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Sonic Riders

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Title Screen

Sonic Riders

Developer: Sonic Team
Publisher: Sega
Platforms: PlayStation 2, GameCube, Xbox, Windows
Released in JP: February 23, 2006
Released in US: February 26, 2006 (GCN/Xbox/PS2), November 17, 2006 (Windows)
Released in EU: March 3, 2006 (GCN/Xbox/PS2), November 24, 2006 (Windows)
Released in AU: March 23, 2006 (GCN/Xbox/PS2)
Released in KR: March 30, 2006 (GCN/Xbox/PS2)


DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
SoundIcon.png This game has unused sounds.
Carts.png This game has revisional differences.


In Sonic Riders, you play as Sonic and his friends (or the newcomer Babylon Rogues) as they ride (obviously) air-based hoverboards, skates, and bikes in a race to win the World Grand Prix.

Chao's Lower Body

SonicRiders-chao.png

The Chao that runs the shop has its lower body modeled but this can't be seen normally due to the fixed camera.

(Source: Ferrox)

Platform Differences

Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Is there any more changes?

Sonic Riders was first developed on the GameCube, then ported to PlayStation 2 and Xbox. The Windows version is actually a port of the Xbox version; and, as with other Windows ports of Sonic games, it's a pretty poor port. Some of these bugs are only in the Windows version, while other bugs originate from the Xbox version. Here are some bugs present in the Xbox & Windows versions:

Choppy CG Cutscenes

Many copies of the Xbox version have problems displaying the CG cutscenes where they play but appear very choppy. The cause of the glitch is unknown and varies on how you play the Xbox version, as some systems, as well as the Xbox 360, play the CG cutscenes just fine.

Characters' Immobile Pupils

In the Windows version, every character in the non-CG cutscenes that has eyes has his/her eye pupils fixed to a forward-looking position and not moving around. This is not seen in any other version of the game.

PlayStation 2 Windows
SonicRidersPS2 01.png SonicRidersPC 01.png
SonicRidersPS2 02.png SonicRidersPC 02.png
SonicRidersPS2 03.png SonicRidersPC 03.png
SonicRidersPS2 04.png SonicRidersPC 04.png
SonicRidersPS2 05.png SonicRidersPC 05.png
SonicRidersPS2 06.png SonicRidersPC 06.png
SonicRidersPS2 07.png SonicRidersPC 07.png

Misplaced Mouths

In the last non-CG cutscene in the Babylon Story Mode, some characters (mostly Sonic, Tails, and Knuckles) appear to have their mouth misplaced on their face. This bug is also present in the GameCube and Xbox versions.

PlayStation 2 Windows
SonicRidersPS2 08.png SonicRidersPC 08.png
SonicRidersPS2 09.png SonicRidersPC 09.png
SonicRidersPS2 10.png SonicRidersPC 10.png
SonicRidersPS2 11.png SonicRidersPC 11.png

No Music Volume Decrement

There's no decrease to the volume of the background music in the PC version. This bug occurs in places such as:

  • Pausing the game: The music is supposed to turn down on the pause menu. However, this doesn't happen in the PC version.
  • Skipping the credits: The music played during the credits (High Flying Groove for Heroes' story, Catch Me If You Can for Babylon's story) is supposed to fade out when skipping the credits. In the PC version, music plays until it's suddenly cut off.
  • Playing SEGA CARNIVAL/SEGA ILLUSION Jingles: In the tracks SEGA CARNIVAL and SEGA ILLUSION, when entering a game's area, a jingle plays that's based on the main theme of that game. The BGM should turn down for the jingle to play, and then turn up again. In the PC version, the jingles play as the BGM volume is still up.

Missing In-Game Lines

In the gameplay, characters have lines for landing a trick correctly, as well as incorrectly, attacking others, being attacking by others, etc. In the Windows version, almost every character has lost lines for at least one of the above in the English voice bank; however, the Japanese voice bank has no missing in-game lines.

Hmmm...
To do:
Upload some video footage of these bugs.

Unused Text

Present in the PS2 version's executable are a couple of strings related to the libraries used for this game.

At 0x34BE90:

SEGA NN Library for PlayStation2
nn Ver 1.18.43 Build:Oct  7 2005 16:13:05
1.18.43
%s Version %s
(C) SEGA Corporation Creative Center Graphics Sect.

At 0x34d041:

PX Ver.1.46.04 Build:Jul 15 2005 19:12:36

At 0x3518D1:

PX Plus Ver.0.87.02 Build:Aug 22 2005 15:30:24