGoldBridge.giz
Levels\GothamCity\Islands\HubIslandCentral\ai\script.txt
Levels\GothamCity\Islands\HubIslandCentral\ai\Activating.sf
Levels\GothamCity\Islands\HubIslandCentral\ai\level.sf
levels\GothamCity\Islands\HubIslandCentral\HubIslandCentral.giz
Levels\GothamCity\Islands\HubIslandNorth\HubIslandNorth.led
Levels\GothamCity\TopIsland\TOPISLAND_NXG.GSC
Levels\GothamCity\TopIsland\TOPISLAND.dno
levels\Builder\City\Builder_CityFairRides\Builder_CityFairRides_nxg.gsc
levels\Builder\City\Builder_CityFairRides\Builder_CityFairRides.dno
Levels\GothamCity\AmusementMile\AMUSEMENTMILE_NXG.GSC
Levels\GothamCity\AmusementMile\AMUSEMENTMILE.dno
Levels\GothamCity\BatCave\BATCAVE_DOOR_NXG.GSC
Levels\GothamCity\BatCave\BATCAVE_DOOR.dno
Levels\GothamCity\GothamBuildings\Top\GOTHAMBUILDINGS_TOP_NXG.GSC
Levels\GothamCity\GothamBuildings\Top\GOTHAMBUILDINGS_TOP_NXG.dno
Levels\GothamCity\Islands\HubIslandNorth\HubIslandNorth_streaming.led
Levels\GothamCity\Islands\HubIslandNorth\HubIslandNorth_flow.led
Levels\GothamCity\Islands\HubIslandNorth\HubIslandNorth_anim.led
Levels\GothamCity\Islands\HubIslandNorth\HubIslandNorth_gz2.led
levels\GothamCity\Islands\HubIslandNorth\LegoSets.txt
Levels\GothamCity\Islands\HubIslandNorth\ai\script.txt
Levels\GothamCity\Islands\HubIslandNorth\ai\level.sf
levels\GothamCity\Islands\HubIslandNorth\HubIslandNorth.giz
chars\ANIMPROJECTS.pac
chars\customiser_tex.pak
chars\MiniFigs\Batman\Ability_ElectricitySuit_an4_nxg.pak
chars\MiniFigs\Robin\Ability_HazardSuit_an4_nxg.pak
chars\MiniFigs\SharedAnims\Common_Shared\Change_Suit_HazardSuit_an4_nxg.pak
Chars\MiniFigs\Super_Characters\Faces\FACE_BATMANELECTRIC_nxg.ghg
Chars\Misc\hose\HOSE_nxg.ghg
Levels\GothamCity\Islands\HubIslandSouth\HubIslandSouth.led
Levels\GothamCity\GOTHAMCITY_VFX_BOTTOM_NXG.GSC
Levels\GothamCity\BottomIsland\BOTTOMISLAND_NXG.GSC
Levels\GothamCity\BottomIsland\BOTTOMISLAND.dno
Levels\GothamCity\GothamBuildings\Bottom\GOTHAMBUILDINGS_BOTTOM_NXG.GSC
Levels\GothamCity\GothamBuildings\Bottom\GOTHAMBUILDINGS_BOTTOM_NXG.dno
Levels\GothamCity\Islands\HubIslandSouth\HubIslandSouth_streaming.led
Levels\GothamCity\Islands\HubIslandSouth\HubIslandSouth_flow.led
Levels\GothamCity\Islands\HubIslandSouth\HubIslandSouth_gz2.led
Levels\GothamCity\Islands\HubIslandSouth\ai\script.txt
Levels\GothamCity\Islands\HubIslandSouth\ai\Activating.sf
Levels\GothamCity\Islands\HubIslandSouth\ai\level.sf
levels\GothamCity\Islands\HubIslandSouth\HubIslandSouth.giz
Levels\GothamCity\BatCave\Batcave_nxg.gsc
Levels\GothamCity\BatCave\Batcave.dno
Levels\GothamCity\BatCave\Batcave.led
Levels\GothamCity\BatCave\BATCAVE_DOORWII_NXG.GSC
Levels\GothamCity\BatCave\BATCAVE_LEGO_NXG.GSC
Levels\GothamCity\BatCave\BATCAVE_LEGO.dno
Levels\GothamCity\BatCave\Batcave_cam.led
Levels\GothamCity\BatCave\Batcave_audio.led
Levels\GothamCity\BatCave\Batcave_flow.led
Levels\GothamCity\BatCave\Batcave_ai.led
Levels\GothamCity\BatCave\Batcave_anim.led
Levels\GothamCity\BatCave\Batcave_gz2.led
Levels\GothamCity\BatCave\ai\script.txt
Levels\GothamCity\BatCave\ai\level.sf
levels\GothamCity\BatCave\BatCave.giz
Levels\GothamCity\BatCave\Batcave.ptl
Levels\GothamCity\Story\BoatChaseIntro\BoatChaseIntro_nxg.gsc
Levels\GothamCity\Story\BoatChaseIntro\BoatChaseIntro.dno
Levels\GothamCity\Story\BoatChaseIntro\BoatChaseIntro.led
Levels\GothamCity\Story\BoatChaseIntro\BoatChaseIntro_cam.led
Levels\GothamCity\Story\BoatChaseIntro\BoatChaseIntro_flow.led
Levels\GothamCity\Story\BoatChaseIntro\BoatChaseIntro_ai.led
Levels\GothamCity\Story\BoatChaseIntro\BoatChaseIntro_anim.led
Levels\GothamCity\Story\BoatChaseIntro\BoatChaseIntro_gz2.led
levels\GothamCity\Story\BoatChaseIntro\BoatChaseIntro.txt
levels\GothamCity\Story\BoatChaseIntro\LegoSets.txt
levels\Builder\City\Builder_CityTheatre\Builder_CityTheatre_nxg.gsc
levels\Builder\City\Builder_CityTheatre\Builder_CityTheatre.dno
levels\Builder\City\Builder_CityTheatre\Builder_CityTheatre.led
levels\Builder\City\Builder_CityTheatre\Builder_CityTheatre_instance.led
levels\Builder\City\Builder_CityTheatre\Builder_CityTheatre_anim.led
levels\Builder\City\Builder_CityTheatre\Builder_CityTheatre_gz2.led
Levels\GothamCity\Story\BoatChaseIntro\ai\script.txt
Levels\GothamCity\Story\BoatChaseIntro\ai\boat.sf
Levels\GothamCity\Story\BoatChaseIntro\ai\Level.sf
Levels\GothamCity\Story\BoatChaseIntro\ai\Level2.sf
Levels\GothamCity\Story\BoatChaseIntro\ai\PoliceCars.sf
Levels\GothamCity\Story\BoatChaseIntro\ai\Policemen.sf
levels\GothamCity\Story\BoatChaseIntro\BoatChaseIntro.giz
chars\ANIMPROJECTS.pac
chars\customiser_tex.pak
chars\MiniFigs\Cops\Cop_Unarmed_Set_an4_nxg.pak
chars\MiniFigs\Goons\Goon_Gun_Set_an4_nxg.pak
chars\MiniFigs\Joker\Joker_Default_an4_nxg.pak
chars\MiniFigs\SharedAnims\Weapons\PieBomb\PieBomb_Set_an4_nxg.pak
Chars\MiniFigs\Super_Characters\Faces\FACE_JOKER_nxg.ghg
Chars\MiniFigs\Super_Characters\Faces\FACE_POLICEMAN1_nxg.ghg
Chars\MiniFigs\Super_Characters\Hair\HAIR_SWEPTBACK_nxg.gsc
Chars\MiniFigs\Super_Characters\Hat\HAT_POLICEMAN_nxg.gsc
chars\Vehicles\Joker_Speedboat\JOKER_SPEEDBOAT_nxg.ghg
chars\Vehicles\Joker_Speedboat\JOKER_SPEEDBOAT.dno
chars\Vehicles\PoliceRiotTruck\POLICERIOTTRUCK_nxg.ghg
chars\Vehicles\PoliceRiotTruck\POLICERIOTTRUCK.dno
chars\Vehicles\Police_CruiserB\POLICE_CRUISERB_nxg.ghg
chars\Vehicles\Police_CruiserB\POLICE_CRUISERB.dno
CommonObjects\CUT_BATON_nxg.gsc
CommonObjects\CUT_WALKIETALKIE_nxg.gsc
stuff\Vehicles\LIGHTSSCENE_NXG.GSC
chars\Vehicles\Joker_Speedboat\JOKER_SPEEDBOAT_Default_an4_nxg.pak
chars\Vehicles\Police_CruiserB\POLICE_CRUISERB_default_an4_nxg.pak
Levels\GothamCity\Areas\HubGoldDoor14\HubGoldDoor14_ai.led
levels\GothamCity\Areas\HubGoldDoor14\HubGoldDoor14.txt
levels\GothamCity\Areas\HubGoldDoor14\LegoSets.txt
Levels\GothamCity\Areas\HubGoldDoor14\ai\script.txt
Levels\GothamCity\Areas\HubGoldDoor14\ai\level.sf
levels\GothamCity\Areas\HubGoldDoor14\HubGoldDoor14.giz
levels\GothamCity\Areas\HubGoldDoor14\SpellItControllers.txt
chars\ANIMPROJECTS.pac
chars\customiser_tex.pak
Chars\MiniFigs\Super_Characters\Faces\FACE_DICKGREYSON_nxg.ghg
Levels\GothamCity\Areas\HubFerrisWheel\HubFerrisWheel.led
Levels\GothamCity\Areas\HubFerrisWheel\HubFerrisWheel_cam.led
Levels\GothamCity\Areas\HubFerrisWheel\HubFerrisWheel_ai.led
levels\GothamCity\Areas\HubFerrisWheel\HubFerrisWheel.txt
Levels\GothamCity\Areas\HubFerrisWheel\ai\script.txt
Levels\GothamCity\Areas\HubFerrisWheel\ai\FerrisWheel.sf
Levels\GothamCity\Areas\HubFerrisWheel\ai\level.sf
levels\GothamCity\Areas\HubFerrisWheel\HubFerrisWheel.giz
chars\ANIMPROJECTS.pac
chars\ANIMPROJECTS.pac
chars\Vehicles\controlChair\CONTROLCHAIR_nxg.ghg
chars\Vehicles\controlChair\CONTROLCHAIR.dno
icons_tex.pak
Audio\RestSfx_360.pak
Audio\Dialogue\Alfred\DX_Alfred_OnItsWay_ENG.cbx
Audio\Dialogue\Alfred\DX_Alfred_What_ENG.cbx
Audio\Dialogue\BatComp\DX_BatComp_TieIn_ENG.cbx
Audio\Dialogue\CivPeril\DX_CivFemale_Help1_ENG.cbx
Audio\Dialogue\CivPeril\DX_CivFemale_Help2_ENG.cbx
Audio\Dialogue\CivPeril\DX_CivFemale_Help3_ENG.cbx
Audio\Dialogue\CivPeril\DX_CivFemale_HelpMe1_ENG.cbx
Audio\Dialogue\CivPeril\DX_CivFemale_HelpMe2_ENG.cbx
Audio\Dialogue\CivPeril\DX_CivFemale_HelpMe3_ENG.cbx
Audio\Dialogue\CivPeril\DX_CivMale_Help1_ENG.cbx
Audio\Dialogue\CivPeril\DX_CivMale_Help2_ENG.cbx
Audio\Dialogue\CivPeril\DX_CivMale_Help3_ENG.cbx
Audio\Dialogue\CivPeril\DX_CivMale_HelpMe1_ENG.cbx
Audio\Dialogue\CivPeril\DX_CivMale_HelpMe2_ENG.cbx
Audio\Dialogue\CivPeril\DX_CivMale_HelpMe3_ENG.cbx
Audio\Dialogue\Alfred\DX_Alfred_Ahem1_ENG.cbx
Audio\Dialogue\Alfred\DX_Alfred_Ahem2_ENG.cbx
Audio\Dialogue\Alfred\DX_Alfred_Ahem3_ENG.cbx
Audio\Dialogue\Alfred\DX_Alfred_Ahem5_ENG.cbx
Audio\Dialogue\Alfred\DX_Alfred_Ahem6_ENG.cbx
Audio\Dialogue\Alfred\DX_Alfred_Excuse1_ENG.cbx
Audio\Dialogue\Alfred\DX_Alfred_Excuse2_ENG.cbx
Audio\Dialogue\Alfred\DX_Alfred_Excuse3_ENG.cbx
Audio\Dialogue\Alfred\DX_Alfred_OneMore1_ENG.cbx
Audio\Dialogue\Alfred\DX_Alfred_OneMore2_ENG.cbx
Audio\Dialogue\Alfred\DX_Alfred_OneMore3_ENG.cbx
Audio\Dialogue\Alfred\DX_Alfred_PardonMe1_ENG.cbx
Audio\Dialogue\Alfred\DX_Alfred_PardonMe2_ENG.cbx
Audio\Dialogue\Alfred\DX_Alfred_PardonMe3_ENG.cbx
Audio\Samples\VO\Grunts\Batman\VO_Batman_Death1.cbx
Audio\Samples\VO\Grunts\Batman\VO_Batman_Death2.cbx
Audio\Samples\VO\Grunts\Batman\VO_Batman_Death3.cbx
Audio\Samples\VO\Grunts\Batman\VO_Batman_Effort1.cbx
Audio\Samples\VO\Grunts\Batman\VO_Batman_Effort2.cbx
Audio\Samples\VO\Grunts\Batman\VO_Batman_Effort3.cbx
Audio\Samples\VO\Grunts\Batman\VO_Batman_Huh1.cbx
Audio\Samples\VO\Grunts\Batman\VO_Batman_Huh2.cbx
Audio\Samples\VO\Grunts\Batman\VO_Batman_Jump1.cbx
Audio\Samples\VO\Grunts\Batman\VO_Batman_Jump2.cbx
Audio\Samples\VO\Grunts\Batman\VO_Batman_Jump3.cbx
Audio\Samples\VO\Grunts\Batman\VO_Batman_Jump4.cbx
Audio\Samples\VO\Grunts\Batman\VO_Batman_Jump5.cbx
Audio\Samples\VO\Grunts\Batman\VO_Batman_Jump6.cbx
Audio\Samples\VO\Grunts\Batman\VO_Batman_Jump7.cbx
Audio\Samples\VO\Grunts\Batman\VO_Batman_Pain1.cbx
Audio\Samples\VO\Grunts\Batman\VO_Batman_Pain2.cbx
Audio\Samples\VO\Grunts\Batman\VO_Batman_Pain3.cbx
Audio\Samples\VO\Grunts\Batman\VO_Batman_Pain4.cbx
Audio\Samples\VO\Grunts\Batman\VO_Batman_Pain5.cbx
Audio\Samples\VO\Grunts\Joker\VO_Joker_Laugh1.cbx
Audio\Samples\VO\Grunts\Joker\VO_Joker_Laugh2.cbx
Audio\Samples\VO\Grunts\Joker\VO_Joker_Laugh3.cbx
Audio\Samples\VO\Grunts\Robin\VO_Robin_Death1.cbx
Audio\Samples\VO\Grunts\Robin\VO_Robin_Death2.cbx
Audio\Samples\VO\Grunts\Robin\VO_Robin_Death3.cbx
Audio\Samples\VO\Grunts\Robin\VO_Robin_Effort1.cbx
Audio\Samples\VO\Grunts\Robin\VO_Robin_Effort2.cbx
Audio\Samples\VO\Grunts\Robin\VO_Robin_Effort3.cbx
Audio\Samples\VO\Grunts\Robin\VO_Robin_FallLand.cbx
Audio\Samples\VO\Grunts\Robin\VO_Robin_Huh.cbx
Audio\Samples\VO\Grunts\Robin\VO_Robin_Jump1.cbx
Audio\Samples\VO\Grunts\Robin\VO_Robin_Jump2.cbx
Audio\Samples\VO\Grunts\Robin\VO_Robin_Jump3.cbx
Audio\Samples\VO\Grunts\Robin\VO_Robin_Pain1.cbx
Audio\Samples\VO\Grunts\Robin\VO_Robin_Pain2.cbx
Audio\Samples\VO\Grunts\Robin\VO_Robin_Pain3.cbx
Audio\Samples\VO\Grunts\Robin\VO_Robin_Pain4.cbx
levels\GothamCity\AINodes\AIWorld_0_Sector_5.aib
levels\GothamCity\AINodes\AIWorld_0_Sector_13.aib
levels\GothamCity\AINodes\AIWorld_0_Sector_14.aib
levels\GothamCity\AINodes\AIWorld_0_Sector_21.aib
levels\GothamCity\AINodes\AIWorld_0_Sector_22.aib
Audio\RestSfx_360.pak
Audio\Tracks\Music\GothamCity_Qui.xma
Audio\Tracks\Music\Action1.xma
Audio\Tracks\Ambience\Amb_City.xma

A list for XBOX 360-specific assets.

TEAMSHEET.CSV

A spreadsheet in the LEVELS folder containing credits for each level. There is a "Notes" column but it's empty so it isn't included here.

#Level Name Designer (John Hodskinson) Code (Steve Harding) Tech Artist (Deb Crooks) Final Artist (Dave Hoye) "Audio (David Whittaker)"
1TheatreA Dan McCreadie Jose Mendez Barry Thompson Dave Hoye "Joe Cavers"
1TheatreB Dan McCreadie Mark Bidewell Barry Thompson Dave Hoye "Joe Cavers"
1TheatreC Dan McCreadie Mark Bidewell Barry Thompson Dave Hoye "Joe Cavers"
1TheatreD Dan McCreadie Jose Mendez Barry Thompson Finn Allen "Joe Cavers"
2BoatChaseA Arthur Parsons Mark Bidewell Dave Burton Rick Walker "Luke Hatton"
2BoatChaseB Dan McCreadie John Newton Deb Crooks Rick Walker "Luke Hatton"
2BoatChaseC Arthur Parsons Jose Mendez Dave Burton Rick Walker "Luke Hatton"
3ArkhamExtA Wil Evans Jose Mendez Cheng Xiang Andrzej Krajewski "Joe Cavers"
4ArkhamIntA Arthur Parsons Jose Mendez Martin Palmer Craig Lewis "Mike Leaning"
4ArkhamIntB Arthur Parsons Nick Cunliffe Martin Palmer Craig Lewis "Mike Leaning"
5AceA Dan McCreadie Mike Jackson Mike Battersby Guy Avery "Joe Cavers"
5AceB Dan McCreadie Mike Jackson Mike Battersby Guy Avery "Luke Hatton"
5AceC Dan McCreadie Mike Jackson Mike Battersby Guy Avery "Mike Leaning"
5AceD Dan McCreadie Mike Jackson Mike Battersby Guy Avery "Mike Leaning"
6TruckChaseA Dan McCreadie John Newton Martin Palmer Elliot Whittaker "Luke Hatton"
6TruckChaseB Toby Everett Jose Mendez Martin Palmer Elliot Whittaker "Luke Hatton"
7BatcaveA Stephen Sharples Nick Cunliffe Barry Thompson Elliot Whittaker "Joe Cavers"
7BatcaveB Stephen Sharples Nick Cunliffe Barry Thompson Elliot Whittaker "Joe Cavers"
8VTOLAirBattleA Dan McCreadie John Newton Katie Clague Guy Avery "Mike Leaning"
8VTOLAirBattleB Dan McCreadie Jose Mendez Katie Clague Guy Avery "Mike Leaning"
9LexcorpA Stephen Sharples Nick Cunliffe Sam Owen Paul McCormack "Luke Hatton"
9LexcorpB Stephen Sharples Nick Cunliffe Sam Owen Paul McCormack "Luke Hatton"
9LexcorpC Stephen Sharples Nick Cunliffe Sam Owen Paul McCormack "Luke Hatton"
10RobotAirBattleA Dan McCreadie John Newton Sam Owen Guy Avery Joe Cavers"
10RobotAirBattleB Wil Evans Jose Mendez Sam Owen Guy Avery Joe Cavers"
11MetroA Stephen Sharples Nick Cunliffe Przemyslav Przybylski Craig Lewis "Joe Cavers"
11MetroB Stephen Sharples Nick Cunliffe Przemyslav Przybylski Craig Lewis "Joe Cavers"
11MetroC Stephen Sharples Nick Cunliffe Przemyslav Przybylski Craig Lewis "Joe Cavers"
12CityHallA Dan McCreadie Mike Jackson Stuart Jackson Rick Walker "Mike Leaning"
12CityHallB Dan McCreadie Mike Jackson Stuart Jackson Rick Walker "Mike Leaning"
13GothamChaseA Dan McCreadie John Newton Dave Burton Elliot Whittaker Joe Cavers"
14WayneA Arthur Parsons Nick Cunliffe Przemyslav Przybylski Guy Avery "Mike Leaning"
14WayneB Arthur Parsons Jose Mendez Przemyslav Przybylski Paul McCormack "Mike Leaning"
14WayneC Arthur Parsons Mark Bidewell Przemyslav Przybylski Paul McCormack "Mike Leaning"
15JLAvsRobotA Wil Evans Mark Bidewell Mike Battersby Paul McCormack "Luke Hatton"
#Hub Between Level Tasks
#HubBoatChaseIntro
#HubArkhamIntIntro
#HubTruckChaseIntro
#HubBatcaveIntro
#HubVTOLIntro
#HubLexcorpIntro
#HubRobotAirBattleIntro
#HubMetroIntro
#HubCityChaseIntro
#HubWayneIndustriesIntro
#HubJLAIntro
#Hub Boss Fights
#PoisonIvyBoss
#PenguinBoss
#TwoFaceBoss
#RiddlerBoss
#MisterFreezeBoss
#BaneBoss
#ScarecrowBoss
#HarleyQuinnBoss
#KillerCrocBoss
#ManbatBoss
#KillerMothBoss
#Ra'sAlGhulBoss
#MadHatterBoss
#LexLuthorBoss
#JokerBoss
#GeneralZodBoss
#CatwomanBoss
#ClayfaceBoss
#HushBoss
#BraniacBoss

Internal Name

The internal project name is SuperHeroes1.