精灵宝可梦 红/蓝
精灵宝可梦 红/蓝 |
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别称: 精灵宝可梦 红/绿(日版),精灵宝可梦 蓝(日版) 本游戏有未使用的区域。 |
If you wanna be the very best, like no one ever was, then these might be the games for you.
精灵宝可梦 红 / 蓝 ,起初以 精灵宝可梦 红 / 绿 在日本发布,并与后来发布的 精灵宝可梦 蓝 成为最初始的 宝可梦 游戏。许多孩子因这款游戏沉迷于Gameboy,踏上他们成为宝可梦冠军的旅程。
Gotta catch 'em all!
To do: Shouldn't this page be merged with Yellow, considering all three are basically the same game? |
子页面
Game Genie Code | Offsets to Patch |
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132-2FB-F7D | 0x822F to 13 |
692-30B-7F7 | 0x8230 to 69 |
CF2-32B-917 | 0x8232 to CF |
692-33B-4CB | 0x8233 to 69 |
Game Center CX 某集特集对宝可梦创始人田尻智进行采访。在采访中,一份可能为游戏早期设计的文档提案完整显示了三只不同宝可梦的特写镜头:尼多王、呆壳兽、勇基拉。文档上绘制了宝可梦在“红”与“绿”中的的图像,以及它们的名字和图鉴编号。有趣的是,编号与最终的图鉴顺序并不匹配,却与内部编号匹配,尼多王在0x07,呆壳兽在0x08,勇基拉在0x26。从画面上些微可见的Super Game Boy边框来看,可以推断这些画面来自于非常早期的版本中游戏内建的图鉴功能。
另外可以注意到,尼多王的早期名字是マイコー♂ (Maiko♂),而不是 ニドキング (Nidokingu)。
Unused Cry Base
An unused cry base. This is not referenced by pointer table, therefore there is no ID associated with this cry base. This would later find its way into Pokémon Crystal, where it's still unused and unreferenced.
Unused Type
Found in both Generation I and Generation II games is an unused type known as "Bird". This type, which lacks any weaknesses or resistances, is only assigned to MissingNo. and is believed to have been either an earlier or alternate version of the Flying type.
Unused Celadon Warp
An unused warp to the fifth floor of the Celadon Department Store (map 136) exists in Celadon City, located on the building to the right of the Prize Corner where a door would normally be found. Exit location data also exists for the map, with the exit point index number being 08.
编号 | 叫声 |
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0x43 | |
0x4F | |
0x51 | |
0x5E | |
0x5F | |
0x7F | |
0x89 | |
0xB5 |
You can create a door to access the warp with the GameShark code 017C72C8. You can appear where the warp is by using the GameShark codes 0108B5D3 0108B1D3, entering a certain map in Celadon City (such as the Pokémon Center) and exiting.
Unused Scripted SFX
There exists three unused scripted events in which a sound effect would have been played using a text command. For example, the Dewgong cry would have played if the player interacted with an "NPC" version of this Pokémon. However, in that specific case it never gets used as no Dewgong exists in that form in the final games, with only a member of the Pokémon Fan Club owning a Seel.
TX_SOUND_POKEDEX_RATING, SFX_POKEDEX_RATING TX_SOUND_GET_ITEM_1_DUPLICATE, SFX_GET_ITEM_1 TX_SOUND_CRY_DEWGONG, DEWGONG
- Pages missing date references
- Games with unused areas
- Games with unused code
- Games with hidden developer messages
- Games with hidden development-related text
- Games with unused graphics
- Games with unused items
- Games with unused music
- Games with unused text
- Games with debugging functions
- Games with regional differences
- Games with revisional differences
- To do
- Pokémon series
Cleanup > Pages missing date references
Cleanup > To do
Games > Games by content > Games with debugging functions
Games > Games by content > Games with hidden developer messages
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with regional differences
Games > Games by content > Games with revisional differences
Games > Games by content > Games with unused areas
Games > Games by content > Games with unused code
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused items
Games > Games by content > Games with unused music
Games > Games by content > Games with unused text
Games > Games by series > Pokémon series