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精灵宝可梦 红/蓝

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This page is a translated version of the page Pokémon Red and Blue and the translation is 7% complete.
Outdated translations are marked like this.
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Title Screen

Pokémon Red Version and Blue Version

Also known as: Pocket Monsters: Red & Green (JP), Pocket Monsters: Blue (JP)
Developer: Game Freak
Publisher: Nintendo
Platforms: Game Boy, Super Game Boy
Released in JP: February 27, 1996 (Red & Green), October 15, 1996 (Blue)
Released in US: September 30, 1998
Released in EU: October 5, 1999
Released in AU: October 23, 1998


AreasIcon.png This game has unused areas.
CodeIcon.png This game has unused code.
DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
ItemsIcon.png This game has unused items.
MusicIcon.png This game has unused music.
SoundIcon.png This game has unused sounds.
TextIcon.png This game has unused text.
DebugIcon.png This game has debugging material.
RegionIcon.png This game has regional differences.
Carts.png This game has revisional differences.


标题画面

精灵宝可梦 红/蓝

别称: 精灵宝可梦 红/绿(日版),精灵宝可梦 蓝(日版)
开发者: Game Freak
发行者: Nintendo
平台: Game Boy, Super Game Boy
于日本发布日期: February 27, 1996 (红/绿), October 15, 1996 (蓝)
于美国发布日期: September 30, 1998
于欧洲发布日期: October 5, 1999
于澳洲发布日期: October 23, 1998


AreasIcon.png 本游戏有未使用的区域。
CodeIcon.png 本游戏有未使用的代码。
DevMessageIcon.png 本游戏有隐藏的开发者信息。
DevTextIcon.png 本游戏有与开发相关的隐藏文本。
GraphicsIcon.png 本游戏有未使用的图像。
ItemsIcon.png 本游戏有未使用的道具。
MusicIcon.png 本游戏有未使用的音乐。
TextIcon.png 本游戏有未使用的文本。
DebugIcon.png 本游戏有调试功能。
RegionIcon.png 本游戏有区域版本间的差异。
Carts.png 本游戏有编译版本间的差异。


精灵宝可梦 红 ,起初以 精灵宝可梦 红绿 在日本发布,并与后来发布的 精灵宝可梦 蓝 成为最初始的 宝可梦 游戏。许多孩子因这款游戏沉迷于Gameboy,踏上他们成为宝可梦冠军的旅程。

Gotta catch 'em all!

Hmmm...
To do:
Shouldn't this page be merged with Yellow, considering all three are basically the same game?

子页面

Blank.png
翻译错误
游戏从一种语言翻译到另一种语言时,文本出现了错误。
Blank.png
版本差异
版本之间的差异,以及本地化后的改变。
Game Genie Code Offsets to Patch
132-2FB-F7D 0x822F to 13
692-30B-7F7 0x8230 to 69
CF2-32B-917 0x8232 to CF
692-33B-4CB 0x8233 to 69


Game Center CX 某集特集对宝可梦创始人田尻智进行采访。在采访中,一份可能为游戏早期设计的文档提案完整显示了三只不同宝可梦的特写镜头:尼多王、呆壳兽、勇基拉。文档上绘制了宝可梦在“红”与“绿”中的的图像,以及它们的名字和图鉴编号。有趣的是,编号与最终的图鉴顺序并不匹配,却与内部编号匹配,尼多王在0x07,呆壳兽在0x08,勇基拉在0x26。从画面上些微可见的Super Game Boy边框来看,可以推断这些画面来自于非常早期的版本中游戏内建的图鉴功能。

另外可以注意到,尼多王的早期名字是マイコー♂ (Maiko♂),而不是 ニドキング (Nidokingu)。

Unused Cry Base

An unused cry base. This is not referenced by pointer table, therefore there is no ID associated with this cry base. This would later find its way into Pokémon Crystal, where it's still unused and unreferenced.

Unused Type

Pokemon MissingNo..png

Found in both Generation I and Generation II games is an unused type known as "Bird". This type, which lacks any weaknesses or resistances, is only assigned to MissingNo. and is believed to have been either an earlier or alternate version of the Flying type.

Unused Celadon Warp

Location of the deleted entrance

An unused warp to the fifth floor of the Celadon Department Store (map 136) exists in Celadon City, located on the building to the right of the Prize Corner where a door would normally be found. Exit location data also exists for the map, with the exit point index number being 08.

遗失编号的叫声
编号 叫声
0x43
0x4F
0x51
0x5E
0x5F
0x7F
0x89
0xB5


You can create a door to access the warp with the GameShark code 017C72C8. You can appear where the warp is by using the GameShark codes 0108B5D3 0108B1D3, entering a certain map in Celadon City (such as the Pokémon Center) and exiting.

(Source: Torchickens & IIMarckus)


Unused Scripted SFX

There exists three unused scripted events in which a sound effect would have been played using a text command. For example, the Dewgong cry would have played if the player interacted with an "NPC" version of this Pokémon. However, in that specific case it never gets used as no Dewgong exists in that form in the final games, with only a member of the Pokémon Fan Club owning a Seel.

TX_SOUND_POKEDEX_RATING,       SFX_POKEDEX_RATING
TX_SOUND_GET_ITEM_1_DUPLICATE, SFX_GET_ITEM_1
TX_SOUND_CRY_DEWGONG,          DEWGONG


(Source: Pokémon Red disassembly)