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Shadow the Hedgehog (GameCube)
|Shadow the Hedgehog|
|This page sucks.|
If you could make it suck less, that would be awesome.
Specifically: This page has been on the "todo" list for half a decade now. Seriously.
Shadow the Hedgehog loads up and goes grimdark!
| Configuration Files|
Left in the game files in the GameCube and Xbox versions.
The font from the "Gindows" debug environment used in some Sega games, located on the root of the disc, with a name of gindows.png.
A numerical font, similar to the font in Sonic Heroes, the only difference being the coloring of the font.
Early icons, some of which use PlayStation 2 button icons. Some of which can be seen in this concept art.
Unfinished CG Cutscene Video
An early VFX pass on the cutscene of the Eclipse Cannon's firing shot. It features unfiltered audio of Black Doom's voice in both English and Japanese on separate channels. It can only be found in the Xbox version of the game as E5022.sfd.
Unused Multiplayer Audio
Sonic was clearly removed from multiplayer early on, as the only things that remain of him are the Japanese voice clips.
|"Let's go! / Let's do it!"|
|"Let's do it!"|
|"Come on, Let's get started!"|
|"Just let me have some fun for a bit!"|
|"This time I'm going for real!"|
|"I won't lose to anybody if it comes to running!"|
|"What's wrong? Is that all?"|
|"Come on, the fight is just getting started!"|
|"See you! I'll hang with you again!"|
Document further, using this resource here. Also, go into more detail with Stage 9900 here.
Use this Action Replay code and enter the second neutral level "Glyphic Canyon":
MV02-1EH2-D6K41 BJD3-MCMF-XYHE7 JPWZ-WADQ-BMFZN KFW9-BPHY-K1X18 UPGK-X5M1-0WQ24 HX7F-CHJG-UEUB9 YD3N-JYH1-92VPD 3PBG-XWEK-J3ACJ G2YT-AA8Y-UMU0F ER5K-02Y1-R7YXT GBFY-BJUF-QMYKU 8X36-1F86-D5G5G Y2ZY-HWFF-9DM3J ZJKC-87VW-97Z49 6PRB-51FX-DGPP8 DV91-HE8E-HHVFZ 329N-6FBD-6FYR3
This test level consists of a lot of geometry pieces everywhere to test different things such as altitude and speed. Once the player gains control of Shadow and moves forward, two pillars will immediately collapse on each other. Sprinkled around them are other assets which are boosts and torches and other assets from the origin level and random terrain and textures.in front of said collapsing pillars are torches and boosts and in front of that is a block. On top of said block are other assets from the origin level which are floating sand-falls and half ring fences(?) The entire level is open so it's possible to fall out of bounds. Shadow can't die, so if the player drops off the map they will need to restart the level. There are additional assets within the void outside of level boundaries. One of the terrains you can traverse on is like a track going from ground to air and seems to be testing how Shadow "sticks" to the surface.
Found in Shadow The Hedgehog's GameCube release is Stage 9900. It doesn't exist in other versions. The video contains a lot of information on this stage and much more, this information is on screen starting at 8:57.