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Dance Dance Revolution Disney Dancing Museum

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Title Screen

Dance Dance Revolution Disney Dancing Museum

Developer: Konami Computer Entertainment Kobe
Publisher: Konami
Platform: Nintendo 64
Released in JP: November 30, 2000


DevTextIcon.png This game has hidden development-related text.


Development Text

Present at 0x52320 in the ROM.

ROOT RESET START: %d
ROOT RESET REQUEST: %d
ROOT RESET WAIT: %d
ROOT RESET DONE: %d

Present at 0x52590 in the ROM is some compression related text.

obj_decode: inflate failed!!
1.1.3
0) inflateInit failed (%d)
Err: %s
z->next_in: %08x / z->next_out: %08x
z->avail_in != 0
left == 0 !!
Z_STREAM_END %d
inflate failed (%d)
Err: %s
z->next_in: %08x / z->next_out: %08x
inflateEnd failed (%d)
Err: %s
z->next_in: %08x / z->next_out: %08x

Present at 0x5280F in the ROM is more compression related text.

can't Read romUnpress NO [%04x] over _ENDSIZESegmentRomNo
romDecode %08x(%08x/%08x) -> %08x
lzss decode word
do not use!!
%X %X %X %02X
1.1.3
inflateInit failed (%d)
d_stream
avail_in != 0
left == 0 !!
inflate failed (%d)
inflateEnd failed (%d)
zlib calloc: no memory. fault stop
GLBCAM Ready. [% 3d flame ]

Present at 0x529B0 in the ROM is text for a crash handler.

BD
IP8
IP7
IP6
IP5
IP4
IP3
IP2
IP1
Interrupt
TLB modification exception
TLB exception on load or instruction fetch
TLB exception on store
Address error on load or instruction fetch
Address error on store
Bus error exception on instruction fetch
Bus error exception on data reference
System call exception
Breakpoint exception
Reserved instruction exception
Coprocessor unusable exception
Arithmetic overflow exception
Trap exception
Virtual coherency exception on intruction fetch
Floating point exception (see fpcsr)
Watchpoint exception
Virtual coherency exception on data reference
CU3
CU2
CU1
CU0
RP
FR
RE
BEV
TS
SR
CH
CE
DE
IM8
IM7
IM6
IM5
IM4
IM3
IM2
IM1
KX
SX
UX
USR
SUP
KER
ERL
EXL
IE
FS
C
Unimplemented operation
Invalid operation
Division by zero
Overflow
Underflow
Inexact operation
EV
EZ
EO
EU
EI
FV
FZ
FO
FU
FI
RN
RZ
RP
RM
Fault in thread %d:
epc
0x%08x
cause
sr
badvaddr
0x%08x
at r1  0x%016llx v0 r2  0x%016llx v1 r3  0x%016llx
a0 r4  0x%016llx a1 r5  0x%016llx a2 r6  0x%016llx
a3 r7  0x%016llx t0 r8  0x%016llx t1 r9  0x%016llx
t2 r10 0x%016llx t3 r11 0x%016llx t4 r12 0x%016llx
t5 r13 0x%016llx t6 r14 0x%016llx t7 r15 0x%016llx
s0 r16 0x%016llx s1 r17 0x%016llx s2 r18 0x%016llx
s3 r19 0x%016llx s4 r20 0x%016llx s5 r21 0x%016llx
s6 r22 0x%016llx s7 r23 0x%016llx t8 r24 0x%016llx
t9 r25 0x%016llx gp r28 0x%016llx sp r29 0x%016llx
s8 r30 0x%016llx ra r31 0x%016llx
fpcsr
d0  %.15e.d2  %.15e
d4  %.15e.d6  %.15e
d8  %.15e.d10 %.15e
d12 %.15e.d14 %.15e
d16 %.15e.d18 %.15e
d20 %.15e.d22 %.15e
d24 %.15e.d26 %.15e
d28 %.15e.d30 %.15e
%s
0x%08x 
<   ,   %s  >
=> faultproc - waiting for message
=> faultproc - got a fault message
Break---------------------------------
**** printFaultDataEasy 
 ****
THRD %d
EPC %08x
RA 0x%016llx

Present at 0x53190 in the ROM.

base_w =%x
anime: init complete
anime: wait complete
anime: destruct complete
p[%x]tbl[%x]ta[%x]
tex_anime_playback: init failed
tex_anime_playback: pb failed
**** TA_STATUS_BOTTOM
tani pb: set next tbl[%d]
tani pb: end
tani: set_position:ta is NULL
tani: set_position:ta isn't available
tani: set_scale:ta is NULL
tani: set_scale:ta isn't available
tani: set_tlut:ta is NULL
tani: set_tlut:ta isn't available
tani: set_tlut:tlut is NULL
tani: set tbl:ta is NULL
tani: operate:ta is NULL
tani: invalid operate
tani: operate [%d]
tani: action:ta is NULL
tani: action:ta isn't available
tani: invalid action
tani: action [%x]
tani: init complete
tani: wait complete
tani:.next pat[%d]
tani: tbl end
tani:.loop  pat=0,cnt=0
tani: destruct
vani: init complete
vani: wait complete
vani: destruct

Present at 0x535B0 in the ROM.

**** stage01_wait[%d]
**** stage20_wait[%d]
CAM[%f:%f:%f]
INT[%f:%f:%f]
(Source: Ferrox)