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Sonic & Knuckles
Sonic & Knuckles/es |
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Desarrollador: Sega Technical Institute Este juego tiene áreas sin usar. |
Cosas pendientes: Añade algunos pedazos sin usar si hay (estoy seguro de que hay) |
Sonic y Knuckles es una expansión de Sonic the Hedgehog 3 que es un buen juego por sí mismo, pero cuando es combinado con Sonic 3 se convierte en lo que probablemente se convierte en lo que es debatiblemente el mejor juego de Sonic.
To do: Lava Reef Zone Act 2 doesn't fully utilize it's palette cycle, leaving half of the colors unused. |
Contents
Sub-Páginas
Development Info (untranslated) |
Prototype Info (untranslated) |
Selector de Niveles/Modo de Depuración (Debug)
El selector de niveles se puede acceder empezando el juego y agarrando uno de los elevadores en Mushroom Hill Zone. Cuando has agarrado uno, presiona Izquierda, Izquierda, Izquierda, Derecha, Derecha, Derecha, Arriba, Arriba, Arriba. Si lo hiciste correctamente, deberías escuchar un sonido de anillo.
Cuando lo pausas, puedes hacer lo siguiente:
- A - Volver a la pantalla de título.
- B - Jugar a media velocidad.
- C - Avanzar un frame.
Presiona Start para pausar, después A para volver a la pantalla de título. En la pantalla de título, presiona A + Start para acceder al selector de niveles. De ahí, puedes presionar C para escoger entre Sonic (01) y Knuckles (03) solamente, y tratando de seleccionar a Sonic y Tails (00) o Tails (02) te dará a Sonic solo. Las zonas de Sonic 3 estan también listadas aquí, pero al escoger cualquiera de ellas te redirigirá a Mushroom Hill. Entradas en la prueba de sonido, las cuales normalmente tienen canciones solo escuchadas en Sonic 3 y están vacías e irreproducibles.
Notas acerca de los niveles:
- Lava Reef Acto 3 va a la habitación del jefe. Knuckles no puede seleccionar este nivel.
- Lava Reef Acto 4 va a Hidden Palace. Cada personaje va a su entrada respectiva en el nivel.
- Sky Sanctuary Acto 1 es el nivel de Sonic y Acto 2 es el de Knuckles. Sonic no puede ir al nivel de Knuckles y viceversa.
- Knuckles puede entrar a Death Egg, pero él no puede derrotar al jefe del Acto 1 (no puede saltar lo suficientemente alto para atacar al jefe en la primera fase).
- Si Sonic termina The Doomsday Zone, el final malo ocurrirá si no tienes todas las Chaos Emeralds.
- The Doomsday Acto 2 va al boss final de Death Egg. Si Knuckles termina el jefe, el juego se reinicia a la pantalla de SEGA.
- Knuckles no puede entrar en ninguno de los niveles de The Doomsday.
- Bonus 1 va a ljuego de las Esferas Brillantes. Bonus 2 va a la Máquina de Casino. Al terminar cualquiera de ellas reiniciarán.
- Los únicos restos de las Zonas de Sonic 3 son los parches hechos a varias de las Zonas. Éstas todavía dependen de los datos de Sonic 3.
Modo de Depuración (Debug)
El modo de depuración (debug) no se puede desbloquear por medios normales. Solo puede ser desbloqueado:
- Usando el código de Game Genie RFTT-A6XW y después presionando A + Start en la pantalla de título o en el selector de niveles, o el código de Pro Action Replay (PAR) FFFFFA:0001, el cual habilita el modo de depuración sin necesidad de una combinación de botones.
- Utilizando un glitch en Sonic 3 & Knuckles en donde se pone una línea larga de monitores "S" en una fila usando el modo de depuración, y después haciendo un spindash hacia ellos, que más probablemente causará que el juego a se crashee con una pantalla mezclada (aunque a veces solo puede revocar los controles del jugador, y otras veces el jugador todavía puede jugar en las Zonas de Sonic 3 hasta salir del nivel). Al presionar el botón Start en los primeros dos estados (Start + A si los controles no fueron revocados) cargará Sonic & Knuckles con el selector de niveles y modo de depuración activado. Al usar el "Menú de Lock-on" de la Consola Virtual de Wii, se muestra que el juego cree que está "lockeado" a Sonic 3. De la misma forma, Sonic Mega Collection también pensará lo mismo.
Cuando estás en modo de depuración, son las mismas viejas canciones y danzas que en los tres últimos juegos. El modo normal es similar al juego normal pero con características añadidas de depuración, mientras que el modo de edición es un modo en donde se pueden poner objetos en cualquier lugar del nivel.
Mientras estás en el modo normal:
- Presiona A para invertir la gravedad (los techos abiertos funcionan como pozos de la muerte).
- Presiona B para entrar en el modo de edición.
- Presiona B + C para reproducir todos los cuadros (frames) de las animaciones actuales de los personajes. (¡Puede que funcione en el modo de edición, necesita pruebas!)
Mientras estás en el modo de edición:
- Las coordenadas del objeto actual so muestras en la línea superior de los dígitos hexadecimales en el HUD.
- Las coordenadas de la ventana gráfica actual se muestran en la línea inferior de los dígitos hexadecimales en el HUD.
- Presiona A para ir por la lista de objetos hacía adelante.
- Presiona A + C para ir por la lista de objetos hacía adelantepara ir por la lista de objetos hacía atrás.
- Presiona B para entrar en el modo normal.
- Presiona C para colocar el objeto que se muestra actualmente.
Tener el modo de depuración activado desactiva el bloqueo que previene que Sonic/Knuckles entren en los niveles exclusivos de cada uno (ver arriba), aunque en algunos casos esto hace que los sprites del jugador se corrompan.
Entrar al modo de depuración durante ciertas partes del juego (como en los tubos de luz en Death Egg, y moverse lejos de la ubicación de la muerte del jugador en Flying Battery) crashearán el juego.
Octava Etapa Especial
Mapa | En el juego |
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If Sound Test is enabled, and any of the Special Stage options is selected, Sonic or Knuckles is taken to the 1st Special Stage. The end of it however, spawns a Yellow Super Emerald. This is when the Special Stage is marked as clear, but the normal Chaos Emerald amount doesn't rise. The Super Emerald amount will rise, but it has pretty much no effect due to Super Emeralds being unobtainable. This bug will allow access to a hidden Special Stage and allow for the 8th Emerald to be collected once the other six have, though.
It is also possible to access this Special Stage by enabling debug mode above, then setting the Sound Test selection to 07 and pressing A + Start while selecting any of the Special Stage options.
Tails
As with Knuckles being unavailable in Sonic 3 but with a few leftovers, Tails is not available in this game. Unlike Knuckles in Sonic 3, however, he is in an actual playable form! Unfortunately, most of his sprites are missing and are replaced with corrupted graphics.
If the Pro Action Replay code FFFF09:02 is used in Sonic & Knuckles, Tails will be usable, but just about every sprite of his except the transformation sprite will be missing, basically rendering him invisible (unlike when a savestate is used; a different, glitchy sprite is used in place of Tails' original one). There are four exceptions:
- Tails' sprites used at the end of Sky Sanctuary Zone to run around the collapsing pillar are actually stored in the S&K ROM, and therefore are visible. The same sprites are also used in the same context in Lava Reef Zone.
- Tails' hanging sprites from Sky Sanctuary are also visible.
- Tails hanging onto the mushroom paragliders in Mushroom Hill Zone.
- In Tails' bad ending, you can see him normally when he and Sonic fly away from the island.
Hidden Palace's Hidden Area
Left | Right |
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There's a hidden area in Hidden Palace Zone that is only accessible by debug mode or having Tails in Sonic 3 & Knuckles.
Just before entering the inside of Hidden Palace, fly from the two steps left until a ledge is reached. Walk left and six power-up monitors will appear, mostly shield monitors (Ring, Bubble, Fireball). In some of the S&K prototypes, an "S" monitor is present instead of the Speed Shoes.
If you run right, leap off the ledge, and keep running right, you will find two Ring monitors and a 1-up monitor. (video)
Unused Sprites
Sprite | Name | Description |
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Super Sonic slot machine panel | Reel image for the slot machine bonus stage. Never used in-game. | |
F-ball | An unused gumball intended for the glowing spheres bonus stage. It can be placed in debug mode, but does nothing. | |
S-ball | An unused gumball found in the glowing spheres bonus stage. | |
Platform | An unused platform intended for the glowing spheres bonus stage. It can be placed in debug mode, and stood on. | |
Death Egg Hologram Projector | A machine that displays a hologram of the Death Egg, a reference to Star Wars. It can be found by hex-editing a savestate of Death Egg's Act 2. At address A500 replace 01 with E5, and the most northwestern piece will change to this. | |
Slot machine pocket | This object has no functionality and acts like a solid block. It is found in the Slot Machine Bonus Stage with an object ID of 09. It appears to be based on the slot. | |
Hei Hou pieces | A set of unused sprites for the Mushroom Hill mid-boss can be found in the Sub-Boss object data. Some sprites have minor differences from the final version. The body and head are displayed as separate sprites here, unlike the final version of the boss. | |
FBZ2 boss head | A sprite from Flying Battery Zone 2's boss which goes unused due to a programming oversight. It can be restored by using the Pro Action Replay code 067C04:0829. Once restored, it will be seen when it does its swinging attack. | |
Egg Golem piece | A kind of "screw" that should complete the body of the Egg Golem, the boss of Sandopolis Zone Act 2, is not present, but its sprite is loaded and the object has a sub-value to load it. | |
LRZ2 Stepping Stone | A lava stepping stone for Lava Reef Zone Act 2. Though stepping stones appear in Act 1, they do not appear anywhere in Act 2, thus this Act-specific sprite goes unused. It can be placed in debug mode. | |
Eggrobo jumping | Eggrobo never jumps in the game, so this sprite goes unused. | |
Knuckles intro cutscene | Unused Knuckles cutscene sprite for Mushroom Hill Zone Act 2. | |
Black & white Knuckles | Knuckles also has a black & white version of his death sprite, which, you guessed it, isn't used. |
Hidden Message in Slot Machine Bonus
Japanese characters are used as placeholders for slots animations. Read from top to bottom and from left to right, they are the first few parts of the Iroha poem.
Unused Music
A short "Game Clear" jingle heard by playing sound 32 in the Sound Test. Though Sonic 3 used this sound ID for its own jingle played after defeating the final boss, it isn't used in Sonic & Knuckles at all. A longer version of this jingle can be heard at the end of the credits medley, though.
Zonas sin usar
Hay algunos actos que quedaron sin usar.
The True Doomsday Act 2
Contrary to what the level select would lead you to believe, the real Doomsday Act 2 is inaccessible by normal means (unless a glitch is used or using patch code FFFE10:0C01). The level is basically empty except for some chunks off-screen. Super Sonic dies shortly after transformation due to being given 0 rings at the start of the level.
Etapa Bonus de la Máquina de Casino Acto 2
Básicamente lo mismo que la versión regular.
Glowing Spheres Act 2
The only major difference is the different spawn point, which places you inside a wall.
ID 0D Act 1
Crashes on entry, presumably before the title card even loads. This zone uses Angel Island graphics (which are non-existent in S&K) as a placeholder, which is one of the reasons the Act crashes. The only thing this act is ever used for is giving Hidden Palace its own title card. In Sonic 3, this zone has its own unique ring layout, possibly suggesting it was something entirely different at one point in development. For reference, ID 0D Act 2 is the ending sequence for Sonic.
Gumball Machine Bonus stage
This bonus stage was in Sonic 3 (alone) and in Sonic 3 & Knuckles. It goes absent in this game and simply crashes on the title card.
Áreas sin usar
Lava Reef Zone Act 1
There are three empty bonus rooms in Lava Reef Act 1. They appear to have been used to hold Special Stage rings at some point in development. Inside, there are tunnels that would have allowed you to enter and exit them, except that they have been blocked off by invisible solid objects. They appear to be remnants from an early version of the stage, like the one that was restored from the Sonic 3 Nov 3rd, 1993 prototype. The locations are as follows:
- To the right of the first Spin Dash elevator at coordinates 09C005C0.
- To the right of the Spin Dash elevator encountered after the driller badnik, at coordinates 13C00740.
- Beneath the crushers on the top path shortly after Sonic's path splits into two, at coordinates 21400540.
Death Egg Zone Act 1
At the top of the first wide conveyor belt elevator sequence in the Act is a hidden room containing two ring monitors and an invincibility monitor. However, the corridor leading to the room is completely blocked off by spikes, making the room impossible to get into without debug mode.
Misplaced Objects
Flying Battery Zone Act 1
Final | Sonic 3 Nov 3, 1993 and Final |
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There are two yellow springs buried in the ground near the first giant purple tube.
Act 1 | Act 2 |
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Mysterious spikes are hidden in the floor of Flying Battery Zone 1.
Death Egg Zone Act 1
There are three rings placed in the floor under the first black antigravity ball. It is possible to collect these rings by returning to this point with a Lightning Shield.
Sonic 3 Level Select Code
The Sonic 3 level select code is still present in the ROM and can be reactivated via hacking. Interestingly, it was updated to work on the Sonic & Knuckles title, and to be inputted at all times in the Sonic 3 title (unlike Sonic 3 Alone, in which you can only input it after the Sega logo but before the title screen appears, which is made harder via the ridiculous number of lag frames).
- Pages missing developer references
- Games developed by Sega Technical Institute
- Pages missing publisher references
- Games published by Sega
- Pages missing date references
- Games with unused areas
- Games with unused characters
- Games with unused graphics
- Games with unused music
- Games with unused sounds
- Games with debugging functions
- Games with hidden sound tests
- Games with hidden level selects
- To do
- Sonic the Hedgehog series
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
Games > Games by content > Games with debugging functions
Games > Games by content > Games with hidden level selects
Games > Games by content > Games with hidden sound tests
Games > Games by content > Games with unused areas
Games > Games by content > Games with unused characters
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused music
Games > Games by content > Games with unused sounds
Games > Games by developer > Games developed by Sega > Games developed by Sega Technical Institute
Games > Games by publisher > Games published by Sega
Games > Games by series > Sonic the Hedgehog series