마리오 카트 8
|Mario Kart 8/ko|
마리오 카트 8은 새로운 반-중력 역학과 글라이더의 복귀와 이전 게임에서 부터의 물 속에서의 레이싱이 특징이다. 또한 쿠파 7인조도 있다.
- 1 Unused Tracks
- 2 Unused Models
- 3 미사용된 그래픽
- 4 Unused/Test Items
- 5 Regional Differences
- 6 판본 별 차이점
- 7 Totaka's Song
- 8 Character Audio Filename Oddities
- 9 내부 프로젝트 명
This unused track is found at ID 0x01. It's a copy of Mario Circuit from the Flower Cup, but without music. Additionally, the orange arrow signs are not animated. According to interviews, Mario Circuit was the first track designed for this game, so this is very likely intended for testing. It works the same in Battle Mode as well.
Unused tracks that are found in IDs 0x02 to 0x0F, where XX is a number, starting at 01, going upwards. The game crashes when they are loaded.
More unused tracks in IDs 0x30 to 0x4F. It is similar to ReservedXX, where the XX is a number, starting at 01. They also crash when loaded.
Check if all of them crash, most of them haven't been tested yet.
There is an unused pink colored Toad, which is meant to be seen in N64 Rainbow Road with the others.
A model internally labelled as TEST_FruitBasketB. The textures used for the basket and fruits are obviously meant for tests, as they are simple rectangles with solid color and border.
A model named N64Tree is a low-quality tree roughly based on the ones from Mario Raceway in Mario Kart 64. This model is notably different from the similarly-named model found in Mario Kart 7 and different in shape from the trees used for Mario Raceway in Mario Kart Wii.
Snowless Mount Wario Tree
There is a non-snowy version of the trees everyone crashes against on Mount Wario. It is named TreeTri and correctly listed in the object table with ObjId 5019. Since the whole Mount Wario track takes place in completely snow-covered mountains, it would've looked quite unfitting. Maybe the track had some grassy parts at first.
While red and blue pylons / cones are seen throughout the game, there's also a yellow version which is not used on any track. It is correctly listed in the object table as PylonY (ObjId 1009).
Unused Pipes not housing Piranha Plants
There are some pipes which are only seen in combination with a Piranha Plant. Versions without the plants exist anyway and go unused. This might implicitly tell that more pipes were once placed on track, or less pipes originally had plants in them.
Meant for Sweet Sweet Canyon, having a sugar frosting texture. There are 2 pipes with Piranha Plants on track. It is correctly listed in the object table as DokanCake (ObjId 1076).
Meant for Bone Dry Dunes, having a slightly muddier green. There are 2 pipes with Piranha Plants on track. It is correctly listed in the object table as DokanHone (ObjId 1105).
This generic start flag simply called FlagStartMario (ObjId 5024) goes unused. It looks like a modern version of the start flag used in GBA Mario Circuit, but the final version uses the classic Mario Kart font on it and slightly different coloring.
There are several skyboxes which are not referenced in any track.
VRfair (ObjId 7006) is a rather generic cloudy sky, but with a weird yellow tint towards the horizon.
VRcloudSea (ObjId 7012) might have been used for Toad Harbor first, as it includes several black islands at the horizon. However, the final track prefers real geometry to create those islands rather than the pixelish rows in the skybox.
VRCustomizer (ObjId 7030) is a unicolor, light blue sky. The name might suggest it was seen in a track editor as a placeholder until the real skybox was created.
While VRClock (ObjId 7034) is actually referenced in Tick-Tock Clock and Super Bell Subway, they are never seen as the track model completely encases the racers. It is a unicolor dark blue box.
VRMenu (ObjId 7025), referenced in the internally used track Gu_Menu to draw the menu background, is not rendered when used on tracks. It only consists of the reflection map which can be indirectly seen on karts in the character and parts selection screens. On tracks, it results in no skybox being drawn at all, leaving traces of models previously rendered in front of the sky. It represents an empty hall with a lot of pillars. The game uses special coding for VRMenu, since when removing or replacing it in Gu_Menu, no menu background graphics like the main menu characters or the blue backgrounds are drawn anymore, and the whole online lobby will not be rendered at all - only the UI above remains.
Additionally, there are skyboxes listed as DL_VRAnimalSpring (ObjId 7054) and DL_VRAnimalWinter (ObjId 7055) in the object dictionary. These would've obviously been used for the spring and winter seasons of the Animal Crossing track, but spring reuses VRWaterPark and winter VRSherbet instead. They either have no data or the game doesn't render them too, as placing them in a track results in the same effects as with VRMenu.
분명히, 미사용된 그래픽들이 더 있다.
기본 타이틀 화면 이미지의 자리표시자 판본.
A placeholder for snapshots of 16 DLC tracks to be shown as the background in Grand Prix result screens of the corresponding cups, existing in version 1.0 of the game. Named from ym_awardbg_dlc_course_00^o.bflim to ym_awardbg_dlc_course_15^o.bflim
There are four unused cup icons. They reuse older artwork for the central objects and lack the same extra decorations that the normal icons have. Their file names refer to them as CupIconDLC00 through CupIconDLC03, indicating that these were placeholders for the DLC cups. Of the released DLC cups, only the Yoshi Egg has been used, albeit with a brand new icon.
An unused emblem for Kamek (or an unnamed Magikoopa). Magikoopa/Kamek appears neither in the finished game nor in the DLC packs as a playable character, so he was probably scrapped during development.
A generic emblem with the logo eight is included in the emblem folder, but goes unused. It is indirectly seen in pre-rendered graphics for the kart previews.
A placeholder texture for kart emblems found inside most kart model files.
Lakitu contains a texture showing a final lap or section 2 (hence the 2 is golden), but the final game always displays the 3/3 board for the last lap or section, no matter the number of total laps (except for 7 laps which it handles correctly to support Baby Park). However, during E3 2013, there were Mario Kart 8 demos in which people could try out Mario Kart 8 before its release - all races that were in the demo only had two laps, which required the use of this graphic.
The computer screens in Rainbow Road have 8 frames of animation, but a 9th animation frame is present. This last frame is actually an early version of the first frame. The bar charts are all empty, the info boxes use solid lines instead of fake text, and the blue glow around the edges is missing. The Blooper shuttle is shown with different lighting and with a parallel projection, but the model itself appears to be the same. The space station is shown without any textures or background. It is possible that this was a stylistic choice and does not necessarily indicate that the image was made before texturing of the course was complete.
There are two copies of the building windows texture in Toad Harbor, one of which has big red numbers in the place of where the posters should go. The positioning of the numbers don't match the final poster placement and seem to indicate that taller or thinner posters were planned. There is also a small white and blue image next to the eighth spot. The texture itself is used on all of the windows outside of the marketplace area, and was likely left in due to the windows being identical in both versions.
The placeholder/internally used track Gu_Menu actually consists of a finite small plane on which karts are placed at race start, which is also correctly textured with a test texture. This plane is not visible when running the track as the material is not defined to be rendered. Together with no skybox being added as an object, only draw artifacts are visible around racers.
A placeholder signboard texture found alongside a number of other signboard textures for the Excitebike track. The text on the bottom left translates to "※4:1 Non-Sign Logo Variation".
In the item slot table file ItemSlotTable.byaml, there are two test items called Test3 and Test4. Most likely, these items are holdovers (and serve the same lack of purpose) as the same-name items in Mario Kart 7.
Lucky Seven Leftover
In the Item Slot Table file ItemSlotTable.byaml, there is an item called Seven. It could just be a leftover for testing the Crazy 8 during development and they forgot to change the name.
Like Mario Kart 7, many tracks and parts have name differences between versions:
The names for tracks are mostly the same between Japanese and English, standard localization aside. Retro tracks keep any name changes from the games they originated from. For example, Music Park is called Melody Motorway in the European version. For the Animal Crossing course, the Japanese version uses the game's Japanese title.
|Sweets Canyon (スイーツキャニオン)||Sweet Sweet Canyon||Sweet Sweet Canyon|
|Toad Harbor (キノピオハーバー)||Toad Harbour||Toad Harbor|
|Shy Guy Mine (ヘイホーこうざん)||Shy Guy Falls||Shy Guy Falls|
|Dolphin Cape (ドルフィンみさき)||Dolphin Shoals||Dolphin Shoals|
|Electro Dream (エレクトロドリーム)||Electrodrome||Electrodrome|
|Wario Snow Mountain (ワリオスノーマウンテン)||Mount Wario||Mount Wario|
|Sky Garden (スカイガーデン)||Cloudtop Cruise||Cloudtop Cruise|
|Bone Bone Desert (ホネホネさばく)||Bone Dry Dunes||Bone-Dry Dunes|
|Koopa Castle (クッパキャッスル)||Bowser's Castle||Bowser's Castle|
|Moo Moo Country (モーモーカントリー)||Moo Moo Meadows||Moo Moo Meadows|
|Kinopio Highway (キノピオハイウェイ)||Toad's Turnpike||Toad's Turnpike|
|Crispy Desert (カラカラさばく)||Dry Dry Desert||Dry Dry Desert|
|Donut Plain 3 (ドーナツへいや３)||Donut Plains 3||Donut Plains 3|
|Peach Circuit (ピーチサーキット)||Royal Raceway||Royal Raceway|
|Music Park (ミュージックパーク)||Melody Motorway||Music Park|
|Tick TaClock (チックタックロック)||Tick-Tock Clock||Tick-Tock Clock|
|Piranha Slider (パックンスライダー)||Piranha Plant Pipeway||Piranha Plant Slide|
|Rumbling Volcano (グラグラかざん)||Grumble Volcano||Grumble Volcano|
|Excitebike (エキサイトバイク)||Excitebike Arena||Excitebike Arena|
|Dragon Road (ドラゴンロード)||Dragon Driftway||Dragon Driftway|
|Slippery Twister (ツルツルツイスター)||Ice Ice Outpost||Ice Ice Outpost|
|Wario Mine (ワリオこうざん)||Wario's Gold Mine||Wario's Gold Mine|
|Nature Road (ネイチャーロード)||Wild Woods||Wild Woods|
|Doubutsu no Mori (どうぶつの森)||Animal Crossing||Animal Crossing|
|Neo Koopa City (ネオクッパシティ)||Koopa City||Neo Bowser City|
|Ring Ring Metro (リンリンメトロ)||Super Bell Subway||Super Bell Subway|
Retro Track Systems
Keeping with their Retro Track Naming traditions started in Mario Kart DS, there is a slight difference in the initials used to indicate which system a retro track originated from between the Japanese version and other versions.
|Skeleton (スケルトン)||Pipe Frame||Pipe Frame|
|G Force (Ｇフォース)||Mach 8||Mach 8|
|Steel Diver (スティールダイバー)||Steel Driver||Steel Driver|
|Cat Classical (ネコクラシカル)||Cat Cruiser||Cat Cruiser|
|Turbo One (ターボ・ワン)||Circuit Special||Circuit Special|
|Beat Demon (ビートデイモン)||Badwagon||Badwagon|
|Princess Coach (プリンセスコーチ)||Prancer||Prancer|
|Pata Tenten (パタテンテン)||Buggybud||Biddybuggy|
|Koopa Ship (クッパシップ)||Landship||Landship|
|Superstar (スーパースター)||Sports Coupé||Sports Coupe|
|Gold Kart (ゴールドカート)||Gold Kart||Gold Standard|
|Super Comet (スーパーコメット)||Comet||Comet|
|Mach GP (マッハＧＰ)||Sport Bike||Sport Bike|
|Maximum (マキシマム)||The Duke||The Duke|
|Burning Bowl (バーニングボウル)||Flame Rider||Flame Rider|
|Soramame (そらまめ)||Mr Scooty||Mr. Scooty|
|Jet Rider (ジェットライダー)||Jet Bike||Jet Bike|
|Standard ATV (スタンダードＡＴＶ)||Standard Quad||Standard ATV|
|Hana-chan Buggy (ハナチャンバギー)||Wild Wiggler||Wild Wiggler|
|Kuma Ride (くまライド)||Teddy Buggy||Teddy Buggy|
|Tanuki Buggy (タヌキバギー)||Tanooki Kart||Tanooki Kart|
|B Dash (Ｂダッシュ)||B Dasher||B Dasher|
|Wakuwaku Beetle (わくわくビートル)||Streetle||Streetle|
|Kisekae Scooter (きせかえスクーター)||City Tripper||City Tripper|
|Bowser Trike (バウザートライク)||Bone Rattler||Bone Rattler|
The Japanese version also calls this part a frame rather than a body.
|Normal Tire (ノーマルタイヤ)||Normal||Standard|
|Wild Tire (ワイルドタイヤ)||Monster||Monster|
|Roller Tire (ローラータイヤ)||Roller||Roller|
|Ring Tire (リングタイヤ)||Slim||Slim|
|Slick Tire (スリックタイヤ)||Slick||Slick|
|Metal Tire (メタルタイヤ)||Metal||Metal|
|Button Tire (ボタンタイヤ)||Button||Button|
|Block Tire (ブロックタイヤ)||Off-Road||Off-Road|
|Sponge Tire (スポンジタイヤ)||Sponge||Sponge|
|Wood Ring (ウッドリング)||Wooden||Wood|
|Cushion Tire (クッションタイヤ)||Cushion||Cushion|
|Normal Blue (ノーマルブルー)||Normal Blue||Blue Standard|
|Wild Hot (ワイルドホット)||Funky Monster||Hot Monster|
|Sky Roller (スカイローラー)||Azure Roller||Azure Roller|
|Spicy Ring (スパイシーリング)||Crimson Slim||Crimson Slim|
|Cream Block (クリームブロック)||Retro Off-Road||Retro Off-Road|
|Gold Tire (ゴールドタイヤ)||Gold Wheels||Gold Tires|
|GLA Tire (ＧＬＡタイヤ)||GLA Wheels||GLA Tires|
|Triforce Tire (トライフォースタイヤ)||Triforce Tyres||Triforce Tires|
|Leaf Tire (リーフタイヤ)||Leaf Tyres||Leaf Tires|
The European version also calls this part a wheel rather than a tire.
|Super Kite (スーパーカイト)||Super Glider|
|Billowing Balloon (もくもくバルーン)||Cloud Glider|
|Wario Kite (ワリオカイト)||Wario Wing|
|Zunguri Kite (ズングリカイト)||Waddle Wing|
|Flower Kite (フラワーカイト)||Flower Glider|
|Koopa Kite (クッパカイト)||Bowser Kite|
|Sailplane (セイルプレーン)||Plane Glider|
|Parafoil MKTV (パラフォイルＭＫＴＶ)||MKTV Parafoil|
|Gold Kite (ゴールドカイト)||Gold Glider|
|Hyrule Kite (ハイラルカイト)||Hylian Kite|
|Paper Airplane (かみひこうき)||Paper Glider|
또한 다른 언어로 쉽게 번역하기 위해 비속어를 제거하는 것처럼, 메뉴 문구나 채팅 매크로같은, 게임의 다른 부분에 몇가지 지역별 차이점이 있다.
|200cc 모드 상세||Super fast - braking is crucial! (무지 빠름 - 제동이 중요해!)||CRAZY FAST! Braking is crucial. (미친듯이 빨라! 제동이 중요해.)|
|채팅 매크로||So unfair! (너무 불공평해!)||Not fair! (공평하지 않아!)|
|채팅 매크로||I'm using motion controls! (난 모션 컨트롤을 사용한다고!)||I'm using tilt controls! (난 틸트 컨트롤을 사용한다고!)|
|채팅 매크로||I'm heading off... (난 퇴장할래...)||I'm outta here. (여기서 나갈래.)|
|채팅 매크로||Thanks very much! (너무 고마워!)||Thank you! (고마워!)|
|채팅 매크로||Good night!||Goodnight!|
판본 별 차이점
판본 2.0 갱신은 2014년 8월 27일에 공개되었고, 다음의 기능들을 갖고 있다:
- Adds an in-game shop menu on the main start screen to purchase and download downloadable content.
- Adds a statistics menu accessible from the main start page, giving players access to the number of coins they’ve collected, win–loss record play, favorite courses and characters, number of boosts and super boosts, etc.
- Adds the ability to display a course minimap on the TV screen by pressing the minus ("-") button on the Wii U GamePad.
- Changes the default menu option after a race to whichever option was selected after the previous race (either “Next Race” or “Watch Highlight Reel”).
- Saves each player's most recent vehicle customization to system memory, restoring it even after the Wii U is powered down and rebooted.
- Increases the maximum player race or battle rating to 99,999 from 9,999.
- Improves stability for online races and battles, as well a number of other fixes for overall player enjoyment.
This update also changed how rating points were distributed through online matches: the required placement to gain ranking points was raised significantly for players with a large rating advantage, possibly to arrest VR and BR inflation. (This change was effectively reversed in Version 3.0.)
As of 2.0, the "random" option in online matches no longer has a chance of selecting one of the three tracks up for election (except for Battle mode, where this is still possible).
판본 3.0 갱신은 2014년 11월 13일에 공개되었다. 이 패치는 온라인 플레이에 필수이다.
- Adds DLC characters Tanooki Mario, Cat Peach, and Link and courses from the Egg and Triforce Cups to online rotation, if DLC Pack 1 has been purchased. An option is provided to play online mode with downloadable courses or without, although no such feature is provided for downloadable characters.
- Preemptively implements amiibo functionality and adds the appropriate icon to the main menu (the first wave of amiibo would not be released until November 21). This feature allows players to unlock themed racing suits for Mii characters by placing a compatible figure on the Game Pad's NFC area. The Mii icon in the character select was updated to indicate this.
- Fixes balance issues and implements a number of other fixes for overall player enjoyment.
This change reverted the online rating system to follow rules similar to Version 1.0, making it easier for high-rated players to gain points.
판본 4.0 갱신은 2015년 4월 23일에 공개되었다.
- Adds DLC characters Villager, Isabelle, and Dry Bowser, and courses from the Crossing and Bell Cups to online rotation if DLC Pack 2 has been purchased.
- Adds 200cc as a selectable class.
- Adds new amiibo-unlocked outfits for the Bowser, Sonic, Villager, Mega Man, Rosalina, and Toad amiibos, and preemptively adds outfits for the Olimar, Wario, and Pac-Man amiibos, which would be released later.
- More Miiverse stamps are included.
판본 4.1 갱신은 2015년 5월 1일에 공개되었고, 아직 잠금해제 하지 않았더라도 미러 및 200cc 클래스를 자동으로 잠금해제하며, 개중에는 약간의 수정사항도 있다.
A short signature tune of Kazumi Totaka's, this tune is hidden in almost every game in which he has composed music for. Some tracks in the game feature Yoshis that cheer for the racers, and there is a chance one of them will be singing the song (as Totaka is also the voice of Yoshi). But to make it even harder to listen to, it is low in volume and easily drowned out by the background music, the Yoshis' animations and sounds are set randomly every race, and you cannot hear it in MKTV replays. You must actually be racing the course.
|Track||Where it can be heard (locations are set randomly)|
|Sweet Sweet Canyon||One of the Yoshis at the starting area, or at the house just after the tracks merge.|
|GBA Mario Circuit||One of the Yoshis near the pitstop.|
|SNES Donut Plains 3||One of the Yoshis standing on blocks.|
|N64 Yoshi Valley||One of the cheering Yoshis along the fence at the start of the track.|
|GCN Yoshi Circuit (DLC Pack 1)||One of the Yoshis at the start or in the tunnel.|
|GCN Baby Park (DLC Pack 2)||One of the cheering Yoshis along the edge or center of the track.|
|Super Bell Subway (DLC Pack 2)||One of the cheering Yoshis around the starting area.|
With all the locations found in the retail game and DLC Pack 1, there'll definitely be areas of interest in checking for DLC Pack 2, Animal Crossing track (K.K. Slider might be singing it), as well as the possibility that Villager and Isabelle may sing the song if sitting idle for long enough.
Character Audio Filename Oddities
The audio for most of the characters is mainly comprised of recordings from earlier games. Characters such as Mario, Luigi, and Wario have cleaner recordings of their Mario Kart 64 voices, but mainly for boosting and tricks. Tanooki Mario, on the other hand, has recordings coming from a slew of Mario games, such as Super Mario Advance and Sunshine to name a few. The developers even included the source game in the name of each sound file where applicable: "Kart64" for Mario Kart 64, for example.
내부 프로젝트 명
게임 실행파일은 Turbo.rpx라 한다. Super Mario 3D World처럼, 게임 데이터 전체에 걸쳐 프로젝트 명을 나타내는 파일이 있다.