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LEGO Star Wars III: The Clone Wars (Windows, Wii)

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Title Screen

LEGO Star Wars III: The Clone Wars

Developer: TT Games
Publisher: LucasArts
Platforms: Windows, Wii
Released in US: March 22, 2011
Released in EU: March 25, 2011
Released in AU: March 30, 2011


CharacterIcon.png This game has unused playable characters.
CodeIcon.png This game has unused code.
DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.


LEGO Star Wars III: The Clone Wars is the third game in the LEGO Star Wars series, bringing TT Games' traditional slapstick LEGO humor to the Clone Wars era of the saga.

Unused Characters

Today Show Hosts

A set of character data for four Today Show hosts remains mostly intact. The characters are Al Roker, Ann Curry, Matt Lauer, and Meredith Vieira. Despite being blanked out, their icon files still remain in the game. There are also custom upper body textures for each of the hosts, as well as glasses for Al. The rest of their bodies use generic colors and faces.

Al Roker

LEGO-Star-Wars-III-Al-Roker-Body.png LEGO-Star-Wars-III-Al-Roker-Glasses.png


Ann Curry

LEGO-Star-Wars-III-Ann-Curry-Body.png


Matt Lauer

LEGO-Star-Wars-III-Matt-Lauer-Body.png


Meredith Vieira

LEGO-Star-Wars-III-Meredith-Vieira-Body.png


chars/chars.txt

This is an example of how the characters are referenced in the game files.

dir "Minifigs\TODAY_AlRoker"
file "TODAY_AlRoker"
dir "Minifigs\TODAY_AnnCurry"
file "TODAY_AnnCurry"
dir "Minifigs\TODAY_MattLauer"
file "TODAY_MattLauer"
dir "Minifigs\TODAY_MeredithVieira"
file "TODAY_MeredithVieira"

Test Characters

Found in GAME.DAT is a text file called chars.txt. This has all the characters listed that are used in the game, as well as two characters called Dummy_1 and Dummy_2. There are files for these two characters listed stored in the droids folder.

Dummy1.txt

layers_special=0
layers_dead=0
icon="icon_Dummy_1" // The characters icon file
name DUMMY_1 // Tag name in `Cornwall`. Must be in caps
tiptoe_speed=0.169833 // Tiptoe speed in game units (Maya units/10)
walk_speed=0.6 // Walk speed in game units (Maya units/10)
run_speed=1.0 // Run speed in game units (Maya units/10)
astromech
can_zap
untargetable
orientate
hover_time=2
jump_speed=1.025
can_be_magic_levitated
radius=0.1 // Terrain sphere radius
miny=0 // Terrain sphere min Y, sets the bottom of the sphere
maxy=0.42 // Terrain sphere max Y, sets the top of the sphere
scale=1.0 // Scale of character, usually 1
acceleration=10 // Acceleration of the character
hit_points=4 // Number of Hit Points
turn_rate=1.0 // Tunr rate of the character
bolt_type="transform" // Bolt type that character fires
hold_bolt_type="blue" // Bolt type used when characters held
turn_action "underwater_turn" // Turn `action` to use underwater
clear_default_items // Player Item Flag, Clears all previouslly set default player items
Fight_sequential
tag_locator=6 // Sets locator for specific uses...
helmet_locator=6
head_locator=2
head_joint=0
weapon_locator_1=10
weapon_locator_1=11
weapon_shoot_locator=1
shadow_locators=4,5
hand_locators=0,1
grapple_locator=0
supercarry_locator=7
thingy_locator=0
hat_locator=6
define_locator="right_hand",0 // Allows locators to be referenced as names, instead of numbers
define_locator="left_hand",1 // Allows locators to be referenced as names, instead of numbers
define_locator="hide_righthand",0
define_locator="hide_lefthand",1
define_locator="Hip_Locator",12
bsa_default=on // Sets the blend shape animation for be on by default. Use bsa_off to disable per anim
sfx_chatter "R2D201"
chatter_delay 20 // (in whole seconds)
sfx_die R2D2Scream
sfx_die2 DroidSDie
sfx_doomed R2D2Scream


Dummy2.txt

layers_special=0
layers_dead=0
icon="icon_Dummy_2" // The characters icon file
name DUMMY_2 // Tag name in `Cornwall`. Must be in caps
tiptoe_speed=0.169833 // Tiptoe speed in game units (Maya units/10)
walk_speed=0.6 // Walk speed in game units (Maya units/10)
run_speed=1.0 // Run speed in game units (Maya units/10)
astromech
can_zap
untargetable
orientate
hover_time=2
jump_speed=1.025
can_be_magic_levitated
radius=0.1 // Terrain sphere radius
miny=0 // Terrain sphere min Y, sets the bottom of the sphere
maxy=0.42 // Terrain sphere max Y, sets the top of the sphere
scale=1.0 // Scale of character, usually 1
acceleration=10 // Acceleration of the character
hit_points=4 // Number of Hit Points
turn_rate=1.0 // Tunr rate of the character
bolt_type="transform" // Bolt type that character fires
hold_bolt_type="blue" // Bolt type used when characters held
turn_action "underwater_turn" // Turn `action` to use underwater
clear_default_items // Player Item Flag, Clears all previouslly set default player items
Fight_sequential
tag_locator=6 // Sets locator for specific uses...
helmet_locator=6
head_locator=2
head_joint=0
weapon_locator_1=10
weapon_locator_1=11
weapon_shoot_locator=1
shadow_locators=4,5
hand_locators=0,1
grapple_locator=0
supercarry_locator=7
thingy_locator=0
hat_locator=6
define_locator="right_hand",0 // Allows locators to be referenced as names, instead of numbers
define_locator="left_hand",1 // Allows locators to be referenced as names, instead of numbers
define_locator="hide_righthand",0
define_locator="hide_lefthand",1
define_locator="Hip_Locator",12
bsa_default=on // Sets the blend shape animation for be on by default. Use bsa_off to disable per anim
sfx_chatter "R2D201"
chatter_delay 20 // (in whole seconds)
sfx_die R2D2Scream
sfx_die2 DroidSDie
sfx_doomed R2D2Scream

Unused Text

Development Related

builds/pc/changelog.txt

Download.png Download March 2011 TTGames Changelog
File: Lego_Star_Wars_III_Changelog.7z (285 KB) (info)

A large global changelog used across all games under development, for all console versions. The file includes logs for bugs and fixes for various parts of the core engine (tagged internally as ER, GS, TTANIM, and LEGOSYS), as well as the following games:


LEGO Indiana Jones 2: The Adventure Continues

LEGO Harry Potter: Years 1-4

LEGO Star Wars III: The Clone Wars

LEGO Pirates of the Caribbean

LEGO Lord of the Rings


stuff/version.txt

Windows

CloneWars-15-02-11-v2.04

Wii

CloneWars-14-02-11-v2.03

A version number for the final build. The Wii version was built a day before the Windows version.

cut/cutscenes_main.txt

A reference to TT Games' intranet system.

;; NB - see this Wiki page for documentation of flags etc: http://tt-intranet/wiki/index.php/Lego_Cutscenes


filetable.txt

There are some references to other console-specific files in this list.

"wii\StrapScreens\tw\STRAPB_TAIWANESE_WS_NXG.TEX","15/12/2010 13:58:52"
"wii\StrapScreens\tw\STRAPB_TAIWANESE_NXG.TEX","15/12/2010 13:58:52"
"wii\StrapScreens\tw\STRAPA_TAIWANESE_WS_NXG.TEX","15/12/2010 13:58:52"
"wii\StrapScreens\tw\STRAPA_TAIWANESE_NXG.TEX","15/12/2010 13:58:52"
"wii\StrapScreens\kr\STRAPB_KOREAN_WS_NXG.TEX","15/12/2010 13:58:52"
"wii\StrapScreens\kr\STRAPB_KOREAN_NXG.TEX","15/12/2010 13:58:52"
"wii\StrapScreens\kr\STRAPA_KOREAN_WS_NXG.TEX","15/12/2010 13:58:52"
"wii\StrapScreens\kr\STRAPA_KOREAN_NXG.TEX","15/12/2010 13:58:52"
"wii\StrapScreens\jp\STRAPB_JP_WS_NXG.TEX","15/12/2010 13:58:52"
"wii\StrapScreens\jp\STRAPB_JP_NXG.TEX","15/12/2010 13:58:52"
"wii\StrapScreens\jp\STRAPA_JP_WS_NXG.TEX","15/12/2010 13:58:52"
"wii\StrapScreens\jp\STRAPA_JP_NXG.TEX","15/12/2010 13:58:52"
"wii\StrapScreens\eu\STRAPB_ENGLISH_WS_NXG.TEX","15/12/2010 13:58:52"
"wii\StrapScreens\eu\STRAPA_ENGLISH_WS_NXG.TEX","15/12/2010 13:58:52"
"wii\StrapScreens\cn\STRAPB_CHINESE_WS_NXG.TEX","15/12/2010 13:58:50"
"wii\StrapScreens\cn\STRAPB_CHINESE_NXG.TEX","15/12/2010 13:58:50"
"wii\StrapScreens\cn\STRAPA_CHINESE_WS_NXG.TEX","15/12/2010 13:58:50"
"wii\StrapScreens\cn\STRAPA_CHINESE_NXG.TEX","15/12/2010 13:58:50"
"wii\HomeButton2\home_nosave.csv","15/12/2010 13:58:49"
"wii\HomeButton2\home.csv","15/12/2010 13:58:49"
"wii\HomeButton2\config.txt","15/12/2010 13:58:49"

"stuff\GENERAL_WII.PTL","14/01/2011 18:20:08"
"stuff\GENERAL_WII.PAR","15/12/2010 13:58:48"

"levels\SimpleRTS\VehicleGenSmall_wii\VEHICLEGENSMALLWII_NXG.GSC","03/02/2011 14:59:43"
"levels\SimpleRTS\VehicleGenSmall_wii\VEHICLEGENSMALLWII_LR.GSC","03/02/2011 14:59:44"
"levels\SimpleRTS\VehicleGenSmall_wii\VehicleGenSmallwii.txt","07/01/2011 20:53:30"
"levels\SimpleRTS\VehicleGenSmall_wii\VehicleGenSmallwii.GIZ","03/02/2011 14:59:44"
"levels\SimpleRTS\VehicleGenSmall_wii\VehicleGenSmallwii.GIT","07/01/2011 20:53:30"
"levels\SimpleRTS\VehicleGenSmall_wii\VehicleGenSmallwii.dno","03/02/2011 14:59:44"

"levels\SimpleRTS\VehicleGenerator_wii\VEHICLEGENERATORWII_NXG.GSC","12/01/2011 01:04:43"
"levels\SimpleRTS\VehicleGenerator_wii\VEHICLEGENERATORWII_LR.GSC","12/01/2011 01:04:43"
"levels\SimpleRTS\VehicleGenerator_wii\VehicleGeneratorwii.txt","16/12/2010 11:27:10"
"levels\SimpleRTS\VehicleGenerator_wii\VehicleGeneratorwii.sfx","22/12/2010 18:44:10"
"levels\SimpleRTS\VehicleGenerator_wii\VehicleGeneratorwii.GIZ","07/01/2011 20:53:29"
"levels\SimpleRTS\VehicleGenerator_wii\VehicleGeneratorwii.GIT","16/12/2010 11:27:10"
"levels\SimpleRTS\VehicleGenerator_wii\VehicleGeneratorwii.dno","12/01/2011 01:04:43"

"levels\SimpleRTS\RTS_Tessler_wii\RTS_TESSLERWII_NXG.GSC","16/12/2010 11:27:08"
"levels\SimpleRTS\RTS_Tessler_wii\RTS_TESSLERWII_LR.GSC","16/12/2010 11:27:08"
"levels\SimpleRTS\RTS_Tessler_wii\RTS_TesslerWii.txt","15/12/2010 13:08:21"
"levels\SimpleRTS\RTS_Tessler_wii\RTS_TesslerWii.sfx","21/12/2010 19:10:47"
"levels\SimpleRTS\RTS_Tessler_wii\RTS_TesslerWii.giz","17/12/2010 11:56:06"
"levels\SimpleRTS\RTS_Tessler_wii\RTS_TesslerWii.dno","16/12/2010 11:27:08"

"levels\SimpleRTS\PVPDropits_wii\PVPDROPITSWII_NXG.GSC","15/12/2010 13:08:22"
"levels\SimpleRTS\PVPDropits_wii\PVPDROPITSWII_LR.GSC","15/12/2010 13:08:22"
"levels\SimpleRTS\PVPDropits_wii\PVPDropitswii.txt","15/12/2010 13:08:22"
"levels\SimpleRTS\PVPDropits_wii\PVPDropitswii.GIZ","17/12/2010 11:56:06"
"levels\SimpleRTS\PVPDropits_wii\PVPDropitswii.GIT","15/12/2010 13:08:22"

"levels\SimpleRTS\PowerDistributors_wii\POWERDISTRIBUTORSWII_NXG.GSC","12/01/2011 01:04:37"
"levels\SimpleRTS\PowerDistributors_wii\POWERDISTRIBUTORSWII_LR.GSC","12/01/2011 01:04:37"
"levels\SimpleRTS\PowerDistributors_wii\PowerDistributorswii.txt","15/12/2010 13:08:23"
"levels\SimpleRTS\PowerDistributors_wii\PowerDistributorswii.sfx","21/12/2010 19:10:47"
"levels\SimpleRTS\PowerDistributors_wii\PowerDistributorswii.GIZ","17/12/2010 11:56:06"
"levels\SimpleRTS\PowerDistributors_wii\PowerDistributorswii.GIT","15/12/2010 13:08:23"
"levels\SimpleRTS\PowerDistributors_wii\PowerDistributorswii.dno","12/01/2011 01:04:37"

"levels\SimpleRTS\DroidDropits_wii\DROIDDROPITSWII_NXG.GSC","03/02/2011 14:59:53"
"levels\SimpleRTS\DroidDropits_wii\DROIDDROPITSWII_LR.GSC","03/02/2011 14:59:53"
"levels\SimpleRTS\DroidDropits_wii\DroidDropitswii.txt","15/12/2010 13:08:31"
"levels\SimpleRTS\DroidDropits_wii\DroidDropitswii.sfx","03/01/2011 18:01:18"
"levels\SimpleRTS\DroidDropits_wii\DroidDropitswii.GIZ","03/02/2011 14:59:53"
"levels\SimpleRTS\DroidDropits_wii\DroidDropitswii.GIT","15/12/2010 13:08:31"
"levels\SimpleRTS\DroidDropits_wii\DroidDropitswii.dno","03/02/2011 14:59:53"

"levels\SimpleRTS\CloneDropits_wii\CLONEDROPITSWII_NXG.GSC","03/02/2011 14:59:52"
"levels\SimpleRTS\CloneDropits_wii\CLONEDROPITSWII_LR.GSC","03/02/2011 14:59:52"
"levels\SimpleRTS\CloneDropits_wii\CloneDropitswii.txt","15/12/2010 13:08:30"
"levels\SimpleRTS\CloneDropits_wii\CloneDropitswii.sfx","22/12/2010 18:44:13"
"levels\SimpleRTS\CloneDropits_wii\CloneDropitswii.giz","07/01/2011 20:53:30"
"levels\SimpleRTS\CloneDropits_wii\CloneDropitswii.dno","03/02/2011 14:59:52"

"levels\Builder\BuilderHubStealthWii\BUILDERHUBSTEALTHWII_NXG.GSC","05/01/2011 19:39:38"
"levels\Builder\BuilderHubStealthWii\BUILDERHUBSTEALTHWII_LR.GSC","05/01/2011 19:39:38"
"levels\Builder\BuilderHubStealthWii\BuilderHubStealthWii.txt","15/12/2010 12:19:09"
"levels\Builder\BuilderHubStealthWii\BuilderHubStealthWii.giz","03/01/2011 17:56:40"
"levels\Builder\BuilderHubStealthWii\BuilderHubStealthWii.dno","05/01/2011 19:39:38"

"framework-data\GUI\Font\BUTTONS_WII_pc.fnt","15/12/2010 13:55:16"
"framework-data\GUI\Font\BUTTONS_WII_NXG.FT2","15/12/2010 13:55:16"
"framework-data\GUI\Font\BUTTONS_PS3_NXG.FT2","15/12/2010 13:55:16"
"framework-data\GUI\Font\BUTTONS_360_NXG.FT2","15/12/2010 13:55:16"

"BUILDS\WII\changelog.txt","15/02/2011 17:52:42"
"BUILDS\PS3\changelog.txt","15/02/2011 17:52:38"
"BUILDS\360\changelog.txt","15/02/2011 17:52:39"

"movies\Wii\30fps\TTIdent.fmv","15/12/2010 13:54:48"
"movies\Wii\30fps\attract.fmv","13/01/2011 19:43:15"
"movies\Wii\25fps\TTIdent.fmv","15/12/2010 13:54:42"
"movies\Wii\25fps\attract.fmv","13/01/2011 19:43:10"

"gui\Textures\CONTROLLER_PS3_SPANISH_NXG.TEX","24/01/2011 15:03:54"
"gui\Textures\CONTROLLER_PS3_NXG.TEX","15/12/2010 13:57:33"
"gui\Textures\CONTROLLER_PS3_ITALIAN_NXG.TEX","24/01/2011 15:03:54"
"gui\Textures\CONTROLLER_PS3_GERMAN_NXG.TEX","24/01/2011 15:03:54"
"gui\Textures\CONTROLLER_PS3_FRENCH_NXG.TEX","24/01/2011 15:03:54"
"gui\Textures\CONTROLLER_PS3_ENGLISH_NXG.TEX","24/01/2011 15:03:54"
"gui\Textures\CONTROLLER_PS3_DANISH_NXG.TEX","24/01/2011 15:03:54"
"gui\Textures\CONTROLLER_PC_ENGLISH_NXG.TEX","08/02/2011 13:54:38"
"gui\Textures\CONTROLLER_360_SPANISH_NXG.TEX","24/01/2011 15:03:54"
"gui\Textures\CONTROLLER_360_NXG.TEX","15/12/2010 13:57:32"
"gui\Textures\CONTROLLER_360_ITALIAN_NXG.TEX","24/01/2011 15:03:54"
"gui\Textures\CONTROLLER_360_GERMAN_NXG.TEX","24/01/2011 15:03:54"
"gui\Textures\CONTROLLER_360_FRENCH_NXG.TEX","24/01/2011 15:03:54"
"gui\Textures\CONTROLLER_360_ENGLISH_NXG.TEX","24/01/2011 15:03:54"
"gui\Textures\CONTROLLER_360_DANISH_NXG.TEX","24/01/2011 15:03:54"

Leftover Text

stuff/text/american.txt

Various pieces of text from LEGO Batman.

181 "Two-Face's Armored Truck"

185 "Harbor Helicopter"

544 "Harboring a Grudge"

656 "Armour Plating"

818 "''Freeze, I'm taking you out for ICE CREAM. I know it's your favorite!''"

802 "Former District Attorney Harvey Dent, AKA Two-Face, is a villain with a split personality. His every decision is dictated by a 
double-headed coin, scarred on one side, which he flips to decide if he'll act for good, or for evil. His truck is a heavily-armored
vehicle painted with his distinctive black-and-white livery."

860 "Batman keeps a collection of ancient armor in the Batcave as part of his study of military history; it includes outfits worn by
European knights, desert nomads, and samurai warriors throughout the centuries."

readme.txt (Wii-Only)

This is a Subversion repository; use the 'svnadmin' tool to examine
it.  Do not add, delete, or modify files here unless you know how
to avoid corrupting the repository.

Visit http://subversion.tigris.org/ for more information.

This basic SVN repository readme is found only in the Wii version.