Mail has been fixed; you should now be able to confirm your e-mail address, watch pages, and the like.
Please report any issues on Discord.


From The Cutting Room Floor
Jump to navigation Jump to search
This page is a translated version of the page Super Mario 64 (Nintendo 64) and the translation is 28% complete.
Featured article
Other languages:
Deutsch • ‎English • ‎español • ‎français • ‎italiano • ‎polski • ‎português do Brasil • ‎русский • ‎中文(中国大陆)‎ • ‎日本語 • ‎한국어



开发者: Nintendo
发行者: Nintendo
平台: 任天堂64神游游戏机
日本发布日: 1996年6月23日
美国发布日: 1996年9月26日
欧洲发布日: 1997年3月1日
澳洲发布日: 1997年3月1日
中国发布日: 2003年11月17日 (神游游戏机)

EnemyIcon.png 这个游戏有未使用的游戏敌人。
GraphicsIcon.png 这个游戏有未使用的图片图像。
ItemsIcon.png 这个游戏有未使用的游戏道具。
TextIcon.png 这个游戏有未使用的游戏文本。
DebugIcon.png 这个游戏有游戏程序调试功能。
LevelSelectIcon.png 这个游戏有被隐藏的关卡选择。
RegionIcon.png 这个游戏有区域版本间的差异。




Unused Objects
Boo Keys, trampolines, and Yoshi eggs, oh my!

Regional and Version Differences
Jolly Roger Bay's original painting was too awesome for international players (until the DS remake came along, anyway).

Unused Textures
Early, leftover, and just plain unused textures.


这里有许多许多的文字,但图片数量却不够。 请协助解决该问题



  • 一个蝴蝶
  • 一个开着的炮台
  • 几个金币
  • 一个跳动的火球(后来它的动作被覆盖了)
  • 一个可打碎的正方体冰块,在雪人关(第10世界)中的模型为0x37,关于它的动作0x1DA4被删除了。
  • 飘动的雪
  • 原始的动画为2D的星星,就像预发布版本视频中的那个一样。关于它的动作0x2A10未被删去,0x2A20中有一个关于动画速度的命令,表明这里曾用来制作星星的有关动作。这正好也与早期方格平台的动作类似。
  • 一个企鹅,动作没有设置或者被一个静止的动作代替了
  • 一个静止的三维物品,就像游戏中的其他物品一样。甚至还使用了纠错的相关参数。这个物品背后唯一的谜团就是它的模型0x13是什么。
  • 一个需要三颗星进入的城堡门。

What seems to be interesting is the fact, is that there is no way to bring these in to the game itself. These are most likely hard coded not to appear. The models shown in Toad's Tool 64 also appear to be mostly the Snowman's Head which includes the cannon that usually is loaded in most of the game's model banks.





(来源: Celux, DarkSpacer1)

Unused Mario Animations

Mario has 209 animations, indexed from 0 to 208. Some of these are unused in the game, documented below.

To do:
Replace the animations with high quality rips.

SM64 Unused Mario Animation Putting on Hat Fast.gif

Animation #56. This unused animation appears to be Mario putting on his hat faster than normal.

SM64 Unused Mario Animation Bending Knees.gif

Animation #84. This unused animation appears to be Mario bending his knees while riding a koopa shell.

SM64 Unused Mario Animation Start Forward Spinning.gif

Animation #81. This unused animation appears to be Mario transitioning from freefall to a forward spin.

SM64 Unused Mario Animation Crying.gif

Animations #98, #99, #100. These unused animations appear to be either Mario crying or reaching into his pockets.

SM64 Unused Mario Animation Running.gif

Left: Animation #114. This is the original running animation. Right: Animation #115. This unused animation appears to be identical to the original running animation. It's not clear what the difference is.

SM64 Used Mario Animation Sitting.gif SM64 Unused Sitting Animation.png

Left: Animation #145. This is the original sitting animation. Right: Animation #142. This unused animation appears to be Mario sitting motionless. Perhaps this was the original sitting animation, before they decided to have Mario move his arms to make the animation more visually interesting.

SM64 Sideflip Animation.gif SM64 Unused Mario Animation Forward Flip.gif

Left: Animation #191. An older sideflip animation. Right: Animation #73. This unused animation appears to be a sideflip variation where Mario flips forward instead of sideways.

Unused Behaviors

Checked Platforms

The checkerboard-patterned platforms have a variable that causes them to remain stationary, even when Mario is on them.


An unused behaviour allows one to spawn a chest that doesn't emit numbers or shock Mario. It simply opens, from the front or the back, and releases a bubble.


  • Unused behaviour exists for a small flame that bounces in a straight line and can harm Mario on contact. It goes away if Bowser is near.
  • The flames positioned around the castle for light have an unused behaviour that would cause nine of them to spawn inside of each other and do nothing but move back and forth. While the castle flames are normally able to hurt Mario, these ones don't.



The paintings inside the castle are actually split into three vertical sections (similar to the three horizontal sections used to control the water level in Wet-Dry World), each of which can be independently set to any warp destination in the game. However, because the three sections are always set to the same destination in the final game, this functionality goes unused.

Red Coins

Red coins have unused behaviours that allow them to both stay in front of Mario and remain at a fixed distance away from him at all times, baiting the player to chase after them.

Skull Box

There is a skull box at the top of the ship in Jolly Roger Bay that slides back and forth. An unused behaviour causes it to float harmlessly in midair.

Unused Enemies



The game contains an unfinished model for Blargg, an enemy from Super Mario World. It is eyeless and untextured. It has a handful of animations associated with it that show it floating in lava and jumping out.

Use the code below to place it in Lethal Lava Land in (U) 1.0:

8133E9FC 8018
8133E9FE A15C
8133EA24 8014
8133EA26 9A10
8133EA14 4000
8133EA18 4000
8133EA1C 4000
8133EA88 C5A8
8133EA8C 421A
8133EA90 45B0
8033EB19 0020
8133EBE0 4406
8033EB6B 0002

(Source: VL-Tone, yoshielectron, and others)

Small Chill Bully


In the final game, normal Bullies come in both large and small sizes, as seen in Lethal Lava Land. However, the only Chill Bully in the game is the large found in Snowman's Land, leaving this diminutive version unused.

Water Mine

SM64 WaterMine.PNG

This unused mine is found with other water-related objects. It looks similar to the bombs seen in Bowser levels, albeit slightly smaller.

(Source: pannenkoek2012)
SM64 SSL Klepto Blue Star.png

Klepto has 3 graphical variants: holding nothing, holding Mario's hat, and holding a yellow star. However, he has an unused fourth graphic in which he's holding a blue star. This suggests that originally, Klepto would have held a yellow star if the resulting star would be yellow, and a blue star if the resulting star would be blue. But later this was changed so that Klepto will hold a yellow star whether the resulting star is yellow or blue.

(Source: pannenkoek2012)

Unused Level Effects


A blizzard can be triggered in a level via the "Enviroment Effect" option in Messiaen and Skelux's program, OBJ Importer. It interacts with Mario in the same way as normal snowflakes do.

(Source: Messiaen)



Like the blizzard, these happy, bouncing flowers can be spawned in a level via the "Enviroment Effect" option in Messiaen and Skelux's program, OBJ Importer. While their spawn point radius is dependent on Mario's position, they otherwise don't interact with him in any way. They attach themselves to a level's solid, horizontal surfaces. Oddly, their graphic is found among the resources for Lethal Lava Land.

Unused Text

Blanked-Out Text

A number of messages present in the Japanese version were blanked out for the overseas releases, preventing them from being translated.

These lines are found after the rest of the Star names:

Japanese Translation
100まいコインの スター 100-Coin Star
マウンテンのへやが ひらく! The mountain room opens!
みずとゆき2つのへやが ひらく! The water and snow rooms open!
おおきなほしの ドアがひらく! The Big Star Door opens!
クッパへの とびらがひらく! The door to Bowser is open!
3がいへの とびらがひらく! The door to the third floor is open!

This little message is found between the lines "THE SECRET AQUARIUM" and "CASTLE SECRET STARS":

Japanese Translation
おいしいケーキ Delicious Cake

Boo's Taunt

This message comes after the greeting that appears when Mario enters Big Boo's Haunt for the first time. When the unused message is activated, a short Boo laugh plays as the text box appears. While it was translated in the English and French versions of the game, it was, strangely, never translated for the German release.

Japanese Script Translation English Script French Script
カベも とおりぬけてやる。
こんなこと できるか?
Eh he he...
 I'm gonna haunt you.
    Hee hee hee!
And I'm gonna go through the wall.
Can you do that?
     Heh, heh, heh!
Eh he he...
You're mine, now, hee hee!
I'll pass right through
this wall. Can you do
that? Heh, heh, heh!
Ciao bello Mario!
Moi j'traverse les murs!
Tu peux le faire, toi?

To view the text in-game, enter the following GameShark code in the US version:

80331480 0000
81331484 0063

The first line makes the text appear white over a translucent black background, and the second line sets the message ID.

(Source: Mattrizzle - Discovery of Unused Value)

Early Level Select

Located at the beginning of the game's text, in both the Japanese and localized versions of the game, is text for an early level select that was used by the playable demo of the game featured at Shoshinkai '95. It is not the same as the functional Level Select that remains in the final game.

Japanese Translation
1 マウンテン
2 ファイアーバブル
3 スノースライダー
4 ウォーターランド

やめる ?
1: Mountain
2: Fire Bubble
3: Snow Slide
4: Water Land
Bowser #1


The levels accessible from this menu were:

  • Mountain - Whomp's Fortress
  • Fire Bubble - Lethal Lava Land
  • Snow Slide - Cool, Cool Mountain
  • Water Land - Dire, Dire Docks
  • Bowser #1 - Bowser in the Dark World

(Source: eientei95 - Discovery, Joe & GlitterBerri - Translation)
















第三个金币是正常方法拿不到的,然而,可以用[ht{}tps:// 特殊的技巧]拿到。方法是通过特定角度穿入小岛顶部的水山,然后把握好完美的时机,在游出水面的瞬间跳跃。


(来源: pannenkoek2012)

Although never possible by the normal game's standards, Mario can hang on the starting cloud of Wing Mario Over The Rainbow. This can only be hanged on if solid ground of any kind is present under this cloud, as shown at 1:06 in the video.

(Source: pannenkoek2012)