The Cutting Room Floor now has a Patreon page. Thanks for all your support!

If you've blocked our ad, please consider unblocking it.
We promise it isn't annoying. No flash, no sound, ever.

Ads by Project Wonderful! Your ad here, right now: $0

Sonic Spinball (Genesis)

From The Cutting Room Floor
Jump to: navigation, search

Title Screen

Sonic Spinball

Developers: Sega Technical Institute, Polygames
Publishers: Sega (JP/US/EU), Tec Toy (BR)
Platform: Genesis
Released in JP: December 10, 1993
Released in US: November 23, 1993
Released in EU: November 15, 1993
Released in AU: 1993
Released in BR: 1993


LevelSelectIcon.png This game has a hidden level select.
RegionIcon.png This game has regional differences.
Carts.png This game has revisional differences.


ProtoIcon.png This game has a prototype article
PrereleaseIcon.png This game has a prerelease article

Sonic Spinball is a Genesis game based on ABC's Saturday-morning Sonic the Hedgehog cartoon. An adaption of an adaption? Things are getting a little too Inception here for comfort...

Level Select

In the options menu, press A, Down, B, Down, C, Down, A, B, Up, A, C, Up, B, C, Up. A sound effect will confirm correct entry. Now go back to the title screen and hold A and press Start to go to the second stage, hold B and press Start to go to the third, or hold C and press Start to go to the fourth.

Regional Differences

Japanese version

Most of the sound effects are different in the Japanese version.

Hmmm...
To do:
Document the sound effect differences here.
International Japan

The hee-haw sound played when losing a life was replaced by a proper jingle. It also only plays when you lose your last life, but it does not replace the Game Over theme. The European version uses a slower version of the hee-haw sound.

European version

There were some more music differences in the European version:

US/Japan Europe

The options screen's music was sped up.


US/Japan Europe

The tune played during the intro cutscene is longer on the European version, even including a little of the Game Over theme in it, but it ends up being cut off.


US/Japan Europe

The music for Lava Powerhouse, the second level, plays faster in the European version, and it also fixes a glitch in which the PSG would die off once the song looped once.

Revisional Differences

The first US release has a few differences from the most common version. Firstly, the Level Select code mentioned above does not work in this version. It also uses the Sonic 1 title theme on the title screen and a remix of the Sonic 1 Game Over music when a player got Game Over. This version was very quickly replaced by a new version with different, hastily composed new themes because SEGA doesn't actually own the copyright on much of the music from Sonic 1 and apparently hadn't licensed it for Sonic Spinball.

Initial US Release Later US Release/International


(Source: Sonic Retro)