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Sonic Riders

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Title Screen

Sonic Riders

Developer: Sonic Team
Publisher: Sega
Platforms: PlayStation 2, GameCube, Xbox, Windows
Released in JP: February 23, 2006
Released in US: February 26, 2006 (GCN/Xbox/PS2), November 17, 2006 (Windows)
Released in EU: March 3, 2006 (GCN/Xbox/PS2), November 24, 2006 (Windows)
Released in AU: March 23, 2006 (GCN/Xbox/PS2)
Released in KR: March 30, 2006 (GCN/Xbox/PS2)


DevTextIcon.png This game has hidden development-related text.
SoundIcon.png This game has unused sounds.
Carts.png This game has revisional differences.


In Sonic Riders, you play as Sonic and his friends (or the newcomer Babylon Rogues) as they ride (obviously) air-based hoverboards, skates, and bikes in a race to win the World Grand Prix.

Unused Omochao Comments

These audio files indicate that Omochao was going to be MUCH more annoying than he is. They are stored as ADX files in /Data/Voice/V_CHAO_E.afs. They didn't make it into the game for a good reason.

General Comments

Some general comments, many of which are unused in the game. The unused clips include comments about change of positions, getting to (and being) the leader, cornering at the wrong time, running out of air, running to an air pit (yeah, even that, too), attacking, etc. Character names aren't called in these announcements; instead, Omochao will use pronouns whenever needed. Note that for comments that include pronouns, there are two voice clips; one for male characters, and one with the same name with a "_W" added to the end for female characters. Also of note is that for "E_Live_028", "E_Live_028_W" is used, even for the male characters.

Name Clip Transcript
E_Live_001
Now, The race is about to begin!
E_Live_002
Get a great start!
E_Live_003
The racers are now getting ready.
E_Live_004
The countdown has begun.
E_Live_005
Who'll break out of the pack first?
E_Live_006
The race to prove who's the best begins now.
E_Live_007
This contest will kick off in a short time.
E_Live_008
All the racers are totally focused on the race.
E_Live_009
This is it!
E_Live_010
Can you imagine the pressure?
E_Live_011
What a shocking beginning!
E_Live_012
That must be painful!
E_Live_013
Will he get away with this?
E_Live_013_W
Will she get away with this?
E_Live_014
Wow! Look how focused he is!
E_Live_014_W
Wow! Look how focused she is!
E_Live_015
What an impressive feat!
E_Live_016
All the racers have now dashed past the starting line.
E_Live_017
And they're off!
E_Live_018
All the racers are off to a normal start, no problem.
E_Live_019
Congratulations!
E_Live_020
Wow! Look at that display of overwhelming strength!
E_Live_021
Great!
E_Live_022
He might have won if he hadn't just made that critical mistake.
E_Live_022_W
She might have won if she hadn't just made that critical mistake.
E_Live_023
Ohhh! Nice try!
E_Live_024
He's almost in first place.
E_Live_024_W
She's almost in first place.
E_Live_025
What a trick combination!
E_Live_026
He makes a perfect landing and takes advantage of the speed boost.
E_Live_026_W
She makes a perfect landing and takes advantage of the speed boost.
E_Live_027
And he makes a nice landing!
E_Live_027_W
And she makes a nice landing!
E_Live_028
And he makes a smooth landing!
E_Live_028_W
And she makes a smooth landing!
E_Live_029
Oh! He failed to land correctly!
E_Live_029_W
Oh! She failed to land correctly!
E_Live_030
This could cost him the race!
E_Live_030_W
This could cost her the race!
E_Live_031
Is he going to blow past the competition right here?
E_Live_031_W
Is she going to blow past the competition right here?
E_Live_032
Can anyone steal first place from the leader?
E_Live_033
He's getting closer to moving another position ahead.
E_Live_033_W
She's getting closer to moving another position ahead.
E_Live_034
He's now trying to close the distance with the other racers by performing a dash.
E_Live_034_W
She's now trying to close the distance with the other racers by performing a dash.
E_Live_035
Who's next on the list for him?
E_Live_035_W
Who's next on the list for her?
E_Live_036
At last! Someone else is now in first.
E_Live_037
All that's left is to get to the goal.
E_Live_038
The rankings have changed!
E_Live_039
He's desperate to catch up with the leading racer.
E_Live_039_W
She's desperate to catch up with the leading racer.
E_Live_040
Can he achieve such a major reversal?
E_Live_040_W
Can she achieve such a major reversal?
E_Live_041
He's no longer in first place.
E_Live_041_W
She's no longer in first place.
E_Live_042
Could the leader have dropped his guard?
E_Live_042_W
Could the leader have dropped her guard?
E_Live_043
Positions have been switched!
E_Live_044
What damage!
E_Live_045
How difficult will it be to get first place now?
E_Live_046
He performs a skillful trick here.
E_Live_046_W
She performs a skillful trick here.
E_Live_047
He's building momentum with skillful tricks.
E_Live_047_W
She's building momentum with skillful tricks.
E_Live_048
He's hot stuff! Look at those sparks!
E_Live_048_W
She's hot stuff! Look at those sparks!
E_Live_049
He continues in a graceful flight.
E_Live_049_W
She continues in a graceful flight.
E_Live_050
He's flying through the air.
E_Live_050_W
She's flying through the air.
E_Live_051
Even though he's the leader, he's still got his guard up.
E_Live_051_W
Even though she's the leader, she's still got her guard up.
E_Live_052
He's desperately trying to get into first.
E_Live_052_W
She's desperately trying to get into first.
E_Live_053
He's trying desperately to recover.
E_Live_053_W
She's trying desperately to recover.
E_Live_054
Surprisingly he's taken major risks with the little air that's left.
E_Live_054_W
Surprisingly she's taken major risks with the little air that's left.
E_Live_055
Wow! He's using the perfect technique to take the corner.
E_Live_055_W
Wow! She's using the perfect technique to take the corner.
E_Live_056
He does a fantastic job taking the corner, taking the perfect line just at the last minute.
E_Live_056_W
She does a fantastic job taking the corner, taking the perfect line just at the last minute.
E_Live_057
He's carefully clearing the turn here.
E_Live_057_W
She's carefully clearing the turn here.
E_Live_058
He's taking the turn with an interesting technique.
E_Live_058_W
She's taking the turn with an interesting technique.
E_Live_059
Oh! He's making a horrible mistake with that bad wide turn.
E_Live_059_W
Oh! She's making a horrible mistake with that bad wide turn.
E_Live_060
Did he break at the wrong time? He's not in good position to take the corner.
E_Live_060_W
Did she break at the wrong time? She's not in good position to take the corner.
E_Live_061
Is he going to put an end to the other racers' chase here?
E_Live_061_W
Is she going to put an end to the other racers' chase here?
E_Live_062
Is this the sign of an opening?
E_Live_063
There's an enormous tornado on the track.
E_Live_064
The giant tornado's bearing down on the trailing racers.
E_Live_065
That's too bad. And he was so consistent too.
E_Live_065_W
That's too bad. And she was so consistent too.
E_Live_066
He's running to an air pit.
E_Live_066_W
She's running to an air pit.
E_Live_067
Will this lead to a fatal loss?
E_Live_068
He's cautious even though he has ample air.
E_Live_068_W
She's cautious even though she has ample air.
E_Live_069
He recharges to refill what little air was left.
E_Live_069_W
She recharges to refill what little air was left.
E_Live_070
Filling up air is going to cost the racer time.
E_Live_071
That racer almost didn't make it to an air pit before running out of air.
E_Live_072
That was a dangerous situation. If he'd been just a little later, his air would've been completely out.
E_Live_072_W
That was a dangerous situation. If she'd been just a little later, her air would've been completely out.
E_Live_073
Well, will we see any dramatic reversals before the end of this race?
E_Live_074
Can he cross the finish line while staying in first?
E_Live_074_W
Can she cross the finish line while staying in first?
E_Live_075
Unless he drops his guard, he should easily win first place.
E_Live_075_W
Unless she drops her guard, she should easily win first place.
E_Live_076
He's valiantly searching for an opening to get into first.
E_Live_076_W
She's valiantly searching for an opening to get into first.
E_Live_077
Has he been purposely keeping a low profile in the first half of this race? He's just behind the leader like glue.
E_Live_077_W
Has she been purposely keeping a low profile in the first half of this race? She's just behind the leader like glue.
E_Live_078
There's only one lap left, and the racers know this is it.
E_Live_079
In another minute, the race will end. Who will win?
E_Live_080
Aaaaand...
E_Live_081
He's been flicked out of the waterfall basin and flown into the air.
E_Live_081_W
She's been flicked out of the waterfall basin and flown into the air.
E_Live_082
He's all wet; but still going.
E_Live_082_W
She's all wet; but still going.
E_Live_085
There's trouble. A racer's run out of air! He better run to an air pit to refill his air board.
E_Live_085_W
There's trouble. A racer's run out of air! She better run to an air pit to refill her air board.

Omochao's Tutorial

Also present in the files are voice clips explaining the basic controls for the game, suggesting there was going to be some sort of a playable tutorial where Omochao would explain the basic controls. This was changed to a video named "Tutorial" in the "Theater" menu of the game that explains the controls and abilities. The video is just some demos from the game and texts explaining the controls, and has no voice. There is a similar tutorial with Omochao as the host in the sequel, Sonic Free Riders.

As with almost every multiplatform Sonic game, the controls with button layout for all platforms are stored in every version of the game.

Hmmm...
To do:
The above info is confirmed for Windows and PS2 versions. Check other versions, too.
Name Clip Transcript
E_Live_083
When the countdown reaches zero, the electric shock barrier will disappear. Time your running start to hit the starting line just as the barrier disappears.
E_Live_084
Press the directional pad during a trick-jump to rotate in various directions. The more you spin, the more air you can get.
E_Live_084_W
Press the left thumb stick during a trick-jump to rotate in various directions. The more you spin, the more air you can get.
E_Live_086
Press left and right to move your character.
E_Live_087
Hold down the A button to charge your jump. Release the A button at the right time for an optimal jump.
E_Live_088
To drift, press left or right while holding down the L button or R button. You'll also be able to perform sharper turns.
E_Live_089
To grind, after you jump by pressing the A button, press the A button again at the right time on a rail.
E_Live_090
Press the B button to dash.
E_Live_091
Hold down the B button to launch an attack. Then, make contact with an opponent to hurt 'em.
E_Live_092
Hold down the A button to charge your jump. Release the A button at the right time for an optimal jump.
E_Live_093
To drift, press left or right with the left trigger or right trigger held down. You'll also be able to perform sharper turns.
E_Live_094
To grind, after you jump by pressing the A button, press the A button again at the right time on a rail.
E_Live_095
Press the B button to dash.
E_Live_096
Hold down the B button to launch an attack. Then, make contact with an opponent to hurt 'em.
E_Live_097
Hold down the X button to charge your jump. Release the X button at the right time for an optimal jump.
E_Live_098
To drift, press left or right with the L1 button or R1 button held down. You can turn more sharply than usual.
E_Live_099
To grind, after you jump by pressing the X button, press the X button again at the right time on a rail.
E_Live_100
Press the Circle button to dash.
E_Live_101
Hold down the Circle button to launch an attack. Then, make contact with an opponent to hurt 'em.

It is also worth mentioning that these voice clips indicate that somewhere in development there was supposed to be a difference between dashing and attacking mechanisms - pressing the "Dash/Attack" button would let the player dash, while holding it would launch an attack. In the game, there is simply a "Boost" function, which serves both purposes simultaneously, and there is no difference between pressing and holding the button.

Character-Based Comments

Hmmm...
To do:
Rip all the files, even if it requires moving this to a subpage.

Comments that use names. Again, some of the clips go unused in the game. There are 15 characters with comments (including Super Sonic, excluding E-10000G and E-10000R) and there is a set of 51 comments for each character, making a total of 765 voice clips. They are stored as "E_Live_cXXYY_001~051", with "XXYY" being a two-digit number followed by two characters as following:

  • 00SN: Sonic
  • 01TA: Tails
  • 02KN: Knuckles
  • 03AM: Amy
  • 04JT: Jet
  • 05ST: Storm
  • 06WA: Wave
  • 07EG: Eggman
  • 08CR: Cream
  • 09RO: Rouge
  • 10SH: Shadow
  • 11SS: Super Sonic
  • 12NI: NiGHTS
  • 13AI: Aiai
  • 14UR: Ulala (note that UR, being short for "Urara" is used, as opposed to UL, short for "Ulala")

The following is the set of comments for Sonic. The clips are the same, but with different character name.

Name Clip Transcript
E_Live_c00SN_001
Oh! Sonic jumped the gun!
E_Live_c00SN_002
Sonic dashed out.
E_Live_c00SN_003
Sonic's off to an outstanding start!
E_Live_c00SN_004
Sonic is off; in a nice, rapid start.
E_Live_c00SN_005
Sonic is off; executing a safe start.
E_Live_c00SN_006
Sonic's off to a flying start.
E_Live_c00SN_007
Sonic is a little slow off the start.
E_Live_c00SN_008
Sonic is off to a horrible start. Can he make up for lost time here?
E_Live_c00SN_009
Sonic hasn't made any attempt to start yet. Did he make a mistake, or is he just that confident?
E_Live_c00SN_010
Sonic has just come in first place.
E_Live_c00SN_011
Sonic has just established a new track record.
E_Live_c00SN_012
Sonic made a splendid finish in first place.
E_Live_c00SN_013
Nobody can stop Sonic.
E_Live_c00SN_014
Sonic, you're amazing!
E_Live_c00SN_015
Sonic had a strong showing.
E_Live_c00SN_016
It'll be interesting to see how Sonic will develop now.
E_Live_c00SN_017
Sonic has reached the goal!
E_Live_c00SN_018
Sonic pulled off a high, high trick!
E_Live_c00SN_019
Looks like Sonic just grew wings, 'cause he's flying!
E_Live_c00SN_020
Sonic has successfully jumped into the air.
E_Live_c00SN_021
Sonic displayed a first class trick.
E_Live_c00SN_022
Sonic shows us a textbook trick.
E_Live_c00SN_023
Sonic performs a nice trick.
E_Live_c00SN_024
Sonic may have incorrectly timed this.
E_Live_c00SN_025
Sonic has failed his trick here.
E_Live_c00SN_026
Sonic has lost his balance, and also some speed.
E_Live_c00SN_027
Sonic launches an attack!
E_Live_c00SN_028
Sonic is ready to attack!
E_Live_c00SN_029
Sonic is rushing towards his rival like a rocket!
E_Live_c00SN_030
Sonic has attacked his opponent.
E_Live_c00SN_031
Sonic has one of his rivals in sight.
E_Live_c00SN_032
Sonic has been hit by an opponent's attack.
E_Live_c00SN_033
This must be painful for Sonic!
E_Live_c00SN_034
Sonic is rapidly increasing speed.
E_Live_c00SN_035
Sonic is building momentum!
E_Live_c00SN_036
A spectacular turbulence has been formed behind Sonic!
E_Live_c00SN_037
Sonic is burning through the track, creating turbulence.
E_Live_c00SN_038
Look at Sonic ride that turbulence.
E_Live_c00SN_039
Sonic has done a great job taking advantage of the wind.
E_Live_c00SN_040
Showing expert windsurfing, Sonic is rapidly speeding up.
E_Live_c00SN_041
Sonic is gliding fast, trying to get ahead.
E_Live_c00SN_042
Sonic is cutting up the wind, as if he had grown wings!
E_Live_c00SN_043
Sonic grinds from a rail.
E_Live_c00SN_044
Sonic executes a beautiful jump onto the next rail.
E_Live_c00SN_045
Sonic has launched himself into the air!
E_Live_c00SN_046
Sonic is knocking all obstacles out of his path!
E_Live_c00SN_047
No obstacle can stop Sonic!
E_Live_c00SN_048
Sonic's knocking everything away with his overwhelming power.
E_Live_c00SN_049
Sonic is going to dash!
E_Live_c00SN_050
Sonic is now speeding up.
E_Live_c00SN_051
Sonic enters the corner, applying drift.


Platform Differences

Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Is there any more changes?

Sonic Riders was first developed on the GameCube, then ported to Playstation 2 and Xbox. The Windows version is actually a port of the Xbox version; and, as with other Windows ports of Sonic games, it's a pretty poor port. Like usual, it contains its fair share of bugs not seen in any other version. Here are some bugs present in the Windows version:

Characters' Immobile Pupils

In the non-CG cutscenes, every character that has eyes has his/her eye pupils fixed to a forward-looking position and not moving around. This is not seen in any other version of the game.

PlayStation 2 Windows
SonicRidersPS2 01.png SonicRidersPC 01.png
SonicRidersPS2 02.png SonicRidersPC 02.png
SonicRidersPS2 03.png SonicRidersPC 03.png
SonicRidersPS2 04.png SonicRidersPC 04.png
SonicRidersPS2 05.png SonicRidersPC 05.png
SonicRidersPS2 06.png SonicRidersPC 06.png
SonicRidersPS2 07.png SonicRidersPC 07.png

Misplaced Mouths

In the last non-CG cutscene in the Babylon Story Mode, some characters (mostly Sonic, Tails, and Knuckles) appear to have their mouth misplaced on their face.

PlayStation 2 Windows
SonicRidersPS2 08.png SonicRidersPC 08.png
SonicRidersPS2 09.png SonicRidersPC 09.png
SonicRidersPS2 10.png SonicRidersPC 10.png
SonicRidersPS2 11.png SonicRidersPC 11.png

No Music Volume Decrement

There's no decrease to the volume of the background music in the PC version. This bug occures in places such as:

  • Pausing the game: The music is supposed to turn down on the pause menu. However, this doesn't happen in the PC version.
  • Skipping the credits: The music played during the credits (High Flying Groove for Heroes' story, Catch Me If You Can for Babylon's story) is supposed to fade out when skipping the credits. In the PC version, music plays until it's suddenly cut off.
  • Playing SEGA CARNIVAL/SEGA ILLUSION Jingles: In the tracks SEGA CARNIVAL and SEGA ILLUSION, when entering a game's area, a jingle plays that's based on the main theme of that game. The BGM should turn down for the jingle to play, and then turn up again. In the PC version, the jingles play as the BGM volume is still up.

Missing In-Game Lines

In the gameplay, characters have lines for landing a trick correctly, as well as incorrectly, attacking others, being attacking by others, etc. In the Windows version, almost every character has lost lines for at least one of the above in the English voice bank; however, the Japanese voice bank has no missing in-game lines.

Hmmm...
To do:
Upload some video footage of these bugs.

Unused Text

Present in the PS2 version's executable are a couple of strings related to the libraries used for this game.

At 0x34BE90:

SEGA NN Library for PlayStation2
nn Ver 1.18.43 Build:Oct  7 2005 16:13:05
1.18.43
%s Version %s
(C) SEGA Corporation Creative Center Graphics Sect.

At 0x34d041:

PX Ver.1.46.04 Build:Jul 15 2005 19:12:36

At 0x3518D1:

PX Plus Ver.0.87.02 Build:Aug 22 2005 15:30:24