We just reached 20,000 articles on this wiki!
If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Pokémon Rojo y Azul

From The Cutting Room Floor
Jump to navigation Jump to search
This page is a translated version of the page Pokémon Red and Blue and the translation is 7% complete.
Outdated translations are marked like this.
Other languages:
Deutsch • ‎English • ‎español • ‎français • ‎italiano • ‎polski • ‎português do Brasil • ‎中文 • ‎中文(中国大陆)‎ • ‎日本語 • ‎한국어

Title Screen

Pokémon Red Version and Blue Version

Also known as: Pocket Monsters: Red & Green (JP), Pocket Monsters: Blue (JP)
Developer: Game Freak
Publisher: Nintendo
Platforms: Game Boy, Super Game Boy
Released in JP: February 27, 1996 (Red & Green), October 15, 1996 (Blue)
Released in US: September 30, 1998
Released in EU: October 5, 1999
Released in AU: October 23, 1998


AreasIcon.png This game has unused areas.
CodeIcon.png This game has unused code.
DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
ItemsIcon.png This game has unused items.
MusicIcon.png This game has unused music.
SoundIcon.png This game has unused sounds.
TextIcon.png This game has unused text.
DebugIcon.png This game has debugging material.
RegionIcon.png This game has regional differences.
Carts.png This game has revisional differences.


Title Screen

Pokémon Rojo y Azul

Also known as: Pocket Monsters: Red & Green (JP), Pocket Monsters: Blue (JP)
Developer: Game Freak
Publisher: Nintendo
Platforms: Game Boy, Super Game Boy
Released in JP: Febrero 27, 1996 (Rojo y verde), Octubre 15, 1996 (Blue)
Released in US: Septiembre 30, 1998
Released in EU: Octubre 5, 1999
Released in AU: Octubre 23, 1998


AreasIcon.png This game has unused areas.
CodeIcon.png This game has unused code.
DevMessageIcon.png This game has a hidden developer message.
DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
ItemsIcon.png This game has unused items.
MusicIcon.png This game has unused music.
TextIcon.png This game has unused text.
DebugIcon.png This game has debugging material.
RegionIcon.png This game has regional differences.
Carts.png This game has revisional differences.


Pokémon Rojo y Azul, originalmente lanzado en Japón comoPocket Monsters: Red y Green y mas tarde como Pocket Monsters: Blue, son juegos del original Pokémon que pegan a muchos niños a sus Game Boys, ya que comenzó su búsqueda para convertirse en el campeón de Pokémon.

¡Hazte con todos!

Hmmm...
To do:
¿No deberia fusionarse esta página conYellow, considerando que todos son basicamente el mismo juego?

Sub-Páginas

Blank.png
Errores de traducción
Errores en los textos cuando fueron traducidos de un lenguaje a otro.
Blank.png
Diferencias de versiones
Las diferencias en las versiones, así como los cambios de localización.
Game Genie Code Offsets to Patch
132-2FB-F7D 0x822F to 13
692-30B-7F7 0x8230 to 69
CF2-32B-917 0x8232 to CF
692-33B-4CB 0x8233 to 69


The full two-channel song was later found in the English source code leak, there known as Koukan, which translated to "Trade". Based on the commented out headers and the channel data itself, the track's channels were meant to be split between both Game Boys with one channel playing on one Game Boy and the other playing on the other. A similar behavior was ultimately used in Pokémon Ruby and Sapphire for multiplayer Pokémon Contests. Additionally, this song was also found in the Pokémon Gold and Silver source code leak as EFFDATA/M_TRADE.DAT, which plays the source version.

También de la nota es el nombre teprano de Nidoking que, antes que el final ニドキング (Nidokingu), es マイコー♂ (Maiko♂).

Unused Cry Base

An unused cry base. This is not referenced by pointer table, therefore there is no ID associated with this cry base. This would later find its way into Pokémon Crystal, where it's still unused and unreferenced.

Unused Type

Pokemon MissingNo..png

Found in both Generation I and Generation II games is an unused type known as "Bird". This type, which lacks any weaknesses or resistances, is only assigned to MissingNo. and is believed to have been either an earlier or alternate version of the Flying type.

Unused Celadon Warp

Location of the deleted entrance

An unused warp to the fifth floor of the Celadon Department Store (map 136) exists in Celadon City, located on the building to the right of the Prize Corner where a door would normally be found. Exit location data also exists for the map, with the exit point index number being 08.

Los gritos de MissingNo.
ID Grito
0x43
0x4F
0x51
0x5E
0x5F
0x7F
0x89
0xB5


You can create a door to access the warp with the GameShark code 017C72C8. You can appear where the warp is by using the GameShark codes 0108B5D3 0108B1D3, entering a certain map in Celadon City (such as the Pokémon Center) and exiting.

(Source: Torchickens & IIMarckus)


Unused Scripted SFX

There exists three unused scripted events in which a sound effect would have been played using a text command. For example, the Dewgong cry would have played if the player interacted with an "NPC" version of this Pokémon. However, in that specific case it never gets used as no Dewgong exists in that form in the final games, with only a member of the Pokémon Fan Club owning a Seel.

TX_SOUND_POKEDEX_RATING,       SFX_POKEDEX_RATING
TX_SOUND_GET_ITEM_1_DUPLICATE, SFX_GET_ITEM_1
TX_SOUND_CRY_DEWGONG,          DEWGONG


(Source: Pokémon Red disassembly)