If you've blocked our ad, please consider unblocking it.
We promise it isn't annoying. No flash, no sound, ever.
Sonic Forces (Windows)
|This article is a work in progress.|
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
|This page is rather stubbly and could use some expansion.|
Are you a bad enough dude to
Receiving a mixed reaction from critics and fans, Sonic Forces is the most recent installment in the 3D games. Featuring Modern Sonic, Classic Sonic, and a character with a pinch of your creativity added to it.
A leftover splash screen for a very confidential VR demo. This image is stored within "vr_stage.pac".
Early Null Space Content
Hacking Null Space to start the player further back and to lock their Z position reveals that there was originally to be a Quick Step section before the Double Boost. The Phantom Ruby cube obstacles don't have their usual effects; rather than distorting the play field, changing the object layout and stopping the music, these simply damage Sonic normally.
This cut area renders a bit of dialogue unused as well:
|Japanese||Japanese Translation||English||English Transcript|
|This is the Null Space... I get it now. An eternal prison with no end in sight.||A prison that goes on forever, huh?|
|There's nothing here. It looks empty right down to the core. But I understood something thanks to this.||At least getting sent here taught me something.|
|That the fact that I'm not alone is what's powerful.||Nothing beats realizing that you're not alone!|
Episode Shadow's Early Music
From the release of the PC version up until a November 23rd patch, the Episode Shadow DLC used different, seemingly early, versions of its music tracks. The World Map theme in particular is ripped directly from Shadow The Hedgehog, with a sudden and abrupt loop to boot!
|World Map||As noted above, just a straight rip of the original song from Shadow The Hedgehog. Nothing much of note besides that.|
|Enemy Territory||In the first 12 seconds there's a very apparent change, the guitar has been made louder and certain synthetic elements have either been brought drastically down in volume, or just omitted entirely. In the next 12 seconds, an electric guitar has been added to replace the synthesizer only heard in the left channel in the pre-patch version, same applies from 29 seconds to 40 seconds in the song. From 40-48, a guitar was added and, what sounds like electric sparks was also added during the drop. From 48 to 1:12, the guitar that was added before now sounds more synthetic. From 1:12 to 1:23, more synthetic sounds were added, such as sirens, and almost Commodore 64 sounding bleeps and bloops. From then on, it loops.|
|Eggman's Facility||These differences get a little mis-timed in my notes due to the post-patch song basically omitting a few loops which existed in the pre-patch version. From the beginning to 6 seconds in, the twinkly sound has been made louder. From 6 to 19 seconds, the monkey noises (I honestly don't know what to call them) from the original Sonic Adventure 2 song were added in. 19 seconds to 32 seconds in the pre-patch version has been completely omitted from the post-patch version, instead getting straight into the vocals. 32 to 44 in the pre-patch version, the vocals lack the filter they used in the original Sonic Adventure 2 song, and the post-patch version. The main instrumental "chorus" in the post-patch version, has an electric guitar added in. After that in the pre-patch version, there's a whole section with record-scratch sound effects and a drum solo, which is completely omitted in the post-patch version. The post-patch version instead opting for guitars, drums, synths and remixed vocals. The post patch version also has a whole section that doesn't exist in the pre-patch version at all. From then on, both version seem to match up again, with the pre-patch version missing filters on the vocals again, until they inevitably loop and go out of sync.|
|Virtual Reality||The intros for both versions are very different from each other. Pre-patch's intro very closely resembles the Sonic Adventure 2 original, lacking the Biolizard scream, where the post patch version sounds almost nothing like the pre-patch OR the original for that matter. In the next section, post-patch adds a guitar that pre-patch didn't have in this section and extends this section by about another 10 seconds. In the section with the vocal chorus, post-patch adds a guitar to the background. In the "drop" section, pre-patch sounds more like a poorly done dubstep remix that was thrown in at the last minute. The post-patch however, sounds better and includes lyrics from the original version of the song.|
There's some animations of Classic Sonic found in the game's files. These also went unused in Sonic Generations, so it was likely just copy-and-paste laziness from the developers.
Unused Cutscene Voiceovers
Check if there are clips in Japanese and other languages.
Voiceovers for the text in between the second and third cutscene exist in the files. It is unknown if they were intended to be used or if they were simple placeholders.
|With Sonic defeated, Eggman's army quickly took over. Within months, all but a few isolated areas in the world were under their control.|
|Despite the overwhelming odds, a ragtag resistance formed, banding together to continue the fight.|
|And now, a new face prepares to join the struggle...|